Azeroth
-
Posts
383 -
Joined
-
Days Won
24
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by Azeroth
-
-
I saw one topic which is from hercules AnnieRURU
http://herc.ws/board/topic/11587-maxlvexpgain/
Well if someone would willing to convert it to rAthena that would great!
-
Thank you Nova
-
Big thanks to @Nova
and the rest of the rA Dev Staff. -
12 minutes ago, Asela said:
This will do what you want. http://pastebin.com/5Kwt41h6
Thank you for the share! i appreciate it.
-
As usual indeed very nice Najara!
-
how to fix this error here my Image char an map it ok what happens log
Its fault from your new phpMyAdmin at WAMP. search at google.
-
I would like to know how to put these icons of kRO Npcs in my server, I tried hard but I did not succeed in any of these attempts.Well... I tried to change BMP to Signboard and did not worked.
My signboardlist:
IT_NONE = 0 IT_BMP = 1 IT_SPRITE = 2 IT_SIGNBOARD = 3 SignBoardList = { {"prontera", 153, 192, 0, IT_SIGNBOARD, "À¯ÀúÀÎÅÍÆäÀ̽º\\over_kafra.bmp"}}
try use RagexeRE around 2015+ Client.
Topic:
https://rathena.org/board/topic/104205-2015-client-support/?p=298837
- 1
-
Now that's a more constructive reply instead of your unconstructive first reply.Secret? why i will 'go away' kid? it's just my own opinion I'd rather stick to C Based Code on rAthena since it's forked from eAthena from ages of Athena that was original from japan Athena than making another refactored C++.
Anyways. we'll see what people can feedback
Edit:
Anacondaqq i totally agreed with you.
I hope you understand why I told you to go away.
So, I understand your opinion, but, old codes from eA/jA or even rA is why we want to refactor.
We sweared from times to times in the developer channel because of these old codes.
I hope so everything will be fine. because from time to time there are still a lot of issue hasn't solved yet.
As what Anacondaqq said i totally agreed what he saying.
Even though i don't post any issue at github but i always keep on update to date with issue and pull requests.
Goodluck then!
-
Secret? why i will 'go away' kid? it's just my own opinion I'd rather stick to C Based Code on rAthena since it's forked from eAthena from ages of Athena that was original from japan Athena than making another refactored C++.
Anyways. we'll see what people can feedback
Edit:
Anacondaqq i totally agreed with you. -
Another emulator again re-engine to C++? xD
Well goodluck -
Hello,
After my Voice Mod and Jumping in RO, here my latest Mod :
Rain Mod By Vykimo
There is looongtime I searched to recreate a rain in RO (I think it is really missing for roleplaying).
After many tests, I found a result rather great, and I think it can be mingled into a kind of rain...
Here a preview (press HD to see the rain) :
Give me some comments!
Looks really cool, but i have one question about your mod, (if you want to answer me that) you replaced the snow effect to do this?
Regards,
Yes, it's really simple. But I had to do a lot of tests to get a fine result.
If someone else would try too, let me see your personal result on this topic, I'm really interested by.
Will you share us in the src side?
-
As follow up of e7e8b54 and people's thought at Issue:#1404
Added config in conf/battle/skill.conf
// Land Protector behavior // 0 : Officially, standing players at the border (outer cell) of the Land Protector is still can be affected/hit // by AoE skills (if the skills has splash effect, such Storm Gust). // 1 : Old Athena style, totally ignore AoE skill from outside Land Protector area. land_protector_behavior: 0
Try it now for FREE!
Would be nice if you could add like this?
// Show Land Protector Icons Note: 1
lp_show_icons: no
-
The right question is.
For what reason?
Maybe because item_db2 get too way big e.e
What;s the purpose of import/ if he wants to add an extension of item_db3
That's why rAthena dev put that import/ for their custom stuffs.
This topic does not make sense. please closed it.
-
Just curious~
is there a way to import another item_db?
I think yes, but you have to copy all sources, and also it does not make sense? since you have import/ for ur custom stuffs.
