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WorldSeed

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Posts posted by WorldSeed

  1. Hello, I'm currently working on a C# Launcher and I wanted to add a Update method into it(Might be more added to the future). I would just like to know what sort of Patch does R.O. have when it comes to the behavior of it? Any answer would be great. 

     

    P.S. I'm making it from scratch as a small project and I haven't personally tried Thor Patcher and Neon Cube.

  2. On 3/15/2018 at 7:36 AM, iubantot said:

     

     

    someone managed to do this on my live server! and he got like 29k pcs of bloody branch and all other stuffs :(

    pls fix im using the version 6

    instead of using a npc why not use the cash shop system or make it Quest type npc? + donation npc shouldn't be in town have them inside a warp with no skills allowed, unless the problem is npc timeout? but i could be wrong you can probably wait for @Emistry to solve the issue.

  3. 2 hours ago, Poring King said:

    if you manage to install it to your windows you are already there man . if you remember while you are installing your server you are using the IP of your localhost right ? then try it to change to your VPN Server/Host Server IP so your friend around the world can connect to your server . 

    I see, just wondering which one should I be changing for the IP?

  4. I manage to install rathena for my windows OS for a localhost. I would just like to know how would i be able to release it to the public so that some of our friends can play and try to detect errors and bugs. thank you. P.S. Sorry if I'm in the wrong thread not sure where to post it.

  5. good evening. i was just wondering if someone would happen to have a floating rates that is only working lets say Friday 12am til Monday 12am?.. Then it would stop and repeat again on the following day(Friday)

  6. would it be this one?

     

    'MailerUseSMTP' => false, // Whether or not to use a separate SMTP server for sending mail.
    'MailerSMTPUseSSL' => false, // Whether or not mailer should connect using SSL (yes for GMail).
    'MailerSMTPUseTLS' => false, // Same as above SSL setting, but for TLS.  This setting will override the SSL setting.
    'MailerSMTPPort' => null, // When MailerUseSMTP is true: SMTP server port (mailer will default to 25).
    'MailerSMTPHosts' => null, // When MailerUseSMTP is true: A string host or array of hosts (e.g., 'host1' or array('host1', 'backuphost')).
    'MailerSMTPUsername' => null, // When MailerUseSMTP is true: Authorized username for SMTP server.
    'MailerSMTPPassword' => null, // When MailerUseSMTP is true: Authorized password for SMTP server (for above user).
  7. Good evening to everyone. I was just hoping if someone would be able to pin point a certain file for a Flux CP. I was already able to send email confirmation but i when i try to click the link it keeps sending me to my host. How would i be able to get it verified and return to my flux website?


    anyone??

  8. can someone share a script that could teleport a player lets say prontera to (Payon/Prontera/AldeBaran/Geffen) with choices??..

     

    PS. i know you could put warp "payon"location but how to make choices with all 4 of them. thank you :D

  9. i was just wondering how would i be able to do it one at a time if you are a max level? instead of just crate 6? thank you.

     

