mhielo12
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Posts posted by mhielo12
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bug still persist now after I create my guild and tried to logout and login
guild UI is removed.. how to know the problem..
I already removed the battleground free mod.. no error during compilation..i have guild but create guild UI is showing
Already remove BG mod.
but I have extended vending patchremove extended vending and still bug..
im using 20200401 client
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On 12/18/2020 at 10:02 AM, Rook1es said:
Hello sir i think need to add this
skill.cpp
Find :
case SL_ALCHEMIST:
case SL_ASSASIN:
case SL_BARDDANCER:
case SL_BLACKSMITH:
case SL_CRUSADER:
case SL_HUNTER:
case SL_KNIGHT:
case SL_MONK:
case SL_PRIEST:
case SL_ROGUE:
case SL_SAGE:
case SL_SOULLINKER:
case SL_STAR:
case SL_SUPERNOVICE:
case SL_WIZARD:
if (sd && tsc && (tsc->data[SC_SOULGOLEM] || tsc->data[SC_SOULSHADOW] || tsc->data[SC_SOULFALCON] || tsc->data[SC_SOULFAIRY])) { // Soul links from Soul Linker and Soul Reaper skills don't stack.
clif_skill_fail(sd, skill_id, USESKILL_FAIL,0);
break;
}
//NOTE: here, 'type' has the value of the associated MAPID, not of the SC_SPIRIT constant.
if (sd && dstsd && !((dstsd->class_&MAPID_UPPERMASK) == type)) {
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
Add :
case SL_ALCHEMIST:
case SL_ASSASIN:
case SL_BARDDANCER:
case SL_BLACKSMITH:
case SL_CRUSADER:
case SL_HUNTER:
case SL_KNIGHT:
case SL_MONK:
case SL_PRIEST:
case SL_ROGUE:
case SL_SAGE:
case SL_SOULLINKER:
case SL_STAR:
case SL_SUPERNOVICE:
case SL_WIZARD:
+ case SL_GUNNER:
+ case SL_NINJA:
if (sd && tsc && (tsc->data[SC_SOULGOLEM] || tsc->data[SC_SOULSHADOW] || tsc->data[SC_SOULFALCON] || tsc->data[SC_SOULFAIRY])) { // Soul links from Soul Linker and Soul Reaper skills don't stack.
clif_skill_fail(sd, skill_id, USESKILL_FAIL,0);
break;
}
//NOTE: here, 'type' has the value of the associated MAPID, not of the SC_SPIRIT constant.
if (sd && dstsd && !((dstsd->class_&MAPID_UPPERMASK) == type)) {
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}status.cpp
Find :
/* Storing the target job rather than simply SC_SPIRIT simplifies code later on */
SkillStatusChangeTable[skill_get_index(SL_ALCHEMIST)] = (sc_type)MAPID_ALCHEMIST,
SkillStatusChangeTable[skill_get_index(SL_MONK)] = (sc_type)MAPID_MONK,
SkillStatusChangeTable[skill_get_index(SL_STAR)] = (sc_type)MAPID_STAR_GLADIATOR,
SkillStatusChangeTable[skill_get_index(SL_SAGE)] = (sc_type)MAPID_SAGE,
SkillStatusChangeTable[skill_get_index(SL_CRUSADER)] = (sc_type)MAPID_CRUSADER,
SkillStatusChangeTable[skill_get_index(SL_SUPERNOVICE)] = (sc_type)MAPID_SUPER_NOVICE,
SkillStatusChangeTable[skill_get_index(SL_KNIGHT)] = (sc_type)MAPID_KNIGHT,
SkillStatusChangeTable[skill_get_index(SL_WIZARD)] = (sc_type)MAPID_WIZARD,
SkillStatusChangeTable[skill_get_index(SL_PRIEST)] = (sc_type)MAPID_PRIEST,
SkillStatusChangeTable[skill_get_index(SL_BARDDANCER)] = (sc_type)MAPID_BARDDANCER,
SkillStatusChangeTable[skill_get_index(SL_ROGUE)] = (sc_type)MAPID_ROGUE,
SkillStatusChangeTable[skill_get_index(SL_ASSASIN)] = (sc_type)MAPID_ASSASSIN,
SkillStatusChangeTable[skill_get_index(SL_BLACKSMITH)] = (sc_type)MAPID_BLACKSMITH,
SkillStatusChangeTable[skill_get_index(SL_HUNTER)] = (sc_type)MAPID_HUNTER,
SkillStatusChangeTable[skill_get_index(SL_SOULLINKER)] = (sc_type)MAPID_SOUL_LINKER,add :
/* Storing the target job rather than simply SC_SPIRIT simplifies code later on */
SkillStatusChangeTable[skill_get_index(SL_ALCHEMIST)] = (sc_type)MAPID_ALCHEMIST,
SkillStatusChangeTable[skill_get_index(SL_MONK)] = (sc_type)MAPID_MONK,
SkillStatusChangeTable[skill_get_index(SL_STAR)] = (sc_type)MAPID_STAR_GLADIATOR,
SkillStatusChangeTable[skill_get_index(SL_SAGE)] = (sc_type)MAPID_SAGE,
SkillStatusChangeTable[skill_get_index(SL_CRUSADER)] = (sc_type)MAPID_CRUSADER,
SkillStatusChangeTable[skill_get_index(SL_SUPERNOVICE)] = (sc_type)MAPID_SUPER_NOVICE,
