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Rivers

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Posts posted by Rivers

  1. I get the item to work but it keeps working even after level 90. How do I get it to remove the effect or simply just not allow to be equipped at level 90+?
     

    { if (BaseLevel >90) unequip (getitemslots(2393)); bonus bMaxHP,2500; bonus bMaxSP,500; },{},{}

  2. 2 minutes ago, Cyro said:

    You probably missed out listing out your Sprite IDs in itemDB,

    To understand it better try reading wiki pages around

    I checked everywhere I could think of and this is my itemdb lines
    35003,Arctic_Wings,Arctic_Wings,4,,,10,,4,,1,0xFFFFFFFF,7,2,512,,1,2,,{},{},{}
    35004,Black_Chakra,Black Chakra,5,10,10,10,,4,,1,0xFFFFFFFF,7,2,1,,1,2,,{},{},{}
    Seems to be all there and the BMP, spr and act files are all the same name ?

  3. Oh thank you very much. I'm new to this all still ^^' I will run this and see how it goes.

    
    prontera,164,167,2	script	Bossnia Staff#1	10006,{
    
    	mes "[Riss]";
    	mes "Hello?";
    	mes "I found some beautiful places";
    	mes "while I travelled all over the world.";
    	mes "I am an adventurer.";
    	mes "Haha~";
    	next;
    	mes "[Riss]";
    	mes "What? My name is...";
    	mes "'Bossnia Staff'?? No no...";
    	mes "Well, my name is not so important.";
    	mes "Sometimes you should be generous.";
    	mes "No time for considering that kind of small stuff";
    	mes "when you have to concentrate on more important things.";
    	next;
    	mes "[Riss]";
    	mes "Hum... anyway I want to say... something..";
    	mes "While I was travelling through some places,";
    	mes "I found a really fearful place.";
    	next;
    	mes "[Riss]";
    	mes "Most of the time when you come to a place,";
    	mes "there is one strong and fearful monster.";
    	mes "Isn't it?";
    	next;
    	mes "[Riss]";
    	mes "But... but... in there...";
    	mes "There are lots of fearful and strong monsters in there...";
    	mes "That was really frightful.";
    	next;
    	mes "[Riss]";
    	mes "If I had reacted a bit later... a few seconds...";
    	mes "I might have been killed.";
    	next;
    	mes "[Riss]";
    	mes "What?";
    	mes "You want to go in there?";
    	mes "Oh~ Boy~ you didn't get me.";
    	mes "In there.......";
    	next;
    	mes "[Riss]";
    	mes "Uh... you already know?";
    	mes "Although you know the place, you want to go in...";
    	mes "Good, I will send you there.";
    	mes "But after you went there, don't hold";
    
    	// If the VIP system is enabled, players pay a Reset Stone for 5 entrances (with a choice of warps).
    	// If it's disabled, players pay 5,000z per entrance.
    	if (VIP_SCRIPT) {
    		mes "a grudge against me. It'll cost you 1 Reset Stone for 5 access.";
    		next;
    		mes "[Riss]";
    		if (bossnia_event > 0) {
    			set .@type,1;
    			mes "Remaining access: "+bossnia_event;
    		} else if (countitem(6320)) {
    			set .@type,2;
    			mes "Do you want to go?";
    		} else {
    			mes "You don't have a ticket now.....";
    			mes "So come to me again with a Reset Stone later.";
    			close;
    		}
    		next;
    		if(select("Enter:Leave") == 2)
    			close;
    		set .@i, select("First:Second:Third:Fourth");
    		switch(select("Warp 1:Warp 2:Warp 3:Warp 4")) {
    			case 1: set .@x,31; set .@y,208; break;
    			case 2: set .@x,31; set .@y,31; break;
    			case 3: set .@x,208; set .@y,31; break;
    			case 4: set .@x,208; set .@y,208; break;
    		}
    		if (.@type == 1)
    			set bossnia_event, bossnia_event-1;
    		else {
    			delitem 6320,1; //Premium_Reset_Stone
    			set bossnia_event,4;
    		}
    		specialeffect2 EF_MAXPOWER;
    		warp "bossnia_0"+.@i,.@x,.@y;
    		close;
    	} else {
    		mes "a grudge against me. Also it costs 5,000 zeny.";
    		next;
    		if (Zeny > 4999) {
    			mes "[Riss]";
    			mes "Would you really like to take the challenge?";
    			mes "Ok, just choose the course.";
    			next;
    			set .@i, select("First:Second:Third:Fourth");
    			mes "[Riss]";
    			mes "Take care, boy~";
    			mes "Don't hold a grudge against me.";
    			close2;
    			set Zeny, Zeny - 5000;
    			warp "bossnia_0"+.@i,rand(202,204),rand(202,204);
    			end;
    		} else {
    			mes "[Riss]";
    			mes "You don't have enough money...";
    			mes "Come back when you have at least 5,000 zeny.";
    			close;
    		}
    
