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Truly

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Everything posted by Truly

  1. You could resave the same map as another name. Perhaps guild_base2 and get 9x more of them, exactly the same, as many as you want!
  2. Yeah this map was for guilds to rent 1 of 9 total guild bases. You would need to do the coding for the npc warping and such. And Yeah I was thinking of having a weekly reward for owning a guild base which is a random mini event.
  3. You can not change the file name unless you open it in brow edit. Also, for the sky effect to work, you must replace an existing map. I used valkyrie.rsw for my server.
  4. File Name: Trinity Vending District File Submitter: Truly File Submitted: 25 Oct 2012 File Category: Maps & Textures Content Author: Truly Hey everyone this is the Vending District for my main town Trinity. It will need a script if you want to make vendors strictly allowed to vend on the dots I made. This is just the map. I hope you guys find it useful! Click here to download this file
  5. File Name: Trinity Main town (And the Inn map as well!) File Submitter: Truly File Submitted: 25 Oct 2012 File Category: Maps & Textures Content Author: Truly Hey everyone this is my main town, Trinity! I added the inn map for this as well in the download (the last screenshot). It is supposed to be used with the Courtyard, Port, and Vending District maps. There are exits to the East, South, and West of the main town for it. Anywho, I really like this map and it was hard for me to put it up for other people to use it, so I hope you guys really like it! Click here to download this file
  6. File Name: Pvp Valkyrie File Submitter: Truly File Submitted: 25 Oct 2012 File Category: Maps & Textures Content Author: Truly Hey everyone this is another one of my favorite maps, and it is a Pvp map too! It is meant to be used in place of a sky map in the original RO map listings. I saved the file as valkyrie.rsw to replace the actual map valkyrie. You can change this name however you like, but for the sky effect to show, the file name must take the place of an existing sky map. Anywho, it is not a terribly big map but I took the time to add detail and balance it out. I hope you guys like it as much as I do! Click here to download this file
  7. File Name: Trinity Port File Submitter: Truly File Submitted: 25 Oct 2012 File Category: Maps & Textures Content Author: Truly Hey everyone this is the Port map which is located South of my main town Trinity. The GATs extend onto the ship on the bottom left of the first screenshot. Hope you all like it! Click here to download this file
  8. File Name: Guild Base File Submitter: Truly File Submitted: 25 Oct 2012 File Category: Maps & Textures Content Author: Truly Hey everyone this is my Guild Base map! It was an idea for server owners to let big and powerful guilds be able to purchase their own guild hangout. There are 9 nearly exact copies of what you see in the first three screenshots, evident in the fourth screenshot. That's about it, I hope you like it as much as I liked making it! Click here to download this file
  9. File Name: Trinity Courtyard File Submitter: Truly File Submitted: 25 Oct 2012 File Category: Maps & Textures Content Author: Truly Hey everyone this is my Courtyard map that is supposed to be East of my main town, Trinity. It is a really beautiful map and definitely my favorite thus far. Take a look at the screenshots and decide if you want it in your server! Click here to download this file
  10. Hey everyone it's been a while since i last was on rAthena but im starting to get a bit more active! My host recently had a power outage and after a day the host was back online but my server didnt start automatically like it normally did so i manually started the mysql and ro server. To my surprise, i got errors with the username and passwords set in inter_athena.conf saying that the password was wrong... After setting those passwords there to the main sql username and password (The one i use to connect to mysql workbench) the errors go away but i am stuck where i can log in, and choose my server, but it just hangs up there and fails to connect. No errors are displayed and i am truly baffled. Any help would be much appreciated. Thanks!
  11. File Name: Anexus - Truly File Submitter: Truly File Submitted: 01 Jan 2012 File Category: Maps & Textures This is a fairly large sized map which i made to be used for a type of instance or dungeon. All the gats were done by hand with the sniping able to be done according to ro standards. Screenshots and the showcase can be found here: http://rathena.org/board/topic/56684-showcase-anexus/ Click here to download this file
  12. Hey guys I have a slight problem with my thor patcher. It seems that after I made a patch to remove a file in my custom.grf, the exe will not start up. The patcher completes properly and such but it seems that it corrupts the grf in some way that I can not figure out why. (The file was just UserKeys which shouldnt be there anyhow) If anyone can let me know what the solution could be, I would gladly try it asap. Thanks
  13. Hey guys ive been revamping my patcher and made it actually work properly now but i found two problems. The main problem i have is that it is not updating the patcher with the notice.html if i change it. Basically if i rename it to like notice2.html and then repack my patcher for that change it will work just fine. If i change the notice2.html contents to say something like "test new update", it will only show the first html i had. I can only think that my webhost is caching the html and not updating it.... When i go to the actual web page that the patcher is using, i can see the changes i made just fine yet the patcher isn't. Any help in this will be much appreciated, thanks. +Edit After letting it take a 30 minute break it seems to be working now. I have no idea why it wasnt working at first but it is now. This topic may be closed.
  14. Well to be more specific (sorry for that), it would need to be strictly melee, close ranged.
  15. Hey guys, I have a very very tiny request here. I basically just want a variable "@onhit_mobid" to be set when you attack a monster. All it will do is set the variable = the mobs id. Any help is appreciated, thanks~
  16. Hey i was messing around with some new idea i have and i come to find that i need a source edit that will retrieve the monsters ID when you damage it and store it into a character variable or something. I only need it for monsters on one specific map so im not sure how temporary the variable can get, but i will set it to 0 in a script anyhow. Basically i got to this point with a brick wall in front of me: battle.c in int battle_calc_damage add this line before the return damage; if(src->type == BL_PC && bl->type==BL_MOB ) pc_setglobalreg(src,"@attackedmobgid",bl->id); And it seems to always set the variable to 0 from what i can see. Anyone able to help me out here? Thanks~ Bump~ pretty essential edit i really need help on.
  17. It might be that you cannot input a number over 10m or something? You should probably just change it (for players sake anyhow) to ask how many bank notes you want, then do the calculation for you. I'm really not sure that the number they put in 10,000,000 is the limit for an input, but who knows. Give it a try and let us know!
  18. If all you want to do is attach the player to the script again, you can use the attachrid() function. Just have the npc store the players account id, then when the player dies, attachrid(.accountid) and continue.
  19. It may be that you already have mapcache in the db folder. Go in, delete the mapcache.dat, then run the mapcache.exe
  20. Oh hell yeah, thats a nice add too, been having to use delitem2 for a specific equip and its a bit of a pain. +1 to the add ^
  21. Hey guys, pretty small suggestion for the SVN here, basically I suggest adding the snippets for Equip2(Made by Xantara) and Rentitem2 (Made by Brian). The use of them is to the persons extent, but still its something not in rA and i think it needs to be ! Here are the related topics (Thanks to Brian for the links!) Equip2: http://www.eathena.w...howtopic=278129 And Rentitem2: http://www.eathena.w...1 ^ The topic includes these two diffs: rentitem2.diff and getequipexpiretick.diff That's about it.
  22. Haha, well i can't say i have any great "actual" download speeds, but i can show you guys my speedtest results
  23. Well it would just loop back before the query, and update the same variable o.o
  24. I think you could avoid a source edit (If you are running an SQL based server) just use a query to loop through all members, if they are online, it will message them. *Note: In the query you can recall the characters ID, name etc for certain things like: *message "<character name>","<message>"; or *isloggedin(<account id>{,<char id>})
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