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Rudra

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Everything posted by Rudra

  1. this: opendressroom(1); thanks i will try
  2. I'm having a problem, I'm trying to implement new class visuals and I'm not getting it data\luafiles514\lua files\dressroom\jobdresslist.lub _DressList_f = { [4009] = { { "(0) Original", 0 }, { "(1) 2-1/2-2", 1 }, { "(2) 3rd kRO", 2 }, { "(3) 3rd jRO", 3 }, { "(4) 4th", 4 } }, I added the referring sprites for each folder data\sprite\Àΰ£Á·\¸öÅë\¿©\costume_1 == ÇÏÀÌÇÁ¸®_¿©_1 data\sprite\Àΰ£Á·\¸öÅë\¿©\costume_2 == ÇÏÀÌÇÁ¸®_¿©_2 data\sprite\Àΰ£Á·\¸öÅë\¿©\costume_3 == ÇÏÀÌÇÁ¸®_¿©_3 data\sprite\Àΰ£Á·\¸öÅë\¿©\costume_4 == ÇÏÀÌÇÁ¸®_¿©_4 /rAthena/conf/battle/client.conf min_body_style: 0 max_body_style: 4 and only the first option is working is not switching to the other sprites. do you know what's wrong? thanks!
  3. Well, I see that the structure you sent is different from the current one in rathena: `id` int(10) unsigned NOT NULL DEFAULT '0', `name_aegis` varchar(50) NOT NULL DEFAULT '', `name_english` varchar(100) NOT NULL DEFAULT '', `type` varchar(20) DEFAULT NULL, `subtype` varchar(20) DEFAULT NULL, `price_buy` mediumint(8) unsigned DEFAULT NULL, `price_sell` mediumint(8) unsigned DEFAULT NULL, `weight` smallint(5) unsigned DEFAULT NULL, `attack` smallint(5) unsigned DEFAULT NULL, `defense` smallint(5) unsigned DEFAULT NULL, `range` tinyint(2) unsigned DEFAULT NULL, `slots` tinyint(2) unsigned DEFAULT NULL, `job_all` tinyint(1) unsigned DEFAULT NULL, `job_acolyte` tinyint(1) unsigned DEFAULT NULL, `job_alchemist` tinyint(1) unsigned DEFAULT NULL, `job_archer` tinyint(1) unsigned DEFAULT NULL, `job_assassin` tinyint(1) unsigned DEFAULT NULL, `job_barddancer` tinyint(1) unsigned DEFAULT NULL, `job_blacksmith` tinyint(1) unsigned DEFAULT NULL, `job_crusader` tinyint(1) unsigned DEFAULT NULL, `job_gunslinger` tinyint(1) unsigned DEFAULT NULL, `job_hunter` tinyint(1) unsigned DEFAULT NULL, `job_knight` tinyint(1) unsigned DEFAULT NULL, `job_mage` tinyint(1) unsigned DEFAULT NULL, `job_merchant` tinyint(1) unsigned DEFAULT NULL, `job_monk` tinyint(1) unsigned DEFAULT NULL, `job_ninja` tinyint(1) unsigned DEFAULT NULL, `job_novice` tinyint(1) unsigned DEFAULT NULL, `job_priest` tinyint(1) unsigned DEFAULT NULL, `job_rogue` tinyint(1) unsigned DEFAULT NULL, `job_sage` tinyint(1) unsigned DEFAULT NULL, `job_soullinker` tinyint(1) unsigned DEFAULT NULL, `job_stargladiator` tinyint(1) unsigned DEFAULT NULL, `job_supernovice` tinyint(1) unsigned DEFAULT NULL, `job_swordman` tinyint(1) unsigned DEFAULT NULL, `job_taekwon` tinyint(1) unsigned DEFAULT NULL, `job_thief` tinyint(1) unsigned DEFAULT NULL, `job_wizard` tinyint(1) unsigned DEFAULT NULL, `class_all` tinyint(1) unsigned DEFAULT NULL, `class_normal` tinyint(1) unsigned DEFAULT NULL, `class_upper` tinyint(1) unsigned DEFAULT NULL, `class_baby` tinyint(1) unsigned DEFAULT NULL, `gender` varchar(10) DEFAULT NULL, `location_head_top` tinyint(1) unsigned