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Ryuuzaki

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Everything posted by Ryuuzaki

  1. It won't no, it will overwrite the bubble / battle manual. And if "premium" was active before, you just can't use the bubble gum / battle manual. Give me your contact details and i'll tell you how to add a new buff to your client & server. *EDIT* Added you, accept the invite please.
  2. It is possible, i just suggested you something. Do you have msn by chance? Yahoo would do too, give me your contact detail and i help you out.
  3. Your problem is most likely caused by this -> http://rathena.org/wiki/Favorite_tab
  4. I'm pretty sure this need some source modification, anyways.... // Premium Account conf/battle settings ( see eAmod.conf ) If you've just "taken" the script from eAmod without using their source edits it won't help you much. Correct me if i'm wrong. Anyways, i would suggest you to just use stati ~aka status effects~ (the ones from bubble gum SC_ITEMBOOST and the one from battle manual SC_EXPBOOST), those stati are already existing and will deduct the "premium time" = ingame time.
  5. I would refer you to this guide -> http://rathena.org/wiki/Custom_Items
  6. Looks like eboshers grf. Do you get weird russian signs on the ground (something like "xaha") when someone uses hiding skill?
  7. Clearly renewal, far more balanced than pre renewal, no acid bomb / sonic blow slaughter fest in woe anymore. I don't get why people say "renewal is just skillspam and not tactics anymore in woe", i totally disagree with that, because of the new skills you have to calculate even more inbetween fights. The new buffs and songs open up new ways to do new stuff. In every way, renewal is better and more fun. People who say otherwise aren't up for a change and won't evolve. That's my oppinion, don't feel offended please. *addition* I'm not flaming any people who dislike 3rd classes, that's personal taste, but offending the whole renewal system because of that just doesn't make any sense. Even renewal without 3rd classes works perfectly fine.
  8. Looks great, i'm looking forward to your video ~ as always By the way, would you mind to share those replay files? I'm planning on coding them myself, but i can't get access to kro.
  9. ACMD_FUNC(storage) { if(map[sd->bl.m].flag.nostorage || pc_get_group_level < 2) { clif_displaymessage(sd->fd, msg_txt(527)); return -1; } else { nullpo_retr(-1, sd); } Into ACMD_FUNC(storage) { if(map[sd->bl.m].flag.nostorage && pc_get_group_level < 2) { clif_displaymessage(sd->fd, msg_txt(527)); return -1; } else { nullpo_retr(-1, sd); } Your script issues all users on maps with no storage flag to block storage access... OR if group_id is lower than 2. So no player but the ones group_id higher than 2 can open it IN GENERAL
  10. Ok there are several ways to "check" for more monsters when something gets killed: 1. if(killedrid!=1324 && killedrid != 1329 && killedrid != 1337 && killedrid != 1938 && killedrid != 1946){ end;} This method is pretty lame, especially when you want to add new monsters it can grow really huge. 2. setarray .@chamonid5[0],1324,1337,1329,1946,1938; for( set .@i,0; .@i < getarraysize(.@chamonid5); set .@i,.@i +1 ) { if(killedrid != .@chamonid5[.@i]) end; your code here... } Method 2 utilizes the for loop and you only need to edit the array at the start to put a new monster in.
  11. The treasure box amount is no problem, the script you posted gives the items to the killer, do you want the items to 100% drop on the ground?
  12. That treasure box should drop loot around it when it gets killed?
  13. ÂãX.5..›.«Ña.š.Hœt.°I NPC\.act.‡Au„š..”‡Au͆Au...@‘Eu..°&..@‘Eu- ždš.àzAu°&...@‘EudšÿzAu@‘Euž»p­Œš.=zAu..tš...p­NPC\.spr....¸šµJu@pJuÂJu.p­°&.@‘Eu........ðš\¯Au....@‘EuPcAuøš.cAup­ NPC\.act Update your client, you are missing the GRAVEYARD (MVP Tomb) npc sprite. Most likely your client is very outdated or just your lua files are outdated.
  14. Download and place inside your data folder (patch it into your grf), this will resolve the "NO MSG" & the korean storage. http://svn6.assembla...stringtable.txt As far as i remember the korean storage buttons are texture files. Here found them, download this copy of my working files. -> http://www.mediafire...mhdr7yq65vb3vxd Just patch the data folder into your grf and it should be resolved too. BY THE WAY: Your client is diffed wrong bro, you need to select the "Use plain text descriptions", look at your items, they are screwed up.???? (or is it just the language which looks strange to me? :s)
  15. Hard to say... equip a mace type weapon @item mace. Set your agi to 100 and tell me if you get normal aspd.
  16. Isn't that the guild message? only the guld leader can change it. Ah lol i missed the red line, what lelouch said : Pl lol ok XD
  17. Are you wearing a shield?
  18. Also ich habe es mal mit 72 slots probiert, das einzige problem ist, dass die charakterauswahl länger zum laden braucht, auch dauert es länger um auf den mapserver zu kommen. Benutze momentan 30 slots ohne probleme / crashes / bugs. PS: FrenchRO (new euro-ro) hat glaube ich sogar 21 slots von haus aus.
  19. it worked out for you in the end? glad to hear that and no problem
  20. That packet is completely missing in your db, the whole packets for your client aren't there, let me check something. Here open this file, copy the whole contents into your packet_db.txt. Copy it under the 2011-11-02 packets~ http://svn6.assembla...28aRagexeRE.txt *edit* of course don't forget to restart the server. otherwise the new packets won't be recognized.
  21. ASPD: Which class? Which type of weapon? Misc tab: Do you even have a misc tab when having it minimized? If not, as far as i remember, the misc tab was added in summer / fall 2011, your client doesn't have that feature yet.
  22. Can you post your db/packet_db.txt here? (the contents please :s)
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