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kodkodkub

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Posts posted by kodkodkub

  1. I want to set maximum of Ignore Defense, Ignore MDEF

    e.g. Blacksmith's Gloves that give 50% Ignore Defense
    normally if player using 2 of these gloves
    player will get 100% ignore defense bonus

    but I want to set limit for it
    for example 70% so no matter how much bonus players get from items
    it will be maximum at 70%

    Thanks

  2. I dont know what you're trying to do but

    1288,EMPELIUM,Emperium,Emperium,90,700,1,0,0,1,66,13,64,50,1,17,80,50,26,20,10,12,0,8,26,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

    Mob 1288 named EMPELIUM
    This mean there is no Mob : EMPERIUM but EMPELIUM
    you should do something like

    25019,EMPELIUM_OMFG,Emperium,Emperium,90,700,1,0,0,1,66,13,64,50,1,17,80,50,26,20,10,12,0,8,26,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

    and this in your mob_avail

    Header:
      Type: MOB_AVAIL_DB
      Version: 1
    
    Body:
      - Mob: EMPELIUM_OMFG
        Sprite: EMPELIUM

     

  3. mes "are you sure you want to copy "+ .skill$[.@menu * 3] +"?";
    	mes "you'll need to pay ^ff000015,000 Zeny^000000 and relogin again";
    	next;
    	if ( select ( "Yes", "No" ) == 2 ) close;
    	if ( Zeny < 15000 ) {
    	mes "You dont have enough zeny";
    	mes "Please come back later";
        close; }
    	Set Zeny, Zeny - 15000;
    	.@text$ = atoi( .skill$[.@menu * 3 +2] ) > 1 ? "-" + .skill$[.@menu * 3 +2] : "" ;

    sleepy rn but you can try this

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