Azeroth
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Posts posted by Azeroth
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On 12/13/2018 at 2:16 AM, n0tttt said:
Something like this I guess?
- script bonus_party -1,{ OnPCStatCalcEvent: .@item_id = 1201; .@pid = getcharid(1); if(isequipped(.@item_id) && .@pid) { getpartymember .@pid,1,.@party_cid; getpartymember .@pid,2,.@party_aid; .@size = $@partymembercount; for(;.@i < .@size;.@i++) .@n+= isloggedin(.@party_aid[.@i],.@party_cid[.@i]); bonus bStr,.@n; } end; }
How about instead of giving a bonus from the Player who wear that Item, if the wearer has that item everyone on that party will give bonuses too.
e.g Allstats + 1 everyone on that party will have the bonus Allstats + 1 too. Possible? (A Player who has the item must be the Party Leader or else the bonus won't work)
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Would love to add a queue system for this makes interesting. Thank you n0tt for your effort.
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Is this Brian's some part of the script? does it works on 255/120? Thank you!
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On 12/12/2011 at 11:11 PM, rootKid said:
i had tested this quite awhile back, and i can confirm that there is indeed a client block on it along with the server side things. hexing the client is required
search: 03 C8 5f 89 4b 08 5e 5b
replace: 03 C8 5f 90 90 90 5e 5b
the code is buggy, you may notice why if you try it. also when searching you will find more than 1 result, just try them all until you get it. this was tested with an older client, not sure about renewal.
note: this works assumings that you have already removed all the checks server side.
Are you able to reproduced this in 2015+ Clients?
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I don't think rA support 2016 client at the moment. but now rA able to support 2015-11-04
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This from Ragna Tale?
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56 minutes ago, n0tttt said:
Really weird. The first change would have work, the second one is a bit more extreme. Did you recompile? Sorry if that's sound like asking you a novice question, but I don't really know what else happens then.
I always recompile after i made some changes
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Tried this but the source u give ain't working
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21 minutes ago, n0tttt said:
battle.c
Change:
if (skill_id == PA_PRESSURE || skill_id == HW_GRAVITATION)
return damage; //These skills bypass everything else.To:
if (skill_id == PA_PRESSURE || skill_id == HW_GRAVITATION || skill_id == PA_SACRIFICE)
return damage; //These skills bypass everything else.Let me try this, i appreciate for ur help!
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On 1/12/2017 at 1:49 PM, Playtester said:
You can set this in your skill_db, just read the explanation at the top.
i tried but still miss, i think it requires SRC.
nk|=NK_IGNORE_FLEE;
Ain't working.
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6 hours ago, Shanidy said:
How to fix this error?
script:add_word: invalid word. A word consists of undercores and/or alphanumeric characters, and valid variable prefixes/postfixes.
364 : else
365 : mapannounce instance_mapname("1@def01"),"-- Wave " + 'WaveNum + " --",bc_map;
366 : switch('WaveNum % 70)
367 : {
368 : case 1:
* 369 : for(set .@i,0; .@i < 20; '+'+.@i)
You need to update your rAthena to latest one.
or you can change it to
Quote.@i++
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Hi, i was wondering if how can i make the PA_SACRIFICE skill never miss? I tried one of those 4 years ago snippets but one of them none working.
This is the official behavior, the opponent is build with high FLEE and high AGI
Is there way to ignore it?
Thank you in Advance.
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1 hour ago, shaneabara said:
Can someone help me to make a .bmp file from BrowEdit?
I tried using BrowEdit but i'm really confused.
Thank you very much!
There you go! it's just easy.
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36 minutes ago, danielps said:
I did many tests here.. and i have 2 points..
1- BG moves don't atack each other.. like, gb mobs from different teams of bg, they dont attack each other... any sugestion?
2- After sent a mob to a point, if he see a player anemi he stops and attack, but how to do the mob to afet kill the enemi, he come back to his path walking to his destiny?
I think it needs a src mod, right? Or there is a script command to that?
Thanks guys!
Try this mate:
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It requires source modification.
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What happen to this community now at first they are very ACTIVE now? this is what my predication says, sooner or later your project will be DEAD.
I think i'm right
rAthena is still the best, trying to fix those issues and implementing new system from Official kRO.Way to go up rAthena!
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6 hours ago, EvilDesign said:
where did you got the models from?! Looks great by the way!
You can grab them by ur data.grf or rdata.grf
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16 minutes ago, chibikyle said:
conf/battle/player.conf
// Maximum walk speed rate (200 would be capped to twice the normal speed)
max_walk_speed: 300This setting is different. i tested it many times and it doesn't even work.
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11 minutes ago, chatterboy said:
Because of here: (always check those commits so that you'll be aware what are the changes made)
https://github.com/rathena/rathena/commit/9f4587a652791c43cfa6f055d82e1293216d8b8b -
On 1/2/2017 at 1:00 PM, Cyro said:
Try this! released recently working so far good as geprad! one of my client server running this shield
Goodluck for having it you don't know about that ring-0 the owner is really smart.
All your server will be banish
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Hi, i would like to ask for help. where do i find the movementspeed of the player or is there any existing configuration for movementspeed?
As a default or official the movement of the player is really slow, how do i increased it? can someone let me know where can i find that in src/file?
without touching anything from the
item_bonus.tx
CASE CLOSEDSolve at source side
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Hi, i would like to request if a custom mapflag which u can disabled a specific commands.
for example:
structure: <map>,<tab>,<mapflag>,<tab>,<nocommanduse>,<parameters>prontera mapflag nocommanduse go prontera mapflag nocommanduse warp prontera mapflag nocommanduse mi
I would be happy if someone would help me i need this for purpose
Thank you! -
@Tokei may i know what is the changelog of 1.80 from 1.95 Version?
Thank you! Indeed this tool is very very useful! -
Thank you @Akkarin
Item party bonus
in Scripting Support
Posted
@sader1992 Thanks for the base script Sader.
Hopefully, someone could make a little src for this That would be appreciated.