DEFAULT NULL, `location_head_mid` tinyint(1) unsigned DEFAULT NULL, `location_head_low` tinyint(1) unsigned DEFAULT NULL, `location_armor` tinyint(1) unsigned DEFAULT NULL, `location_right_hand` tinyint(1) unsigned DEFAULT NULL, `location_left_hand` tinyint(1) unsigned DEFAULT NULL, `location_garment` tinyint(1) unsigned DEFAULT NULL, `location_shoes` tinyint(1) unsigned DEFAULT NULL, `location_right_accessory` tinyint(1) unsigned DEFAULT NULL, `location_left_accessory` tinyint(1) unsigned DEFAULT NULL, `location_costume_head_top` tinyint(1) unsigned DEFAULT NULL, `location_costume_head_mid` tinyint(1) unsigned DEFAULT NULL, `location_costume_head_low` tinyint(1) unsigned DEFAULT NULL, `location_costume_garment` tinyint(1) unsigned DEFAULT NULL, `location_ammo` tinyint(1) unsigned DEFAULT NULL, `location_shadow_armor` tinyint(1) unsigned DEFAULT NULL, `location_shadow_weapon` tinyint(1) unsigned DEFAULT NULL, `location_shadow_shield` tinyint(1) unsigned DEFAULT NULL, `location_shadow_shoes` tinyint(1) unsigned DEFAULT NULL, `location_shadow_right_accessory` tinyint(1) unsigned DEFAULT NULL, `location_shadow_left_accessory` tinyint(1) unsigned DEFAULT NULL, `weapon_level` tinyint(1) unsigned DEFAULT NULL, `armor_level` tinyint(1) unsigned DEFAULT NULL, `equip_level_min` tinyint(3) unsigned DEFAULT NULL, `equip_level_max` tinyint(3) unsigned DEFAULT NULL, `refineable` tinyint(1) unsigned DEFAULT NULL, `view` smallint(5) unsigned DEFAULT NULL, `alias_name` varchar(50) DEFAULT NULL, `flag_buyingstore` tinyint(1) unsigned DEFAULT NULL, `flag_deadbranch` tinyint(1) unsigned DEFAULT NULL, `flag_container` tinyint(1) unsigned DEFAULT NULL, `flag_uniqueid` tinyint(1) unsigned DEFAULT NULL, `flag_bindonequip` tinyint(1) unsigned DEFAULT NULL, `flag_dropannounce` tinyint(1) unsigned DEFAULT NULL, `flag_noconsume` tinyint(1) unsigned DEFAULT NULL, `flag_dropeffect` varchar(20) DEFAULT NULL, `delay_duration` bigint(20) unsigned DEFAULT NULL, `delay_status` varchar(30) DEFAULT NULL, `stack_amount` smallint(5) unsigned DEFAULT NULL, `stack_inventory` tinyint(1) unsigned DEFAULT NULL, `stack_cart` tinyint(1) unsigned DEFAULT NULL, `stack_storage` tinyint(1) unsigned DEFAULT NULL, `stack_guildstorage` tinyint(1) unsigned DEFAULT NULL, `nouse_override` smallint(5) unsigned DEFAULT NULL, `nouse_sitting` tinyint(1) unsigned DEFAULT NULL, `trade_override` smallint(5) unsigned DEFAULT NULL, `trade_nodrop` tinyint(1) unsigned DEFAULT NULL, `trade_notrade` tinyint(1) unsigned DEFAULT NULL, `trade_tradepartner` tinyint(1) unsigned DEFAULT NULL, `trade_nosell` tinyint(1) unsigned DEFAULT NULL, `trade_nocart` tinyint(1) unsigned DEFAULT NULL, `trade_nostorage` tinyint(1) unsigned DEFAULT NULL, `trade_noguildstorage` tinyint(1) unsigned DEFAULT NULL, `trade_nomail` tinyint(1) unsigned DEFAULT NULL, `trade_noauction` tinyint(1) unsigned DEFAULT NULL, `script` text, `equip_script` text, `unequip_script` text, But if I convert to CSV and check the options would it work?
