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Tisuuu

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Posts posted by Tisuuu

  1. 3 minutes ago, Chaos92 said:

    I think its modification or same as RCX or LGP from Functor. 

     

    The LGP of the Functor does something similar to this, which works very well by the way, it is a great resource that I use and I like a lot, but I think the question of the topic is how to do it in such an illustrated and organized way, with images on the floor made entirely illustratively with letters, bixinhos and etc ...

  2. 3 hours ago, domez86 said:

    I tried to carcare but I can't find the right one for me. I need ke the map has a countdown to finish my personal dungeon, simple autowarp to Prontera for example or to the save point (in my dungeon there is the mapflag nosave :-P)

    Why don't you try to implement this form?

    On 10/26/2019 at 9:40 PM, sader1992 said:

     

    
    prontera,0,0,0	script daily_warper	444,{
    	if(LASTENTERTIME > gettimetick(2)){
    		mes "you can enter once every 24hr";
    		mes "come back after " + gettimestr("%Y-%m/%d %H:%M:%S",21,LASTENTERTIME);
    		end;
    	}
    	LASTENTERTIME = gettimetick(2) + (60*60*24);
    	warp "payon",0,0;
    end;
    }

     

     

    On 10/27/2019 at 7:21 AM, domez86 said:

    perfect, work! tnx!!! just explain to me what is the value 21?
    in: ("% Y-% m /% d% H:% M:% S", 21, LASTENTERTIME)

    tnx!

     

     

     

     

     

     

     

     

     

  3. 18 hours ago, domez86 said:

    Hi, I need a dungeon exit timer.
    Make a dungeon timed, like 1 hour, that affects the single char click to enter.
    Countdown for each separate player.

    Thanks!

    There are several such scripts here in the community, your request has already been made by many other players, search here you will find.

    In the latter case you should take a custom script and reuse the code, there are several systems that do timekeeping, daily login, vip system, gold room, presence system among others.

    Start practicing the search tool right now, and start being more curious when fiddling with scripts before your server comes up with a bug that you will get totally lost, at which point it may be too late.

    Someone may appear here with the script ready because it is a simple and easy script, but this is not advisable precisely because it is a simple and easy script.

    If you don't find the script here in the community let us know that I will help you use the search tool.

  4. 35 minutes ago, hadie said:

    Hi all can someone help me to build premium account or vip account alike...

    Have 3 type

    daily,weekly and monthly 

    use vip coupon and claim group id on NPC

    I advise you to search here in the community a ready vip system, preferably from someone known to many, they are already ready with this management you need, in this case you install the script in your emulator and will ask for support here when difficulties arise.

     

    39 minutes ago, hadie said:

    benefit got double exp on all,refine rate 50% success can use all cash npc like stylish,font changer,font color....and will get increase agility and blessing when warp or login...

    and got custom aura for known as VIP...when level 99 the aura become double...normal aura 99 + VIP aura

    if possible please teach me how...

    I've seen some of these settings available here in the community, just research about it, about the double aura I never saw, never researched about it and I don't know if this is possible, but if it is just make a personalized and permanent effect.

  5. 1 hour ago, Serken said:
    
    	set .@size, query_sql( "select nombre from asesinoss where exp > 10 order by exp desc limit "+ .top, .@nombre$);
    	for (set .@c, 0; .@c < .@size; set .@c, .@c + 1)
    		mes "Top ^FF0000" +(.@c + 1) +"^000000 ^0000FF" + .@nombre$[.@c] +"^000000 ";
    		for(.@i = 0; .@i < getarraysize(.@size); .@i++) {
    	message .@nombre$[.@i],"Alguien os busca"; 
    close;	//CODE HERE
    }
    
    OnInit: // Script Configuration
    	set .a, 1; // 
    	set .top, 10; //
    	end;
    
    }
    

    Thanks for reply, i have this but still send message only for the first top of asesinoss, not to all, il try too with

     

    
    mes .@nombre$[.@i];
    
    mes "Someone is searching you";
    
    close;
    
    }
    
    
    

    but only appear a message in the npc, not send to group of "asesinoss" a message

    The first thing I'm going to say is always leave your code correctly identified:

    for (set .@c, 0; .@c < .@size; set .@c, .@c + 1)
    	mes "Top ^FF0000" +(.@c + 1) +"^000000 ^0000FF" + .@nombre$[.@c] +"^000000 ";
    	for(.@i = 0; .@i < getarraysize(.@size); .@i++) {
    		message .@nombre$[.@i],"Alguien os busca"; 
    		close;	//CODE HERE
    	}

    Notice the code above, it has 2 repeating structure doing the same thing.

    Another thing, if you want to show all players within a replay structure you need to let it run smoothly, In the code above inside the repeating structure we see the command "Close;", this causes the code to stop the first time it runs.

    An effective way to show this result in a conversation with npc would be like this:

    set .@size, query_sql( "select nombre from asesinoss where exp > 10 order by exp desc limit "+ .top, .@nombre$);
    
    for(.@i = 0; .@i < getarraysize(.@size); .@i++) {
    	mes "Top ^FF0000" +(.@i + 1) +"^000000 ^0000FF" + .@nombre$[.@i] +"^000000 "; 
    }
    close;	
                                            
    OnInit: // Script Configuration
    	set .a, 1; // 
    	set .top, 10; //
    	end;
    }

    Notice that "Close;" got out of the repeating structure...

    Now if you want each player to receive the message you need to set an event for it, in which case the message only appears in a conversation with npc.

