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Everything posted by Yummy
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How can you make the Russian Roullete just 1 time?
Yummy replied to Yummy's question in Scripting Support
@jaypee how about after he won the main prize? -
You can do that @ mob_db.txt I think the structure is something like this ID,Drop Rate.
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how to stop the server to the right way to avoid roll back?
Yummy replied to darking123's question in General Support
Lol, Glemor You're a developer and you don't know that xD -
how can i change the main town of my server?
Yummy replied to justin008's question in General Support
If you have a custom map you will need a WeeMapCache and if you are just talking about changing the town you can go to your login_athena.conf I guess its there. -
He modified his WINDOWS I know it can be downloaded. I once made my Windows just like Mac OS
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@Pneuma that is still WInDOWS
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How can you make the Russian Roullete just 1 time?
Yummy replied to Yummy's question in Scripting Support
Thats what I was looking for thanks jaypee + can you web design and integrate Flux CP for me? how much do you charge? -
How can you make the Russian Roullete just 1 time?
Yummy replied to Yummy's question in Scripting Support
//===== eAthena Script ======================================= //= Rock Scissors Roulette Script //===== By: ================================================== //= acky (1.1) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= Any eAthena Version //===== Description: ========================================= //= Plays a hybrid Russian Roulette Rock Scissors Paper game. //===== Additional Comments: ================================= //= Prizes customisable, Added emotions. //= 1.2 Fixes by Blackthunder and me [Poki#3] //============================================================ cmd_in02,182,126,2 script Crazy Boris 85,{ mes "Crazy Boris"; set @counter,1; mes "Hey you! Up for Rock Scissors Roulette?"; next; menu "Let me play.",PLAY,"Explain the rules.",RULES,"Leave",LEAVE; SAME: mes "Draw! Again!"; next; goto PLAY; WIN: mes "Damnit, You Win!"; emotion 19; next; goto OPPPULL; LOSE: emotion 18; mes "Boorah! You Lose!"; next; goto YOUPULL; PLAY: mes "Rock... Paper..."; set @opp,rand (1,3); menu "^0000FFROCK!",ROCK,"^FF0000SCISSORS!",SCISSORS,"^00FF00PAPER!^000000",PAPER; ROCK: if (@lastchoice == 1) set @opp,rand (1,3); if (@opp == 1) emotion 11; if (@opp == 2) emotion 10; if (@opp == 3) emotion 12; set @lastchoice,1; if (@opp == 1) goto SAME; if (@opp == 2) goto WIN; if (@opp == 3) goto LOSE; SCISSORS: if (@lastchoice == 2) set @opp,rand (1,2); if (@opp == 1) emotion 11; if (@opp == 2) emotion 10; if (@opp == 3) emotion 12; set @lastchoice,2; if (@opp == 1) goto LOSE; if (@opp == 2) goto SAME; if (@opp == 3) goto WIN; PAPER: if (@lastchoice == 3) set @opp,rand (2,3); if (@opp == 1) emotion 11; if (@opp == 2) emotion 10; if (@opp == 3) emotion 12; set @lastchoice,3; if (@opp == 1) goto WIN; if (@opp == 2) goto LOSE; if (@opp == 3) goto SAME; YOUPULL: if (@counter == 1) goto ONE; if (@counter == 2) goto TWO; if (@counter == 3) goto THREE; if (@counter == 4) goto FOUR; if (@counter == 5) goto FIVE; if (@counter == 6) goto SIX; OPPPULL: if (@counter == 1) goto ONEa; if (@counter == 2) goto TWOa; if (@counter == 3) goto THREEa; if (@counter == 4) goto FOURa; if (@counter == 5) goto FIVEa; if (@counter == 6) goto SIXa; ONE: set @counter,2; mes "1 of 6"; set @pull,rand (1,6); next; if (@pull == 1) goto DIE; if (@pull != 1) goto SAFE; TWO: set @counter,3; mes "2 of 6"; set @pull,rand (1,5); next; if (@pull == 1) goto DIE; if (@pull != 1) goto SAFE; THREE: set @counter,4; mes "3 of 6"; set @pull,rand (1,4); next; if (@pull == 1) goto DIE; if (@pull != 1) goto SAFE; FOUR: set @counter,5; mes "4 of 6"; set @pull,rand (1,3); next; if (@pull == 1) goto DIE; if (@pull != 1) goto SAFE; FIVE: set @counter,6; mes "5 of 6"; set @pull,rand (1,2); if (@pull == 1) set @pull,rand (1,2); next; if (@pull == 1) goto DIE; if (@pull != 1) goto SAFE; SIX: mes "6 of 6"; mes "Say your prayers"; set @pull,1; next; if (@pull == 1) goto DIE; if (@pull != 1) goto SAFE; ONEa: set @counter,2; mes "1 of 6"; set @pull,rand (1,6); next; if (@pull == 1) goto KILL; if (@pull != 1) goto SAFE; TWOa: set @counter,3; mes "2 of 6"; set @pull,rand (1,5); next; if (@pull == 1) goto KILL; if (@pull != 1) goto SAFE; THREEa: set @counter,4; mes "3 of 6"; set @pull,rand (1,4); next; if (@pull == 1) goto KILL; if (@pull != 1) goto SAFE; FOURa: set @counter,5; mes "4 of 6"; set @pull,rand (1,3); next; if (@pull == 1) goto KILL; if (@pull != 1) goto SAFE; FIVEa: set @counter,6; mes "5 of 6"; set @pull,rand (1,2); next; if (@pull == 1) goto KILL; if (@pull != 1) goto SAFE; SIXa: mes "6 of 6"; mes "Say your prayers"; set @pull,1; next; if (@pull == 1) goto KILL; if (@pull != 1) goto SAFE; SAFE: emotion 32; mes "*^0000FFClick^000000* whew..."; goto PLAY; DIE: specialeffect2 183; emotion 29; percentheal -100,-100; mes "*^0000FFClick^000000* *^FF0000BANG^000000*"; mes "You're dead!"; close; KILL: specialeffect 183; emotion 23; mes "*^0000FFClick^000000* *^FF0000BANG^000000*"; mes "OWWW @#$%^!! THAT HURT LIKE HELL!!"; next; goto PRIZE; RULES: mes "Ok here are the rules:"; mes "I have with me a ^FF00006^000000 chamber pistol with ^FF00001^000000 round. First we play ^FF0000Scissors ^00FF00Paper ^0000FFRock^000000. The loser pulls the trigger. The winner is whoever comes out best."; mes "Beat me to win a prize."; menu "Let me play.",CONT,"No thanks.",LEAVE; CONT: mes "Ok here we go..."; next; goto PLAY; PRIZE: mes "Congratulations! You have won..."; set @prize,rand (1,10); if (@prize == 1) goto P1; if (@prize == 2) goto P2; if (@prize == 3) goto P3; if (@prize == 4) goto P4; if (@prize == 5) goto P5; if (@prize == 6) goto P6; if (@prize == 7) goto P7; if (@prize == 8) goto P8; if (@prize == 9) goto P9; if (@prize == 10) goto P10; P1: mes "10x Oridicon!"; getitem 984,10; close; P2: mes "10x Elunium!"; getitem 985,10; close; P3: mes "100x Fly Wings!"; getitem 601,100; close; P4: mes "8x Old Blue Box!"; getitem 603,8; close; P5: mes "4x Old Violet Box!"; getitem 617,4; close; P6: mes "1x Old Card Album!"; getitem 616,1; close; P7: mes "10x Dead Branch!"; getitem 604,10; close; P8: mes "3x Gold!"; getitem 969,3; close; P9: mes "10x Elunium!"; getitem 985,10; close; P10: mes "20x Blue Potion!"; getitem 505,20; close; LEAVE: mes "Pansy."; close; } HOW? -
Its like when you got the real prize for the Russian Roullete you wouldn't be able to get it again or use the NPC again.. ACCOUNT BASED
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Custom Warper with Public Chat room on it "Saying" Town Warper Can you guys do it like a dynamic menu style with 4 options Main Town 1 Main Town 2 Main Town 3 Main Town 4 Main Town 5 can you guys make it a little bit more editable? Thanks! and how can you also make a freebie NPC that gives +4 Tidal Shoes and Wool Scarf?
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What it does? -Its a NPC where a NPC ask you to gather some items in exchange for 1 Skill point I want it 3 Yellow Gemstone 20 Mucus
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Hey Elven IM me at [email protected]
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Hey Daniel can I get 1 of the design and let it code by a coder?