    	}
    }
    -	script	control	-1,{
    
    OnInit:
    OnHour12:
    if(gettime(DT_DAYOFWEEK)==WEDNESDAY)
    	enablenpc "npc";
    else
    	disablenpc "npc";
    end;
    
    }

    So this is the script I've got, it's a basic Bossnia script. I'm trying to get it to appear only on Wednesdays at 1200 hour and disappear 12 hours later until the next Wednesday. When I put the timer command it either doesn't let me click the NPC or it just doesn't do anything. I think I might be putting it in the wrong place.

     

    EDIT: I have resolved the issue. Appears I just forgot to change "npc" in the lines. Thanks for the help!

  4. I'm trying to get this script to only work/appear on Wednesdays. Can someone please help me out with the OnDay: command?

     

    //============================================================ 
    // Entrance NPCs
    //============================================================
    OnDayWed:

    prontera,164,167,2    script

  5. I need help making an NPC appear at xx:xx o'clock and disappear at xx:xx o'clock. Can someone help me with this please? So far it doesn't work at all.... ?

    //============================================================ 

    OnMinute10:
    OnMinute11:
    OnMinute12:
    OnMinute13:

    // Entrance NPCs
    //============================================================

  6. Good day, I'm looking for assistance setting up my private server for my friends and I. I've followed nearly every guide on the internet and  still can't seem to get my fluxcp and server online. If anyone with experience can help me I'd appreciate that greatly. My primary language is English. My Discord is Rivers#8970 . Many thanks in advance.

  7. Hi, can you please post your config? also, you are loading a custom map by a chance?

    Edit: Try by looking ["threadedrendering" : true,] and change it to ["threadedrendering" : false,] then save and load?

     

    The map is the official city maps. (Prontera, Izlude, Juno, etc etc.)

     

    This is my config:

    {
    "resolution" : [ 1920, 1080 ],
    "data" :
    {
    "ropath" : "C:/Program Files (x86)/Gravity/browedit/RO/data",
    "grfs" :
    [
    "C:/Program Files (x86)/Gravity/browedit/RO/data.grf", "C:/Program Files (x86)/Gravity/browedit/RO/rdata.grf"
    ]
    },
    "moveconsole" : true,
    "hideconsole" : false,
    "defaultmap" : "prontera",
    "skiploadingscreen" : false,
    "threadedrendering" : true,
    "backgroundworkers" : true,
    "fov" : 45,
    "vsync" : false
    }
    
    EDIT: I changed threadrendering to 'false' but it still didn't work. NOw it just crashed when the map tries to load.
  8. Hello, I was wondering how I can either do one of two thing:
    1) Pretty much just copy-paste my Excel formulas and information into the item and monster database (probably not possible)
    2) Manually change monster's ATK~ATK, HP, FLEE (95%), HIT (100%), etc etc the easiest way. Number for number, regardless of what the stats (STR, DEX, INT, etc) say.

     

    Is there anyway to do this?

    (Sorry, I'm pretty new to this whole thing.)

    Here's two examples of what it looks like:
     

    1_zps7d1172ec.png
    2_zpsa613ddf5.png

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