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awayne910

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  1. When using the skill fails The skill will go into the Skill cool down How to bypass this function when using the skill failure does not enter the skill cool down Ex: WL_WHITEIMPRISON I try to increase return false after clif_skill_fail but it doesn't work case WL_WHITEIMPRISON: if( (src == bl || battle_check_target(src, bl, BCT_ENEMY)>0) && status_get_class_(bl) != CLASS_BOSS && !status_isimmune(bl) ) // Should not work with Bosses. { int rate = ( sd? sd->status.job_level : 50 ) / 4; if( src == bl ) rate = 100; // Success Chance: On self, 100% else if(bl->type == BL_PC) rate += 20 + 10 * skill_lv; // On Players, (20 + 10 * Skill Level) % else rate += 40 + 10 * skill_lv; // On Monsters, (40 + 10 * Skill Level) % if( sd ) skill_blockpc_start(sd,skill_id,4000); if( !(tsc && tsc->data[type]) ){ i = sc_start2(src,bl,type,rate,skill_lv,src->id,(src == bl)?5000:(bl->type == BL_PC)?skill_get_time(skill_id,skill_lv):skill_get_time2(skill_id, skill_lv)); clif_skill_nodamage(src,bl,skill_id,skill_lv,i); if (!i) clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); return false; } }else if( sd ) clif_skill_fail(sd,skill_id,USESKILL_FAIL_TOTARGET,0); return false; break;
  2. This is Recovery skill Source code case PR_STRECOVERY: if(status_isimmune(bl)) { clif_skill_nodamage(src,bl,skill_id,skill_lv,0); break; } if (tsc && tsc->opt1) { status_change_end(bl, SC_FREEZE, INVALID_TIMER); status_change_end(bl, SC_STONE, INVALID_TIMER); status_change_end(bl, SC_SLEEP, INVALID_TIMER); status_change_end(bl, SC_STUN, INVALID_TIMER); status_change_end(bl, SC_WHITEIMPRISON, INVALID_TIMER); status_change_end(bl, SC_NETHERWORLD, INVALID_TIMER); } but Poem of the Netherworld skill can't cures Poem of the Netherworld skill status.c set_sc_with_vfx( WM_POEMOFNETHERWORLD , SC_NETHERWORLD , SI_NETHERWORLD , SCB_NONE ); but I Can't cures this DefBuff SC_NETHERWORLD How i can fix that My English is not good please forgive me
  3. download this http://herc.ws/board/files/file/230-dress-pack/
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