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Posts posted by Yonko
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17 hours ago, aksehc said:
boss need pa ba ako mag lagay ng item sa group item ba yun na?
uulitin mo lang yung script ng CustomBox papalitan mo lang yung function head ng CustomBox2.
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6 hours ago, buraquera said:
- script RandomItem -1,{ function CheckConditions; OnNPCKillEvent: if (!CheckConditions(strcharinfo(0))) end; .setarray .@Items,4005,2236; // Item array set .@rand,rand(1,getarraysize(.@items); getitem .@Items[.@rand],1; end; function CheckConditions { set .@chance,10; // Chance in percentage setarray .@maps$,"prt_fild01","gef_fild02","moc_fild10"; // Maps for (.@i = 0;.@i < getarraysize(.@maps$); .@i++){ if (getarg(0) == .@maps$[.@i]){ if (rand(99) < .@chance) return 1; else return 0; } } return 0; } }
thank you so much. Last modification is it possible for 0.01~0.99% chances instead of 1%~100% chances?
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11 hours ago, buraquera said:
maybe something like :
(I have not tested)- script RandomItem -1,{ OnNPCKillEvent: if (rand(99) > 9) end; // 10% chance of success set .@map$,strcharinfo(3); switch(killedrid){ case 1002: // IF PORING if (.@map$ == "prt_fild01") getitem 4005,1; // Santa poring card else if (.@map$ == "prt_fild02") getitem 2236,1; // Santa poring hat break; } end; }
or alternatively
- script RandomItem -1,{ OnNPCKillEvent: if (rand(99) > 9 || strnpcinfo(3) != "prt_fild01") end; // 10% chance of success, only works on prt_fild01 .setarray .@Items,4005,2236; // Item array set .@rand,rand(1,getarraysize(.@items); getitem .@Items[.@rand],1; end; }
Note: This will add a item drop but not bypass any drops. Eg. if you add poring card on the custom list, you may drop 2 poring card at the sam time.
For bypass itemdrop you may have to use *addmonsterdrop but this has no conditional. It means the any monster will drop that item, doesnt matter map or anything...thanks for the alternatively one how will i add another maps incase I want is multiple maps?
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Hi,
I would like to request a simple script like this. When monster is killed there's a percentage to
drop 1 random item on list(custom list) which bypass their natural drop items see the scenario below(percentage of drop can be configured from 0.01%~1%) on a specific map.
Poring in prt_fild01 drops 1 item on the list together of the its natural item drop(jellopy, empty bottle, unripe apple. sticky mucus, knife[3], apple & poring card) when killed.
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1 minute ago, Sergardo said:
hnd idol mismong normal character na niregister lang
nkkpag taka kelangan i check at uncheck
sa groups.conf ba tinry mo na irestart server?
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4 hours ago, Sergardo said:
kahit nka false na sya na vview padin bakit kaya ganun?
baka admin account gamit mo pag admin kasi bypass yun.
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3 hours ago, Radian said:
Its working fine on my client 2017-01-25.
It is maybe on my lua/lub? I use the ROenglishRE-master as data for it.
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does equipment switch with same item ID does not work on the same slot anymore on battlemode now? I'm using 2014-10-22 and I even try the default 2015-11-04 client
How to revert on this kind of battlemode
2013 Clients below this how it works:
Player has 2 weapons let say 2 katanas with different cards compounded
I set the Katana#1 on /bm on hotkey Q when I wear Katana#1 and change to Katana#2 the Katana#1 should be place on Q
on 2014+ Clients
I'm wearing Katana#1 and place Katana#2 on hotkey Q of /bm when I switch on Katana#2 the Katana#1 didn't appear on Hotkey Q but you need to put it on other slots of /bm
Sorry for bad english xD -
On 3/27/2018 at 12:05 AM, IvanD said:
It didn’t work.... what I noticed it has a folder with act and spr on it for each classes instead of only one act and spr..
yes that's it. Garment Wing have each folder per class that's how it works
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That headgear supposed to be garment type by default of Gravity I guess.
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Yes just open the browedit and in effects edit you just simply remove it then resave the map and reload it on your grf
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grf editor will do
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well when you increase the size it changes the attribute of the act file so save it as spr and act. you will no longer needed the lua because it's only a script that has been run in the actOR to edit the size of it.
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1 minute ago, bisquerastudios said:
Yes boss @YonkoI edited the .act file of the sprite I wanted to edit. After doing so as seen above, I saved it as .act file. I currently have gryff_s, grf editor, grftool softwares installed. Currently opened GRF Editor and i want to replace the file so i can save it and compile but I dont think its that easy to do it.
How do I import a file on GRF Editor tool? So i can replace the old .act with the new one.
Thanks in Advance. More Power!
you should save on your custom grf which i think your data.ini reads first it so the default sprite on data/rdata/sdata.grf will not be affected
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when you increase the size of the sprites save merge it on your grf
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Well open the act file in aCTOR or aCTOR2 then go to script then EDIT then load the magnifier.lua(already given on the package when you download aCTOR on RMS once you load it you can see a script code of it then look for this mag = 3.0 change the value of it according to the size you want then run if it fits according to you then save.
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You can use actOR with the magnifier.lua script (edit the 'mag' value) if you need to resize other sprites.
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5 minutes ago, whodhell said:
alam ko pre-re ung server
well yea sabi nila no bots daw pero let see in a long run hahahung mga loaders eh mga essentials lng nmn ata pwd makuha like battle manuals elite potion box etc wla nmn atang gears (FOR NOW)
cnabe mo pa sa private nga lang eh pag mei donator galit na eh hahaha
Renewal bro right click mo yung cotton shirt mo 10 defense lol hahah means naka renewal sila
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well nasa hype lang ngayon ang pRO few months come balik loob sa private server yang mga yan hahah
Reasons?
1. Not all players eh gusto ng renewal
2. Uso nanaman bot nyan for sure (50% player 50%bot) ang population
3. Pay2Win
4. Reklamador ang pinoy ayaw masapawan ng mga willing gumastos lol -
i think putting a limitation on camera angle views will fix it
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thanks for this but one thing. This VIP tier level possible? for example
VIP Level 1 = 20% increase exp and drop
VIP Level 2 = 30% increase exp and drop
and so forth.
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10 hours ago, Infinite ART said:
Okay, I added the item successfully. But what about the slash effect? Does it have to be in a separate spr and act file? And how do I add it?
Cuz when i use the weapon there is no slash effect.
just put °Ë± at the end of it for example
±â»ç_³²_13453_°Ë± = my custom weapon is 13453 adding °Ë± will be the slash effect of it and ofcourse you need to do a separate sprite for the slash-
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percentage ng random item sa box
in Dito mag request ng Script at Database
Posted
pwede at di yan conflict.