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HappyMan

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Everything posted by HappyMan

  1. how about limit the damage of specific skill than limit the max matk? or reduce the damage of specific skill
  2. message me. i have this already in my server. and i can modify it if you want too.
  3. Example. Make a npc that requires pods to buy an item and this is the item(rent item) 12935,Infiltrator_Box,Infiltrator Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ rentitem 1267,604800; },{},{} this is just a example
  4. if you still need help just message me.
  5. i want every 6 hours this event will start. how? thanks in advance. // --- ARTHistic's Property --- // --- Please visit http://thdesigns.co.nr --- // --- Scripted By: ARTHistic --- // --- Do Not Revomed the Credits --- vip,52,82,5 script Barricade Summoner 856,{ mes "[ Treasure Box Event ]"; mes "Hello, I'm a new mage here in Midgard. Every 6 hour, I tried to cast my summoning spells and there a chance that i can summon a Barricade that will give you items once you destroy it. I only cast my spell on main city and I immediately announce to everyone once I perfectly cast my spells. Anyways, I will give you a little hint..."; if( $@tboxevent == 0 ){ mes "I ^ff0000failed^000000 to summoned the Barricade Rare last time.^000000"; close; }else { mes "^I successfully summoned the Barricade last time."; close; } OnMinute00: set $@tboxevent, rand(2); if ( $@tboxevent != 0 ){ announce "Barricade Summoner: I perfectly cast my summoning skills.",0; sleep2 5000; announce "A rare Barricade will be spawned in 30 seconds at abyss_03.",0; sleep2 30000; monster "abyss_03.gat",98,104,"Barricade",3000,1,"Barricade Summoner::OnTBoxKilled"; end; }else { end; } end; OnTBoxKilled: announce "The rare Barricade has been founded and destroyed by "+strcharinfo(0)+"!", bc_all; getitem 20561,1; end; } *every 6 hours event will start sorry...
  6. do you mean you want a mvp announcer? when a player kill mvp monster it will broadcast player name,mvp name location? right?
  7. input @bet_zeny; if( @bet_zeny > Zeny ) ibahin mo yan pati ung nasa baba mag declare ka ng variable na mag hhold ng id ng credit.
  8. you need to get the mac address of your players instead IP but i think you need to use harmony/gepard or 3rd party programs to get the mac address of your players and upload it in to database..
  9. prontera,129,192,5 script Fisher Man::Fisher 709,{ mes "Hello There!"; mes "Want to go Fishing?"; mes "You need 100 Butil ng Bigas for the Entrance Fee"; next; mes "You still need"; mes "15 Butil Ng Bigas"; mes "To catch a Fish"; next; mes "Still want to go?"; menu "Yeah",yes,"No",no; no: mes "okay"; close; yes: if( countitem( 7539 ) >= 100 ){ warp "lhz_dun05",209,133; delitem 7539,100; } else { mes "You Need 100 Butil Ng Bigas to get In."; close; } } lhz_dun05 mapflag nowarp lhz_dun05 mapflag noteleport lhz_dun05 mapflag nomemo lhz_dun05 mapflag nogo lhz_dun05 mapflag nodrop lhz_dun05 mapflag nosave lhz_dun05 mapflag nobranch lhz_dun05,213,130,4 script Fishing Spot::fishing 1158,{ if(countitem(7539) > 15){ delitem 7539,15; specialeffect2 EF_BUBBLE; if (rand(1,20) == 2) { getitem 7539,50; //Bnb specialeffect EF_BUBBLE; announce "" + strcharinfo(0) + " Ay Nakakuha ng Isang Kilong Bigas Sa Pangingisda!!!",bc_map,"0xff77ff"; end; } set .@rhea_ran,rand(1,70); if (.@rhea_ran < 20) { getitem 999,1; //steel } else if (.@rhea_ran == 20) { getitem 938,1; //Sticky_Mucus } else if (.@rhea_ran == 21) { getitem 909,2; //Jellopy } else if (.@rhea_ran == 22) { getitem 956,10; //Rotten Fish } else if (.@rhea_ran == 23) { getitem 956,1; //Gill } else if (.@rhea_ran == 24) { getitem 6049,1; //Marlin } else if (.@rhea_ran == 25) { getitem 7126,1; //large jellpy } else if (.@rhea_ran == 26) { getitem 938,1; //Sticky_Mucus } else if (.@rhea_ran == 27) { getitem 7539,10; //Rotten Fish } else if (.