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Posts posted by jTynne
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Client-side looks correct, so it must be something server-side. Are you using SQL? If so, you must put in an entry in your database. I'm not entirely certain if rA still has TXT based servers (haven't used it in nearly two years).
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Make sure you've edited the monster ID range inside /src/map/mob.h -- if you're using an older version of rAthena (latest trunk has a sufficient ID range for the mob #ID you're attempting to use).
#define MAX_MOB_DB 5000 in file, https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/src/map/mob.h -- If you need to increase this number, be sure to recompile and reboot your server, as it's a change to the source.
If you haven't already, @reloadmobdb, and make sure your lua files now match the updated #ID for your Hellbat monster.
You don't show where your sprite/act are located in your screenshots. Make sure they're located in data/sprite/¸ó½ºÅÍ/ -- If they're not already there, move them there/make a new folder at that path and place them there.
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Fabulous per usual!
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Is this still alive? Like, what's the deets.
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Very relieved to hear this, Euphy.
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I'm relieved this was able to be resolved, and pleased to see no content loss took place. Congratulations on recovering, and best wishes for the future of the project!
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so cool! rAthena devs are really awesome!
The channel system came from the Hercules emulation project, not rAthena itself. It was simply a merge into the source here.
Question though, with the inclusion of this, with other things like @fontcolor be made available here? I know it's not an "official" feature, but it'd be pretty nifty methinks!
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Nice mod, MStream!
Sorry for lack of responses here >.<; School is kicking my fucking ass right now. Will be back in ~2 weeks. @_@;
In the meantime, just inbox me if you have specific questions, or post here. Inboxing allows me to see your questions faster, though.
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Perhaps add an in-game feature that checks if you have any pending tickets every x-seconds/minutes as well? That'd be a nice feature, methinks.
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Here's one example: vip_rental.txt
Usage: (can be used in an item script or NPC script)
{ callfunc "F_VIPstart", <ticks>; }
ticks = how long their VIP will last, in seconds- 1 day = 86400
- 7 days = 604800
- 14 days = 1209600
etc.
55555,VIP_7day,VIP Membership (7 days),2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_VIPstart", 604800; },{},{}
Damn near spot on for how I handle my VIP system on my server, haha. Highly recommended and easy to handle.
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He pulled my weave first. I'm finna light his extensions on fire.
+1 to no@iRO.
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Last I heard on the Harmony customer forum, Harmony cannot be run on Linux, even in WINE, but that was late last year (2012).
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Below,
if(@group > 0) { if(getgroupid() < @group) { dispbottom "[server] : This map cannot be accessed by your group/account level."; end;} }
Add in a check there.
if(#Premium < 1) { dispbottom "[server] : You cannot use this command without being a Premium account holder."; end; }
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Great work, paopao!
What I typically do when I warp players who are dead, is under an OnPCDieEvent: label, I simply add something like..
OnPCDieEvent:
atcommand "@alive";
sleep2 100;
warp "map",x,y;
end;
As for the game match end.. I suppose that could be handled one of two or more ways: Storing player data in an array, then looping at the end of the match to distribute the rewards, or storing player data in an SQL table and then looping to reward each player.
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This is just a skeleton base script. The further modifications are up to you to come up with! But, perhaps I'll release something to that effect in the distant future if no one else gets to it first.
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This is probably one of my favorite Prontera edits to date. Excellent work!
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Please do let me know if there are any improvements or requests you have for the file. I've not yet had time to implement a timer warp delay or a check on whether or not the player is dead, but will in v3/v4.
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December 31st - Script has been updated to version 2.
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jTynne's @go Command Alternative In .txt Format!
This is my custom alternative to @go that allows end users the ability to EASILY add/change @go locations on the fly without the need to edit any source files OR recompling/rebooting their server. This is a highly customizable script that is pretty straight-forward in its coding. You can easily add in or adjust existing @go locations in seconds.
Please Note: This will replace the default @go command when loaded in-game!
Instructions / Customization
To use? Simply upload and @loadnpc the file in-game and @go will be modified. If you wish to add in a new @go location, all you have to do is add a new entry following the format noted below:
if(@warp$ == "35" || @warp$ == "ecl" || @warp$ == "ecla" || @warp$ == "eclag" || @warp$ == "eclage") { callsub Process,"eclage",110,39,0,0; }
if(@warp$ == "36" || @warp$ == "ser" || @warp$ == "sere" || @warp$ == "seren" || @warp$ == "serenglade") { callsub Process,"serenglade",34,82,0,0; }
As noted in the text in red above, you add in a number higher than the current highest value (in the script currently, Eclage is 35, so to add in a custom location, simply add in a value of 36, customize the text based warp strings you want (for @go 36, in the above example, you can either use @go 36 or @go ser @go sere @go seren or @go serenglade, and all will teleport you to the same location of serenglade <34,82>).
Planned for future releases:
- Additional options GM's can set for the command in the header. (Re-use delay, price per use option)
Version History : Current Version 2.0
2.0 Dec 31st, 2012 : http://www.jtynne.com/rAthena/scripts/gobind_v2.txt
1.0 Dec 29th, 2012: http://www.jtynne.com/rAthena/scripts/gobind.txt
Please report any bugs you may find, and/or if you have any requests / suggestions for the script as a response to this thread. Thank you!
(Please +1 me if you enjoy this script~)
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this this this
http://ro.trojal.net/shops.php
Beg Trojal, let us sacrifice in his name and it may appease him.
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STILL HOPING TO SEE THIS IMPLEMENTED ONE YEAR LATER. TOO STR0NKZ
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Super cuteness<3 Wish the package overall were cheaper, but yay for the red one!
Instances
in Implemented
Posted
Emistry has them for sale if you can't wait.