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Custom Enchantment System


kenedos

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Introduction :

This Custom Enchantment System is based on the official enchantments (Mora Items, El Dicastes Quest

Items) but improved for any armor-type in the game.

Explanation :

Enchantment Attributes :

A NPC Allows you to enchant your armors 2nd, 3rd and 4th slots with many attributes, for example :

STR + 1, STR + 2, Atk Speed + 1%, DEF + 1, Cast Time - 1%

And a lot more.

Enchantment Limits :

You can enchant each slot for a different attribute, this means you can eventually get a LOT of bonuses.

considering you are incredibly lucky, or just incredibly rich, and you spent an incredible amount of time playing,

the maximum amount of one status you could get would be +45.

Three +3 STR in each slot, 2nd, 3rd and 4th, in every armor piece, headgear, foot-gear, armor, shield and garment.

That would give you a total of +45 STR for example.

Obviously, it is ridiculously hard to achieve such limit.

Enchantment Types :

Normal Enchantment :

Costs a bit of money, highest chance of working among the enchantments, but the enchantment given

is random, you can choose a set of enchantments depending on your class, but it is not restricted only

to your class. (Which means you can use a mage enchantment being an archer for example).

MvP Selectable Enchantment :

This works the same as normal enchantments, except you need 1 Unique Power Stone (will be explained later) to

do this enchantment. The difference is that the cost is higher, the chance lower, but you will be able to select the

normal enchantment you want, instead of being given randomly.

MvP Unique Enchantment :

This has a different special set of enchantments, you can get insane bonuses, but the enchantment costs 3 Unique Power

Stones, a lot more money and has a lot higher chance to fail. The enchantment is given randomly and you can't choose

a class-type in this specific enchantment.

GM Enchantment :

With this you can select any enchantment for free and with 100% chance to work, obviously it is only restricted to GMs above

level 80. (You can change this in the script, refer to the header inside the NPC txt)

Unique Power Stones :

These are obtained through trading in MvP Misc items with the NPC, such as Fang of Garm, Tiger Footskin, etc.

You can change these item requirements inside the NPC script. Please refer to the header in the txt for more info.

Warning :

The Following things may bug this system :

- Your server has more than 1 slots for armors (footgears, headgears, etc).

- Your server has a decarder NPC

- Your server has a "Sign your name on item" NPC.

- Your server uses 2nd, 3rd or 4th slots for armors for something else.

- Be carefull with Mora Items, make sure to add them as an exception.

- Be carefull with the normal armor enchant NPC in south prontera. (Recommended you remove it)

Pictures :

post-2500-0-13127900-1334447454_thumb.jpg

post-2500-0-24512500-1334447490_thumb.jpg

post-2500-0-47643300-1334447508_thumb.jpg

post-2500-0-21041400-1334447524_thumb.jpg

Download :

Version 1.0 -

Direct Download : Enchantment System.rar

Media Fire : http://www.mediafire...5aj5947cweiae3q

4Shared : http://www.4shared.c...ent_System.html

Edited by kenedos
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nice script? seems alot of bug u shown=.= im scared to test it on my server

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total 43? can i ask? how many stone can enchant per eq? sorry i never use enchant not sure... what difference between custom and official?

Edited by manabeast
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You can enchant each equipment up to 3 times, and you can enchant the following types of armors : upper headgear, shield, footgear, garment and armor (chest piece)

The difference is that this system has a lot more enchantments, they are separated by class, you can enchant any type of armor (while official only lets

you enchant special types of armors, such as mora equipment, wild tail, light of el dicastes, etc), you have three different enchantment types, and you

have the unique enchantments that don't exist in official. The official enchantments are in general less usefull and not worth it (because they also have a

somewhat low chance to work).

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What if we restrict the enchantment to 2nd and 3rd slot only? Will that allow us to keep the official enchantment systems?

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- Your server has a decarder NPC

I think the decarder cannot remove the sockent enchantments.

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Well, I've experienced a really annoying bug before in my previous server where they had the normal south prontera enchant together with a decarder.

People could decard the item and they would decard the enchants too, giving the item two empty slots (a really bad bug, too).