@rhea_ran == 28) { getitem 12214,1; //Convex } else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) { getitem 12103,1; //bloody } else { close; } if (rand(1,200) == 3) { getitem 7539,50; //bnb } if (rand(1,500) == 3) { getitem 7828,50; //bnb mapannounce "prontera","" + strcharinfo(0) + " Has Caught 50 Badges From Fishing",bc_map,"0x00ffff"; } if (rand(1,3000) == 3) { getitem 12103,100; //bloody Branch mapannounce "prontera","" + strcharinfo(0) + " Has Caught an 100 Bloody Branch!!",bc_map,"0x44ff44"; } end; } else { mes "You Need 15 Butil ng bigaS."; close; } } lhz_dun05,206,137,1 duplicate(fishing) Fishing Spot#10 1158 lhz_dun05,213,123,1 duplicate(fishing) Fishing Spot#11 1158 lhz_dun05,206,116,1 duplicate(fishing) Fishing Spot#12 1158 lhz_dun05,208,116,1 duplicate(fishing) Fishing Spot#13 1158 lhz_dun05,210,116,1 duplicate(fishing) Fishing Spot#14 1158 lhz_dun05,208,123,1 duplicate(fishing) Fishing Spot#15 1158 lhz_dun05,210,123,1 duplicate(fishing) Fishing Spot#16 1158 lhz_dun05,212,139,1 duplicate(fishing) Fishing Spot#17 1158
  10. theres no error in putty. i put the script and restart my server and i use knight soul link nothing happen.. bump Try this. - script sample_soullink_hp -1,{OnPCStatCalcEvent: if ( getstatus( SC_SPIRIT ) ) { bonus bMaxHPrate,20; } end; } still nothing happen. bump bump bump bump up
  11. theres no error in putty. i put the script and restart my server and i use knight soul link nothing happen.. bump
  12. bump anyone please? bump bump bump up
  13. sir its not working... in my post sir i want to have 2 hour woe countdown same function in the 1 hour woe countdown as posted sir.. thanks in advance
  14. //====================================================================================================== //= Toasty's WoE Controller (formerly WoE Info Banner) //===== By: ============================================================================================ //= ToastOfDoom (aka: iHeart) //===== Current Version: =============================================================================== //= 1.22 //===== Description: =================================================================================== //= A WoE Controller function which controls castle based WoE by utilising npc events. //= Includes a NPC that provides information on the next WoE session //= //= This script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the NPCs afterwards //= to start the OnInit function. That said..it is recommended that you don't use @reloadscript/@loadnpc //= but reset your server. //===== Changelog: ===================================================================================== //= 1.22 //= - Fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while //= WoE was still active. (thanks to annie for pointing out) //= 1.21 //= - Fixed a misspelt variable name (thanks to rahuldev345 for pointing out) //= 1.20 //= - Project renamed to 'Toasty's WoE Controller'. The script originally was only used to display WoE //= times then I 1st wrote it 3yrs ago and I feel it's purpose is more to control WoE these days. So //= name change to better reflect purpose. //= - Added support for novice WoE. Region teleport goes to the Novice Warper NPC (default in prontera) //= Change position in .region_maps, .region_x, .region_y if needed. //= - Region warp now only displays regions that have castles used at least once. (eg. If you don't //= configure any castles for Payon region, payon will not show up) //= - Optimised WoE Active/Inactive map notifier. Old method used too many loops for something that //= can happen alot. //= - Adjusted menus to be abit more friendly. 