Bringer
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Posts posted by Bringer
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1.NPC Can Trigger any GM Team and they can cancel the event too
2. GM Team can choose from 7vs7 or 12vs12
3.Npc Location poring_w02 92 81 Once The Player Click NPC they will be Warper @ TDM Registration but random warp Red or Blue
4.Prize will be can be edit by script or npc
i hope can anyone help me
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bump
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Your picture links seems kind of broken. And kindly elaborate your request more.
Picture Updated
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Zodiac Kaho(All Classes/Account Bound)
Class Exclusive Kaho(Account Bound)
Other(All Classes/Account Bound)
Sample i want change my normal rare hat to rare hat kaho
the effect of Lord Kaho horn will convert to rare hat kahoSample screen shot
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Thanks, though I admit this isn't fully optimized, I might rewrite my scripts in the future..
i hope you update your script an option to Give 2 or 3 prize @ the same Player WInner thanks
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You have loaded the NPC multiple times..
Sorry for not speaking English hirap mag english ehh alam ko nmn Pinoy k Sir
pa help nmn poh sa Prize Gusto ko sana
un mga matatalo sa Dice Event makaka get ng 20 PvP Points or 20 Cash Point ma warp sila dun sa map n meron NPC n n bigyan sila ng 20 pvp points
tapos naman poh dun sa WInner ibibigay ng Claim Your Prize!#dice ay 100 PvP Points or Cash Points
tama poh n script n ito ?
quiz_02,55,84,3 script Claim Your Prize!#dice 904,{
mes "Please tell me your name";
next;
input .@name$;
if(.@name$ != strcharinfo(0)) {
mes "Are you sure thats your character name?";
close;
}
mes "Congrats. You've won.";
close2;
announce strcharinfo(0)+" won the Dice Event!",bc_all,0x8A2BE2;
set #PVPPoint, #PVPPoint+100; // SETTING PVP POINT
warp "poring_w02",99,70;
disablenpc "Claim Your Prize!#dice";
disablenpc "Dice Event Warper#dice";
close;
end;
}
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Please provide the error that your console is showing, the script works fine for me and also to others.
[Warning]: npc_parsename: Duplicate unique name in file 'npc/chetan/Dice.txt', line'14'. Renaming 'Dice Event Warper#dice' to '1_431_156_233'.[Debug]: this npc:display name 'Dice Event Warper#dice'unique name 'Dice Event Warper#dice'map=payon, x=156, y=233[Debug]: other npc:display name 'Dice Event Warper#dice'unique name 'Dice Event Warper#dice'map=payon, x=156, y=233[Warning]: npc_parsename: Duplicate unique name in file 'npc/chetan/Dice.txt', line'23'. Renaming 'DiceTrigger' to '1_-1_0_0'.[Debug]: this npc:display name 'DiceTrigger'unique name 'DiceTrigger'map=(not on a map), x=0, y=0[Debug]: other npc:display name 'DiceTrigger'unique name 'DiceTrigger'map=(not on a map), x=0, y=0[Warning]: npc_parsename: Duplicate unique name in file 'npc/chetan/Dice.txt', line'50'. Renaming 'Got Stuck?#dice' to '1_500_55_90'.[Debug]: this npc:display name 'Got Stuck?#dice'unique name 'Got Stuck?#dice'map=quiz_02, x=55, y=90[Debug]: other npc:display name 'Got Stuck?#dice'unique name 'Got Stuck?#dice'map=quiz_02, x=55, y=90[Warning]: npc_parsename: Duplicate unique name in file 'npc/chetan/Dice.txt', line'61'. Renaming 'Box 1' to '1_500_37_80'.[Debug]: this npc:display name 'Box 1'unique name 'Box 1'map=quiz_02, x=37, y=80[Debug]: other npc:display name 'Box 1'unique name 'Box 1'map=quiz_02, x=37, y=80[Warning]: npc_parsename: Duplicate unique name in file 'npc/chetan/Dice.txt', line'68'. Renaming 'Box 2' to '1_500_49_80'.