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Rivers

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Posts posted by Rivers

  1. total 48K
    drwxrwxrwx. 11 apache root  262 Dec  9 23:21 .
    drwxrwxrwx.  4 apache root   33 Dec  9 23:21 ..
    drwxrwxrwx.  3 apache root   24 Dec  9 19:18 addons
    drwxrwxrwx.  2 apache root 4.0K Dec  9 19:18 config
    drwxrwxrwx. 15 apache root  203 Dec 10 01:44 data
    drwxrwxrwx.  2 apache root   47 Dec  9 19:18 doc
    -rwxrwxrwx.  1 apache root  337 Dec  9 19:18 .editorconfig
    -rwxrwxrwx.  1 apache root 2.6K Dec  9 19:18 error.php
    -rwxrwxrwx.  1 apache root 1.2K Dec  9 19:18 favicon.ico
    drwxrwxrwx.  8 apache root  163 Dec  9 19:18 .git
    -rwxrwxrwx.  1 apache root  300 Dec  9 19:18 .gitignore
    -rwxrwxrwx.  1 apache root  177 Dec  9 19:18 .htaccess
    -rwxrwxrwx.  1 apache root 6.8K Dec  9 19:18 index.php
    drwxrwxrwx.  2 apache root   74 Dec  9 19:18 lang
    drwxrwxrwx.  5 apache root   86 Dec  9 19:18 lib
    -rwxrwxrwx.  1 apache root 7.5K Dec  9 19:18 LICENSE
    drwxrwxrwx. 35 apache root 4.0K Dec  9 19:18 modules
    -rwxrwxrwx.  1 apache root 2.4K Dec  9 19:18 README.md
    drwxrwxrwx.  5 apache root   55 Dec  9 23:23 themes

    Thanks for your fast reply.

  2. Critical Error
    An error was encountered during the lifetime of the application.
    
    This could be due to a variety of problems, such as a bug in the application.
    
    However, normally it is caused by misconfiguration.
    
    Exception Details
    Error: Flux_PermissionError
    
    Message: The log storage directory '/var/www/html/FluxCP/data/logs' is not writable. Remedy with `chmod 0600 /var/www/html/FluxCP/data/logs`
    
    File: /var/www/html/FluxCP/index.php:123

     

    Good day, I cannot get past this error. I have given full permissions to these directories; 0707,0777,0600.
    "Remedy with `chmod 0600 /var/www/html/FluxCP/data/logs`" does not work.

    running on Mariadb, centos7, fluxcp 

  3. On 8/30/2013 at 7:31 AM, Patskie said:

    trunk/src/map/skill.c :

     

    Find : 

    
    //Special message when trying to use strip on FCP [Jobbie]
            if( sd && skill_id == ST_FULLSTRIP && tsc && tsc->data[SC_CP_WEAPON] && tsc->data[SC_CP_HELM] && tsc->data[SC_CP_ARMOR] && tsc->data[SC_CP_SHIELD])
            {
                clif_gospel_info(sd, 0x28);
                break;
            }

    Add below : 

    
    if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 15
                 &&
                ( skill_id == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] ||
                skill_id == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] ||
                skill_id == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] ||
                skill_id == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) {
                int item_id = 7139; // Glistening Coat
                int ii;
                ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id );
                if ( ii < MAX_INVENTORY ) {
                    pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME);
                    switch ( skill_id ) {
                        case RG_STRIPWEAPON:
                            status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER );
                            sc_start( NULL, bl, SC_STRIPWEAPON, 100, skill_lv, d );
                            break;
                        case RG_STRIPSHIELD:
                            status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER );
                            sc_start( NULL, bl, SC_STRIPSHIELD, 100, skill_lv, d );
                            break;
                        case RG_STRIPARMOR:
                            status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER );
                            sc_start( NULL, bl, SC_STRIPARMOR, 100, skill_lv, d );
                            break;
                        case RG_STRIPHELM:
                            status_change_end( bl, SC_CP_HELM, INVALID_TIMER );
                            sc_start( NULL, bl, SC_STRIPHELM, 100, skill_lv, d );
                            break;
                    }
                    clif_skill_nodamage( src, bl, skill_id, skill_lv, i );
                    break;
                }
            }

    Make sure you recompile your server after you've made the changes.