'next's will always display before 'menu's //= - Fixed bug with WoE autostarting when only configured for 2 sessions in one day //= - Added some nifty code that prevents catastrophic failure of the script if you try to run a trunk //= version on a stable server (ie. if you do, it will show an error message, but script will still //= run perfectly fine - check out WoEToggler function for those that want to peek at it =P) //= 1.11 //= - Fixed timer glitch when players only configured sessions for one day of the week //= - Adjusted timer to show remaining time more accurately //= - Modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays //= 1.10 //= - Expanded script to allow castle based configuration //= - Moved away from portal based woe control. Now using donpcevents to OnAgitEnd/2 events. Provided //= castles are linked to the main agit commands in this manner, they will be controllable using this //= script. //= - Added an onLoadMap WoE available notifier. Can be disabled by setting .notify_woe to 0 in the //= CONFIG section. //= - Did some funky color coding. //= - Added Coordinate based warping per region (see .region_x & .region_y in the CONSTANTS section) //= 1.02 //= - Added delwaitingroom to banner npc to prevent memory leaks from bug #2325 //= - To reduce spamming of waitingroom packets to players banner NPC only now updates when the banner //= text changes. Thus min time between updates is now 1sec regardless of setting. //= - Added setting for rate which banner time is updated (.banner_refresh_rate) in the CONFIG section. //= - Added agitstart2/end2 to provide WoE2 support (Hope it works //= 1.01 //= - Hardcoded in refresh value for banner npc instead of getting it from config from WoEInfoBase. Had //= issues starting the script after @reloadscript/@loadnpc //====================================================================================================== - script WoEInfoBase -1,{ OnStartMenu: if(.init == 0) donpcevent strnpcinfo(3)+"::OnInit"; OnStartMenu2: mes "The " + ((.state)?"^00DD00current":"^DD0000next") + "^000000 WoE session is: "; mes " "; mes "Day: ^0000DD" + .daysOfWeek$[.woe_day[.woe_index]]; mes "^000000Start time: ^00DD00" + .woe_0_str$[.woe_index]; mes "^000000End time: ^DD0000" + .woe_1_str$[.woe_index]; mes "^000000Region:"; set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$"; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@output$, getd(.@state_strs$ + "[" + .@i + "]"); if(.@output$ != "") mes "^000000- ^0000DD" + .@output$; } next; if(getgmlevel() >= .gm_access) select( "Warp to Castle Grounds", "View Castle Owners", "View all WoE times", ((!.state)?"Start next WoE":"End current WoE"), ((.state)?"":"Skip next WoE session") ); else select( "Warp to Castle Grounds", "View Castle Owners", "View all WoE times"); switch(@menu) { case 1: //warp mes "Which region would you like to warp to?"; next; select(.region_warp$[.woe_state[.woe_index]]); if(@menu < 1 || @menu > .num_regions) close; close2; warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1]; end; case 2: //view set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@k, 0; set .@castles$, ".castles_" + .regions$[.@i] + "$"; set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); while(.@castle_check && .@k < .num_castles[.@i]) { if(.@castle_check & (1 << .@k)) { set .@map$, getd(.@castles$+"["+.@k+"]"); if (GetCastleData(.@map$,1)) { dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild."; } else { dispbottom "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied."; } set .@castle_check, .@castle_check - (1 << .@k); } set .@k, .@k + 1; } } break; case 3: //woe times for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) { dispbottom "- " + .daysOfWeek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i]; set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$"; for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) { set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]"); if(.@output$ != "") dispbottom " " + .