[Debug]: this npc:display name 'Box 2'unique name 'Box 2'map=quiz_02, x=49, y=80[Debug]: other npc:display name 'Box 2'unique name 'Box 2'map=quiz_02, x=49, y=80[Warning]: npc_parsename: Duplicate unique name in file 'npc/chetan/Dice.txt', line'75'. Renaming 'Box 3' to '1_500_61_80'.[Debug]: this npc:display name 'Box 3'unique name 'Box 3'map=quiz_02, x=61, y=80[Debug]: other npc:display name 'Box 3'unique name 'Box 3'map=quiz_02, x=61, y=80[Warning]: npc_parsename: Duplicate unique name in file 'npc/chetan/Dice.txt', line'83'. Renaming 'Box 4' to '1_500_73_80'.[Debug]: this npc:display name 'Box 4'unique name 'Box 4'map=quiz_02, x=73, y=80[Debug]: other npc:display name 'Box 4'unique name 'Box 4'map=quiz_02, x=73, y=80[Warning]: npc_parsename: Duplicate unique name in file 'npc/chetan/Dice.txt', line'90'. Renaming 'Go Back#1' to '1_500_37_64'.[Debug]: this npc:display name 'Go Back#1'unique name 'Go Back#1'map=quiz_02, x=37, y=64[Debug]: other npc:display name 'Go Back#1'unique name 'Go Back#1'map=quiz_02, x=37, y=64[Warning]: npc_parsename: Duplicate unique name in file 'npc/chetan/Dice.txt', line'98'. Renaming 'Go Back#2' to '1_500_49_64'.[Debug]: this npc:display name 'Go Back#2'unique name 'Go Back#2'map=quiz_02, x=49, y=64[Debug]: other npc:display name 'Go Back#2'unique name 'Go Back#2'map=quiz_02, x=49, y=64[Warning]: npc_parsename: Duplicate unique name in file 'npc/chetan/Dice.txt', line'105'. Renaming 'Go Back#3' to '1_500_61_64'.[Debug]: this npc:display name 'Go Back#3'unique name 'Go Back#3'map=quiz_02, x=61, y=64[Debug]: other npc:display name 'Go Back#3'unique name 'Go Back#3'map=quiz_02, x=61, y=64[Warning]: npc_parsename: Duplicate unique name in file 'npc/chetan/Dice.txt', line'112'. Renaming 'Go Back#4' to '1_500_73_64'.[Debug]: this npc:display name 'Go Back#4'unique name 'Go Back#4'map=quiz_02, x=73, y=64[Debug]: other npc:display name 'Go Back#4'unique name 'Go Back#4'map=quiz_02, x=73, y=64[Warning]: npc_parsename: Duplicate unique name in file 'npc/chetan/Dice.txt', line'120'. Renaming 'DiceEvent' to '2_-1_0_0'.[Debug]: this npc:display name 'DiceEvent'unique name 'DiceEvent'map=(not on a map), x=0, y=0[Debug]: other npc:display name 'DiceEvent'unique name 'DiceEvent'map=(not on a map), x=0, y=0[Warning]: npc_parsename: Duplicate unique name in file 'npc/chetan/Dice.txt', line'235'. Renaming 'Claim Your Prize!#dice' to '1_500_55_84'.[Debug]: this npc:display name 'Claim Your Prize!#dice'unique name 'Claim Your Prize!#dice'map=quiz_02, x=55, y=84[Debug]: other npc:display name 'Claim Your Prize!#dice'unique name 'Claim Your Prize!#dice'map=quiz_02, x=55, y=84 -
Sandbox can check this
im using eathena well the dice npc there but the event is not running and the Claim Your Prize!#dice there
help me
//======Name======================================== // Dice Event //======Version===================================== // 1.0 //======Author(s)=================================== // Sandbox //======Comments==================================== // In loving memory of AstralRO //================================================== //Edit to where would you place the warper payon,153,219,4 script Dice Event Warper#dice 715,{ mes "Do you want to join the Dice Event?"; menu "Yes",-; warp "quiz_02",55,87; close; } - script DiceTrigger -1,{ OnMinute00: if(gettime(3) % 2 == 0) donpcevent "DiceTrigger::OnDiceETrigger"; end; } OnInit: disablenpc "Dice Event Warper#dice"; disablenpc "Claim Your Prize!