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Snaehild

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Everything posted by Snaehild

  1. Is it possible to use an NPC instead of @claim?
  2. VPS. The first IPs are my local IP. The last line is the VPS'
  3. Fixed the DB but still rejecting the connection
  4. Hi, Haven't been in rAthena for quite a long while and I am just setting up my new server but can't figure out the problem I am having right now. [Status]: Received '4' clans from char-server. [Status]: Request for connection of abakada (ip: 99.XX.XX.152) [Notice]: Authentication accepted (account: abakada, id: 2000000, ip: 99.XX.XX.152) [SQL]: DB error - Table 'nomads.loginlog' doesn't exist [Debug]: at loginlog.cpp:86 - INSERT INTO `loginlog`(`time`,`ip`,`user`,`rcode`,`log`) VALUES (NOW(), '99.XX.XX.152', 'abakada', '100', 'login ok') [Status]: Connection of the account 'abakada' accepted. [Info]: Closed connection from '99.XX.XX.152'. [Info]: request connect - account_id:2000000/login_id1:379596794/login_id2:1659367335 [Status]: Char-server 'Nomad': authentication of the account 2000000 REFUSED (ip: 18.XX.XX.8).
  5. Hi, Can anyone help me modify Euphy's Card Trader script to add more card categories like Category 1,2 3 & 4 instead of just having normal and MvP cards? //===== rAthena Script ======================================= //= Card Trader //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Exchange cards for points. //============================================================ prontera,165,196,6 script Card Trader 90,{ mes "[Card Trader]"; mes "Hi, "+strcharinfo(0)+"!"; mes "What can I do for you?"; next; switch(select(" > Information: > Trade in cards: > Point shop (^0055FF"+getd(.Points$)+"^000000): > Leave")) { case 1: mes "[Card Trader]"; mes "Do you find that you've got"; mes "useless cards lying around?"; mes "I'll be glad to take them off"; mes "your hands!"; next; mes "[Card Trader]"; mes "I'll give you ^0055FF"+.Points[0]+" Point"+((.Points[0] == 1)?"":"s")+"^000000 for each"; mes "card you give me, and"; mes "^0055FF"+.Points[1]+" Points^000000 for MVP cards."; mes "You can trade those points"; mes "for items later on."; mes "How does that sound?"; emotion e_cash; close; case 2: mes "[Card Trader]"; mes "Select the cards you"; mes "want to trade in."; if (.Level) { mes " "; mes "They must be dropped"; mes "by monsters of level"; mes .Level+" and above."; } deletearray @sold_nameid[0],getarraysize(@sold_nameid); callshop "card_shop",2; npcshopattach "card_shop"; end; case 3: mes "[Card Trader]"; mes "You have ^0055FF"+getd(.Points$)+"^000000 Point"+((getd(.Points$) == 1)?".":"s."); callshop "card_shop",1; npcshopattach "card_shop"; end; case 4: mes "[Card Trader]"; mes "*yawn*"; mes "See you later!"; emotion e_yawn; close; } OnSellItem: mes "Cards to sell:"; mes "-----------------------------------"; for(set .@i,0; .@i < getarraysize(@sold_nameid); set .@i,.@i+1) if (@sold_nameid[.@i] > 4000 && @sold_nameid[.@i] < 4700) { if (.Level) { query_sql("SELECT `LV` FROM `mob_db` WHERE `DropCardid` = "+@sold_nameid[.@i],.@lv); if (.