@output$; } } break; case 4: //start next; if(getgmlevel() <.gm_access) close; mes "^FF0000Are you sure you want to " + ((!.state)?"start the next WoE session?":"end the current WoE session?"); next; if(select("Yes:No") == 2) break; set .remainTime, 0; //might not work sometimes...you have like a 500ms window out of 505ms i guess.. sleep2 .timer_refresh_rate; //wait abit so the menu doesn't screw up (how long it takes for the timer to update) break; case 5: //skip next; if(getgmlevel() <.gm_access || .state) close; mes "^FF0000Are you sure you want to skip the next WoE session^000000"; next; if(select("Yes:No") == 2) break; if(.state) { //you really can't do this with woe active next; mes "Sorry, in the time you took making your decision, WoE started"; mes "Please either manually end it first or wait"; break; } set .woe_index, (.woe_index + 1) % .num_woes; donpcevent strnpcinfo(3)+"::OnUpdateCountTick"; sleep2 .timer_refresh_rate; break; default: close; } goto OnStartMenu2; OnInit: //-----------------------------------------------------------------------------------------// //CONFIG START // //-----------------------------------------------------------------------------------------// set .gm_access, 60; //WoE timings needs to be ordered ascendingly unless you want to do weird //stuff like skip a region every other week or so... //Also times can't overlap. Uses second of day(gettimetick(1)) for timing // eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work) //Note: woe_0 is start times, woe_1 is end times. Ignore how it's called but // don't change it either since it's dynamically used // Also..woe has to end on the same day it starts (it's easier that way..) setarray .woe_day[0], 0, 1, 2, 3, 4, 5, 6; setarray .woe_0[0], 72000,72000,72000,72000,72000,72000,72000; setarray .woe_1[0], 75600,75600,75600,75600,75600,75600,75600; setarray .woe_state[0], 0, 1, 2, 3, 4, 0, 1; //WoE state settings. Every WoE session can be defined as a particular state of castle configuration. //.woe_state_#[%] = $ // # - state number // % - region number // $ - binary representation of castles that are active for that region in that state ( // (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5)) setarray .woe_state_0[0],1,0,0,0,0,0,0; setarray .woe_state_1[0],2,0,0,0,0,0,0; setarray .woe_state_2[0],4,0,0,0,0,0,0; setarray .woe_state_3[0],8,0,0,0,0,0,0; setarray .woe_state_4[0],16,0,0,0,0,0,0; //Setting for if script handles WoE controller function. Disable agit_controller.txt if you are using this. //For if you want to use something else to handle your woe stuff but only this script //to show info (1 - on, 0 - off...duh) set .active_woe, 1; //WoE inactive on map notifier. Basically notifies player if the castle they are entering is //WoE active or not set .notify_woe, 1; //-----------------------------------------------------------------------------------------// //CONFIG END // //-----------------------------------------------------------------------------------------// //-----------------------------------------------------------------------------------------// //CONSTANTS START - Don't touch this unless you know what you are doing // //-----------------------------------------------------------------------------------------// //castle maps by region setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05"; setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05"; setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05"; setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05"; setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05"; setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt"; //woe kill functions for each castle setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd"; setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd"; setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd"; setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd"; setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd","Manager#aru02_02::OnAgitEnd","Manager#aru03_02::OnAgitEnd","Manager#aru04_02::OnAgitEnd","Manager#aru05_02::OnAgitEnd"; setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd","Manager#sch02_02::OnAgitEnd","Manager#sch03_02::OnAgitEnd","Manager#sch04_02::OnAgitEnd","Manager#sch05_02::OnAgitEnd"; setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd"; //region