SkillStatusChangeTable[skill_get_index(SL_KNIGHT)] = (sc_type)MAPID_KNIGHT,
SkillStatusChangeTable[skill_get_index(SL_WIZARD)] = (sc_type)MAPID_WIZARD,
SkillStatusChangeTable[skill_get_index(SL_PRIEST)] = (sc_type)MAPID_PRIEST,
SkillStatusChangeTable[skill_get_index(SL_BARDDANCER)] = (sc_type)MAPID_BARDDANCER,
SkillStatusChangeTable[skill_get_index(SL_ROGUE)] = (sc_type)MAPID_ROGUE,
SkillStatusChangeTable[skill_get_index(SL_ASSASIN)] = (sc_type)MAPID_ASSASSIN,
SkillStatusChangeTable[skill_get_index(SL_BLACKSMITH)] = (sc_type)MAPID_BLACKSMITH,
SkillStatusChangeTable[skill_get_index(SL_HUNTER)] = (sc_type)MAPID_HUNTER,
SkillStatusChangeTable[skill_get_index(SL_SOULLINKER)] = (sc_type)MAPID_SOUL_LINKER,
+ SkillStatusChangeTable[skill_get_index(SL_GUNNER)] = (sc_type)MAPID_GUNSLINGER,
+ SkillStatusChangeTable[skill_get_index(SL_NINJA)] = (sc_type)MAPID_NINJA,restart your server then recompile
i hope it helps
try this
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Hi i got problem using this.. I have applied the diff successfully but Guild invite is messed up.. using latest git
also using @leader <name of own character> make server crashOn 3/22/2021 at 2:34 AM, Brynner said:for those who having issue applying the old BattlegroundExtended.diff to the latest rAthena version. just try this.i haven't tested it on the live server and i got no compile error on windows. not sure on linux.
is guild invite fix on this patch?
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23 minutes ago, LearningRO said:
are u use battleground mod?
Yes Im using BG Mod Battleground Extended
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Hi I dont know if im @ the correct section but.. can some one help me regarding guild invite?
I think guild invite was bug on the latest git version
- How to replicate
- Create Renewal server from latest git
- use client 20200401 ( I know emblem not working with this unless has the external web config )
- invite someone for first time after server being up
- logout or char select
- try to invite again guild invite missing -
oh there nice thanks
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Hi would like to make a Script update for hunting_mission.txt
https://github.com/rathena/rathena/blob/master/npc/custom/quests/hunting_missions.txt
Seems not be working anymore using latest mob_db.sql -
On 4/9/2021 at 8:50 AM, Bruno Nogueira said:
thanks man
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Upper HG 1st slot enchant not working..
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can some one update this please
https://github.com/Questune09/rAthena-Scripts/tree/master/unofficial
sometimes it spawn monsterssometimes it does not..
normal and hard same problem -
what is the purpose of this.. does this need another vps?
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how to fix same issue.. using 20200401
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Do you mind updating mob_db.txt to mob_db.yml.. also cant find item_delay.txt file
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how to make every 2hrs instead of every hour.. and will not be conflict with other event.. cause i also installed NVZ.. both 1hr that is why i want poring cathcer start every 2hrs
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Missing texture also.. no middle path way texture
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it would be nice if this has server status and online char status
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up for this help
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On 3/28/2020 at 11:20 PM, Eros said:
I already fixed it thanks.
care to share?
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On 4/4/2020 at 7:48 AM, Radian said:
I think he updated this mod... download the latest one and check if its still giving you issues.
goodness thanks
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On 4/2/2020 at 2:29 PM, Secrets said:
Updated to rAthena Git Hash: ad820c1, pending approval.