#dice"; end; OnDiceETrigger: if(agitcheck() == 1) end; enablenpc "Dice Event Warper#dice"; announce "Dice Event: We are going to have a Dice Event",bc_all,0x8A2BE2; sleep2 1000; announce "Dice Event: For those who want to join, please Come @ Payon Town!",bc_all,0x8A2BE2; sleep2 1000; announce "Dice Event: The Warper would be open for 1 minute",bc_all,0x8A2BE2; sleep2 30000; announce "Dice Event: Last 30 Seconds.",bc_all,0x8A2BE2; sleep2 30000; announce "Dice Event: Warper Closed.",bc_all,0x8A2BE2; disablenpc "Dice Event Warper#dice"; areawarp "ra_temsky",86,149,113,134,"ra_temsky",99,114; donpcevent "DiceEvent::OnDiceStart"; end; } quiz_02,55,90,3 script Got Stuck?#dice 779,{ mes "[ Got Stuck? ]"; mes "Do you wish to go back?"; menu "Yes",-; warp "mellina",115,150; close; } quiz_02,37,80,3 script Box 1 111,{ warp "quiz_02",37,70; close; } quiz_02,49,80,3 script Box 2 111,{ warp "quiz_02",49,70; close; } quiz_02,61,80,3 script Box 3 111,{ warp "quiz_02",61,70; close; } quiz_02,73,80,3 script Box 4 111,{ warp "quiz_02",73,70; close; } quiz_02,37,64,3 script Go Back#1 858,{ warp "quiz_02",55,76; close; } quiz_02,49,64,3 script Go Back#2 858,{ warp "quiz_02",55,76; close; } quiz_02,61,64,3 script Go Back#3 858,{ warp "quiz_02",55,76; close; } quiz_02,73,64,3 script Go Back#4 858,{ warp "quiz_02",55,76; close; } - script DiceEvent -1,{ OnDiceStart: mapannounce "quiz_02","We are about to start the Dice event.",bc_blue; sleep2 1000; mapannounce "quiz_02","Rules are simple:",bc_blue; sleep2 1000; mapannounce "quiz_02","I'm going to pick a number, 1 to 4. Then I'll do a countdown from 5 to 0",bc_blue; sleep2 1000; mapannounce "quiz_02","All you have to do is go to box of the number you want",bc_blue; sleep2 1000; mapannounce "quiz_02","Example, If I get the number 4, All players standing on number 1 to 3 loses.",bc_blue; sleep2 1000; mapannounce "quiz_02","We'll do it again and again until we have 1 player left on this map.",bc_blue; sleep2 2000; mapannounce "quiz_02","Before I forget, you must GO INSIDE THE BOX! because if you're caught standing outside the box you'll be automatically disqualified!",bc_blue; sleep2 2000; mapannounce "quiz_02","That's it.. Now let's get it on!",bc_blue; sleep2 3000; goto L_start; end; L_start: enablenpc "Go Back#1"; enablenpc "Go Back#2"; enablenpc "Go Back#3"; enablenpc "Go Back#4"; if(getmapusers("quiz_02") == 1) goto L_winner; enablenpc "Box 1"; enablenpc "Box 2"; enablenpc "Box 3"; enablenpc "Box 4"; if(getmapusers("quiz_02") == 0) goto L_noone; if(getmapusers("quiz_02") > 1) { set $@number,rand(1,4); sleep2 1000; mapannounce "quiz_02","I'm ready to pick a number. Please go to the box of the number you want! Go go go!",bc_blue; sleep2 20000; mapannounce "quiz_02","5",bc_blue; sleep2 1500; mapannounce "quiz_02","4",bc_blue; sleep2 1500; mapannounce "quiz_02","3",bc_blue; sleep2 1500; mapannounce "quiz_02","2",bc_blue; sleep2 1500; mapannounce "quiz_02","1",bc_blue; disablenpc "Box 1"; disablenpc "Box 2"; disablenpc "Box 3"; disablenpc "Box 4"; disablenpc "Go Back#1"; disablenpc "Go Back#2"; disablenpc "Go Back#3"; disablenpc "Go Back#4"; areawarp "quiz_02",32,95,79,76,"poring_w02",99,70; areawarp "quiz_02",80,85,80,76,"poring_w02",99,70; areawarp "quiz_02",31,85,31,76,"poring_w02",99,70; if(getmapusers("quiz_02") == 0) goto L_noone; sleep2 1000; mapannounce "quiz_02","Time's Up. Winning number is "+$@number+"!",bc_blue; if($@number == 4) goto L_Lose1; if($@number == 3) goto L_Lose2; if($@number == 2) goto L_Lose3; if($@number == 1) goto L_Lose4; end; } L_Lose1: //Edit to where will you warp players