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Critica

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Posts posted by Critica

  1. Tnx guys.!! testing it now :)

    It works!! tnx guys!

    Ok sir 1 more question.. how about for autospell??

    bonus3 bAutoSpell,"WZ_METEOR",10,50;

    how do i put the getrefine()

    coz im getting eror when i put getrefine() on Autospell..

    oh nvm i think i got it..

  2. i have this script. emp breaker announcer. just wondering how do i changed the color of the name of the breaker?? using this color code ^FF0000^000000 (red)

    if (!$woe_announcebreaker) { announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by "+strcharinfo(0)+" of the [" + getguildName(.@GID) + "] guild.",bc_all; } //CHANGED

  3. yea you just explain exactly what i wanted! !i except that dont need the skill effect (the main kaite) i only want the VISUAL effect of Kaite.. (the blurry white

    is this possible?? i already tried itembonus like..misceffect, skilleffect.. and other stuff.. but still not going as i planned..

    ya its kinda like the eddga card.. excpt that i want is the VISUAL effect of Kaite not the skill effect.. get it?? xD

    in short, i need an itembonus that makes

    KAITE > VISUAL EFFECT permanent when eqp. this!!

    KAITE > SKILL EFFECT x not this..

  4. Oh... no.. i meant is the effect.. like the visual not the buff..

    i need the skilleffect of Kaite to be permanent when equipping some items..

    this ,( skilleffect "SL_KAITE",0; ),(),()

    works when i eqp. the item, but when i use @warp the effect is gone.. is there a way to make it stay there and only be gone when the item is removed(uneqped.)

  5. Tnx a lot guyS, it worked.. /ok

    Uhhmm i got this warning.. btw

    srcmapclif.c(13796) : warning C4101: 'nd' : unreferenced local variable

    im not sure if it really affects the game.. but it seems ok tho.. no problem atm..

  6. is it just me or, what..

    everytime i dragged some items to other inventory i get DC'd..

    for example.. dragging potion (item inv.) to (equip inv.) then i get dC'd

    i have packet error... on my map server

  7. hmm ok.. can you make it a full sript..??

    what im talking about here, is like Horadic Cube in diablo.. which is basically the players will just guess the item requirments.. and if the items that they give on the npc were right, it will built the item.. and failed if they dont have the right items..

  8. HI can someone help me make a script NPC that let you combine items when you have the requirments, its kinda like the quest item NPC's but there is nothing to choose which item to build.. it will just automatically build the item for you if you have the right item required, and will fail if its not the right items,

    i saw a script like this before in eathena,, but i cant find it now /sob(

    can someone help me? i really appriciate it T.Y. =) (pardon my english)

  9. sir ngek202, i have the same Problem.. eto ung skin

    sql.db_hostname: 127.0.0.1

    sql.db_port: 3306

    sql.db_username: ragnarok

    sql.db_password: ragnarok

    sql.db_database: ragnarok

    sql.codepage:

    // MySQL Character SQL server

    char_server_ip: 127.0.0.1

    char_server_port: 3306

    char_server_id: ragnarok

    char_server_pw: ragnarok

    char_server_db: ragnarok

    // MySQL Map SQL Server

    map_server_ip: 127.0.0.1

    map_server_port: 3306

    map_server_id: ragnarok

    map_server_pw: ragnarok

    map_server_db: ragnarok

    // MySQL Log SQL Database

    log_db_ip: 127.0.0.1

    log_db_port: 3306

    log_db_id: ragnarok

    log_db_pw: ragnarok

    log_db_db: ragnarok

    log_codepage:

    log_login_db: loginlog ( i tried changing loginlog to "log" but stil the same)

    tnx for the help btw

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