     

  6. 5 hours ago, Serken said:

    I have this script

     

     

    
    
    	set .@size, query_sql( "select nombre from asesinoss where exp > 10 order by exp desc limit "+ .top, .@nombre$);
    	for (set .@c, 0; .@c < .@size; set .@c, .@c + 1)
    		mes "Top ^FF0000" +(.@c + 1) +"^000000 ^0000FF" + .@nombre$[.@c] +"^000000 ";
    message .@nombre$[.@1],"Alguien os busca";
    message .@nombre$[.@2],"Alguien os busca";
    
    close;
    
    OnInit: // Script Configuration
    	set .a, 1; // 
    	set .top, 10; //
    	end;
    
    }

     

    it works, take a rank of table "asesinoss" with order, but when i want to send a message to all 10 of rank, the message only send to the first of rank, anyone can help me please? thanks!

    for(.@i = 0; .@i < getarraysize(.@size); .@i++) {
    	mes .@nombre$[.@i];  //CODE HERE
    }

     

  7. 1 hour ago, domez86 said:

    oi, eu preciso de um script que, se char matar um id mob específico (também apenas efeito em um mapa específico, se puder), ele te teleporta para outro mapa x y.

    tnx!

    prontera,0,0,0	script	teleport	HIDDEN_NPC,{
    
    OnNPCKillEvent:
    	getmapxy(@map$,@x,@y,0);
    	if(killedrid == 1038 ) {  //IDMOB
    		if(@map$ == "prontera") { //MAPEVENT
    			atcommand "@warp izlude 121 120";  //MAPTELEPORT
    		} 
    	}
    	end;
    }

    Not tested, if there are any errors here..

  8. 2 minutes ago, Naruto said:

    The yellow emperium crystal is a gr2 file, 3d mob... i think possible to increase its size, but Ive never done it

    I would ask Olrox on the forums 

     

     

    The others should be modifiable by the changesize command

     

     

    Hi Naruto, thanks for replying.

    I even tried to open the file in the ACT editor to try to modify, jejejeje...

    I wonder if it would be too much work to create a custom mob on emperium and put it to work in place of the original emperium, with the same functions.

  9. 10 minutes ago, Rhenze Tajan said:

    i see so thats how yoy do it thanks sorry new to scripting topic closed

    I know it has nothing to do with the topic but I hate to see that a person has given their time answering a topic and still creating / modifying a script and does not get a reputation or correct answer.

  10. 5 hours ago, monkeydluffy said:

    solved closed this topic please!

    The guy gives you the answer and you don't have the ability to thank him or even click as the right answer and I liked the guy's answer, hopefully your next topic will not pay attention.

  11. 3 hours ago, Lelouch vi Britannia said:

    The default resolution for 2018 and above clients are 1024 x 768.

    [Note] : Please wrote your post in english or post this to https://rathena.org/board/forum/74-portuguese-support/.

    I apologize for this, something happened that I did not pay attention, I thought I had posted in English and did not see.

    Yeah, the default resolution is this, but when I try to shrink it, the character selection screen gets cut, can it give me any direction?

  12. Does anyone know how to solve or solve a hex problem if you put a smaller option than the default.

    Example:
    - This only happens on the character selection screen.


    Default resolution:
    - Its Ok.

     

    itsok.thumb.png.70c5b251ad11a20ad5e21ec098ffde47.png


     

    Resolution test 800x600:
    - Problem.

     

    itserror.png.b6144e2f793852a9a0d33b8fa0b3d813.png

     

    Have a solution to this problem?

    @edit
    Sorry for posting in portuguese

  13. Does anyone know how to solve or solve a hex problem if you put a smaller option than the default.

    Example:
    - This only happens on the character selection screen.


    Default resolution:
    - Its Ok.

     

    itsok.thumb.png.70c5b251ad11a20ad5e21ec098ffde47.png


     

    Resolution test 800x600:
    - Problem.

     

    itserror.png.b6144e2f793852a9a0d33b8fa0b3d813.png

     

    Have a solution to this problem?



    @edit 

    3 hours ago, Functor said:

    @Tisuuu Elements of GUI have static size. So, you can't fix it for a resolution which is less than the default one.

  14. 1 hour ago, Triedge said:

    I am currently using the 2018-06-20eRagexeRE.exe client, but it seems that it has some problems in Pre-Renewal and causes some problems (example: Unexpected closures and problems with changing resolutions)

    So ... what executable do they currently use and why?

    Are these unexpected closures constant? I am creating a server now and would not want to go through this, however I never suffered it on my offline server, even after days of testing, since the problem of resolution I still have, i to be doubt that after throwing the date into a grf he would solve himself, i never tested.

    Do you know of any alternatives to the resolution problem?

  15. Hello, I would like to ask for help in customizing battleground button function in icon bar. (spoiler 1)

    Ayuda_Topico1.png.d75450dbbcfd4e995425616c5d5f0463.png


    In this case, I would not like to use battleground on the server, so I already disabled all npcs and their functions but I would like to customize this screen as an informational medium for players who do not have battlegorund on the server.
    What am i saying? I would just like to call another image other than the one above, ie I need to identify the function that calls this image from the battle_field folder, can someone please tell me how I do this or give me a path?

    Ps¹: Completely removing this button from the menu would also be an option but at diff hexed time you only have the option to hide and not remove it, it has white space in place and doesn't fill with another icon.

    Off: I am another novice who has years that do not move with this and after a long time I am coming back.

    First of all I would like to say that I am someone very curious to learn how to do what I am asking, so any direction that could be pointed out would be giving me a great help.

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