     

    This failed to work. Is there an updated version that works?

  4. Good day,

    As the above reads, I'm looking to make my @veil command disallowed in WoE. Anyone able to help me make this happen? ?

     

    // Heroes of Vanaheim ====================
    //========================================
    
    -	script	at_veil_cmd	-1,{
    OnVeilWarp:
    	warp "veil",120,145;
    	end;
    OnInit:
    	bindatcmd "veil", strnpcinfo(0)+"::OnVeilWarp";
    }
  5. Good day,

    I've been tinkering around with the WoE settings and am trying toa dd an Emperium spawn inside gl_cas02.

    Below is my script for WoE. I think I added everything correctly, but nothing spawns. If anyone can figure it out that'd bre great, many thanks!

    //===== rAthena Script =======================================
    //= War of Emperium Guild Template File
    //===== By: ==================================================
    //= L0ne_W0lf
    //===== Current Version: =====================================
    //= 2.0
    //===== Compatible With: =====================================
    //= rAthena Project
    //===== Description: =========================================
    //= [Official Conversion]
    //= ----------------------------------------------------------
    //= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION.
    //= ----------------------------------------------------------
    //= - Enables AGIT Manager inside Guild Strongholds.
    //=   Visible Name required: Agit
    //=   Manages the various functions used in and out of WoE.
    //=
    //= - Enables Stewards inside Guild Strongholds which let's
    //=   the guild master invest in Defense and Economy, and
    //=   to summon guardians, a Kafra, and enter master's room.
    //=
    //= - Guardian Spawning Template
    //=   Visible Name required: Guardian
    //=   Spawn guardians when guild castle data is recieved.
    //=
    //= - Enables Kafra Services inside Guild Strongholds.
    //=   Visible Name required: Kafra Employee
    //=   Storage, Guild Storage, Teleport Service, Cart rental.
    //=
    //= - Treasure Chest spawning.
    //=   Chests will NOT be saved anymore in the event of crashes.
    //=   Treasures will NOT spawn on a location that already has
    //=   treasure chest spawned.
    //===== Additional Comments: =================================
    //= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
    //= 1.1 Daily investement will now be reset. [L0ne_W0lf]
    //=     Template will no longer try to spawn chests.
    //= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf]
    //= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf]
    //=     Fixed two typos regarding Guild Steward name.
    //= 1.4 Fixed a typo in defense investment. [L0ne_W0lf]
    //= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf]
    //=     Double-investing doubles the price now.
    //= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf]
    //=     Corrected cost for investing, thanks to Ai4rei.
    //=     Second invest is now quadruple the value of the first
    //=     Investing now happens at the turn of the day.
    //= 1.6a Corrected conditions in the new investing blocks. [L0ne_W0lf]
    //= 1.6b Moved where investments are added to eco/def. [L0ne_W0lf]
    //= 1.7 Updated Agitbreak announcements, added bc_woe [L0ne_W0lf]
    //=     and added extended anouncement format for mapannounce.
    //= 1.8 Fixed a possible exploit in guild castle investment. [Brian]
    //= 1.9 Partially rewrote Script. [Masao]
    //= 1.9a Fixed incorrect setcastledata parameter. [Euphy]
    //= 2.0 Fixed an issue where Castle Manager couldn't be fired. [Joseph]
    //============================================================
    
    // WoE : Main Functions
    //============================================================
    -	script	Gld_Agit_Manager::Gld_Agit_Manager	-1,{
    	end;
    
    // War of Emperium has started.
    OnAgitStart:
    	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
    	MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),CD_GUILD_ID),6;
    	GvgOn strnpcinfo(2);
    
    // Spawn (fall through), or respawn the Emperium once it has been broken.
    OnStartArena:
    	// OnAgitStart will fall through and spawn the Emperium.
    	if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
    	else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
    	else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
    	else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
    	else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
    	else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
    	else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
    	else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
    	else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
    	else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
    	else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
    	else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
    	else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }
    	else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
    	else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
    	else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
    	else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
    	else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
    	else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
    	else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
    	else if (strnpcinfo(2) == "gl_cas02") { setarray .@emproom[0],104,147; }
    	// Add custom Guild Castles here.
    	else {
    		end;
    	}
    	if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) {
    		monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
    	}
    	end;
    
