kodkodkub
-
Posts
81 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by kodkodkub
-
-
I recommend you to use this function
-
with 2020 clients
mostly you cant change servicetype, keep it korea
anyway you still can change langtype -
diff "Increase Zoom Out Max" patch
-
-
change your client to newer version
-
I want to set maximum of Ignore Defense, Ignore MDEF
e.g. Blacksmith's Gloves that give 50% Ignore Defense
normally if player using 2 of these gloves
player will get 100% ignore defense bonus
but I want to set limit for it
for example 70% so no matter how much bonus players get from items
it will be maximum at 70%
Thanks -
while(1) { waitingroom "Status: "+( (getmapusers(.yourmap$) == 0)?"No Player":"Having Player"),0; sleep 1000; delwaitingroom; }
-
Delete these lines in your 2dlayerdir_f.lub
-
is it Garment(Wings) or Headgear ?
if it's Garment then you need to follow Garment adding guide
they're not working the same -
update your client's iteminfo
in your RO-folder/System/ -
TargetType: Self
-
that's normal behavior
and I dont think dev gonna change that -
It should be in msgstringtable.txt too..
-
for text
you can find it in msgstringtable.txt
and change it like you want- 1
-
I dont know what you're trying to do but
1288,EMPELIUM,Emperium,Emperium,90,700,1,0,0,1,66,13,64,50,1,17,80,50,26,20,10,12,0,8,26,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
Mob 1288 named EMPELIUM
This mean there is no Mob : EMPERIUM but EMPELIUM
you should do something like25019,EMPELIUM_OMFG,Emperium,Emperium,90,700,1,0,0,1,66,13,64,50,1,17,80,50,26,20,10,12,0,8,26,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
and this in your mob_avail
Header: Type: MOB_AVAIL_DB Version: 1 Body: - Mob: EMPELIUM_OMFG Sprite: EMPELIUM
-
try to read both of my reply one more time or even more
Body: - Mob: EMPERIUM Sprite: EMPERIUM
This is not your mob
Your mob is EMPELIUM -
did you remove # in front of #Body:
It should be like thisBody: - Mob: MOROCC_3 Sprite: DOPPELGANGER
and from what I see
your 25019 mob is EMPELIUM not EMPERIUM- 1
-
mes "are you sure you want to copy "+ .skill$[.@menu * 3] +"?"; mes "you'll need to pay ^ff000015,000 Zeny^000000 and relogin again"; next; if ( select ( "Yes", "No" ) == 2 ) close; if ( Zeny < 15000 ) { mes "You dont have enough zeny"; mes "Please come back later"; close; } Set Zeny, Zeny - 15000; .@text$ = atoi( .skill$[.@menu * 3 +2] ) > 1 ? "-" + .skill$[.@menu * 3 +2] : "" ;
sleepy rn but you can try this
- 1
-
diff your client with "Increase Attack Display" patch in Nemo
-
did you import logs.sql in sql-files folder ?
-
for Garment adding you need to use
SpriteRobeId.lub & SpriteRobeName.lub
not ACC .lub
also there's a topic about how to add custom garment
just use search of forum -
Reward: Script: " atcommand "@lvup 1"; "
try this
-
get a newer translation
I recommend this : https://github.com/llchrisll/ROenglishRE/wiki/How-to-Tutorial -
the latest update was 9 hours ago
your rA include with that ?
Random get item with percentage
in Scripting Support
Posted
No, weight is working like %
more weight = more chance