  4. No, rAthena still uses item_db.sql item_db_equip.sql item_db_etc.sql, but it is optional. You can make modification here: rAthena/conf/inter_athena.conf // Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no) use_sql_db: yes I currently use SQL mode but I want to revert back to using via rAthena/db folder. But I don't know if there is any tool for such a conversion. Does anyone know if there is?
  5. This video teaches for item_db.txt and mob_db.txt files. What I'm wanting is to convert item_db.sql and mob_db.sql files to .yml
  6. Hello is it possible to convert item_db.sql mob_db.sql to item_db.yml mob_db.yml? I made a lot of changes in my .sql database, but I'm wanting to return to using the db folder
  7. I'm trying to use the modifications in a clean version and it's giving me this error in the console: Added via git apply command, except pcc.hpp file which returned error, so manually added.
  8. Is there any way to create an achievement when finishing a quest? if yes, what would the group and condition look like? thanks!
  9. How do I add, only for registered accounts an item in your inventory? command in phpmyadmin please
  10. what is problem? Trying to find file "data/sprite/�ΰ���/����/��/���ؽ�ũ�ν�_��.spr"... File not found in data folder. Searching in GRFs... Loading GRF file "data.grf"... Search in GRF "data.grf", fail. File not found... Trying to find file "data/sprite/�ΰ���/����/��/���ؽ�ũ�ν�_��.act"... File not found in data folder. Searching in GRFs... Search in GRF "data.grf", fail. File not found... Trying to find file "data/sprite/�ΰ���/�Ӹ���/��/1_��.spr"... File not found in data folder. Searching in GRFs... Search in GRF "data.grf", fail. File not found... Trying to find file "data/sprite/�ΰ���/�Ӹ���/��/1_��.act"... File not found in data folder. Searching in GRFs... Search in GRF "data.grf", fail. File not found... help me
  11. I'm looking for some time how to block on a given map, a number of members of a party. Anyone know how to do this? I wanted as a portal I got make a restricting the amount of guild members, but really wanted to group function script woePortal { if (getmapguildusers (getarg(1), getcharid(2)) < getarg(0)) warp getarg(1), getarg(2), getarg(3); else dispbottom "There is " + getarg(0) + " member" + (getarg(0) != 1 ? "s" : "") + " of this guild in the castle."; end; } //= Arunafeltz aru_gld,155,274,0 script #arug_cas01 45,2,2,{ callfunc ("woePortal", 1, "arug_cas01", 275, 93); } aru_gld,78,47,0 script #arug_cas02 45,2,2,{ callfunc ("woePortal", 1, "arug_cas02", 139, 31); } aru_gld,68,150,0 script #arug_cas03 45,2,2,{ callfunc ("woePortal", 1, "arug_cas03", 141, 45); } aru_gld,289,347,0 script #arug_cas04 45,2,2,{ callfunc ("woePortal", 2, "arug_cas04", 141, 45); } aru_gld,287,107,0 script #arug_cas05 45,2,2,{ callfunc ("woePortal", 3, "arug_cas05", 141, 45); } //= Schwaltzvalt sch_gld,293,90,0 script #schg_cas01 45,2,2,{ callfunc ("woePortal", 1, "schg_cas01", 119, 8); } sch_gld,288,258,0 script #schg_cas02 45,2,2,{ callfunc ("woePortal", 1, "schg_cas02", 339, 78); } sch_gld,97,183,0 script #schg_cas03 45,2,2,{ callfunc ("woePortal", 1, "schg_cas03", 337, 330); } sch_gld,137,98,0 script #schg_cas04 45,2,2,{ callfunc ("woePortal", 2, "schg_cas04", 119, 8); } sch_gld,65,315,0 script #schg_cas05 45,2,2,{ callfunc ("woePortal", 3, "schg_cas05", 119, 8); } sorry my bad english )=
  12. I tried to change and was not. someone help me?
  13. Good, that means already explained what I want the title. For those who would not understand the following, wanted the Guild members can use skills that could only be picked up at all by group (Angelus, Magnificat, Redemption, Glory etc ...) Besides being able to see the hp bar, not necessarily the window ALT + Z more visually below the char. Can someone help me?
  14. Wow, amazing project you are doing, I think the developer would not think of doing something so big. good luck
  15. Its make this change? I am wanting a monster can give skill on player, when using the command @summon xxxx sorry my bad english
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