    // The Emperium has been broken.
    OnAgitBreak:
    	set .@GID,getcharid(2);
    	// Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen)
    	if (.@GID <= 0) {
    		set .@notice$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned.";
     		logmes .@notice$; debugmes .@notice$;
    		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
    		end;
    	}
    	// Adjust Economy Invest Level for Castle
    	set .@Economy,GetCastleData(strnpcinfo(2),CD_CURRENT_ECONOMY) - 3;
    	if (.@Economy < 0) set .@Economy, 0;
    	SetCastleData strnpcinfo(2), CD_CURRENT_ECONOMY, .@Economy;
    	// Adjust Defense Invest Level for Castle
    	set .@Defence,GetCastleData(strnpcinfo(2),CD_CURRENT_DEFENSE) - 3;
    	if (.@Defence < 0) set .@Defence, 0;
    	SetCastleData strnpcinfo(2), CD_CURRENT_DEFENSE, .@Defence;
    
    	// Set new Castle Occupant
    	SetCastleData strnpcinfo(2),CD_GUILD_ID, .@GID;
    
    	// Announce that the Emperium is destroyed, and respawn all but new castle-occupants.
    	mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;
    	MapRespawnGuildID strnpcinfo(2),.@GID,6;
    
    	// Refresh castle data, disable Kafra and reset Invest information.
    	donpcevent strnpcinfo(0)+"::OnRecvCastle";
    	disablenpc "Kafra Staff#"+strnpcinfo(2);
    	for( set .@i, CD_INVESTED_ECONOMY; .@i <= CD_ENABLED_KAFRA; set .@i, .@i+1 ) {
    		SetCastleData strnpcinfo(2), .@i, 0;
    	}
    	// Erase Guardian Database information if the new owners do not have Guardian Research.
    	if( getgdskilllv(.@GID,10002) == 0 ) {
    		for( set .@i, CD_ENABLED_GUARDIAN00; .@i < CD_MAX; set .@i, .@i+1 ) {
    			SetCastleData strnpcinfo(2), .@i, 0;
    		}
    	}
    	// Respawn the Emperium, and display new owners.
    	sleep 500; // Slow down script execution slightly.
    	if( agitcheck() )
    		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
    	sleep 7000;
    	announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildName(.@GID) + "] guild.",bc_all|bc_woe;
    	end;
    
    // War of Emperium has ended.
    OnAgitEnd:
    	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
    	GvgOff strnpcinfo(2);
    	// If the castle has no owner at the end of WoE, do not kill Emperium.
    	if (GetCastleData(strnpcinfo(2),CD_GUILD_ID)) {
    		KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
    	}
    	end;
    
    // Occupying Guild has been disbanded.
    OnGuildBreak:
    	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
    	// Kill guardians, disable the Kafra, and set owner to 0.
    	killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied";
    	disablenpc "Kafra Staff#"+strnpcinfo(2);
    	SetCastleData strnpcinfo(2),CD_GUILD_ID,0;
    	// Wait before refreshing guild information.
    	sleep 7000;
    	Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0;
    	donpcevent strnpcinfo(0)+"::OnRecvCastle";
    	end;
    