    mes "I'm sorry but you have to wait";
    mes "24 Hours until you can do the Quest again!";
    close;
    }
    if(qcargo6==1) {
    mes .@npcname$;
    mes "Congrats!";
    getitem 501,20;
    getitem 502,5;
    getitem 504,10;
    getitem 505,15;
    getitem 608,1;
    getitem 7060,1;
    set BaseExp,+1046821;
    set cquest,0;
    set carfingor,gettimetick(2);
    set qcargo6,0;
    close;
    }
    if(qcargo5==1) {
    mes .@npcname$;
    mes "Congrats!";
    getitem 501,20;
    getitem 502,5;
    getitem 504,10;
    getitem 505,10;
    getitem 7060,1;
    set BaseExp,+565471;
    set cquest,0;
    set carfingor,gettimetick(2);
    set qcargo5,0;
    close;
    }
    if(qcargo4==1) {
    mes .@npcname$;
    mes "Congrats!";
    getitem 501,20;
    getitem 502,5;
    getitem 504,10;
    getitem 7060,1;
    set BaseExp,+178601;
    set cquest,0;
    set carfingor,gettimetick(2);
    set qcargo4,0;
    close;
    }
    if(qcargo3==1) {
    mes .@npcname$;
    mes "Congrats!";
    getitem 501,20;
    getitem 502,5;
    getitem 503,10;
    getitem 7060,1;
    set BaseExp,+18293;
    set cquest,0;
    set carfingor,gettimetick(2);
    set qcargo3,0;
    close;
    }
    if(qcargo2==1) {
    mes .@npcname$;
    mes "Congrats!";
    getitem 501,20;
    getitem 502,5;
    getitem 7060,1;
    set BaseExp,+1642;
    set cquest,0;
    set carfingor,gettimetick(2);
    set qcargo2,0;
    close;
    }
    if(qcargo1==1) {
    mes .@npcname$;
    mes "Congrats!";
    getitem 501,20;
    getitem 7060,1;
    set BaseExp,+142;
    set cquest,0;
    set carfingor,gettimetick(2);
    set qcargo1,0;
    close;
    }
    if(BaseLevel >= 98) {
    mes .@npcname$;
    mes "Hello "+strcharinfo(0)+",";
    mes "do you want to accept the Job?";
    next;
    switch(select("Yes,sure:No,sorry:Cancel")) {
    case 1:
    mes .@npcname$;
    mes "Awesome,find the Deadly Cargo [6]";
    mes "and bring it to me,and you'll";
    mes "get a reward.";
    next;
    mes .@npcname$;
    mes "The Deadly Cargo [6] is somewhere";
    set cquest,1;
    mes "here in Alberta!";
    close;
    case 2:
    mes .@npcname$;
    mes "Okay goodbye!";
    close;
    case 3:
    close;
    }
    }
    if(BaseLevel >= 81 && BaseLevel <=97) {
    mes .@npcname$;
    mes "Hello "+strcharinfo(0)+",";
    mes "do you want to accept the Job?";
    next;
    switch(select("Yes,sure:No,sorry:Cancel")) {
    case 1:
    mes .@npcname$;
    mes "Awesome,find the Deadly Cargo [5]";
    mes "and bring it to me,and you'll";
    mes "get a reward.";
    next;
    mes .@npcname$;
    mes "The Deadly Cargo [5] is somewhere";
    set cquest,1;
    mes "here in Alberta!";
    close;
    case 2:
    mes .@npcname$;
    mes "Okay goodbye!";
    close;
    case 3:
    close;
    }
    }
    if(BaseLevel >= 61 && BaseLevel <=80) {
    mes .@npcname$;
    mes "Hello "+strcharinfo(0)+",";
    mes "do you want to accept the Job?";
    next;
    switch(select("Yes,sure:No,sorry:Cancel")) {
    case 1:
    mes .@npcname$;
    mes "Awesome,find the Deadly Cargo [4]";
    mes "and bring it to me,and you'll";
    mes "get a reward.";
    next;
    mes .@npcname$;
    mes "The Deadly Cargo [4] is somewhere";
    set cquest,1;
    mes "here in Alberta!";
    close;
    case 2:
    mes .@npcname$;
    mes "Okay goodbye!";
    close;
    case 3:
    close;
    }
    }
    if(BaseLevel >= 41 && BaseLevel <=60) {
    mes .@npcname$;
    mes "Hello "+strcharinfo(0)+",";
    mes "do you want to accept the Job?";
    next;
    switch(select("Yes,sure:No,sorry:Cancel")) {
    case 1:
    mes .@npcname$;
    mes "Awesome,find the Deadly Cargo [3]";
    mes "and bring it to me,and you'll";
    mes "get a reward.";
    next;
    mes .@npcname$;
    mes "The Deadly Cargo [3] is somewhere";
    set cquest,1;
