Bringer
-
Posts
746 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by Bringer
-
-
im Running Super High Server Base 999 / Job 120 / Stats 500
i want to nerf EDP as if it will have no effect on asura strike and final strike
-
6 hours ago, skymia said:
Can anyone help me in item combo set?
Example: if i equipped all of those item i can have additional stats, buff or effect...its like dragon nest on completing a full set armors and weapons
If thers's 1 or 2 more items that players not yet have you will not recieve the additional stats, buff or element effect
Items:
Dragon armor, manteau, shield, shoes
Valk helm, valk wings, dragon aura
https://github.com/rathena/rathena/blob/master/db/pre-re/item_combo_db.txt#L66
SAMPLE Combo- 1
-
20 minutes ago, sader1992 said:
try this
pvp_n_1-2,0,0,0,0 monster 1 Point 1007,60,0,60000,"fabre_punch_main::OnKill_1" pvp_n_1-2,0,0,0,0 monster 10 Points 1007,30,0,60000,"fabre_punch_main::OnKill_2" pvp_n_1-2,0,0,0,0 monster -20 Points 1007,50,0,60000,"fabre_punch_main::OnKill_3" pvp_n_1-2,0,0,0,0 monster Super Points 1229,10,0,60000,"fabre_punch_main::OnKill_4" OnKill_1: callsub( L_Point,( .point_rate * 1 ) ); // Fabre = 1 Point end; OnKill_2: callsub( L_Point,( .point_rate * 10 ) ); // Fabre = 10 Point end; OnKill_3: callsub( L_Point,( .point_rate * -20 ) ); // Fabre = -20 Point end; OnKill_4: callsub( L_Point, rand( 1,100 ), 1 ); // Fabre = random 1~100 Point end; L_Point: if ( .status == 2 ) { .@value = getarg( 0,0 ); query_sql( "INSERT INTO `e_fabre_punch_rank` (`cid`, `name`, `point`) VALUES ( "+getcharid(0)+", '"+escape_sql( strcharinfo(0) )+"', "+.@value+" ) ON DUPLICATE KEY UPDATE `point` = `point` + "+.@value ); dispbottom "<Fabre Punch Event> Gained " + .@value + " Point."; if(getarg(1)) announce "Super Fabre has been killed by [ " + strcharinfo(0) + " ] for " + .@value + " Point(s) !",bc_map; } else if ( .status == 0 ) { dispbottom "Event not yet start, please wait."; } return; }
Announce is Working Fine now BUT Error on map server
-
Hello i want to only announce when the players Killed the Super Fabre But the problem all monster has been killed announce it
pvp_n_1-2,0,0,0,0 monster 1 Point 1007,60,0,60000,"fabre_punch_main::OnKill_1" pvp_n_1-2,0,0,0,0 monster 10 Points 1007,30,0,60000,"fabre_punch_main::OnKill_2" pvp_n_1-2,0,0,0,0 monster -20 Points 1007,50,0,60000,"fabre_punch_main::OnKill_3" pvp_n_1-2,0,0,0,0 monster Super Points 1229,10,0,60000,"fabre_punch_main::OnKill_4" OnKill_1: callsub( L_Point,( .point_rate * 1 ) ); // Fabre = 1 Point end; OnKill_2: callsub( L_Point,( .point_rate * 10 ) ); // Fabre = 10 Point end; OnKill_3: callsub( L_Point,( .point_rate * -20 ) ); // Fabre = -20 Point end; OnKill_4: callsub( L_Point, rand( 1,100 ), bc_map ); // Fabre = random 1~100 Point end; L_Point: if ( .status == 2 ) { .@value = getarg( 0,0 ); .@announce = getarg( 1,bc_self ); query_sql( "INSERT INTO `e_fabre_punch_rank` (`cid`, `name`, `point`) VALUES ( "+getcharid(0)+", '"+escape_sql( strcharinfo(0) )+"', "+.@value+" ) ON DUPLICATE KEY UPDATE `point` = `point` + "+.@value ); dispbottom "<Fabre Punch Event> Gained " + .@value + " Point."; if ( .@announce ) announce "Super Fabre has been killed by [ " + strcharinfo(0) + " ] for " + .@value + " Point(s) !",.@announce; } else if ( .status == 0 ) { dispbottom "Event not yet start, please wait."; } return; }
-
ok i found the prolem on item_db.txt should be default id weapon # not same as Class # on iteminfo
-
Hello im requesting For A NV that can Register there Account
Once Beta Test is Closed They can claim There Prize Once the server is Open
They nred to put there Account INFO like
In Game Name
Specal Tag Name Request
-
@sader1992 @Emistry thanks for the reply
i use code
getinventorylist; for (set .@a, 0; .@a < @inventorylist_count; set .@a, .@a + 1) if (@inventorylist_id[.@a] == 10013) delitem @inventorylist_id[.@a], 1;
-
41 minutes ago, sader1992 said:
prontera,0,0,0 script yes i am npc 444,{ mes"player name?"; input .@name$; attachrid(getcharid(3,.@name$)) delitem 10013,countitem(10013); detachrid; close; }
Can i yess there a menu yes or not and need to input name
-
Requesting for an NPC that will allow a player to delete all items specifically with id #10013 on players inventory
-
3 hours ago, eirwanda said:
check this link
https://rathena.org/board/topic/105074-vip-message/?do=findComment&comment=298692 -
im not good on editing BUT only Sample 2 Dagger Standby you just need to Edit All Frames of the sprite or contact this Link http://s1-lykos.com/ to remade that sprite for showing 2 hand dagger Standby Animation
-
Hello i already made a custom skill and is Working Fine
if(--(sce->val4) >= 0) { status_kill(bl); clif_specialeffect(bl, 450, AREA); break; sc_timer_next(45000+tick,status_change_timer,bl->id, data); return 0; }
anyone help how to write condition for my New Soul Linker?