    OnAgitInit:
    OnRecvCastle:
    	if (strnpcinfo(0) == "Gld_Agit_Manager") end;
    	// Spawn Monsters if the castle is empty.
    	set .@GID, GetCastleData(strnpcinfo(2),CD_GUILD_ID);
    	if (.@GID == 0) {
    		killmonsterall strnpcinfo(2);
    		if (compare(strnpcinfo(2),"aldeg")) {
    			// Normal Spawns
    			monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
    			monster strnpcinfo(2),0,0,"Khalitzburg",1132,5;
    			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5;
    			monster strnpcinfo(2),0,0,"Executioner",1205,4;
    			monster strnpcinfo(2),0,0,"Penomena",1216,10;
    			monster strnpcinfo(2),0,0,"Alarm",1193,18;
    			monster strnpcinfo(2),0,0,"Clock",1269,9;
    			monster strnpcinfo(2),0,0,"Raydric Archer",1276,7;
    			monster strnpcinfo(2),0,0,"Wanderer",1208,3;
    			monster strnpcinfo(2),0,0,"Alice",1275,1;
    			monster strnpcinfo(2),0,0,"Bloody Knight",1268,5;
    			monster strnpcinfo(2),0,0,"Dark Lord",1272,3;
    			// Set Emperium room spawn coordinates and spawn monsters.
    			if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
    			else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
    			else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
    			else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
    			else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,2;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,5;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,5;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,5;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,10;
    		}
    		else if (compare(strnpcinfo(2),"gefg")) {
    			// Normal Spawns
    			monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
    			monster strnpcinfo(2),0,0,"Wind Ghost",1263,11;
    			monster strnpcinfo(2),0,0,"Bathory",1102,10;
    			monster strnpcinfo(2),0,0,"Jakk",1130,10;
    			monster strnpcinfo(2),0,0,"Marduk",1140,20;
    			monster strnpcinfo(2),0,0,"Raydric",1163,9;
    			monster strnpcinfo(2),0,0,"Alice",1275,1;
    			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1;
    			monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
    			monster strnpcinfo(2),0,0,"Phreeoni",1159,1;
    			// Set Emperium room spawn coordinates and spawn monsters.
    			if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
    			else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
    			else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
    			else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
    			else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,4;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,2;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10;
    		}
    		else if (compare(strnpcinfo(2),"payg")) {
    			// Normal Spawns
    			monster strnpcinfo(2),0,0,"Greatest General",1277,9;
    			monster strnpcinfo(2),0,0,"Wanderer",1208,10;
    			monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5;
    			monster strnpcinfo(2),0,0,"Bathory",1102,5;
    			monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1;
    			monster strnpcinfo(2),0,0,"Eddga",1115,1;
    			monster strnpcinfo(2),0,0,"Horong",1129,11;
    			monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
    			monster strnpcinfo(2),0,0,"Kobold Archer",1282,4;
    			monster strnpcinfo(2),0,0,"Gargoyle",1253,5;
    			// Set Emperium room spawn coordinates and spawn monsters.
    			if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
    			else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
    			else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }
    			else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
    			else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
    		}
    		else if (compare(strnpcinfo(2),"prtg")) {
    			// Normal Spawns
    			monster strnpcinfo(2),0,0,"Raydric",1163,1;
    			monster strnpcinfo(2),0,0,"Khalitzburg",1132,10;
    			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5;
    			monster strnpcinfo(2),0,0,"Bloody Knight",1268,5;
    			monster strnpcinfo(2),0,0,"Stormy Knight",1251,1;
    			monster strnpcinfo(2),0,0,"Hatii",1252,1;
    			monster strnpcinfo(2),0,0,"Raydric Archer",1276,5;
    			monster strnpcinfo(2),0,0,"Gryphon",1259,2;
    			monster strnpcinfo(2),0,0,"Chimera",1283,3;
    			monster strnpcinfo(2),0,0,"Alice",1275,1;
    			monster strnpcinfo(2),0,0,"Zealotus",1200,1;
    			// Set Emperium room spawn coordinates and spawn monsters.
    			if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
    			else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
    			else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
    			else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
    			else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
    		}
    		else if (compare(strnpcinfo(2),"gl_cas02")) {
    			// Normal Spawns
    			monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
    			monster strnpcinfo(2),0,0,"Wind Ghost",1263,11;
    			monster strnpcinfo(2),0,0,"Bathory",1102,10;
    			monster strnpcinfo(2),0,0,"Jakk",1130,10;
    			monster strnpcinfo(2),0,0,"Marduk",1140,20;
    			monster strnpcinfo(2),0,0,"Raydric",1163,9;
    			monster strnpcinfo(2),0,0,"Alice",1275,1;
    			monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5;
    			monster strnpcinfo(2),0,0,"Moonlight Flower",1150,3;
    			monster strnpcinfo(2),0,0,"Phreeoni",1159,3;
    			// Set Emperium room spawn coordinates and spawn monsters.
    			
    			else if (strnpcinfo(2) == "gl_cas02") { setarray .@emproom[0],103,146; }
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,5;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,2;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10;
    			monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10;
    		}
    		// Add custom Guild Castles here.
    