Further support depends on my mood at that moment.
Support please this mod really helps
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how did you solve?
&constant error on latest git?
On 2/21/2020 at 5:20 PM, Takuyakii said:same error any update regarding this? using latest rathena git..
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Anyone knows how to remove skill delay of shadow leap + Hiding..
I already removed delay of both skill in skill_cast_db -
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thanks guys
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Hi guys.. Can anyone help to rework the wow domi or annieruru..
its not working on latest git anymore..src/custom/script.inc | 64 +++++++++++++++++++++++++++++++++++++++++++++++ src/custom/script_def.inc | 3 +++ 2 files changed, 67 insertions(+) diff --git a/src/custom/script.inc b/src/custom/script.inc index 1e01c88..79856cb 100644 --- a/src/custom/script.inc +++ b/src/custom/script.inc @@ -17,3 +17,67 @@ // script_pushint(st,1); // return 0; //} // createbgid <respawn map>, <respawn x>, <respawn y>, <On Quit event>, <On Death event>; BUILDIN_FUNC(createbgid) { unsigned int bg_id; if ( ( bg_id = bg_create( mapindex_name2id( script_getstr(st,2) ), script_getnum(st,3), script_getnum(st,4), script_getstr(st,5), script_getstr(st,6) ) ) > 0 ) script_pushint( st, bg_id ); else script_pushint( st, 0 ); return SCRIPT_CMD_SUCCESS; } // setbgid <battleground ID> {, <player name> }; // setbgid <battleground ID> {, <player account ID> }; BUILDIN_FUNC(setbgid) { unsigned int bg_id = script_getnum(st,2); struct battleground_data *bg = bg_team_search( bg_id ); struct map_session_data *sd; if ( script_hasdata( st, 3 ) ) { if ( data_isstring( script_getdata(st,3) ) ) sd = map_nick2sd( script_getstr(st,3) ); else sd = map_id2sd( script_getnum(st,3) ); } else sd = script_rid2sd(st); if ( !sd ) { script_pushint( st, -3 ); // player no attach return SCRIPT_CMD_SUCCESS; } if ( !bg && bg_id > 0 ) { script_pushint( st, -1 ); // battleground team haven't created return SCRIPT_CMD_SUCCESS; } if ( bg_id && sd->bg_id == bg_id ) { script_pushint( st, -5 ); // the player has already join this battleground team return SCRIPT_CMD_SUCCESS; } if ( sd->bg_id ) bg_team_leave( sd, 0 ); if ( bg_id == 0 ) { script_pushint( st, 0 ); return SCRIPT_CMD_SUCCESS; } if ( !bg_team_join( bg_id, sd ) ) script_pushint( st, -2 ); // cannot join anymore, because has reached MAX_BG_MEMBERS else script_pushint( st, bg_id ); return SCRIPT_CMD_SUCCESS; } // getbgusers <battleground ID>; BUILDIN_FUNC(getbgusers) { struct battleground_data *bg = bg_team_search( script_getnum(st,2) ); int i, j = 0; if ( !bg ) { script_pushint( st, -1 ); return SCRIPT_CMD_SUCCESS; } for ( i = 0; i < MAX_BG_MEMBERS; ++i ) if ( bg->members[i].sd ) mapreg_setreg( reference_uid( add_str("$@arenamembers"), j++ ), bg->members[i].sd->bl.id ); mapreg_setreg( add_str("$@arenamembersnum"), j ); script_pushint( st, j ); return SCRIPT_CMD_SUCCESS; } diff --git a/src/custom/script_def.inc b/src/custom/script_def.inc index 3319eea..600a0ac 100644 --- a/src/custom/script_def.inc +++ b/src/custom/script_def.inc @@ -9,3 +9,6 @@ **/ //BUILDIN_DEF(example,""), BUILDIN_DEF(createbgid,"siiss"), BUILDIN_DEF(setbgid,"i?"), BUILDIN_DEF(getbgusers,"i"),
Item - Counter for Admin monitoring
in Script Requests
Posted
Is it possible to create an npc that counts players who have a specific items and can only be access by GM.
Like
Memory of Thanatos Card = There are ( 20 ) player that has this Item
Kield D-01 Card = There are ( 2 ) player that has this Item
Weapon Custom = There are ( 2 ) player that has this Item
Counts items inside Inventory/Storage/Vending/Gstorage
Dont need the player name just to count the item..