that lost areawarp "quiz_02",33,73,41,52,"poring_w02",99,70; areawarp "quiz_02",45,73,53,52,"poring_w02",99,70; areawarp "quiz_02",57,73,65,52,"poring_w02",99,70; set #PVPPoint, #PVPPoint+20; // SETTING PVP POINT goto L_start; end; L_Lose2: //Edit to where will you warp players that lost areawarp "quiz_02",33,73,41,52,"poring_w02",99,70; areawarp "quiz_02",45,73,53,52,"poring_w02",99,70; areawarp "quiz_02",57,73,65,52,"poring_w02",99,70; set #PVPPoint, #PVPPoint+20; // SETTING PVP POINT goto L_start; end; L_Lose3: //Edit to where will you warp players that lost areawarp "quiz_02",33,73,41,52,"poring_w02",99,70; areawarp "quiz_02",57,73,65,52,"poring_w02",99,70; areawarp "quiz_02",69,73,77,52,"poring_w02",99,70; set #PVPPoint, #PVPPoint+20; // SETTING PVP POINT goto L_start; end; L_Lose4: //Edit to where will you warp players that lost areawarp "quiz_02",45,73,53,52,"poring_w02",99,70; areawarp "quiz_02",57,73,65,52,"poring_w02",99,70; areawarp "quiz_02",69,73,77,52,"poring_w02",99,70; set #PVPPoint, #PVPPoint+20; // SETTING PVP POINT goto L_start; end; L_noone: announce "No one won the Dice Event!",bc_all,0x8A2BE2; disablenpc "Claim Your Prize!#dice"; disablenpc "Dice Event Warper#dice"; end; L_winner: enablenpc "Claim Your Prize!#dice"; disablenpc "Dice Event Warper#dice"; end; } quiz_02,55,84,3 script Claim Your Prize!#dice 904,{ mes "Please tell me your name"; next; input .@name$; if(.@name$ != strcharinfo(0)) { mes "Are you sure thats your character name?"; close; } mes "Congrats. You've won."; close2; announce strcharinfo(0)+" won the Dice Event!",bc_all,0x8A2BE2; set #PVPPoint, #PVPPoint+100; // SETTING PVP POINT warp "poring_w02",99,70; disablenpc "Claim Your Prize!#dice"; disablenpc "Dice Event Warper#dice"; close; end; } quiz_02 mapflag nowarp quiz_02 mapflag nowarpto quiz_02 mapflag noskill quiz_02 mapflag noteleport quiz_02 mapflag nomemo quiz_02 mapflag nosave SavePoint quiz_02 mapflag noicewall quiz_02 mapflag noloot
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Please Check this script what the problem
eathena
want is script like this
1.Only 10 party member only can register the npc say back when already have 10 party member
2.Only the Party Leader can Register the Party not the party members
3.if the party member to far the npc the NPC will say .You cannot enter if not all party members are near the npc, please be sure that everybody is standing close to the npc.
4. the 10 party members will warp on the event
5.if the party failed on there mision the npc will auto hide they need to wait when the monster hunt can register again this event is automated
6.this event run only Every 3hours
7.but can be active by GM Teams when gm want to event this
i hope anyone can help me -
I don't memorize the color hex table.. But it should be a combination of red and green, so try this..
announce "[Event GM] "+strcharinfo(0)+" has rewarded "+.@Rew_Amt+" "+.@itemname$+" to "+.@Rew_Name$+".",bc_all,0x888800;
i mean Sir announce msg Format like this on the screen shot
is this right code Sandbox?
announce " "+strcharinfo(0)+": Event Winner is "+.@Rew_Name$+" - Prize: "+.@Rew_Amt+" "+.@itemname$+".",bc_all;
and there a chance go give 2 or 3 time at the same time for 1 winner sir?
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Change this line
announce "[Event GM] "+strcharinfo(0)+" has rewarded "+.@Rew_Amt+" "+.@itemname$+" to "+.@Rew_Name$+".",bc_all,0xFF8080;
to
announce "[Event GM] "+strcharinfo(0)+" has rewarded "+.@Rew_Amt+" "+.@itemname$+" to "+.@Rew_Name$+".",bc_all;
Nice Thanks Can you help for another script ?