If you can limit your decarder to 1st slot only, I think it would work.

I'm not sure about limiting the enchantment slots, I believe the mora items can be enchanted in the 2nd and 3rd slots as well...

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I disabled that enchant npc thats why i didn't experience that problem. :)

Maybe you have a custom decarder. i'm not experiencing that with rathena custom decarder. ( npc/custom/card_remover.txt )

anyway good script sir.!

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my server max 100 and complete 2nd. will it make unbalance? maximum enchant 3 time only right? how to make the enchanted less abit ? like +1 only? edite the item in item_db.sql?

Edited by manabeast
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Yeah, you can edit the items in the item database, but then just remember to also edit their names in the idnum2itemnametable.txt and the NPC for the item information

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Great SCRIPT, i've been looking also for this, as always great contribution Kenedos.

I will use this for my other SYSTEM. :)

Regards,

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thankyou so much ^^

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What if my server have Card Remover decarder NPC? if i want card remover npc and this system what should i do?

another thing are? is there anyway to prevent item break? mean enchanted fail = lose stone and high cost only?

my headgear normal enchanted @@" why no appear spirtes on head gear? @@?

screenmanastory000.jpg

Why npc say i dun have UPS?

screenmanastory001.jpg

Edited by manabeast
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What would I have to modify if I wanted to restrict this system to work only on certain items?

Edited by sizenine
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@manabeast :

1) You can't really have both, well, you can, but you'd need a specific decarder npc that will only decard the 1st slot cards (because the generic decarder npc takes out the cards from all the slots in the item) otherwise you would have a bug where people would enchant their equip, decard, and then a new slot would appear (the slot where the enchantment was), as if they decarded the enchantment as well.

EDIT: I believe the best way to do this, is by editing the src/map/script.c in the function "successremovecards" and "failedremovecards"

EDIT: This change will only work if you use cards only in the first slot of armor-type equipments (otherwise you can't use the enchantment system at all).

EDIT: I tried doing this for you, but i'm not sure it may work, edit your script.c :

Find (inside "successremovecards" AND "failedremovecards")


if(itemdb_isspecial(sd->status.inventory[i].card[0]))
return 0;

for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c )
{
if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD )
{// extract this card from the item

Replace with :


if(itemdb_isspecial(sd->status.inventory[i].card[0]))
return 0;

for( c = ( sd->inventory_data[i]->type == IT_WEAPON ? (sd->inventory_data[i]->slot - 1) : 0 ); c >= 0; --c )
{
if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD )
{// extract this card from the item

compile, then try it out

2) You can make the npc not destroy your item if you simply take out or comment the delitem command from the failure attempts :

Search preferably for the line "// Fail"


// Fail
if (rand(0,100) > (90 - (10*.@slot_num))) {
specialeffect2 306;
mes "["+strnpcinfo(1)+"]";
mes "Wooops! I'm sorry, but it broke. There's nothing I can do about it anymore.";
set Zeny, Zeny - .@zeny_cost;
delitem .@itemid,1;
close;
}

with


// Fail
if (rand(0,100) > (90 - (10*.@slot_num))) {
specialeffect2 306;
mes "["+strnpcinfo(1)+"]";
mes "Wooops! I'm sorry, but it failed. There's nothing I can do about it."; // <---- Changed text
set Zeny, Zeny - .@zeny_cost;
// delitem .@itemid,1; <---- Commented or Remove this line
close;
}

Note : Make sure you make that replacement in the three type of enchantments.

Note : The three types of failures are different, make sure you only edit the needed lines (the delitem command and the text).

