Critica
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Posts posted by Critica
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Hey guys im having the same problem. did anyone fixed this??
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Hi iM trying to make my WoE fun and more challenging, so i kinda though of some idea...
so this >` Everytime a guild conquered a castle / break emp. allguildmembers will gain 500 woe points.` Every 5 Mins, if the castle isnt still conquered by other guildsall guild castle owners / guild members will automatically gain 500 WOE points.
( and this will continue every 5mins if castle is stil not conquered, these includs all the castle
ex. Kriem and Swan if it is coquered by the same guild they will gain 1000 WP" )
well thats kinda my idea, if thats possible
can someone help me do this... thanks!
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well if u think about it, the effect is still in there, it wont end unless you unequip all the items with the bonus. *logic*Go to item_combo_db @ re_
do this
(your custom id) : (your custom id),{effect}nvm my post., its stupid. on capuches post make sure u changed the item id on the bonus with your custom item iD
if( isequipped(5074)
isequipped(5001)
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hmm so what is this all about?
is this new or old? i know the game is old, but the anime is new to me.
are they doing a rework or something? -
or you could try to use the script that prevents GM entering the castle when WOE.
i forgot the script name, its something like job resctriction, -
bonus2 bHPAttackRatio,n,x; Deal more damage depending on HP of race "n" x: Percentage increase (50 = +50% damage at 100% HP
so its gonna be like this right? bonus2 bHPAttackRatio,7,50; ?
yea, but u need Epoque Epansion Pack tho..
search mo lng, mdami syang bago dun like this list
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bonus2 bHPAttackRatio,n,x; Deal more damage depending on HP of race "n"
x: Percentage increase (50 = +50% damage at 100% HP
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Thank you, it all works as i wanted hehe!
1 thing a added is this ( delitem .@itm,1; ) on failingif(rand(100)>.perc) { mes .npc$; mes "I'm sorry but I've failed you!"; misceffect 155; emotion e_sob,0; set Zeny,Zeny-.pric; delitem .@itm,1; close;
and i just wana ask, whats causing this to show up? not really a big deal,
i just wana know, can i take it off? if not its ok...thanks for doing it apriciate the help!
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If possible yes,
its kinda like thishttp://rathena.org/board/topic/61734-custom-enchantment-system/
it let you chose what slot u want to be enchanted, with a success rate,but i just need a simple enchanter
1. Ask what equipment you want to slot2. Where you want to slot the orb(enchantment) 1st to 4th slot
3. NPC check what orb(enchantment) you have and use that for slotting / and maybe add some price? (zeny/item)
4. Success rate on enchanting
5. I think thats about it.ive tested it, i got the orb, and full equips,
but on here nothing shows -
//v1.4 new_1-2,95,71,4 script Bling 100,{ //Character Variables set .@geid, getequipid(9); set .@cout, countitem(.item); set .@gin$, getitemname(.item); set .@gerf, getequiprefinerycnt(9); set .@crd1, getequipcardid(9,0); set .@crd2, getequipcardid(9,1); set .@crd3, getequipcardid(9,2); set .@crd4, getequipcardid(9,3); set .@itm, 4700+((rand(5)*10)+rand(3)); mes .npc$; mes "I can endow your glasses with mystical powers, but It'll cost yah "+.pric+" "+((.pric-1)?.@gin$+"s":.@gin$)+"."; next; if(!.@cout) { mes .npc$; mes "Sorry come back when you have "+.@gin$+"(s)."; close; } if(select("Yes:No")&2) { mes .npc$; mes "Alright, thanks anyways!"; close; } if(.@cout<.pric) { mes .npc$; mes "I'm sorry you don't have enough "+.@gin$+"(s) to for me to endow your specticals, please come back later."; close; } if(rand(0,((100/.perc)-1))) { mes .npc$; mes "I'm sorry but I've failed you!"; misceffect 155; emotion e_sob,0; delitem .item,.pric; close; } mes .npc$; if(compare(.uit$,""+.@geid)) { delitem .item,.pric; delitem2 .@geid, 1, 1, .@gerf, 0, .@crd1, .@crd2, .@crd3, .@crd4; getitem2 .@geid, 1, 1, .@gerf, 0, .@crd1, .@crd2, .@crd3, .@itm; misceffect .efet; mes "All done!"; equip .@geid; close; } mes "I'm sorry but you need to equipped a slotted mid-range headgear before we can continue."; close; //NPC Constants OnInit: //=-=-=-=-=-=-=Configuration=-=-=-=-=-=-= set .npc$, "[^0000FFBlinger^000000]"; // NPC Name set .pric, 1; // Price set .efet, 154; // Effect Number set .item, 6242; // Item Number set .uit$, "5074,5401,5104,18507,5068,2204,2260,5085,2202";// Item List set .perc, rand(50,80); // Percent /*18603(Black Devil Mask), Not included because it wasn't in my DB*/ /*2286 Unslotted version of 18507*/ /*2203 Unslotted version of 2204*/ /*2201 Unslotted version of 2202*/ //=-=-=-=-=-=-=-=-Skorm-=-=-=-=-=-=-=-=-= }
Do you mean like my script if in that case why didn't you just message me?