prefixs setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi"; //region info setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice Castles"; setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera"; //coords to warp player to region (0 is random) setarray .region_x[0],0, 0, 0, 0, 0, 0, 148; setarray .region_y[0],0, 0, 0, 0, 0, 0, 163; setarray .waitMsg$[0], "WoE Starts: ", "WoE Ends: "; setarray .startMsg$[0], "WoE is Starting", "WoE is Ending"; set .ticks_in_day, 86400; //mmm...magic numbers setarray .daysOfWeek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"; set .timer_refresh_rate, 500; //how many ms per timer refresh...keep less than 1000 (in milliseconds) set .change_state_sleep, 3000; //how long to show "WoE is Start|End-ing" msg for in ms. (in milliseconds) //Make sure WoE sessions are longer than this xD set .banner_refresh_rate, 10; //how many seconds per banner refresh...keep 1 or above (in seconds) //-----------------------------------------------------------------------------------------// //CONSTANTS END // //-----------------------------------------------------------------------------------------// set .num_regions, getarraysize(.regions$); set .num_woes, getarraysize(.woe_1); //force WoE to end if active callfunc "WoEToggler", 0; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { //count num castles per region set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$")); } //convert timestamps to readable format for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) { set .@hrs, .woe_0[.@i] / 3600; set .@mins, .woe_0[.@i] % 3600 / 60; set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM"); set .woe_0_str$[.@i], .@output$; set .@hrs, .woe_1[.@i] / 3600; set .@mins, .woe_1[.@i] % 3600 / 60; set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"PM":"AM"); set .woe_1_str$[.@i], .@output$; } //calc number of woe states and consolidate states to create list of castles used set .num_states, 0; while(getarraysize(getd(".woe_state_" + (.num_states)))) { set .@state$, ".woe_state_" + .num_states; set .@i, 0; while(.@i < getarraysize(getd(.@state$))) { set .castleUsage[.@i], .castleUsage[.@i] | getd(.@state$ + "[" + .@i + "]"); set .@i, .@i + 1; } set .num_states, .num_states + 1; } for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) { set .@woe_state_array$, ".woe_state_" + .@i; for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) { if(.castleUsage[.@k] > 0) { set .@castles$, ".castles_" + .regions$[.@k] + "$"; set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]"); if(.@castle_check == 0) { //region not in this state //region warp menu string set .region_warp$[.@i], .region_warp$[.@i] + "^DD0000" + .region_names$[.@k] + "^000000:"; continue; } else { if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) { //includes all castles...just list as region. setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]); //region warp menu string set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + "^000000:"; } else { set .@j, 0; set .@output$, ""; while(.@j < .num_castles[.@k]) { if(.@castle_check & (1 << .@j)) { set .@output$, .@output$ + GetCastleName(getd(.@castles$+"["+.@j+"]")); set .@castle_check, .@castle_check - (1 << .@j); if(.@castle_check) { if(.@output$ != "") set .@output$, .@output$ + ", "; } else break; } set .@j, .@j + 1; } setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+ .@output$ + ")"); //region warp menu string set .region_warp$[.@i], .region_warp$[.@i] + "^00DD00" + .region_names$[.@k] + " ("+ .@output$ + ")^000000:"; } } } else { set .region_warp$[.