@sandbox can you give the code like this yellow font please thanks
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- script DiceTrigger -1,{ OnMinute00: if(gettime(3) % 2 == 0) donpcevent "DiceTrigger::OnDiceETrigger"; end; }
like this?
- script DiceTrigger -1,{- script DiceTrigger -1,{OnMinute00:if(gettime(3) % 2 == 0) donpcevent "DiceTrigger::OnDiceETrigger";end;}OnInit:disablenpc "Dice Event Warper#dice";disablenpc "Claim Your Prize!#dice";end; -
how to make this automated every 2 hours
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There should be an error on your console.
If you're using eAthena, you should change getgroupid into getgmlevel
its Working now how to change the corlor of the font to yellow color?
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Kindly post any debug/warning/errors given by your console..
about that i cant see the console im only Sub Admin i will update you sir for that
i put this on our database
CREATE TABLE evt_prize
(
rwd_time varchar(255),
player varchar(255),
item_id varchar(255),
amount varchar(255),
gm_name varchar(255)
);
then i place the script then load in custom.conf
the NPC there but the problem i cant click on it this script wokring on eathena?
SIr Sandbox do you have facebook account?
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How to run this automated
every 2 hours what part the script i need put the
OnClock
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@nostafu
can you help to edit when the player lost on the dice event warp poring_w02 99 70
bcuz i dont have this map mellina our main town is poring_w02
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Try this script of mine for dice event.
just edit the 'getitem' part to 'set'
http://rathena.org/board/topic/92898-quests-games-dice-event/
and winner need type is name too get the 100 PvP Points
and other players get 20 PvP Point if they lose on the dice event
can you make me this script sir sandbox
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1. Dice Event
the npc will annouce Dice Event Warp @ Prontera 155 178
Warp portal Set quiz_01 333 234
there will Dice NPC @ quiz_01 334 240 this npc apper only when only 1 player left on the map
and winner need type is name too get the 100 PvP Points
and other players get 20 PvP Point if they lose on the dice event
the npc run Every 2 hours
2.Last Man Standing
Npc Open @ Payon 153 219
Last Man Standing Map : poring_c01
Winner will get 100 PvP Points
Loser will get 20 PvP Points
on the map of poring_c01 there an NPC LMS Hiding it will apper when only 1 Player Left on the map the Winner click the npc get is 100 PvP Points
NPC will be Announce if Only 2 Players left on the map
once the player get is 100 PvP LMS auto hide
Sorry for Bad English -
help Sir Sandbox
i already done this
- Enable the script on your NPC folder
- Create a table in your database using the code below, or manually by yourself, make sure all columns accept text!
The Npc already there when start click the npc nothing
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i got problem im using put the script then i got rewardlog schema but still no @reward on my command
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thanks Sir Patskie
can you help me about this script
http://rathena.org/board/topic/93601-monster-hunt-script-help-please/
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Try
- script Sample -1,{ OnInit: set .amount, 40; // amount of item to shower set .item_id, 7227; // item id to shower set .item_id2, 1234; // next item id to shower set .map$, "prontera"; // map to shower bindatcmd "itemshower",strnpcinfo(3)+"::OnShower"; end; OnShower: while ( .count < .amount ) { do { .@x = rand(1,500); .@y = rand(1,500); } while (!checkcell(.map$,.@x,.@y,cell_chkpass)); .@var = rand(2); makeitem .@var?.item_id:.item_id2,1,.map$,.@x,.@y; set .count, .count + 1; } set .count, 0; end; }
where i can put this script sorry newbie
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Hi can anyone make this scirpt like this
this idea from vanroi know this is turbo_track.txt but i want this script like on this video
1. this event run every 4 hours and can active via GM
2. Winner can get Race Points
3. Race Point can Exchange Any Rare Hat
i hope you guys can help me
Custom Skill For High Priest
in Source Requests
Posted · Edited by DrewxD
i saw this custom skill on VanRO
i want test it on my test server can anyone help me?
- Open Celestial Gate 1/2/3 (High Priest Class)
"Summons six different monsters to aid the user."
Level 1/2/3 - Summons 2/3/4 monsters.
anyone can help me?