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Azeroth

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Posts posted by Azeroth

  1. Hi, i know this is kinda common now but i couldn't find any solution and i've been trying to search all around the forum so on with herc.ws
    But most of them didn't work i just need this following.
     

    Quote

    Hunter
    - There is a 0.3%*LUK chance of Falcon Assault occurring automatically per shot with a bow
    Alchemist
    - Acid Terror becomes a splash skill in an area of 4x4 around the targetted player or mob and does 100% + 110%*SkillLV ATK.

    Blacksmith
    - Full adrenaline rush gives Str +10, Dex +10 and Flee +15.
    - Maximum Power Thrust is buffed with +100% ATK, giving 300% ATK at Lv5.

    Help would be greatly appreciated!

    Can you check this also if it is correct?

    Quote

                if(sc->data[SC_SPIRIT] && (sc->data[SC_SPIRIT]->val2 == SL_WIZARD || sc->data[SC_SPIRIT]->val2 == SL_SAGE))
                    bonus += ((TBL_PC*)bl)->status.base_level * 200;
                if(sc->data[SC_SPIRIT] && (sc->data[SC_SPIRIT]->val2 == SL_WIZARD || sc->data[SC_SPIRIT]->val2 == SL_SAGE))
                    bonus += ((TBL_PC*)bl)->status.int_ / 5;

    The Wizard's and Sage's HP will also Increase by BaseLvl*200 HP and his/her Int will increase by Int/5.
     (For example: 200 Int will give you an additional bonus of 200/5 = 40 Int).

  2. I would like to know how to put these icons of kRO Npcs in my server, I tried hard but I did not succeed in any of these attempts.Well... I tried to change BMP to Signboard and did not worked. 

     

    My signboardlist:

    IT_NONE = 0
    IT_BMP = 1
    IT_SPRITE = 2
    IT_SIGNBOARD = 3
    SignBoardList = {
    {"prontera", 153, 192, 0, IT_SIGNBOARD, "À¯ÀúÀÎÅÍÆäÀ̽º\\over_kafra.bmp"}}
    
    
    

    try use RagexeRE around 2015+ Client.

    Topic:

    https://rathena.org/board/topic/104205-2015-client-support/?p=298837

    • Upvote 1
  3.  

    Secret? why i will 'go away' kid? it's just my own opinion I'd rather stick to C Based Code on rAthena since it's forked from eAthena from ages of Athena that was original from japan Athena than making another refactored C++.

    Anyways. we'll see what people can feedback :D

    Edit:

    Anacondaqq i totally agreed with you.

    Now that's a more constructive reply instead of your unconstructive first reply.

    I hope you understand why I told you to go away.

    So, I understand your opinion, but, old codes from eA/jA or even rA is why we want to refactor.

    We sweared from times to times in the developer channel because of these old codes.

     

     

    I hope so everything will be fine. because from time to time there are still a lot of issue hasn't solved yet.

    As what Anacondaqq said i totally agreed what he saying.

    Even though i don't post any issue at github but i always keep on update to date with issue and pull requests.

    Goodluck then! /no1

  4. Secret? why i will 'go away' kid? it's just my own opinion I'd rather stick to C Based Code on rAthena since it's forked from eAthena from ages of Athena that was original from japan Athena than making another refactored C++.

    Anyways. we'll see what people can feedback :D


    Edit:
    Anacondaqq i totally agreed with you.

  5.  

     

     

    Hello,

    After my Voice Mod and Jumping in RO, here my latest Mod :

     

    Rain Mod By Vykimo

     

    There is looongtime I searched to recreate a rain in RO (I think it is really missing for roleplaying).

    After many tests, I found a result rather great, and I think it can be mingled into a kind of rain...

     

    Here a preview (press HD to see the rain) : 

     

     

    Give me some comments!  /meh

    Looks really cool, but i have one question about your mod, (if you want to answer me that) you replaced the snow effect to do this?

     

    Regards,

     

    Yes, it's really simple. But I had to do a lot of tests to get a fine result.

     

    If someone else would try too, let me see your personal result on this topic, I'm really interested by. :)

     

     

    yfey72b.jpg

     

    Will you share us in the src side? :)

  6.  

