

fullo
-
Posts
2 -
Joined
-
Last visited
fullo's Achievements
-
Sir, can u please help me make script lucky box with rate %
Excample:
Lucky box (item id 1234)
In that lucky box i want put item like
Jellopy 80%
Animal skin 50%
Card 3%
Etc
Basicly its like OBB / OPB / Gift box.But i already make custom item "Lucky Box"
I wait for it and btw thanks b4
-
sir, i see your script npc
sader's hunting quest 4.0.0
and reward is only item? can you add reward for some Base and Job exp??
cos we can add in low - mid server.
Thanks looking forward for update.
- Show previous comments 11 more
-
try this for the level
//===== rAthena Script ======================================= //= saders hunting quest //===== By: ================================================== //= Sader1992 //https://rathena.org/board/profile/30766-sader1992/ //===== Current Version: ===================================== //= 4.2 //===== Compatible With: ===================================== //= rAthena Project //https://rathena.org/board/files/file/3579-saders-hunting-quest/ //===== Description: ========================================= //============================================================ //============================================================ prontera,155,176,4 script sader q 667,{ if(.accharlimit ==0){.@time_needed = #s_timeq - gettimetick(2);}else{.@time_needed = s_timeq - gettimetick(2);} if(.@time_needed > 0 && sader_quest == 0) { mes "You can only do the quest once every "+.s_timeqf+" hours."; .@hours = .@time_needed / 60 / 60; .@minutes = (.@time_needed % (60 * 60)) / 60; .@seconds = .@time_needed % 60; mes "Please come back in " + sprintf("%02d:%02d:%02d", .@hours, .@minutes, .@seconds) + " hours." ; //next; if(.shopEnabled !=0){ switch(select(""+"shop"+":"+"close"+"")){ Case 1: callsub Q_shop; Case 2: close; } }else{ close; } close; }else{ if(!sader_quest){set sader_quest,0;} if(sader_quest != 0 ){ callsub have_sq;} if(sader_quest == 0 && quest_done == 0){ callsub need_sq;} if(quest_done != 0){callsub done_sq;} } Q_easy: if (BaseLevel < .qs_elevel[0] || BaseLevel > .qs_elevel[1]){ mes "Your level is too low or too high."; mes " "; mes "Minimum level "+.qs_elevel[0]+"."; mes "Maximum level "+.qs_elevel[1]+"."; close; } mes " plz kill "+ easycmon +" from " + strmobinfo( 1,easymon) +"."; set sader_quest,1; set monster_count,0; close; end; Q_normal: if (BaseLevel < .qs_nlevel[0] || BaseLevel > .qs_nlevel[1]){ mes "Your level is too low or too high."; mes " "; mes "Minimum level "+.qs_nlevel[0]+"."; mes "Maximum level "+.qs_nlevel[1]+"."; close; } mes " plz kill "+ normalcmon +" from " + strmobinfo( 1,normalmon) +"."; set sader_quest,2; set monster_count,0; close; end; Q_hard: if (BaseLevel < .qs_hlevel[0] || BaseLevel > .qs_hlevel[1]){ mes "Your level is too low or too high."; mes " "; mes "Minimum level "+.qs_hlevel[0]+"."; mes "Maximum level "+.qs_hlevel[1]+"."; close; } mes " plz kill "+ hardcmon +" from " + strmobinfo( 1,hardmon) +"."; set sader_quest,3; set monster_count,0; close; end; Q_indeterminate: if (BaseLevel < .qs_ilevel[0] || BaseLevel > .qs_ilevel[1]){ mes "Your level is too low or too high."; mes " "; mes "Minimum level "+.qs_ilevel[0]+"."; mes "Maximum level "+.qs_ilevel[1]+"."; close; } mes " plz kill "+ indeterminatecmon +" from " + strmobinfo( 1,indeterminatemon) +"."; set sader_quest,4; set monster_count,0; close; end; Q_shop: mes "You have ^00F9FF" + #SdM_PQ + "^000000 sader quest points."; callshop "sader q s",1; end; OnNPCKillEvent: if(sader_quest != 0){ if( killedrid == easymon ){ if(monster_count < easycmon){ monster_count++; dispbottom "You killed "+monster_count+" "+ strmobinfo( 1,easymon) +"."; if(monster_count >= easycmon){ dispbottom "Your quest is done"; set quest_done,1; set sader_quest,0; if(.complete_without_npc == 