    mes "here in Alberta!";
    close;
    case 2:
    mes .@npcname$;
    mes "Okay goodbye!";
    close;
    case 3:
    close;
    }
    }
    if(BaseLevel >= 21 && BaseLevel <=40) {
    mes .@npcname$;
    mes "Hello "+strcharinfo(0)+",";
    mes "do you want to accept the Job?";
    next;
    switch(select("Yes,sure:No,sorry:Cancel")) {
    case 1:
    mes .@npcname$;
    mes "Awesome,find the Deadly Cargo [2]";
    mes "and bring it to me,and you'll";
    mes "get a reward.";
    next;
    mes .@npcname$;
    mes "The Deadly Cargo [2] is somewhere";
    set cquest,1;
    mes "here in Alberta!";
    close;
    case 2:
    mes .@npcname$;
    mes "Okay goodbye!";
    close;
    case 3:
    close;
    }
    }
    if(BaseLevel >= 1 && BaseLevel <=20) {
    mes .@npcname$;
    mes "Hello "+strcharinfo(0)+",";
    mes "do you want to accept the Job?";
    next;
    switch(select("Yes,sure:No,sorry:Cancel")) {
    case 1:
    mes .@npcname$;
    mes "Awesome,find the Deadly Cargo [1]";
    mes "and bring it to me,and you'll";
    mes "get a reward.";
    next;
    mes .@npcname$;
    mes "The Deadly Cargo [1] is somewhere";
    set cquest,1;
    mes "here in Alberta!";
    close;
    case 2:
    mes .@npcname$;
    mes "Okay goodbye!";
    close;
    case 3:
    close;
    }
    }
    mes .@npcname$;
    mes "........";
    close;
    }
    // ========================= End of the first NPC =================================================
    alberta,188,173,3 script Deadly Cargo [1] 1191,{
    set .@npcname$,"^FF0000[ Deadly Cargo [1] ]^000000";
    if(cquest==1) {
    mes .@npcname$;
    mes "Go back to the Port Manager!";
    set qcargo1,1;
    close;
    }
    mes .@npcname$;
    mes "........";
    close;
    }
    alberta,232,103,3 script Deadly Cargo [2] 1191,{
    set .@npcname$,"^FF0000[ Deadly Cargo [2] ]^000000";
    if(cquest==1) {
    mes .@npcname$;
    mes "Go back to the Port Manager!";
    set qcargo2,1;
    close;
    }
    mes .@npcname$;
    mes "........";
    close;
    }
    alberta,245,90,3 script Deadly Cargo [3] 1191,{
    set .@npcname$,"^FF0000[ Deadly Cargo [3] ]^000000";
    if(cquest==1) {
    mes .@npcname$;
    mes "Go back to the Port Manager!";
    set qcargo3,1;
    close;
    }
    mes .@npcname$;
    mes "........";
    close;
    }
    alberta,245,67,3 script Deadly Cargo [4] 1191,{
    set .@npcname$,"^FF0000[ Deadly Cargo [4] ]^000000";
    if(cquest==1) {
    mes .@npcname$;
    mes "Go back to the Port Manager!";
    set qcargo4,1;
    close;
    }
    mes .@npcname$;
    mes "........";
    close;
    }
    alberta,245,43,3 script Deadly Cargo [5] 1191,{
    set .@npcname$,"^FF0000[ Deadly Cargo [5] ]^000000";
    if(cquest==1) {
    mes .@npcname$;
    mes "Go back to the Port Manager!";
    set qcargo5,1;
    close;
    }
    mes .@npcname$;
    mes "........";
    close;
    }
    alberta,122,221,3 script Deadly Cargo [6] 1191,{
    set .@npcname$,"^FF0000[ Deadly Cargo [6] ]^000000";
    if(cquest==1) {
    mes .@npcname$;
    mes "Go back to the Port Manager!";
    set qcargo6,1;
    close;
    }
    mes .@npcname$;
    mes "........";
    close;
    }

    anyone?

  10. Uhh.. where to start you got to edit item,monster, remove some maps, portals you have to change the drop of some monsters. you should check this one because this guy has the monster for episode to you just have to figure out the rest. https://rathena.org/board/topic/104529-official-episode-2-mob-db/hope it helps. :D

     

    P.S. you gotta look on some old files as well such as eathena. if not there try using google and basically look what did they release on that server for example ro-doddler has a few i think its from episode 10.4~11 something.

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