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Chemical Crush

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Posts posted by Chemical Crush

  1. OMG DAVVEN!  Honestly I am fangirling because you made maps back in the eA days right?  You had a Wix website, RIGHT?  If so, you're the whole reason I started mapping!  I remember your fairy map, like some kinda fairy novice grounds or fairy village or something, that is if you are Davven from back then.  ><  Welcome back to the mapping scene!  

    • Love 1
  2. I would first do what Adel said, if that doesn't work try what w0w said but save with 586 last anyways.  Any custom map you make should be final saved with 586 to prevent these black spots, sometimes you can save with 620 and not get the black spots but better safe than sorry. ?

  3. 5 minutes ago, danielps said:

     Don't think its "Seems good so far, however it is still pretty bare in the objects department", know why? Cause I wont put the towers, cause this should be monster so that ingame player can destroy, so everthing that player will attack i will not put, will be there for everyone set the monster by themselves, ex: the base is full of things to destroy, tower, inhibitor etc... got it? Thats why i didnt put anything ^^

    I get what you mean now, however I meant more of like trees/bushes and stuff of that nature.  I'm sure you've played league, obviously, so if you run around the map you see that there are other things going on decoration wise.  I can understand leaving the other things as sprites, makes more sense, but I was speaking more on the other decorations.  :D

  4. Seems good so far, however it is still pretty bare in the objects department, but I do notice you say it's not finished so I'll see what it looks like when it's done!  I always wanted to do this map back when I mapped but I never got around to it, glad to see someone else is attempting it as well. :D

     

     

  5. Looks great so far, though the only thing I can suggest is to not decorate so close to the edges, I mean..don't have walkable cells so close to the edge.  Because when you do, players will see the 'black abyss', you dont HAVE to do t hat, but I feel like it'll make it look better ingame.

     

    :D  I like the big tree, the only thing I think that doesn't fit is the fountain, but thats just because...I dont like that fountain haha.  Keep up the great work!

  6. I'm unsure why you'r ehaving gat Glitches, you could try final saving in 586, I dont know if that will fix the problem. I would have initially told you to re add your gat file, but you said you've done that already...so final suggestion I can offer is final save in revision 586.

  7. There is no offical model called 'arbol1' so you are missing a model, if you did not create this map yourself...I suggest asking whoever created it for you ( I hope thats the case ), for the model as you have lost it, apparently.  Thats the only thing you can really do, unless you have it in some old files.

  8. How are you not sure if the map is custom or not..?  I'm not asking about the model, im asking about the map itself.

     

    Edit

     

    After looking closely at the black box, it seems your map is named pal_dun, which means its a custom map.  Which also leads me to believe that these are custom models.

    • Upvote 2
  9. Your new map is cute, I think you are making great progress with playing with lightmaps!  I do have a suggestion though, it seem that your 'main light', if you have 2, both have 'casting shadows' I suggest only 1 to cast shadows.  Also, you should def smooth your shadows!  You can do this by going to Generate>Smooth Lightmap!  It just makes the shadows that are cast, not look so pixelated. 

  10. 6 hours ago, Everade said:

    Looks really great, although i don't understand why you would put that weight on your shoulders to update these old ones.
    The Novice Grounds have been entirely redesigned by gravity which features great improvements on the learn progress for newbies.

    So you start in izlude, not on that old beginners map anymore.

    This is not entirely true, there are some servers who still use the old novice grounds, plus it was a request.  Simply showing off what was requested of me, I dont feel that updating older maps is a hassle or anything.  Sure there is the new izlude map, but I always loved the old novice grounds.  Thanks though.

  11. On 1/1/2017 at 9:39 AM, Leunam said:

    Very nice work

    Thank you so much!

    On 1/2/2017 at 9:18 AM, Lord Vius said:

    WOW NICEE!!

    Thanks!

    On 1/2/2017 at 9:36 AM, Stolao said:

    Looks amazing as usual.

    You redoing any other maps

    Awe thanks Sto, Idk, thats a good question though!

    14 hours ago, EvilDesign said:

    where did you got the models from?! Looks great by the way!

    If you have an updated grf, with the NEW prontera, these models and textures should be there.

    12 minutes ago, Squirtle01 said:

    Very beautiful design and nice idea! renewing classic maps is a very good idea! Congrats!

    Thanks!

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