

mhielo12
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Posts posted by mhielo12
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Quote
byako,83,154,4 script Who's Online Event 99,{
if (getgroupid() == 99) goto Event_Menu;
mes "[Who's Online Event]";
mes "Only GM's are allowed to use this NPC.";
close;Event_Menu:
set .@invokeid,getcharid(3);
mes "[Who's Online Event]";
mes "Enable event?";
menu "Yes",-,"No",Event_End;
while(1){
query_sql "select account_id from `char` where online = 1 order by rand() limit 1", .@aid;
attachrid .@aid;
if( CheckVending() || getgroupid() >= 2 ){
DetachRID();
continue;
}
announce strcharinfo(0) +" won 1 Lucky Pick Box in Exiled Lucky Pick", 0,0x00FF00;
getitem 50043,1;
break;
}
attachrid(.@invokeID);
close;Event_End:
close;
}How to make this every 3 hours and for specific map only
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Is it possible to create an npc that counts players who have a specific items and can only be access by GM.
Like
Memory of Thanatos Card = There are ( 20 ) player that has this Item
Kield D-01 Card = There are ( 2 ) player that has this Item
Weapon Custom = There are ( 2 ) player that has this Item
Counts items inside Inventory/Storage/Vending/Gstorage
Dont need the player name just to count the item.. -
bug still persist now after I create my guild and tried to logout and login
guild UI is removed.. how to know the problem..
I already removed the battleground free mod.. no error during compilation..i have guild but create guild UI is showing
Already remove BG mod.
but I have extended vending patchremove extended vending and still bug..
im using 20200401 client
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On 12/18/2020 at 10:02 AM, Rook1es said:
Hello sir i think need to add this
skill.cpp
Find :
case SL_ALCHEMIST:
case SL_ASSASIN:
case SL_BARDDANCER:
case SL_BLACKSMITH:
case SL_CRUSADER:
case SL_HUNTER:
case SL_KNIGHT:
case SL_MONK:
case SL_PRIEST:
case SL_ROGUE:
case SL_SAGE:
case SL_SOULLINKER:
case SL_STAR:
case SL_SUPERNOVICE:
case SL_WIZARD:
if (sd && tsc && (tsc->data[SC_SOULGOLEM] || tsc->data[SC_SOULSHADOW] || tsc->data[SC_SOULFALCON] || tsc->data[SC_SOULFAIRY])) { // Soul links from Soul Linker and Soul Reaper skills don't stack.
clif_skill_fail(sd, skill_id, USESKILL_FAIL,0);
break;
}
//NOTE: here, 'type' has the value of the associated MAPID, not of the SC_SPIRIT constant.
if (sd && dstsd && !((dstsd->class_&MAPID_UPPERMASK) == type)) {
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
Add :
case SL_ALCHEMIST:
case SL_ASSASIN:
case SL_BARDDANCER:
case SL_BLACKSMITH:
case SL_CRUSADER:
case SL_HUNTER:
case SL_KNIGHT:
case SL_MONK:
case SL_PRIEST:
case SL_ROGUE:
case SL_SAGE:
case SL_SOULLINKER:
case SL_STAR:
case SL_SUPERNOVICE:
case SL_WIZARD:
+ case SL_GUNNER:
+ case SL_NINJA:
if (sd && tsc && (tsc->data[SC_SOULGOLEM] || tsc->data[SC_SOULSHADOW] || tsc->data[SC_SOULFALCON] || tsc->data[SC_SOULFAIRY])) { // Soul links from Soul Linker and Soul Reaper skills don't stack.
clif_skill_fail(sd, skill_id, USESKILL_FAIL,0);
break;
}
//NOTE: here, 'type' has the value of the associated MAPID, not of the SC_SPIRIT constant.
if (sd && dstsd && !((dstsd->class_&MAPID_UPPERMASK) == type)) {
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}status.cpp
Find :
/* Storing the target job rather than simply SC_SPIRIT simplifies code later on */
SkillStatusChangeTable[skill_get_index(SL_ALCHEMIST)] = (sc_type)MAPID_ALCHEMIST,
SkillStatusChangeTable[skill_get_index(SL_MONK)] = (sc_type)MAPID_MONK,
SkillStatusChangeTable[skill_get_index(SL_STAR)] = (sc_type)MAPID_STAR_GLADIATOR,
SkillStatusChangeTable[skill_get_index(SL_SAGE)] = (sc_type)MAPID_SAGE,
SkillStatusChangeTable[skill_get_index(SL_CRUSADER)] = (sc_type)MAPID_CRUSADER,
SkillStatusChangeTable[skill_get_index(SL_SUPERNOVICE)] = (sc_type)MAPID_SUPER_NOVICE,
SkillStatusChangeTable[skill_get_index(SL_KNIGHT)] = (sc_type)MAPID_KNIGHT,
SkillStatusChangeTable[skill_get_index(SL_WIZARD)] = (sc_type)MAPID_WIZARD,
SkillStatusChangeTable[skill_get_index(SL_PRIEST)] = (sc_type)MAPID_PRIEST,
SkillStatusChangeTable[skill_get_index(SL_BARDDANCER)] = (sc_type)MAPID_BARDDANCER,
SkillStatusChangeTable[skill_get_index(SL_ROGUE)] = (sc_type)MAPID_ROGUE,
SkillStatusChangeTable[skill_get_index(SL_ASSASIN)] = (sc_type)MAPID_ASSASSIN,
SkillStatusChangeTable[skill_get_index(SL_BLACKSMITH)] = (sc_type)MAPID_BLACKSMITH,
SkillStatusChangeTable[skill_get_index(SL_HUNTER)] = (sc_type)MAPID_HUNTER,
SkillStatusChangeTable[skill_get_index(SL_SOULLINKER)] = (sc_type)MAPID_SOUL_LINKER,add :
/* Storing the target job rather than simply SC_SPIRIT simplifies code later on */
SkillStatusChangeTable[skill_get_index(SL_ALCHEMIST)] = (sc_type)MAPID_ALCHEMIST,
SkillStatusChangeTable[skill_get_index(SL_MONK)] = (sc_type)MAPID_MONK,
SkillStatusChangeTable[skill_get_index(SL_STAR)] = (sc_type)MAPID_STAR_GLADIATOR,