3) the lack of sprite in the item sounds like something from the txt file in data folder "idnum2itemresnametable.txt" make sure you have added correctly the korean sprites for the enchantment items anywhere inside that file :


25000#·¹µåºí·¯µå#
25001#·¹µåºí·¯µå#
25002#À©µå¿Àºê¹öµÀ¾î#
25003#À©µå¿Àºê¹öµÀ¾î#
25004#À©µå¿Àºê¹öµÀ¾î#
25005#¾î¸Ó´ÏÀǾǸù#
25006#¾î¸Ó´ÏÀǾǸù#
25007#¾î¸Ó´ÏÀǾǸù#
25008#¿ëÀǺ¸Áö_È«#
25009#¿ëÀǺ¸Áö_È«#
25010#¿ëÀǺ¸Áö_Ȳ#
25011#¿ëÀǺ¸Áö_Ȳ#
25012#¿ëÀǺ¸Áö_Ȳ#
25013#ÆĶõ»öº¸¼®#
25014#ºÓÀº»öº¸¼®#
25015#ºÓÀº»öº¸¼®#
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25018#婸®½ºå»ºí·Ç#
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25064#婸®½ºå»ºí·Ç#
25065#¾î¸Ó´ÏÀǾǸù#
25066#¾î¸Ó´ÏÀǾǸù#
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25068#¿ëÀǺ¸Áö_û#
25069#¿ëÀǺ¸Áö_û#
25070#¿ëÀǺ¸Áö_û#
25071#¿ëÀǺ¸Áö_Ȳ#
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25073#¿ëÀǺ¸Áö_Ȳ#
25074#¿ëÀǺ¸Áö_Ȳ#
25075#¿ëÀǺ¸Áö_Ȳ#
25076#¿ëÀǺ¸Áö_³ì#
25077#¿ëÀǺ¸Áö_³ì#
25078#¿ëÀǺ¸Áö_³ì#
25079#Ãê·Ï»öº¸¼®#
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25122#¾È½Ç¶Ó#
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25126#ºÓÀº»öº¸¼®#
25127#°å´ëÇѺê¶ÓµÐ¿òÁ¶°¢#
25128#°å´ëÇѺê¶ÓµÐ¿òÁ¶°¢#
25129#°å´ëÇѺê¶ÓµÐ¿òÁ¶°¢#
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25131#°å´ëÇѺê¶ÓµÐ¿òÁ¶°¢#
25132#°å´ëÇѺê¶ÓµÐ¿òÁ¶°¢#
25133#°å´ëÇѺê¶ÓµÐ¿òÁ¶°¢#
25134#°å´ëÇѺê¶ÓµÐ¿òÁ¶°¢#
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25137#°å´ëÇѺê¶ÓµÐ¿òÁ¶°¢#
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25139#°å´ëÇѺê¶ÓµÐ¿òÁ¶°¢#
25140#°å´ëÇѺê¶ÓµÐ¿òÁ¶°¢#
25141#°å´ëÇѺê¶ÓµÐ¿òÁ¶°¢#
25142#°å´ëÇѺê¶ÓµÐ¿òÁ¶°¢#
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25144#°å´ëÇѺê¶ÓµÐ¿òÁ¶°¢#
25145#°å´ëÇѺê¶ÓµÐ¿òÁ¶°¢#
25146#°å´ëÇѺê¶ÓµÐ¿òÁ¶°¢#
25147#°å´ëÇѺê¶ÓµÐ¿òÁ¶°¢#
30000#ºê¶ÓµÐ¿òÆÄÆí#

4) The lack of power stones might be associated to what item ID you set to be the power stone in your server, it simply checks for item ID 30000, if you didn't set the item to that number, it won't check properly. If that's not the case, i'm honestly not sure on what's the problem, that's all I can think of.

@sizenine

1) I guess you can replace the following code :

for( set .@i,1; .@i <= 6; set .@i,.@i+1 )
 {
  if ((.@i == 3) && (getiteminfo(getequipid(3),5) == 32) && (getequipisequiped(.@i))) { // Only catch shields
set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
set .@arr[.@j], .@i;
set .@j, .@j + 1;
set .@menu$, .@menu$ + ":";
  }
  if(getequipisequiped(.@i) && (.@i != 4) && (.@i != 3)) {
set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
set .@arr[.@j], .@i;
set .@j, .@j + 1;
set .@menu$, .@menu$ + ":";
  }