    		else {
    			end;
    		}
    		donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
    		// Disable Kafra Staff...
    		disablenpc "Kafra Staff#"+strnpcinfo(2);
    		end;
    	}
    	else {
    		// Otherwise place the guild emblem on flags.
    		if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; }
    		else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; }
    		else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; }
    		else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; }
    		else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; }
    		else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; }
    		else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; }
    		else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; }
    		else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; }
    		else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; }
    		else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; }
    		else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; }
    		else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; }
    		else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; }
    		else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; }
    		else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; }
    		else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; }
    		else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; }
    		else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; }
    		else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; }
    		else if (strnpcinfo(2) == "gl_cas02") { donpcevent "::OnRecvCastleGl05"; }
    		// Add custom Guild Castles here.
    		else {
    			end;
    		}
    		// And load purchased Guardian in castles.
    		donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians";
    		// And display Kafra if purchased.
    		if (GetCastleData(strnpcinfo(2),CD_ENABLED_KAFRA) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2);
    	}
    	end;
    }
    
    // WoE : Guild Kafras
    //============================================================
    -	script	Kafra Staff#woe::guildkafra	-1,{
    
    	set .@GID,GetCastleData(strnpcinfo(2),CD_GUILD_ID);
    
    	if (compare(strnpcinfo(2),"aldeg")) {
    		setarray .@destination$[0],"Al De Baran","aldebaran";
    		setarray .@coordinates[0],132,103;
    	}
    	else if (compare(strnpcinfo(2),"gefg")) {
    		setarray .@destination$[0],"Geffen","geffen";
    		setarray .@coordinates[0],120,39;
    	}
    	else if (compare(strnpcinfo(2),"payg")) {
    		setarray .@destination$[0],"Payon","payon";
    		setarray .@coordinates[0],70,100;
    	}
    	else if (compare(strnpcinfo(2),"prtg")) {
    		setarray .@destination$[0],"Prontera","prontera";
    		setarray .@coordinates[0],278,211;
    	}
    	else if (compare(strnpcinfo(2),"gl_cas02")) {
    		setarray .@destination$[0],"Glastheim Castle","glastheim";
    		setarray .@coordinates[0],99,181;
    	}
    	// Add custom Guild Castles here.
    	else {
    		end;
    	}
    
    	cutin "kafra_01",2;
    	if (getcharid(2) == .@GID) {
    		mes "[Kafra Employee]";
    		mes "Welcome. ^ff0000" + GetGuildName(.@GID) + "^000000 Member.";
    		mes "The Kafra Corporation will stay with you wherever you go.";
    		next;
    		switch (select("Use Storage:Use Teleport Service:Rent a Pushcart:Cancel")) {
    		case 1:
    			if(!callfunc("F_CanOpenStorage")){
    				mes "[Kafra Employee]";
    				mes "I'm sorry, but you";
    				mes "need the Novice's";
    				mes "Basic Skill Level 6 to";
    				mes "use the Storage Service.";
    				close2;
    				cutin "",255;
    				end;
    			}
    			mes "[Kafra Employee]";
    			mes "Here, let me open";
    			mes "your Storage for you.";
    			mes "Thank you for using";
    			mes "the Kafra Service.";
    			close2;
    			cutin "",255;
    			openstorage;
    			end;
    		case 2:
    			mes "[Kafra Employee]";
    			mes "Please choose";
    			mes "your destination.";
    			next;
    			switch (select(.@destination$+" -> 200z:Cancel")) {
    			case 1:
    				if (Zeny < 200) {
    					mes "[Kafra Employee]";
    					mes "I'm sorry, but you don't have";
    					mes "enough zeny for the Teleport";
    					mes "Service. The fee to teleport";
    					mes "to "+.@destination$+" is 200 zeny.";
    					close2;
    					cutin "",255;
    					end;
    				}
    				set Zeny, Zeny - 200;
    				set RESRVPTS,RESRVPTS+20;
    				close2;
    				warp .@destination$[1],.@coordinates[0],.@coordinates[1];
    				end;
    			case 2:
    				close2;
    				cutin "",255;
    				end;
    			}
    		case 3:
    			if (BaseClass != Job_Merchant) {
    				mes "[Kafra Employee]";
    				mes "I'm sorry, but the";
    				mes "Pushcart rental service";
    				mes "is only available to Merchants,";
    				mes "Blacksmiths, Master Smiths,";
    				mes "Alchemists, Biochemists,";
    				mes "Mechanics and Geneticists.";
    				close2;
    				cutin "",255;
    				end;
    			}
    			if (checkcart()) {
    				mes "[Kafra Employee]";
    				mes "You already have";
    				mes "a Pushcart equipped.";
    				mes "Unfortunately, we can't";
    				mes "rent more than one to";
    				mes "each customer at a time.";
    				close2;
    				cutin "",255;
    				end;
    			}
    			mes "[Kafra Employee]";
    			mes "The Pushcart rental";
    			mes "fee is 800 zeny. Would";
    			mes "you like to rent a Pushcart?";
    			next;
    			switch (select("Rent a Pushcart.:Cancel")) {
    			case 1:
    				if (Zeny < 800) {
    					mes "[Kafra Employee]";
    					mes "I'm sorry, but you";
    					mes "don't have enough";
    					mes "zeny to pay the Pushcart";
    					mes "rental fee of 800 zeny.";
    					close2;
    					cutin "",255;
    					end;
    				}
    				set RESRVPTS,RESRVPTS+80;
    				set Zeny, Zeny - 800;
    				setcart;
    				close2;
    				cutin "",255;
    				end;
    			case 2:
    				close2;
    				cutin "",255;
    				end;
    			}
    		case 4:
    			mes "[Kafra Employee]";
    			mes "We, here at Kafra Corporation,";
    			mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence.";
    			close2;
    			cutin "",255;
    			end;
    		}
    	}
    	mes "[Kafra Employee]";
    	mes "I am instructed to only offer my services to the ^ff0000"+GetGuildName(.@GID)+"^000000 Guild. Please try another Kafra Employee around here. Sorry for the inconvenience.";
    	close2;
    	cutin "",255;
    	end;
    }
    