SkillStatusChangeTable[skill_get_index(SL_SAGE)] = (sc_type)MAPID_SAGE,
SkillStatusChangeTable[skill_get_index(SL_CRUSADER)] = (sc_type)MAPID_CRUSADER,
SkillStatusChangeTable[skill_get_index(SL_SUPERNOVICE)] = (sc_type)MAPID_SUPER_NOVICE,
SkillStatusChangeTable[skill_get_index(SL_KNIGHT)] = (sc_type)MAPID_KNIGHT,
SkillStatusChangeTable[skill_get_index(SL_WIZARD)] = (sc_type)MAPID_WIZARD,
SkillStatusChangeTable[skill_get_index(SL_PRIEST)] = (sc_type)MAPID_PRIEST,
SkillStatusChangeTable[skill_get_index(SL_BARDDANCER)] = (sc_type)MAPID_BARDDANCER,
SkillStatusChangeTable[skill_get_index(SL_ROGUE)] = (sc_type)MAPID_ROGUE,
SkillStatusChangeTable[skill_get_index(SL_ASSASIN)] = (sc_type)MAPID_ASSASSIN,
SkillStatusChangeTable[skill_get_index(SL_BLACKSMITH)] = (sc_type)MAPID_BLACKSMITH,
SkillStatusChangeTable[skill_get_index(SL_HUNTER)] = (sc_type)MAPID_HUNTER,
SkillStatusChangeTable[skill_get_index(SL_SOULLINKER)] = (sc_type)MAPID_SOUL_LINKER,
+ SkillStatusChangeTable[skill_get_index(SL_GUNNER)] = (sc_type)MAPID_GUNSLINGER,
+ SkillStatusChangeTable[skill_get_index(SL_NINJA)] = (sc_type)MAPID_NINJA,restart your server then recompile
i hope it helps
try this
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Hi i got problem using this.. I have applied the diff successfully but Guild invite is messed up.. using latest git
also using @leader <name of own character> make server crashOn 3/22/2021 at 2:34 AM, Brynner said:for those who having issue applying the old BattlegroundExtended.diff to the latest rAthena version. just try this.i haven't tested it on the live server and i got no compile error on windows. not sure on linux.
is guild invite fix on this patch?
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23 minutes ago, LearningRO said:
are u use battleground mod?
Yes Im using BG Mod Battleground Extended
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Hi I dont know if im @ the correct section but.. can some one help me regarding guild invite?
I think guild invite was bug on the latest git version
- How to replicate
- Create Renewal server from latest git
- use client 20200401 ( I know emblem not working with this unless has the external web config )
- invite someone for first time after server being up
- logout or char select
- try to invite again guild invite missing -
oh there nice thanks
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Hi would like to make a Script update for hunting_mission.txt
https://github.com/rathena/rathena/blob/master/npc/custom/quests/hunting_missions.txt
Seems not be working anymore using latest mob_db.sql -
On 4/9/2021 at 8:50 AM, Bruno Nogueira said:
thanks man
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Upper HG 1st slot enchant not working..
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can some one update this please
https://github.com/Questune09/rAthena-Scripts/tree/master/unofficial
sometimes it spawn monsterssometimes it does not..
normal and hard same problem -
what is the purpose of this.. does this need another vps?
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how to fix same issue.. using 20200401
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Do you mind updating mob_db.txt to mob_db.yml.. also cant find item_delay.txt file
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how to make every 2hrs instead of every hour.. and will not be conflict with other event.. cause i also installed NVZ.. both 1hr that is why i want poring cathcer start every 2hrs
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Missing texture also.. no middle path way texture
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it would be nice if this has server status and online char status
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up for this help
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On 3/28/2020 at 11:20 PM, Eros said:
I already fixed it thanks.
care to share?
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On 4/4/2020 at 7:48 AM, Radian said:
I think he updated this mod... download the latest one and check if its still giving you issues.
goodness thanks
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On 4/2/2020 at 2:29 PM, Secrets said:
Updated to rAthena Git Hash: ad820c1, pending approval.
Further support depends on my mood at that moment.
Support please this mod really helps
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how did you solve?
&constant error on latest git?
On 2/21/2020 at 5:20 PM, Takuyakii said:same error any update regarding this? using latest rathena git..
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Anyone knows how to remove skill delay of shadow leap + Hiding..
I already removed delay of both skill in skill_cast_db
Global Damage Adjustment
in Source Releases
Posted
this working on latest rathena version?