- 1
-
Need Help, my script for looking cash ladder showing error at Map server.
and here my script
prontera,147,168,5 script [[G]]Ladder 990,{ switch(select("Zeny:Cash")){ case 1: query_sql("SELECT `c`.`name`, `c`.`class`, `c`.`base_level`, `c`.`job_level`, `c`.`zeny`, `g`.`name` FROM `char` c LEFT JOIN (`guild` g) ON (`c`.`guild_id` = `g`.`guild_id`) ORDER BY `c`.`zeny` DESC LIMIT 10", .@name$, .@class, .@blvl, .@jlvl, .@zeny, .@guild$); for (.@i = 0; .@i < getarraysize(.@name$); .@i++) { .@menu$ = (("" == .@menu$) ? "Top " + (.@i + 1) + " - " + .@name$[.@i] : .@menu$ + ":Top " + (.@i + 1) + " - " + .@name$[.@i]); } mes "[Zeny Ranking]"; mes "Which character do you want to see details about?"; .@selected = select(.@menu$); next; mes "Name: " + .@name$[.@selected - 1]; mes "Class: " + jobname(.@class[.@selected - 1]); mes "Base level: " + .@blvl[.@selected - 1]; mes "Job level: " + .@jlvl[.@selected - 1]; mes "Guild: " + ((.@guild$[.@selected - 1]) ? .@guild$[.@selected - 1] : "none"); mes "Zeny: " + .@zeny[.@selected - 1]; end; case 2: query_sql "SELECT `char`.`name`, CAST(`value` AS UNSIGNED) FROM global_reg_value " + "LEFT JOIN `char` ON global_reg_value.account_id=`char`.account_id " + "WHERE global_reg_value.`str`='#CASHPOINTS' GROUP BY `char`.account_id " + "ORDER BY CAST(`value` AS UNSIGNED) DESC LIMIT 128", .@name$, .@cash; mes "[Top "+getarraysize(.@name$)+" Cash Points]"; for (set .@i,0; .@i<getarraysize(.@name$); set .@i,.@i+1) mes (.@i+1) +". "+ .@name$[.@i] +" cash "+ .@cash[.@i]; close; } }
How to Fix this problem.
Thanks
So based on your error, ur no longer use the old emulator which it has 'global_reg_value'
-
Display Item Description by reading the itemInfo.lub files within the item database.
+ 1 for this. looking forward Akkarin
-
And that's all? just bugged tool? I wasted three days finding solution.
Are u guys planning to released to the public or just for a private project? cool!
-
Fantastic! i'm impress with this Project.
-
Cydh, thank you <3
-
Working on some channel commands, just here's the doc https://gist.github.com/cydh/32efb81ee3b83764c8c2dd998e2d66ef
Waiting
-
It might be more useful to send the files to one of the developers..
I don't think so. i think this guy need something different.
Before he released this Aegies Server Files.
-
This command will force a stat recalculation for the attached player.
This has nothing to do with stat reset, just fyi.
Oh sad, are you able to help us out? i find it very useful.
Hope you can fixed it.
-
This script seems interested i've been looking for this kind of script also.
Which can reset a specific stat, instead of resetall.
Edited: I found a bug which players gives a full stats.ok buddy. let me try them..
Here's what it says buddy. All.txt is a file where i put the script.
Probably your missing a script command for this?
*recalculatestat;
This command will force a stat recalculation for the attached player.
-
The easiest way to do that is to go to status.c and remove that part:
if (bl->type == BL_PC && ((TBL_PC*)bl)->delayed_damage != 0) { if (opt&SCO_FORCE) ((TBL_PC*)bl)->state.hold_recalc = 0; /* Clear and move on */ else { ((TBL_PC*)bl)->state.hold_recalc = 1; /* Flag and stop */ return; } }
PlayTester? would you mind to explain me a little bit? about frost switching? and how does it work?
Soul Link Modification
in Source Requests
Posted · Edited by Azeroth
Hi, i know this is kinda common now but i couldn't find any solution and i've been trying to search all around the forum so on with herc.ws
But most of them didn't work i just need this following.
Help would be greatly appreciated!
Can you check this also if it is correct?
The Wizard's and Sage's HP will also Increase by BaseLvl*200 HP and his/her Int will increase by Int/5.
(For example: 200 Int will give you an additional bonus of 200/5 = 40 Int).