Effect
giving twice more time for duration and preventing you from dying -
i want to add visual effect on my Custom skill Place type Skill
any idea?
-
the Custom skill is Working Fine Just Like the LOV BUT
clif_specialeffect(bl, 90, AREA); Not Wokring
case JE_LIG: { clif_specialeffect(bl, 90, AREA); int interval = 0, per = interval, ratio = per; while((per++) < skill_lv) { ratio += interval; if(per%3 == 0) interval += 20; } if (skill_lv > 9) ratio -= 10; skillratio += ratio; } break;
-
12 hours ago, Anacondaqq said:
clif.hpp:
enum send_target : uint8_t { ALL_CLIENT = 0, ALL_SAMEMAP, AREA, // area AREA_WOS, // area, without self AREA_WOC, // area, without chatrooms AREA_WOSC, // area, without own chatroom AREA_CHAT_WOC, // hearable area, without chatrooms CHAT, // current chatroom CHAT_WOS, // current chatroom, without self PARTY, PARTY_WOS, PARTY_SAMEMAP, PARTY_SAMEMAP_WOS, PARTY_AREA, PARTY_AREA_WOS, GUILD, GUILD_WOS, GUILD_SAMEMAP, GUILD_SAMEMAP_WOS, GUILD_AREA, GUILD_AREA_WOS, GUILD_NOBG, DUEL, DUEL_WOS, SELF,
A target like what? You need to replace &sd->bl address to target_bl one (this depends on your code).
on the enemy i want to display the special effect on enemy target
this is my code right nowcase PA_newskill: clif_specialeffect(&sd->bl, 494, AREA); skillratio += 100 + 30 * skill_lv; break;
-
i have little question about this
clif_specialeffect(&sd->bl, 11, AREA_WOS);
This would show the Endure skill visual effect on given player for everyone in his or her range, except the player him- or herself.
how about the effect given on the Target? -
Error Server Mapthis my first time i got this error anyone help me?[Error]: status_change_start: invalid status change (-1)!problem solved on status.c
-
i want to add on my custom skill automatic kill the user when the buffs tick become 0PROBLEM SOLVED ADDING status_kill(bl); ON MY SRC
-
Problem Solved using Photoshop Alpha Channel
-
37 minutes ago, Kakaroto said:
CS 2016.
what do you mean?
-
anyone how to make transparent icon for .TGA?
-
Hello i want to edit the Effect display of RK_ENCHANTBLADE what file i need to edit ?
-
21 hours ago, skymia said:
ohh who is selling it and how much for that sprite?
try contact @Anakid 150$ per Job
-
sd->status.inventory this is not supported anymore on latest rathena
here the working Src Code for Rogue Link Strip
// By pass FCP when using single strip skills by 15%(requires Glistening Coat). if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 75 && ( skill_id == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] || skill_id == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] || skill_id == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] || skill_id == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) { int item_id = 7139; // Glistening Coat int ii; ARR_FIND( 0, MAX_INVENTORY, ii, sd->inventory.u.items_inventory[ii].nameid == item_id ); if ( ii < MAX_INVENTORY ) { pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME); switch ( skill_id ) { case RG_STRIPWEAPON: status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER ); sc_start(NULL,bl,SC_WEAPON,100,skill_lv,skill_get_time(skill_id,skill_lv))); break; case RG_STRIPSHIELD: status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER ); sc_start(NULL,bl,SC_WEAPON,100,skill_lv,skill_get_time(skill_id,skill_lv))); break; case RG_STRIPARMOR: status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER ); sc_start(NULL,bl,SC_WEAPON,100,skill_lv,skill_get_time(skill_id,skill_lv))); break; case RG_STRIPHELM: status_change_end( bl, SC_CP_HELM, INVALID_TIMER ); sc_start(NULL,bl,SC_WEAPON,100,skill_lv,skill_get_time(skill_id,skill_lv))); break; } clif_skill_nodamage( src, bl, skill_id, skill_lv, i ); break; } }
Reflect Shield
in Source Requests
Posted
if ( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION ) { // Don't reflect non-skill attack if has SC_REFLECTSHIELD from Devotion bonus inheritance if (!skill_id && battle_config.devotion_rdamage_skill_only && sc->data[SC_REFLECTSHIELD]->val4) rdamage = 0; else { rdamage += damage * sc->data[SC_REFLECTSHIELD]->val2 / 100; if (rdamage < 1) rdamage = 1; } } if (sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && skill_id != GN_HELLS_PLANT_ATK && !(src->type == BL_MOB && is_boss(src))) { if (distance_bl(src,bl) <= 0 || !map_check_dir(map_calc_dir(bl,src->x,src->y), unit_getdir(bl))) { int64 rd1 = 0;
Find This code and add GS_DESPERADO Make Sure Backup your battle.c