@lv < .Level) { dispbottom getitemname(@sold_nameid[.@i])+" is under the minimum level."; continue; } } set .@card_id[getarraysize(.@card_id)], @sold_nameid[.@i]; set .@card_amt[getarraysize(.@card_amt)], @sold_quantity[.@i]; set .@mvp, compare(.MVP$,""+@sold_nameid[.@i]); mes ((.@mvp)?" ^FF0000":" ^777777")+@sold_quantity[.@i]+"x "+getitemname(@sold_nameid[.@i])+"^000000"; set .@card_total, .@card_total+(@sold_quantity[.@i]*((.@mvp)?.Points[1]:.Points[0])); } deletearray @sold_nameid[0], getarraysize(@sold_nameid); deletearray @sold_quantity[0], getarraysize(@sold_quantity); if (!.@card_id) { mes " ^777777(none)^000000"; emotion e_swt; close; } mes " "; mes "---------- Total: ^0055FF"+.@card_total+" pt.^000000 -------"; next; if(select(" > ^0055FFComplete trade...^000000: > ^777777Cancel^000000") == 2) { mes "[Card Trader]"; mes "Oh, okay..."; emotion e_hmm; close; } for(set .@i,0; .@i < getarraysize(.@card_id); set .@i,.@i+1) delitem .@card_id[.@i],.@card_amt[.@i]; setd .Points$, getd(.Points$)+.@card_total; mes "[Card Trader]"; mes "All done!"; emotion e_ho; close; OnBuyItem: for(set .@i,0; .@i < getarraysize(@bought_nameid); set .@i,.@i+1) for(set .@j,0; .@j <getarraysize(.Shop); set .@j,.@j+2) if (@bought_nameid[.@i] == .Shop[.@j]) { set .@cost, .@cost+(.Shop[.@j+1]*@bought_quantity[.@i]); break; } if (.@cost > getd(.Points$)) { mes "[Card Trader]"; mes "You don't have enough Points."; emotion e_omg; } else { mes "Items purchased:"; mes "-----------------------------------"; for(set .@i,0; .@i < getarraysize(@bought_nameid); set .@i,.@i+1) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; mes " ^777777"+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"^000000"; } mes " "; mes "---------- Total: ^0055FF"+.@cost+" pt.^000000 -------"; setd .Points$, getd(.Points$)-.@cost; emotion e_cash; } deletearray @bought_nameid[0], getarraysize(@bought_nameid); deletearray @bought_quantity[0], getarraysize(@bought_quantity); close; OnInit: set .Level,0; // Minimum monster level to trade corresponding cards. set .Points$,"#Card_Points"; // Variable to store points. setarray .Shop[0], // Card Shop items: <ID>,<point cost> 4001,1,4004,1,4033,1,4196,1,4197,25,4054,50,4174,75,4047,100; setarray .Points[0],1,5; // Points per <normal card>,<MVP card> set .MVP$, // List of MVP cards. "4121,4123,4128,4131,4132,4134,4135,4137,4142,4143,4144,4145,4146,4147,4148,4168,4236,"+ "4241,4263,4276,4302,4305,4318,4324,4330,4342,4357,4359,4361,4363,4365,4399,4403,4407"; npcshopdelitem "card_shop",909; for(set .@i,0; .@i < getarraysize(.Shop); set .@i,.@i+2) npcshopadditem "card_shop",.Shop[.@i],.Shop[.@i+1]; end; } - shop card_shop -1,909:-1
  6. Just like other errors encountered here. Notice: Undefined offset: 0 in /addons/voteforpoints/modules/voteforpoints/index.php on line 44 Notice: Trying to get property of non-object in /addons/voteforpoints/modules/voteforpoints/index.php on line 44 My index.php http://upaste.me/bc0b137729fecd962