    // WoE : Castle Managers
    //============================================================
    -	script	Castle Manager#cm::cm	-1,{
    
    	set .@GID,GetCastleData(strnpcinfo(2),CD_GUILD_ID);
    
    	// .@guardiantype = Defines the types of guardians per castle basis.
    	// 1 - Soldier Guardian, 2 - Archer Guardian, 3 - Knight Guardian
    	// .@guardianposx = Define the x spawn point for each uardian.
    	// [0] = 1st guardian's x spawn point.
    	// .@guardianposy = Define the y spawn point for each guardian.
    	// [0] = 1st guardian's y spawn point.
    	// .@masterroom = Defines the coordinates of the Treasure Room.
    	if (strnpcinfo(2) == "aldeg_cas01") { 
    		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
    		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
    		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
    		setarray .@masterroom[0],113,223;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas02") {
    		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
    		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
    		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
    		setarray .@masterroom[0],134,225;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas03") {
    		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
    		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
    		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
    		setarray .@masterroom[0],229,267;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas04") {
    		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
    		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
    		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
    		setarray .@masterroom[0],83,17;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas05") {
    		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
    		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
    		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
    		setarray .@masterroom[0],64,8;
    	}
    	// Geffen (Britoniah) Castles
    	else if (strnpcinfo(2) == "gefg_cas01") {
    		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
    		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
    		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
    		setarray .@masterroom[0],152,117;
    	}
    	else if (strnpcinfo(2) == "gefg_cas02") {
    		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
    		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
    		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
    		setarray .@masterroom[0],145,115;
    	}
    	else if (strnpcinfo(2) == "gefg_cas03") {
    		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
    		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
    		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
    		setarray .@masterroom[0],275,289;
    	}
    	else if (strnpcinfo(2) == "gefg_cas04") {
    		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
    		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
    		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
    		setarray .@masterroom[0],116,123;
    	}
    	else if (strnpcinfo(2) == "gefg_cas05") {
    		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
    		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
    		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
    		setarray .@masterroom[0],149,106;
    	}
    	// Payon (Baulder) Castles
    	else if (strnpcinfo(2) == "payg_cas01") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
    		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
    		setarray .@masterroom[0],295,8;
    	}
    	else if (strnpcinfo(2) == "payg_cas02") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
    		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
    		setarray .@masterroom[0],141,149;
    	}
    	else if (strnpcinfo(2) == "payg_cas03") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
    		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
    		setarray .@masterroom[0],163,167;
    	}
    	else if (strnpcinfo(2) == "payg_cas04") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
    		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
    		setarray .@masterroom[0],151,47;
    	}
    	else if (strnpcinfo(2) == "payg_cas05") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
    		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
    		setarray .@masterroom[0],153,137;
    	}
    	// Prontera (Valkyrie Realms) Castles
    	else if (strnpcinfo(2) == "prtg_cas01") {
    		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
    		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
    		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
    		setarray .@masterroom[0],15,209;
    	}
    	else if (strnpcinfo(2) == "prtg_cas02") {
    		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
    		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
    		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
    		setarray .@masterroom[0],207,229;
    	}
    	else if (strnpcinfo(2) == "prtg_cas03") {
    		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
    		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
    		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
    		setarray .@masterroom[0],190,130;
    	}
    	else if (strnpcinfo(2) == "prtg_cas04") {
    		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
    		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
    		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
    		setarray .@masterroom[0],275,160;
    	}
    	else if (strnpcinfo(2) == "prtg_cas05") {
    		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
    		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
    		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
    		setarray .@masterroom[0],281,176;
    	}
    	else if (strnpcinfo(2) == "gl_cas02") {
    		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
    		setarray .@guardianposx[0],99,108,114,114,108,99,93,93;
    		setarray .@guardianposy[0],157,157,150,141,135,135,141,150;
    		setarray .@masterroom[0],114,179;
    	}
    	// Add custom Guild Castles here.
    	else {
    		end;
    	}
    
