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Daredevil

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Everything posted by Daredevil

  1. if using no skill mapflag you can't use pick stone and throw stone
  2. look the script above, and then novice just has 2 skills, first aid and trick dead, maybe if item bonus likes creamy that's why i said "maybe it's need source modification" for weapon and armor u can use sc_end Full chemical Protection , sc_start Full strip, and script command "nude" for level use state if (BaseLevel < 20)
  3. there is a mapflag for blocking skills usage... mapname mapflag noskill how to play the game if no skill the mean of this game is pick stone and throw stone to the other novice likes snowball nevermind, you can use any maps but i suggest you, use custom maps
  4. like this?? prontera,x,y,direction script name sprite,{ if (Class == Job_Novice) { if (countitem(4424) < 1) getitem 4424,1; warp "map",x,y; end; } else { mes "[name]"; mes "sorry for novice only"; close; } } map mapflag restricted 2 don't forget edit in skill_nocast_db, for first aid and trick dead in Zone 2 maybe it's need source modification for no skill because in Zone 2 there is sec_pri(jail map), you can't use trick dead and first aid in sec_pri
  5. open with notepad then control+h fill the find what : ,itemid, fill the replace with : ,909[jellopy], and then replace all ehh sory for alt+h,
  6. i can help for updating renewal skills
  7. yeah, i agree with slim's idea just alt+h in notepad
  8. just update your packet.db // 2011-11-22aRagexeRE //0x0835,19,wanttoconnection,2:6:10:14:18 //0x0892,5,walktoxy,2 //0x0899,6,ticksend,2 //0x0896,5,changedir,2:4 //0x0893,6,takeitem,2 //0x0436,6,dropitem,2:4 //0x08A4,8,movetokafra,2:4 //0x0362,8,movefromkafra,2:4 //0x08AD,10,useskilltopos,2:4:6:8 //0x0363,90,useskilltoposinfo,2:4:6:8:10 //0x0898,6,getcharnamerequest,2 //0x035F,6,solvecharname,2 //0x0891,26,friendslistadd,2 //0x089E,5,hommenu,4 //0x0364,36,storagepassword,0 //0x0895,26,partyinvite2,2 //0x022D,7,actionrequest,2:6 //0x08A1,10,useskilltoid,2:4:6 //0x0369,-1,itemlistwindowselected,2:4:8 //0x0202,18,bookingregreq,2:4:6 //0x0887,-1,reqopenbuyingstore,2:4:8:9:89 //0x08A9,2,reqclosebuyingstore,0 //0x088C,6,reqclickbuyingstore,2 //0x089D,-1,reqtradebuyingstore,2:4:8:12 //0x07EC,-1,searchstoreinfo,2:4:5:9:13:14:15 //0x0815,2,searchstoreinfonextpage,0 //0x0366,12,searchstoreinfolistitemclick,2:6:10 //0x0439,8,useitem,2:4 remove the slash
  9. , 3CeaM won't support renewal mechanics. if you want your server have 3rd Jobs and Renewal Mechanics, Learning Source Modification / Wait eAthena Renewal Renewal, new formulas, new systems, etc, make u confused
  10. sorry mr, i was changed like your instruction, but the trap just exploded and there isn't damage for me
  11. mirror the link, because there is member messages me force_convex_display.diff
  12. @Lionheart watk is weapon atk, maybe you must change basic renewal source before skills or you just change sstatus->watk to sstatus->rhw.atk
  13. two ways : 1. Learning Source Modification 2. Waiting eAthena Renewal ^^
  14. Daredevil

    Hi !

    hello, nice forum ^^ no grp(good reputation point) in this forum??
  15. hello, i want to ask, how do I change Landmine can damage on self like iRO i was changed skill_unit_db like this 116,0x93, , 0, 1,1000,all, 0x006 //HT_LANDMINE but nothing happen, but instead disappeared trap thanks before
  16. wow, thanks, but if I set when a player kills the monster, it will get the cash monster prontera, 0,0, "--ja--", 2900, 1, strnpcinfo(0) +"::Onmvpdead"; so how to activate the two events in a script command
  17. hello, how to add boss monsters/normal monsters info in the script command before : *monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>"}; after : *monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>,<boss monster/normal monster>{,"<event label>"}; I would like if you use the script command *monster, the monsters can be convex mirror like this xmas_fild01,0,0,0,0 monster Marin 1242,35,5000,0,0 xmas_fild01,0,0,0,0 boss_monster Garm 1252,1,7200000,600000,1 so the garm can be convex mirror thanks, btw nice new forum ^^
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