  7. No error in console logs. The client just stuck up after getting the buff. Edit: Fixed. end; to close; prontera,100,100,4 script Buffer 99,{ if (gettimetick(1) < @timer) { dispbottom "Please try again after 3 seconds"; end; } if (BaseLevel <= 50) { specialeffect2 313; percentheal 100,100; sc_start 30,240000,10; specialeffect2 42; //Blessing sc_start 32,240000,10; specialeffect2 37; //Agi Up sc_start 39,240000,10; specialeffect2 112; // Kyrie sc_start 41,240000,3; specialeffect2 75; // Gloria sc_start 40,240000,5; specialeffect2 76; // Magnificat } if (BaseLevel >= 51 && BaseLevel <= 90) { specialeffect2 313; percentheal 100,100; sc_start 30,240000,10; specialeffect2 42; //Blessing sc_start 32,240000,10; specialeffect2 37; //Agi Up } if (BaseLevel >= 91) { mes "[Healer]"; mes "Please select an option."; mes " "; mes "Cost:"; mes "Normal Buff: 1,500z"; mes "1 Hour Buff: 200,000z"; next; menu "Normal Buff",-,"1 Hour Buff",One_Hour; if (Zeny < 1500) goto Zeny_Lack; specialeffect2 EF_HEAL2; percentheal 100,100; sc_start 30,240000,10; specialeffect2 42; //Blessing sc_start 32,240000,10; specialeffect2 37; //Agi Up set Zeny, Zeny-1500; } set @timer, gettimetick(1)+3; close; One_Hour: if (Zeny < 200000) goto Zeny_Lack; specialeffect2 313; percentheal 100,100; sc_start 30,3600000,10; specialeffect2 42; //Blessing sc_start 32,3600000,10; specialeffect2 37; //Agi Up set Zeny, Zeny - 200000; set @timer, gettimetick(1)+3; close; Zeny_Lack: mes "[Healer]"; mes "You don't have enough Zeny"; close; } Thanks Jyabil for the patience. Much appreciated.
  8. Hi, I hate to necro thread but how can I replace it twice? I mean, if I replaced it the first time, how can I search for it again?
  9. prontera,100,100,4 script Buffer 99,{ if (gettimetick(1) < @timer) { dispbottom "Pls try again after 3 seconds"; end; } if (BaseLevel <= 50) { specialeffect2 313; percentheal 100,100; sc_start 30,240000,10; specialeffect2 42; //Blessing sc_start 32,240000,10; specialeffect2 37; //Agi Up sc_start 39,240000,10; specialeffect2 112; // Kyrie sc_start 41,240000,3; specialeffect2 75; // Gloria sc_start 40,240000,5; specialeffect2 76; // Magnificat } if (BaseLevel >= 51 && BaseLevel <= 90) { specialeffect2 313; percentheal 100,100; sc_start 32,240000,10; specialeffect2 37; //Agi Up sc_start 30,240000,10; specialeffect2 42; //Blessing } if (BaseLevel >= 91) { mes "[Healer]"; mes "Please select an option."; mes " "; mes "Cost:"; mes "Normal Buff: 1,500z"; mes "1 Hour Buff: 200,000z"; next; menu "Normal Buff",-,"1 Hour Buff",One_Hour; if (Zeny < 1500) goto Zeny_Lack; specialeffect2 313; percentheal 100,100; sc_start 32,240000,10; specialeffect2 37; //Agi Up sc_start 30,240000,10; specialeffect2 42; //Blessing set Zeny, Zeny - 1500; } set @timer, gettimetick(1)+3; end; One_Hour: if (Zeny < 200000) goto Zeny_Lack; specialeffect2 313; percentheal 100,100; sc_start 32,3600000,10; specialeffect2 37; //Agi Up sc_start 30,3600000,10; specialeffect2 42; //Blessing set Zeny, Zeny - 200000; set @timer, gettimetick(1)+3; close; Zeny_Lack: mes "[Healer]"; mes "You don't have enough Zeny"; close; } Am I still missing something? Client still crashes after receiving the buff.
  10. Thanks for the replies but for some odd reason, after getting the buff - character can't move anymore. I'm using Hercules btw, if that makes any sense.