1){ set quest_done,0; set #SdM_PQ,#SdM_PQ + .easy_points; callsub sader_q_eitem; } } } }else if( killedrid == normalmon ){ if(monster_count < normalcmon){ monster_count++; dispbottom "You killed "+monster_count+" "+ strmobinfo( 1,normalmon) +"."; if(monster_count >= normalcmon){ dispbottom "Your quest is done"; set quest_done,2; set sader_quest,0; if(.complete_without_npc == 1){ set quest_done,0; set #SdM_PQ,#SdM_PQ + .normal_points; callsub sader_q_nitem; } } } }else if( killedrid == hardmon ){ if(monster_count < hardcmon){ monster_count++; dispbottom "You killed "+monster_count+" "+ strmobinfo( 1,hardmon) +"."; if(monster_count >= hardcmon){ dispbottom "Your quest is done"; set quest_done,3; set sader_quest,0; if(.complete_without_npc == 1){ set quest_done,0; set #SdM_PQ,#SdM_PQ + .hard_points; callsub sader_q_hitem; } } } }else if( killedrid == indeterminatemon ){ if(monster_count < indeterminatecmon){ monster_count++; dispbottom "You killed "+monster_count+" "+ strmobinfo( 1,indeterminatemon) +"."; if(monster_count >= indeterminatecmon){ dispbottom "Your quest is done"; set quest_done,4; set sader_quest,0; if(.complete_without_npc == 1){ set quest_done,0; set #SdM_PQ,#SdM_PQ + .indeterminate_points; callsub sader_q_iitem; } } } } } end; have_sq: mes "hi, how can i hep you ?"; if(sader_quest == 1) {mes " plz kill "+ easycmon +" from " + strmobinfo( 1,easymon) +"."; mes "you have killed "+monster_count+" "+ strmobinfo( 1,easymon) +".";} if(sader_quest == 2) {mes " plz kill "+ normalcmon +" from " + strmobinfo( 1,normalmon) +"."; mes "you have killed "+monster_count+" " + strmobinfo( 1,normalmon) +".";} if(sader_quest == 3) {mes " plz kill "+ hardcmon +" from " + strmobinfo( 1,hardmon) +"."; mes "you have killed "+monster_count+" " + strmobinfo( 1,hardmon) +".";} if(sader_quest == 4) {mes " plz kill "+ indeterminatecmon +" from " + strmobinfo( 1,indeterminatemon) +"."; mes "you have killed "+monster_count+" " + strmobinfo( 1,indeterminatemon) +".";} next; if(.shopEnabled !=0){ switch(select(""+"shop"+":"+"Cansel the Quest"+":"+"close"+"")){ Case 1: callsub Q_shop; Case 2: mes "are you sure ?"; switch(select(""+"yes"+":"+"no"+"")){ Case 1: mes "AS YOU WISH"; set sader_quest,0; if(.accharlimit ==0){#s_timeq = gettimetick(2) + (.s_timeqf * 3600);}else{s_timeq = gettimetick(2) + (.s_timeqf * 3600);} close; Case 2: close; } Case 3: close; } }else{ switch(select(""+"Cansel the Quest"+":"+"close"+"")){ Case 1: mes "are you sure ?"; switch(select(""+"yes"+":"+"no"+"")){ Case 1: mes "AS YOU WISH"; set sader_quest,0; if(.accharlimit ==0){#s_timeq = gettimetick(2) + (.s_timeqf * 3600);}else{s_timeq = gettimetick(2) + (.s_timeqf * 3600);} close; Case 2: close; } Case 3: close; } } end; need_sq: easymon = .easy[rand(getarraysize(.easy))]; easycmon = .easyc[rand(getarraysize(.easyc))]; normalmon = .normal[rand(getarraysize(.normal))]; normalcmon = .normalc[rand(getarraysize(.normalc))]; hardmon = .hard[rand(getarraysize(.hard))]; hardcmon = .hardc[rand(getarraysize(.hardc))]; indeterminatemon = .indeterminate[rand(getarraysize(.indeterminate))]; indeterminatecmon = .indeterminatec[rand(getarraysize(.indeterminatec))]; mes "hello"; mes "i will give you a task"; mes "to kill some monsters"; mes "can you help us ?"; next; if(.shopEnabled !