    	if (.@GID == 0) {
    		mes "["+strnpcinfo(1)+"]";
    		mes "I have been waiting for a master to fulfill my destiny.";
    		mes "Brave soul... fate will guide you towards your future...";
    		close;
    	}
    	if (is_guild_leader(.@GID) == false) {
    		mes "["+strnpcinfo(1)+"]";
    		mes "No matter how much you pester me, I'll still follow my master ^ff0000"+GetGuildMaster(.@GID)+"^000000. Where are the Guardians?! Send these ruffians away right now!";
    		close;
    	}
    	mes "["+strnpcinfo(1)+"]";
    	mes "Welcome. My honorable master, ^ff0000"+strcharinfo(0)+"^000000...";
    	mes "Your humble servent, "+strnpcinfo(1)+", is here to serve you.";
    	next;
    	switch (select("Castle briefing:Invest in commercial growth:Invest in Castle Defenses:Summon Guardian:Hire / Fire a Kafra Employee:Go into Master's room")) {
    	case 1:
    		mes "["+strnpcinfo(1)+"]";
    		mes "I will report the Castle briefing, Master.";
    		mes " ";
    		mes "^0000ffNow, the commercial growth level is "+GetCastleData(strnpcinfo(2),CD_CURRENT_ECONOMY)+".";
    		if (GetCastleData(strnpcinfo(2),CD_INVESTED_ECONOMY)) {
    			mes " You invested "+GetCastleData(strnpcinfo(2),CD_INVESTED_ECONOMY)+" times in past 1 day.";
    		}
    		mes " Now, the Castle Defense level is "+GetCastleData(strnpcinfo(2),CD_CURRENT_DEFENSE)+".^000000";
    		if (GetCastleData(strnpcinfo(2),CD_INVESTED_DEFENSE)) {
    			mes " ^0000ff- You invested "+GetCastleData(strnpcinfo(2),CD_INVESTED_DEFENSE)+" times in past 1 day.^000000";
    		}
    		mes " ";
    		mes "That's all I have to report, Master.";
    		close;
    	case 2:
    		set .@Economy,GetCastleData(strnpcinfo(2),CD_CURRENT_ECONOMY);
    		if (.@Economy < 6) { set .@eco_invest,5000; }
    		else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; }
    		else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; }
    		else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; }
    		else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; }
    		else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; }
    		else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; }
    		else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; }
    		else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; }
    		else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; }
    		else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; }
    		else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; }
    		else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; }
    		else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; }
    		else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; }
    		else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; }
    		else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; }
    		else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; }
    		else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; }
    		else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; }
    		//Quadruple the cost of investing if you've already invested once.
    		if (GetCastleData(strnpcinfo(2),CD_INVESTED_ECONOMY)) {
    			set .@eco_invest*4,.@eco_invest*4;
    		}
    		mes "["+strnpcinfo(1)+"]";
    		mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity.";
    		mes " ";
    		mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice.";
    		if (.@Economy >= 100) {
    			mes " ";
    			mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000";
    			close;
    		}
    		if (GetCastleData(strnpcinfo(2),CD_INVESTED_ECONOMY) >= 2) {
    			mes " ";
    			mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate.";
    			close;
    		}
    		if (GetCastleData(strnpcinfo(2),CD_INVESTED_ECONOMY) == 0) {
    			mes " ";
    			mes "The current investment amount required is ^ff0000"+.@eco_invest+"^000000 zeny. Will you invest?";
    		}
    		else {
    			mes " ";
    			mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@eco_invest+"^000000 more zeny will be needed.";
    		}
    		next;
    		switch (select("Invest in commercial growth:Cancel")) {
    		case 1:
    			if (Zeny < .@eco_invest) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
    				close;
    			}
    			set Zeny, Zeny - .@eco_invest;
    			SetCastleData strnpcinfo(2),CD_INVESTED_ECONOMY,GetCastleData(strnpcinfo(2),CD_INVESTED_ECONOMY)+1;
