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Yonko

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Posts posted by Yonko

  1. we all know that fire walk are bound to 16 cells only and stops the fire but how to make fire walk land unlimited i mean for a certain time let say 30 seconds the fire will burn-out not depending on how many cells before it burns out. thank you

  2. I'm not a fan of custom weapon sprites, but the sword is pretty cool.

    Your cap is pretty good, too, but at first sight, it doesn't have the feeling like it's a cap. Try to shade the edge of the visor a little more. 

     

    Keep up the good job, though.  /no1

    Thank You! regards the cap you notice the edge are bit dull due to i upload the screenshot in zoom mode when you see it in-game its has smooth edges later on i'll post it. /no1

  3. Hi Guys!

    Anyway Feel free to give opinions to my work in order to improve it in the future Thank You Guys!  /kis2 


    Artwork No#1

    Marine Cap - One Piece serves as a helmet uniform of the Navy.

    2lv00eg.jpg


    Artwork No#2

    Yoru Sword - known as black blade in One Piece, sword used by World's Greatest Swordsman Dracule Mihawk
    14k86eq.jpg


    Artwork No#3 

    Sange & Yasha - Re-work & finished    /no1 

    Female:

    2uy3i3t.gif29elmj5.gif
    Male:
    2v9teh0.gif2r6zaqf.gif


    Update: Animated Lightsaber


    First Attempt
    107rw9x_th.gif

    Final Attempt
    1zptnvd_th.gif
    Extras: Dual Lightsaber for Lord Knight

    4qfu47_th.gif

    Update: Darth Maul Lightsaber
    2d0ghom.jpg

    I'll fix my thread soon and release some sorts of my sprites thanks guys!


     Update:
    Naght Seiger Blade for Assassin Class (Original Version)
    33fdoa9_th.gif


    True Naght Seiger Blade for Assassin Cross
    1zyv9lw_th.gif


    Dual Guns for Gunslinger
    4ruog9_th.gif


    FREE SPRITES:
    M16 Rifle for Gunslinger
    Click Me for Download
     

    • Upvote 2
  4. Hi rathena seems i successfully added custom headgears using the wiki now im a bit confusing in custom weapons because the author there try to put Oriental_Sword he putted this following data btw i use 2013 client (2013-08-07)

    Wiki's Reference
     Oriental_Sword name of the Item on the Guide

    WEAPONTYPE_Oriental_Sword = 98,
    [Weapon_IDs.WEAPONTYPE_Oriental_Sword] = "_Oriental" //why this is become Oriental Only?
    [Weapon_IDs.WEAPONTYPE_Oriental_Sword] = Weapon_IDs.WPCLASS_WEAPONTYPE_SWORD


    so thats it i follow it now i have problem in appearance of my custom two hand sword so this will be my data
     
    Yoru_Sword

    inside the weapontable.lub
    WEAPONTYPE_Yoru_Sword = 98,
    [Weapon_IDs.WEAPONTYPE_Yoru_Sword]
    [Weapon_IDs.WEAPONTYPE_Yoru_Sword] = Weapon_IDs.WEAPONTYPE_TWOHANDSWORD


    sprite and texture files

    sprite folder
    ¾ÆÀÌÅÛ -> Yoru_Sword (both spr & act)
    ¾Ç¼¼»ç¸® -> ³²/¿©_Yoru_Sword(both spr & act)
    Àΰ£Á·-> under this folder is
    ±â»ç -> ±â»ç_¿©_1199 & ±â»ç_³²_1199

    texture folder
    À¯ÀúÀÎÅÍÆäÀ̽º
    collection -> Yoru_Sword
    item -> Yoru_Sword


    my item_db
    1199,Yoru_Sword,Yoru,5,20,,1000,450,,1,4,0x00004080,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon,0; },{},{}


    my itemInfo.lub 
     

    [1199] = {
    unidentifiedDisplayName = "Two-handed Sword",
    unidentifiedResourceName = "Yoru_Sword",
    unidentifiedDescriptionName = {
    "Unknown Item, can be identified by [Magnifier]",
    "Weight: ^7777770^000000",
    },
    identifiedDisplayName = "Yoru",
    identifiedResourceName = "Yoru_Sword",
    identifiedDescriptionName = {
    "Yoru - known as the famous Black Blade.",
    "A sword worn by the most powerful swordsman across Grand Line.",
    "Increase Resistance against Demi-human by 30%.",
    "Nullify all magic spells, including supportive skills.",
    "Increase Bowling Bash Damage by 15%.",
    "Increase ATK by 10 per refine.",
    "Class: ^777777Two Hands Sword^000000",
    "Attack: ^777777450^000000",
    "Weight: ^7777770^000000",
    "Weapon Level: ^7777774^000000",
    "Required Level: ^77777750^000000",
    "Jobs: ^777777Knight Class^000000"
    },
    slotCount = 4,
    ClassNum = 3
    },


    Output Image below

    post-3976-0-95965600-1407242634_thumb.jpg

  5. easily

     

     

    This is kafra locked script.This script able to protect your item in storage..

    Found bug just pm me   ^_^   ^_^

     

    Features:

    1.Locked Storage
    2.Change Locked Password
    3.Change Secret Password

    4.Allows you to change your password when you forgot.With conditions must remember the secret password
     

     

    1.easily bypass if the server has a @storage maybe you should add it also in using bindatcmd =)
    2. add cutin "", 255; at the last dialogue due to the Kafra's Image stays at screen.
    anyway good for Low Rates Server

  6. Easiest way to find an effect name is to diff a client without the "ignore missing file errors" patch, then, call the effect or skill with a modified data.grf without the whole effect directory inside of it.

    what do you mean i will repack the grf with no effect folder?

  7. hi i recently came up with skill effects animation problem i know that clif_specialeffect(src,34,AREA) is the way to change skill animations from caster to target (bl & src) is there a way to change animation for example meteor storm in cross pattern or in short way just like in earthstrain which is use by heavens drive effect with pattern

    aside of that how to change 100% the overall effect of a skills seems addinh the code above just only added effect example bowling bash i added explosion effect of spore explosion still the gutter lines are still there i just want to remove it

    thanks

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