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Meister

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Everything posted by Meister

  1. Meister

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    It's a theme integrated with flux cp.
  2. going back to 2012-04-10. Just for rathena's purpose. Haven't tried 2012-04-18. Does it works like a charm like 2012-04-10?
  3. Is there a ready to use program that will convert iteminfo.lua back to old itemid files text? example. iteminfo.lua will become > idnumresnametable.txt and etc.. TY!
  4. Good work swadon! Now, new comers will just download the updated thread and restrain from asking where's the translation of this and that..
  5. Just an opinion. If someone have time and make the plugin for all translation via .txt like a4rei said.. so that those who'll pass by here just need to download the plugin for the diff patcher and copy/download the .txt file together with the .dll plugin
  6. solved! using JOBL_UPPER hehe. Thanks for the help!
  7. Meister

    About Flux Cp

    create new folder in the cp folder.. e.g. new folder -- rename it to main under cp directory..
  8. so basically if I put this... MAPID_SAGE, MAPID_BARDDANCER, MAPID_MONK, MAPID_ALCHEMIST, MAPID_ROGUE, to here.. MAPID_SUPER_NOVICE = JOBL_2_1|0x0, MAPID_KNIGHT, MAPID_WIZARD, MAPID_HUNTER, MAPID_PRIEST, MAPID_BLACKSMITH, MAPID_ASSASSIN, MAPID_STAR_GLADIATOR, ----> MAPID_SAGE, MAPID_BARDDANCER, MAPID_MONK, MAPID_ALCHEMIST, MAPID_ROGUE, <----- MAPID_KAGEROUOBORO = JOBL_2_1|0x0A, MAPID_DEATH_KNIGHT = JOBL_2_1|0x0D, will fix everything? or no because of the hexstrings?
  9. Amazing! It worked! But didn't fully understand the JOBL_2 I thought it was exclusive for transcendent job.. Upon checking it. JOBL_2 includes wizard and monks... By chance, do you know the code for all transcendent job only? TY!
  10. EDITED. Fixed Via <style type="text/css"> .scrollable { width:610px; height:auto; overflow-y:hidden; overflow-x:auto; clip-rect:(0px, 300px, 400px, 0px); } </style> then <div class="scrollable"></div>
  11. So yeah. When I create a template the content in table for accounts and character overlaps on the table.. how to fix it? Do I need to add new codes for it? Thanks!
  12. Create another topic cause mine isn't solved yet.
  13. Hahaha! Alright! The images been used was the 2 person + poring and the image at the donation + server board hehe. ) Thanks!
  14. Inspired by the design of en_dev! (Some images are taken from his design) Please be nice? Thanks!
  15. No it isn't. You can directly change your stats to 500 via player.conf >> parameter.. This issue/topic support is all about adding new parameters for 2nd job.. Do you have any idea how to implement this?
  16. Create a new topic so that my request for support will not be over written.
  17. from Google (New Payon) Greetings Great! Ty! looks cool. And btw.. patcher looks awesome. The edges of the squares should be edited. 8/10
  18. Can I know where you get the background for the patcher? TY
  19. Okay.. Somehow I get it. What is the summary of codes for trans job for that map_id? map_id=uppermask? = 2-1 and 2-2 class?
  20. I also tried changing the map_id=swordie to other still having error with the code you have provided... it roots down to other errors.
  21. I still don't get this ... how will it affect the trans stats? I copied the codes and put it onto pc.h and receive some errors.. here's the error.. 1>d:\svn\r-athena\src\map\atcommand.c(2633) : error C2039: 'max_baby_third_paramater' : is not a member of 'Battle_Config' 1> d:\svn\r-athena\src\map\battle.h(106) : see declaration of 'Battle_Config' 1>d:\svn\r-athena\src\map\atcommand.c(2633) : fatal error C1903: unable to recover from previous error(s); stopping compilation 1>d:\svn\r-athena\src\map\pc.c(5834) : error C2039: 'max_baby_third_paramater' : is not a member of 'Battle_Config'
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