@i], .region_warp$[.@i] + ":"; } } } donpcevent strnpcinfo(3)+"::OnFindCurIndex"; donpcevent strnpcinfo(3)+"::OnUpdateCountTick"; if(.active_woe) { if(.notify_woe) { //set mapflag for all castle maps for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@region_array$, ".castles_" + .regions$[.@i] + "$"; for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) { setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent; setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1); setd(".loadmap_castleIndex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k); } } } //activates WoE if needed donpcevent strnpcinfo(3)+"::OnDoWoE"; } //flag that init occured set .init, 1; OnWoETimer: //timer stuff while (1) { set .remainTime, .count_tick - gettimetick(2); set .bannerTimer, .remainTime - (.remainTime % .banner_refresh_rate) + .banner_refresh_rate; set .min, .bannerTimer / 60; set .sec, .bannerTimer - .min * 60; set .hr, .min / 60; set .min, .min - .hr * 60; set .roomMsg$, .waitMsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec; sleep .timer_refresh_rate; if(.remainTime <= 0) { if(.active_woe) { donpcevent strnpcinfo(3)+"::OnDoWoE"; } set .roomMsg$, .startMsg$[.state]; set .woe_index, (.woe_index + .state) % .num_woes; //go to next index if needed set .state, (.state + 1) % 2; //flip state donpcevent strnpcinfo(3)+"::OnUpdateCountTick"; sleep .change_state_sleep; } } end; //obligatory end =D OnUpdateCountTick: set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]"); set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day; if(gettimetick(2) > .count_tick) set .count_tick, .count_tick + 7 * .ticks_in_day; end; OnFindCurIndex: set .@cur_day, gettime(4); set .@cur_tick, gettimetick(1); set .woe_index, 0; set .state, 0; for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) { if(.woe_day[.@i] < .@cur_day) continue; if(.woe_day[.@i] == .@cur_day) { if(.woe_0[.@i] >= .@cur_tick) { set .woe_index, .@i; set .state, 0; break; } if(.woe_1[.@i] >= .@cur_tick) { set .woe_index, .@i; set .state, 1; break; } } if(.woe_day[.@i] > .@cur_day) { set .woe_index, .@i; set .state, 0; break; } } end; //On map notifier //Comment out OnPCLoadMapEvent label if .notify_woe is disabled to prevent unnecessary triggering OnPCLoadMapEvent: if(.state && .notify_woe) { getmapxy(.@map$, .@x, .@y, 0); set .@region, getd(".loadmap_region_" + .@map$) - 1; if(.@region >= 0) { set .@castleIndex, getd(".loadmap_castleIndex_" + .@map$); if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleIndex) dispbottom "The [" + GetCastleName(.@map$) + "] castle is available for conquering during this WoE session"; else dispbottom "The [" + GetCastleName(.@map$) + "] castle is NOT available for conquering during this WoE session"; } } end; //------------------------------------------------------------------------------ // WoE Controller Stuff Here //------------------------------------------------------------------------------ OnDoWoE: if((.state == 0 && .init) || (.state == 1 && !agitcheck())) { //starting callfunc "WoEToggler", 1; //kills WoE in all castles that shouldn't have WoE set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@castles$, ".castles_" + .regions$[.@i] + "$"; set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) { set .@map$, getd(.@castles$+"["+.@k+"]"); if((.@castle_check & (1 << .@k)) == 0) { donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]"); } } } announce "The War Of Emperium has begun!",bc_all; donpcevent strnpcinfo(3)+"::OnDisplayOwners"; } else { //ending if(agitcheck()) { callfunc "WoEToggler", 0; announce "The War Of Emperium is over!",bc_all; donpcevent strnpcinfo(3)+"::OnDisplayOwners"; } } end; OnDisplayOwners: //displays based on current region set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@k, 0; set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); set .@castles$, ".castles_" + .regions$[.@i] + "$"; while(.