=0){ switch(select(""+"easy difficulty"+":"+"normal difficulty"+":"+"hard difficulty"+":"+"indeterminate difficulty"+":"+"shop"+":"+"close"+"")){ Case 1: callsub Q_easy; Case 2: callsub Q_normal; Case 3: callsub Q_hard; Case 4: callsub Q_indeterminate; Case 5: callsub Q_shop; Case 6: close; } }else{ switch(select(""+"easy difficulty"+":"+"normal difficulty"+":"+"hard difficulty"+":"+"indeterminate difficulty"+":"+"close"+"")){ Case 1: callsub Q_easy; Case 2: callsub Q_normal; Case 3: callsub Q_hard; Case 4: callsub Q_indeterminate; Case 5: close; } } end; done_sq: mes "Thank you for helping me ."; set monster_count,0; set sader_quest,0; if(.accharlimit ==0){#s_timeq = gettimetick(2) + (.s_timeqf * 3600);}else{s_timeq = gettimetick(2) + (.s_timeqf * 3600);} if(quest_done == 1){set #SdM_PQ,#SdM_PQ + .easy_points; set quest_done,0; callsub sader_q_eitem;} else if(quest_done == 2){set #SdM_PQ,#SdM_PQ + .normal_points; set quest_done,0; callsub sader_q_nitem;} else if(quest_done == 3){set #SdM_PQ,#SdM_PQ + .hard_points; set quest_done,0; callsub sader_q_hitem;} else if(quest_done == 4){set #SdM_PQ,#SdM_PQ + .indeterminate_points; set quest_done,0; callsub sader_q_iitem;} close; end; sader_q_eitem: //item rewards leave it empty if you don't want it you can add item exp etc //getitem 501,20;//item_id,amount //getexp 1000,1000;//base,job //for easy mode end; sader_q_nitem: //item rewards leave it empty if you don't want it you can add item exp etc //for normal mode end; sader_q_hitem: //item rewards leave it empty if you don't want it you can add item exp etc //for hard mode end; sader_q_iitem: //item rewards leave it empty if you don't want it you can add item exp etc //for indeterminate mode end; //============================================================ //========================| Config |========================== //============================================================ OnInit: ////v2.0 update setarray .easy,1275,1737; //Easy Mode Monsters ID (you can add as many as you want IDs ID,ID,ID,ID;) setarray .easyc,50,75; //Easy Mode Monsters Count((Random)) (you can add as many as you want Numbers Number,Number,Number,Number;) setarray .normal,1275,1737; //Normal Mode Monsters ID (you can add as many as you want IDs ID,ID,ID,ID;) setarray .normalc,100,150; //Normal Mode Monsters Count((Random)) (you can add as many as you want Numbers Number,Number,Number,Number;) setarray .hard,1735,1736; //Hard Mode Monsters ID (you can add as many as you want IDs ID,ID,ID,ID;) setarray .hardc,75,100,150; // Hard Mode Monsters Count((Random)) (you can add as many as you want Numbers Number,Number,Number,Number;) setarray .indeterminate,1735,1736; //Indeterminate Mode Monsters ID (you can add as many as you want IDs ID,ID,ID,ID;) setarray .indeterminatec,250,300,350; // Indeterminate Mode Monsters Count((Random)) (you can add as many as you want Numbers Number,Number,Number,Number;) .complete_without_npc = 0; //if you want to complete the quest without the npc set it to 1 .easy_points = 50; //the point rewards for easy mode .normal_points = 100; //the point rewards for normal mode .hard_points = 150; //the point rewards for hard mode .indeterminate_points = 200; //the point rewards for indeterminate mode .s_timeqf = 10; //quest daley in hr ////v3.0 update .accharlimit = 0; // 0 = once per account , 1 = once pet character ////v4.1 update .shopEnabled = 0; // 0 = Disable shop , 1 = Enable shop ////v4.2 update setarray .qs_elevel,1,175; //the Minimum level and the Maximum level for easy mode quest (minimum,maximum) setarray .qs_nlevel,1,175; //the Minimum level and the Maximum level for normal mode quest (minimum,maximum) setarray .qs_hlevel,1,175; //the Minimum level and the Maximum level for hard mode quest (minimum,maximum) setarray .qs_ilevel,1,175; //the Minimum level and the Maximum level for indeterminate mode quest (minimum,maximum) //// setarray .sader_q_shop[0],512,20,513,30,514,40; // rewards in the shop <item_id>,<prise>,<item_id>,<prise>,<item_id>,<prise>; npcshopdelitem "sader q s",512; for (.@i = 0; .@i < getarraysize(.sader_q_shop); .@i += 2) npcshopadditem "sader q s", .sader_q_shop[.@i], .sader_q_shop[.@i+1]; end; } - pointshop sader q s -1,#SdM_PQ,512:1; //set the items you need in your shop
see @line 282
setarray .qs_elevel,1,175;