Oh wow, didnt kno you have that script, ive been searching a lot and i cant find any,
thanks anyways! ima try it now
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Well my idea of script is kinda like this,
but i need this ff
1, can choose to slot 1-4th with succes chance
2. required an orb(enchantments) before enchanting
3. can enchant Head/Armor/Garment and Shoes.
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Hi guys,
can anyone here do me script like that?
just a simple enchanter that can enchat through slot 1st to 4th slot
with the required orb(enchantments) and success rate like 80% to 50%
there is a script like this, the custom echanter, but the script is too complicatedfor me to edit it...
so if anyone could do this, that would be great! thanks!
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Hey guys just quick question
how do you convert this kind of fonts "≫¡°£Æ÷¼C" "≫¡°£Caºe" to korean like this > ( 노란포션 )
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Just like cards, when used..
except on enchanments, it can stil be slotted even tho the equip is only 1 slot
just like having 3 more open slot but will only works on enchantments,
is that possible? -
can i ask what is this for?
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use item_combo_db
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19500,T_Mr_Smile,T Mr Smile,5,0,,0,,0,,0,0xFFFFFFFF,7,2,6144,,0,0,65,{ bonus bDex,10; },{},{}
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i dont quite understand what you want but..
you want to add item bonus on "costume equips" is that right? -
Is it working with latest rev? I tried and get some error.. Then when i recompile wil ecounter problem at atcommand.c and recomplie failed with 1 (map)
try to patch it manually, its not that hard, and i think there;s only 3 notepads to edit
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on your inter_athena.conf
look on this
// MySQL Log SQL Databaselog_db_ip: 127.0.0.1log_db_port: 3306log_db_id: ragnaroklog_db_pw: ragnaroklog_db_db: ragnaroklog_codepage:log_login_db: (< edit this where you log table is, >) -
that works... now the problem is the same as i have, it doubles the bonus when you have both equipped.. even tho the other
one doesnt have the bonus (card)for example.
I have garment, slotted with this effect.4002,Fabre_Card,Fabre Card,6,20,,10,,,,,,,,789,,,,,{ if (getequipisequiped(EQI_ARMOR)) { bonus bVit,5; } if (getequipisequiped(EQI_GARMENT)) { bonus bAgi,5; } },{},{}
i get the + AGI only but...
when i equipped any armor i get the "Armor bonus" too ( +VIT )
now i noticed that as long as you have something equipped on the equipment slot (for ex Armor)
it will also read the bonus effect for the armor even tho the "card bonus" is slotted on the garment.============================================================================================================================================================================
Can somebody here make this item bonus script stackable???
{ if (getiteminfo(getequipid(EQI_ARMOR),5)==16 && @bgiven == 0) { bonus bAgi,5; set @bgiven,1;} if (getiteminfo(getequipid(EQI_GARMENT),5)==4 && @bgiven2 == 0) {bonus bVit,5; set @bgiven2,1;} },{},{set @bgiven,0; set @bgiven2,0;}
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the idea is, to create a custom card type item that can be slotted to Helm/Armor or Garment
but will have different effect depending where it is slotted...
for now, i have this item bonus working
{ if (getiteminfo(getequipid(EQI_ARMOR),5)==16) { bonus bAgi,5;} if (getiteminfo(getequipid(EQI_GARMENT),5)==4) {bonus bVit,5;} }
but the problem is that, when you equipped both Armor and Garment instead of giving only
+5 AGI and VIT, it gives you double so +10 AGI and VIT....
so if anyone here whos good enough pls help ? :<
im using custom card script btw, to be enable to slot on Head/Armor/Garmentbump.. T_T
any good custom scripters here?
Magic Reduction
in Database Support
Posted
http://rathena.org/board/topic/62238-manage-skill-damage-21/