  11. Any idea about this error? [Warning]: script error in file 'npc/custom/BuildManager.txt' line 9 column 2 parse_syntax: use of deprecated keyword (use 'case' instead). 6: switch( select( ( .BMMode & 1 )?"^FF0000Save & Switch Builds^000000":"", 7: ( .BMMode & 2 )?"^0000FFReset Status^000 000":"", 8: ( .BMMode & 4 )?"^0000FFReset Skills^000 000":"")){ * 9: Case 1: ~~~~~~~~^ 10: for( set .@i,1; .@i <= .MaxSlots; set .@i,.@i + 1 ) 11: set .@Menu$,.@Menu$ + (( getd( "Slot_"+.@i+"$" ) == "" )?"^FF0000Empty Slot^000000":getd( "Slot_"+.@i+"$" ) )+":"; 12: set .@Slot,select( .@Menu$ ); [Error]: script error in file 'npc/custom/BuildManager.txt' line 9 column 2 parse_line: expect command, missing function name or calling undeclared func tion 6: switch( select( ( .BMMode & 1 )?"^FF0000Save & Switch Builds^000000":"", 7: ( .BMMode & 2 )?"^0000FFReset Status^000 000":"", 8: ( .BMMode & 4 )?"^0000FFReset Skills^000 000":"")){ * 9: Case 1: ~~~~~~~~^ 10: for( set .@i,1; .@i <= .MaxSlots; set .@i,.@i + 1 ) 11: set .@Menu$,.@Menu$ + (( getd( "Slot_"+.@i+"$" ) == "" )?"^FF0000Empty Slot^000000":getd( "Slot_"+.@i+"$" ) )+":"; 12: set .@Slot,select( .@Menu$ );
  12. May I bump? Added some details on the request.
  13. Hi,I would just like to make a follow up request on this one: http://rathena.org/board/topic/81623-buff-requests/ Tried the script provided but doesn't look like it's still working. Doesn't buff at all and makes character stuck at some point. /* lv 50 or lower to buff heal ab kyrie gloria magnificat. lv 51-99 to buff heal ab. Level 90 or higher to pay 1500z. You can pay a one-hour 20000z A delay in the buff for 3 seconds. */ prontera,150,150,4 script load 112,{ if ( @timer >= gettimetick(2) ) { dispbottom "You have to wait for : " + ( @timer - gettimetick(2) ) + " Seconds before another use."; end; } if ( BaseLevel <= 50 ) { ///==================================================================== ///ADD BUFFS AND EFFECTS HERE FOR 50 AND UNDER <------------------- specialeffect2 313; percentheal 100,100; //HEAL } else { if ( BaseLevel >= 90 ) { if ( @allowhealtimer < gettimetick(2) ) { mes "[Buffer]"; mes "The fee is 1,500z to use buffs at your level."; mes ""; mes "You can also pay a fee for one hour of use at 20,000z"; close2; switch(select("Pay the one time fee:Pay the Hour fee:Don't Pay!")) { case 1: if (Zeny < 1500) { dispbottom "You do not have enough zeny!"; close; } else { set Zeny, Zeny - 1500; break; } case 2: if (Zeny < 20000 ) { dispbottom "You do not have enough zeny!"; close; } else { set Zeny, Zeny - 20000; set @allowhealtimer, gettimetick(2) + 3600; break; } case 3: close; } } if ( @allowhealtimer ) { dispbottom "You have : " + ( ( @allowhealtimer - gettimetick(2) ) / 60 ) + " Minutes of Buffs Remaining."; } } ///==================================================================== ///ADD BUFFS AND EFFECTS HERE FOR 50 AND OVER <------------------- specialeffect2 313; percentheal 100,100; //HEAL } if ( @timer >= gettimetick(2) ) { end; } else { dispbottom "You have been blessed!!"; set @timer, gettimetick(2) + .healtimer; close; } OnInit: set .healtimer, 3; // 3 SECOND DELAY. }
  14. Hi, Is it really not possible to host FluxCP files remotely from the actual database and server files? I tried hosting my FluxCP in a separate webhost while my database together with my Hercules installation is on a VPS. MySQL port is already open as well as the MySQL privileges are configured. Connecting via Workbench remotely is also possible. Related source: http://www.eathena.ws/board/index.php?s=&showtopic=259953&view=findpost&p=1422018
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