 }

with

// Sets array for blacklist elements
 setarray .@blacklist[0], 1501 ;
 for( set .@i,1; .@i <= 6; set .@i,.@i+1 )
 {
  if ((.@i == 3) && (getiteminfo(getequipid(3),5) == 32) && (getequipisequiped(.@i))) { // Only catch shields
set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
set .@arr[.@j], .@i;
set .@j, .@j + 1;
set .@menu$, .@menu$ + ":";
  }
  for (set .@k, 0; .@k < getarraysize(.@blacklist); set .@k, .@k + 1 )
  {
if (getequipid(.@i) == .@blacklist[.@i])
{
 set .@blacklisteq, 1;
 break;
}
  }

  if(getequipisequiped(.@i) && (.@i != 4) && (.@i != 3) && (!.@blacklisteq)) {
set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
set .@arr[.@j], .@i;
set .@j, .@j + 1;
set .@menu$, .@menu$ + ":";
  }

  set .@blacklisteq, 0;

 }

then you can replace the numbers in the array with the item IDs you want, that is for example :

If you wanted to set the blackist array for item IDs 1501, 1502 and 1503 :

replace

setarray .@blacklist[0], 1501 ;

with

setarray .@blacklist[0], 1501, 1502, 1503 ;

and so on.

Just a notice that this is a really simple fix to the script, meaning the blacklisted items simply won't show in the equipment list.

But if somehow a player manages to switch their equipments while talking to the NPC (through a hack or 3rd party prog), they could get through this fix..

if you want to prevent that, you could add something like that :

Replace :

if (countitem(.@itemid) > 1) {
  mes "["+strnpcinfo(1)+"]";
  mes "Ah, looks like you have more than one of the same item in your inventory, I'm sorry but you must store them first before proceeding.";
  close;
 }
 mes "["+strnpcinfo(1)+"]";

with

if (countitem(.@itemid) > 1) {
  mes "["+strnpcinfo(1)+"]";
  mes "Ah, looks like you have more than one of the same item in your inventory, I'm sorry but you must store them first before proceeding.";
  close;
 }
for (set .@k, 0; .@k < getarraysize(.@blacklist); set .@k, .@k + 1 )
  {
if (getequipid(.@i) == .@blacklist[.@i])
{
 mes "["+strnpcinfo(1)+"]";
 mes "Sorry but the equipment you are using cannot be enchanted.";
 close;
}
  }
 mes "["+strnpcinfo(1)+"]";

you can add both changes, or just the second change, if you add both, the equipment won't show in the list of equipments to be enchanted.

if you add only the second, it will show in the list but you won't be able to enchant it in the end (just make sure you define the blacklist array somewhere if you add only second change). I recommend you add both, though.

Note: Untested, but i believe it should work.

Edited by kenedos
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Wow, Nice Script!!!! 100% complete with no bug???

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Well, the bugs I've seen I've fixed, I can't guarantee you it's 100% bug-free because that's the same as saying an airplane would never fall.

If you happen to notice any bugs, please let me know.

Edited by kenedos
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Hey Kenedos, thanks for the response but I think you did the opposite of what I wanted. I mean, the blacklisting will work but it means I have to blacklist almost every single item except for the ones that I want to allow. I think you should make it so that all items are blacklisted unless it is in the array.

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-remove

Edited by manabeast
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so means that if i wan to add this script, i must remove the remover card NPC?

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So nice man!

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hello anyone could let me know? if i make this script, then i must remove the card removal in prt_in ??? my english too poor.... sosry

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sir, can you look at this? i think the problem come from script.

http://rathena.org/b...ve/#entry104481

i have change original 25000 to 21000. because 25000 in my server use for custom pet.

to Donkeyg if you dun want remove card removal just do the src edit. or find another card removal npc from eathena that you can choose remove card or enchantment.

Edited by manabeast
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Is there a way I can disable the enchantment of headgears completely?

Edit: nvm. Thanks for the script!

Edited by zhiren
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hello anyone could let me know? if i make this script, then i must remove the card removal in prt_in ??? my english too poor.... sosry

For better solution set this script to an item that has ONE slot in it so that it will be safe to decard.

sir, can you look at this? i think the problem come from script.

http://rathena.org/b...ve/#entry104481

to Donkeyg if you dun want remove card removal just do the src edit. or find another card removal npc from eathena that you can choose remove card or enchantment.

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