@castle_check && .@k < .num_castles[.@i]) { if(.@castle_check & (1 << .@k)) { set .@map$, getd(.@castles$+"["+.@k+"]"); if (GetCastleData(.@map$,1)) { announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) + "] guild.",bc_all; } else { announce "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all; } set .@castle_check, .@castle_check - (1 << .@k); } set .@k, .@k + 1; } } end; } prontera,163,194,4 script WoE Info 837,{ if(getwaitingroomstate(3, strnpcinfo(3)) == -1) donpcevent strnpcinfo(3)+"::OnInit"; doevent "WoEInfoBase::OnStartMenu"; end; OnInit: while (1) { //only updates if msg is different set .banner$, getwaitingroomstate(4, strnpcinfo(3)); if(getvariableofnpc(.roomMsg$, "WoEInfoBase") != .banner$) { delwaitingroom; waitingroom getvariableofnpc(.roomMsg$, "WoEInfoBase"), 0; } sleep 500; } end; } //zomg! it duplicates!! prontera,156,196,6 duplicate(WoE Info) WoE Info#2winfo 837 //--------------------------------------------------------------------------------------------------------------------- function script WoEToggler { //<state> = 0|1 if(getarg(0)) { AgitStart; } else { AgitEnd; } return; }
  15. //For 1 hour WoE Only - script WoECountdown -1,{ OnAgitStart: initnpctimer; OnTimer1800000: announce "[WoE]: Last 30 minutes",0; end; OnTimer2400000: announce "[WoE]: Last 20 minutes",0; end; OnTimer3000000: announce "[WoE]: Last 10 minutes",0; end; OnTimer3300000: announce "[WoE]: Last 5 minutes",0; end; OnTimer3360000: announce "[WoE]: Last 4 minutes",0; end; OnTimer3420000: announce "[WoE]: Last 3 minutes",0; end; OnTimer3480000: announce "[WoE]: Last 2 minutes",0; end; OnTimer3540000: announce "[WoE]: Last 1 minute",0; end; OnTimer3570000: announce "[WoE]: Last 30 Seconds",0; end; OnTimer3571000: announce "[WoE]: Last 29 Seconds",0; end; OnTimer3572000: announce "[WoE]: Last 28 Seconds",0; end; OnTimer3573000: announce "[WoE]: Last 27 Seconds",0; end; OnTimer3574000: announce "[WoE]: Last 26 Seconds",0; end; OnTimer3575000: announce "[WoE]: Last 25 Seconds",0; end; OnTimer3576000: announce "[WoE]: Last 24 Seconds",0; end; OnTimer3577000: announce "[WoE]: Last 23 Seconds",0; end; OnTimer3578000: announce "[WoE]: Last 22 Seconds",0; end; OnTimer3579000: announce "[WoE]: Last 21 Seconds",0; end; OnTimer3580000: announce "[WoE]: Last 20 Seconds",0; end; OnTimer3581000: announce "[WoE]: Last 19 Seconds",0; end; OnTimer3582000: announce "[WoE]: Last 18 Seconds",0; end; OnTimer3583000: announce "[WoE]: Last 17 Seconds",0; end; OnTimer3584000: announce "[WoE]: Last 16 Seconds",0; end; OnTimer3585000: announce "[WoE]: Last 15 Seconds",0; end; OnTimer3586000: announce "[WoE]: Last 14 Seconds",0; end; OnTimer3587000: announce "[WoE]: Last 13 Seconds",0; end; OnTimer3588000: announce "[WoE]: Last 12 Seconds",0; end; OnTimer3589000: announce "[WoE]: Last 11 Seconds",0; end; OnTimer3590000: announce "[WoE]: Last 10 Seconds",0; end; OnTimer3591000: announce "[WoE]: Last 9 Seconds",0; end; OnTimer3592000: announce "[WoE]: Last 8 Seconds",0; end; OnTimer3593000: announce "[WoE]: Last 7 Seconds",0; end; OnTimer3594000: announce "[WoE]: Last 6 Seconds",0; end; OnTimer3595000: announce "[WoE]: Last 5 Seconds",0; end; OnTimer3596000: announce "[WoE]: Last 4 Seconds",0; end; OnTimer3597000: announce "[WoE]: Last 3 Seconds",0; end; OnTimer3598000: announce "[WoE]: Last 2 Seconds",0; end; OnTimer3599000: announce "[WoE]: Last 1 Second",0; stopnpctimer; end; } anyone can give me 2 hours countdown? thanks in advance
  16. meron. try mo sa pony meron silang murang hosting na meron ng anti ddos
  17. ung reflect hindi nppunta pally?
  18. all soul link effects increase hp by 20% anyone?
  19. clif.c:10043: error: ‘skill_id’ undeclared (first use in this function) clif.c:10043: error: (Each undeclared identifier is reported only once clif.c:10043: error: for each function it appears in.) how to fix this errors?
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