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Brian

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Everything posted by Brian

  1. Does the "Disable 1rag1 & 1sak1" diff option not work on that 2012 client?
  2. For a complicated WoE schedule like this, you might want to use Toasty's WoE Controller. The NPC can also warp players to WoE castles.
  3. ^ but then the GM could just go back to town and @changegm You could edit the source code (trunk/src/map/atcommand.c) and add a check "if WoE is on, don't allow @changegm". Index: src/map/atcommand.c =================================================================== --- src/map/atcommand.c (revision 16159) +++ src/map/atcommand.c (working copy) @@ -5694,6 +5694,12 @@ return -1; } + if (agit_flag || agit2_flag) + { + clif_displaymessage(fd, "You can not change Guild Master during WoE."); + return -1; + } + if( !message[0] ) { clif_displaymessage(fd, "Command usage: @changegm <guildmember name>"); return -1;
  4. On Chrome 20 I noticed memory usage doesn't increase as fast. I wonder if they fixed it.
  5. You can use this SQL query to make group_id default to 1. ALTER TABLE `login` CHANGE `group_id` `group_id` TINYINT(3) DEFAULT 1 NOT NULL; That should be compatible with most CPs because they insert new accounts with NULL for group_id, causing it to take the default defined in the SQL table. PS: why not just give all the @commands to group_id 0, if all normal players are going to be in the same group?
  6. _tmpEmblem - this folder contains cached local copies of guild emblems. You can safely delete it and the client will recreate the folder & .ebm files (each time a new guild's member appears on your screen, the client requests the emblem from the server and caches it). AI - contains homunculus (and mercenary?) AI files RO_AI.zip (304 KB) data - contains data files that are not packed in the GRF This is necessary for some files the client needs to be able to write (like saving your Chat Window and Option settings). This folder can also be used for data files that normally go in the GRF (if your client is hexed with the "Read Data Folder First" option). GameGuard - contains files for Gravity's anti-hack program, GameGuard PatchClient - contains images for the skin of Gravity's kRO and Renewal patchers skin - optional custom skins for the interface in your RO client
  7. are you a spam bot?

    1. Like StudiO

      Like StudiO

      I am not a bot.

  8. In trunk/conf/groups.conf, find the group you want to give @blevel command to, and add this line: blvl: true
  9. Q1: - script healer -1,{ callfunc "F_ClearGarbage",0; mes "[Healer]"; mes "I have amazing healing powers!!"; mes "You look like a person who needs them"; mes "Want some?"; next; switch(select("Heal:No thanks")) { case 1: mes "[Healer]"; if ((@PC_LAST_HEAL_TIME +60) > gettimetick(2)) { mes "Please wait " + (@PC_LAST_HEAL_TIME +60 - gettimetick(2)) + " seconds."; } else { set @PC_LAST_HEAL_TIME, gettimetick(2); percentheal 100,100; mes "Wonderfull, You are now healed!."; mes "Have fun adventuring!!"; } break; case 2: mes "[Healer]"; mes "Alright, come back if you need a heal."; break; } close; }
  10. Fixed, sorry about that. The grf-packing program on the web server was not executable. Here's the new grf to download: http://up.martint.net/download.php?f=72_1337879262.grf (2.42 MB)
  11. Here you go: http://up.martint.net/download.php?f=10_1337877445.grf EDIT: http://up.martint.net/download.php?f=72_1337879262.grf (converted using http://rathena.org/tools/login_background/)
  12. One thing I don't like about IP Tracker is the "Versions" field is unique to each project. If we want continue to use Versions: Trunk, Renewal, Stable, Charmerge, etc. we have to add those fields for each project. More projects/sub-projects means more Versions. Also, since versions are unique to each project, when we move bugs to different projects, the Version field is cleared =[
  13. I think your VPS is low on memory. http://blog.droidzone.in/2012/05/07/yum-error-thread-error-cant-start-new-thread/
  14. ^ okay that's good. Core dumps are enabled. Now to install GDB: yum install gdb Then when the map-server crashes, it should create a coredump file in the rAthena folder named map-server_sql.core After that happens, type this: gdb map-server_sql map-server_sql.core and at the prompt, type bt full: gdb> bt full
  15. Another idea (or in addition) - people could tag their bug report with the job name. Then when you search for or click a tag, it will show all bugs with that tag.
  16. You can also download a pre-compiled version as a .zip file: http://sourceforge.net/projects/rathena/files/trunk/
  17. High Jump is supposed to work in GvG and BG. Then what about the rest? && !(map[src->m].flag.battleground || map_flag_gvg2(src->m)
  18. i'll put some ygg leaves in @gstorage !

  19. sourceforge.net/projects/kgbarchiver/files/ KGB Archiver 2 / 2.0 beta 2 / Try downloading KGB_Archiver_2beta2.msi
  20. trunk/src/map/skill.c (around line 6250) Find this block: //Fails on noteleport maps, except for GvG and BG maps [skotlex] if( map[src->m].flag.noteleport && !(map[src->m].flag.battleground || map_flag_gvg2(src->m) ) ) { x = src->x; y = src->y; } else { x = src->x + dirx[dir]*skilllv*2; y = src->y + diry[dir]*skilllv*2; } and change to: //Fails on noteleport maps, except for GvG and BG maps [skotlex] x = src->x + dirx[dir]*skilllv*2; y = src->y + diry[dir]*skilllv*2; Save, and recompile. Now TK_HIGHJUMP will work on all maps, even ones with the 'noteleport' mapflag.
  21. When you create the installer, compressing the file will probably take more CPU/ram and more time. When your players run the installer, extracting the files will take longer too (I'm not sure exactly how much longer).
  22. ___ __ __ ___ |__ \ /_ | / / / _ \ ) | | | / /_ | (_) | / / | | | '_ \ > _ < / /_ | | | (_) | | (_) | |____| |_| \___/ \___/
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