    As follow up of e7e8b54 and people's thought at Issue:#1404

     

    Added config in conf/battle/skill.conf

     

    // Land Protector behavior
    // 0 : Officially, standing players at the border (outer cell) of the Land Protector is still can be affected/hit
    //     by AoE skills (if the skills has splash effect, such Storm Gust).
    // 1 : Old Athena style, totally ignore AoE skill from outside Land Protector area.
    land_protector_behavior: 0

     

    Try it now for FREE!

     

    Would be nice if you could add like this?

     

     

    // Show  Land Protector Icons Note: 1

    lp_show_icons: no

  7.  

    The right question is.

    For what reason?

    Maybe because item_db2 get too way big e.e

     

    What;s the purpose of import/ if he wants to add an extension of item_db3

    That's why rAthena dev put that import/ for their custom stuffs.

    This topic does not make sense. please closed it.

  8. Need Help, my script for looking cash ladder showing error at Map server.

    attachicon.gif2016-10-25_171914.jpg

     

    and here my script

    prontera,147,168,5	script	[[G]]Ladder	990,{
    switch(select("Zeny:Cash")){
    	case 1:
    		query_sql("SELECT `c`.`name`, `c`.`class`, `c`.`base_level`, `c`.`job_level`, `c`.`zeny`, `g`.`name` FROM `char` c LEFT JOIN (`guild` g) ON (`c`.`guild_id` = `g`.`guild_id`) ORDER BY `c`.`zeny` DESC LIMIT 10", .@name$, .@class, .@blvl, .@jlvl, .@zeny, .@guild$);	
    		for (.@i = 0; .@i < getarraysize(.@name$); .@i++) {
    		.@menu$ = (("" == .@menu$) ? "Top " + (.@i + 1) + " - " + .@name$[.@i] : .@menu$ + ":Top " + (.@i + 1) + " - " + .@name$[.@i]);
    		}
    		mes "[Zeny Ranking]";
    		mes "Which character do you want to see details about?";
    		.@selected = select(.@menu$);
    		next;
    		mes "Name: " + .@name$[.@selected - 1];
    		mes "Class: " + jobname(.@class[.@selected - 1]);
    		mes "Base level: " + .@blvl[.@selected - 1];
    		mes "Job level: " + .@jlvl[.@selected - 1];
    		mes "Guild: " + ((.@guild$[.@selected - 1]) ? .@guild$[.@selected - 1] : "none");
    		mes "Zeny: " + .@zeny[.@selected - 1];
    		end;
    	case 2:
    		query_sql "SELECT `char`.`name`, CAST(`value` AS UNSIGNED) FROM global_reg_value " +
    		"LEFT JOIN `char` ON global_reg_value.account_id=`char`.account_id " +
    		"WHERE global_reg_value.`str`='#CASHPOINTS' GROUP BY `char`.account_id " +
    		"ORDER BY CAST(`value` AS UNSIGNED) DESC LIMIT 128",
    		.@name$, .@cash;
    		mes "[Top "+getarraysize(.@name$)+" Cash Points]";
    		for (set .@i,0; .@i<getarraysize(.@name$); set .@i,.@i+1)
    		mes (.@i+1) +". "+ .@name$[.@i] +" cash "+ .@cash[.@i];
    		close;
    		}
    
    }
    
    

    How to Fix this problem.

    Thanks

    So based on your error, ur no longer use the old emulator which it has 'global_reg_value'

  9.  

     

     

    *recalculatestat;

    This command will force a stat recalculation for the attached player.

    This has nothing to do with stat reset, just fyi.

     

    Oh sad, are you able to help us out? i find it very useful.

    Hope you can fixed it.

  10. This script seems interested :D i've been looking for this kind of script also.
    Which can reset a specific stat, instead of resetall.

    Edited: I found a bug which players gives a full stats.

     

    bTYRnsp.gif

     

    ok buddy. let me try them..


    Here's what it says buddy. All.txt is a file where i put the script.

    Probably your missing a script command for this?

     

     

    *recalculatestat;

    This command will force a stat recalculation for the attached player.
     

  11.  

    The easiest way to do that is to go to status.c and remove that part:

    	if (bl->type == BL_PC && ((TBL_PC*)bl)->delayed_damage != 0) {
    		if (opt&SCO_FORCE)
    			((TBL_PC*)bl)->state.hold_recalc = 0; /* Clear and move on */
    		else {
    			((TBL_PC*)bl)->state.hold_recalc = 1; /* Flag and stop */
    			return;
    		}
    	}
    

    PlayTester? would you mind to explain me a little bit? about frost switching? and how does it work?

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