    			mes "[ "+strnpcinfo(1)+"]";
    			mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow.";
    			close;
    		case 2:
    			mes "["+strnpcinfo(1)+"]";
    			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
    			close;
    		}
    	case 3:
    		set .@Defence,GetCastleData(strnpcinfo(2),CD_CURRENT_DEFENSE);
    		if (.@Defence < 6) { set .@def_invest,10000; }
    		else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; }
    		else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; }
    		else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; }
    		else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; }
    		else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; }
    		else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; }
    		else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; }
    		else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; }
    		else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; }
    		else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; }
    		else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; }
    		else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; }
    		else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; }
    		else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; }
    		else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; }
    		else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; }
    		else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; }
    		else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; }
    		else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; }
    		//Quadruple the cost of investing if you've already invested once.
    		if (GetCastleData(strnpcinfo(2),CD_INVESTED_DEFENSE)) {
    			set .@def_invest*4,.@def_invest*4;
    		}
    		mes "["+strnpcinfo(1)+"]";
    		mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required.";
    		mes " ";
    		mes "Originally you can invest just once but if you pay more money, you can invest twice.";
    		if (.@Defence >= 100) {
    			mes " ";
    			mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000";
    			close;
    		}
    		if (GetCastleData(strnpcinfo(2),CD_INVESTED_DEFENSE) >= 2) {
    			mes " ";
    			mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect the Defenses of the guild to grow at a high rate.";
    			close;
    		}
    		if (GetCastleData(strnpcinfo(2),CD_INVESTED_DEFENSE) == 0) {
    			mes " ";
    			mes "The current investment amount required is ^ff0000"+.@def_invest+"^000000 zeny. Will you invest?";
    		}
    		else {
    			mes " ";
    			mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@def_invest+"^000000 more zeny will be needed.";
    		}
    		next;
    		switch (select("Invest in Castle Defenses.:Cancel")) {
    		case 1:
    			if (Zeny < .@def_invest) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
    				close;
    			}
    			set Zeny, Zeny - .@def_invest;
    			SetCastleData strnpcinfo(2),CD_INVESTED_DEFENSE,GetCastleData(strnpcinfo(2),CD_INVESTED_DEFENSE)+1;
    			mes "[ "+strnpcinfo(1)+"]";
    			mes "We finished the investment safely. I expect that our Castle Defense level will be increased by tomorrow.";
    			close;
    		case 2:
    			mes "["+strnpcinfo(1)+"]";
    			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
    			close;
    		}
    	case 4:
    		mes "["+strnpcinfo(1)+"]";
    		mes "Will you summon a Guardian? It'll be a protector to defend us loyally.";
    		mes "Please select a guardian to defend us.";
    		next;
    		for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
    			if (.@guardiantype[.@i] == 1) { set .@type$,"Guardian Soldier"; }
    			else if (.@guardiantype[.@i] == 2) { set .@type$,"Guardian Archer"; }
    			else { set .@type$,"Guardian Knight"; }
    			if (guardianinfo(strnpcinfo(2),.@i,0)) {
    				setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")";
    			}
    			else {
    				setarray .@gname$[.@i], .@type$ + " - Not Implemented";
    			}
    		}
    		set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7];
    		set .@GDnum,select(.@menu$)+9;
    		mes "["+strnpcinfo(1)+"]";
    		mes "Will you summon the chosen guardian? 10,000 zeny are required to summon a Guardian.";
    		next;
    		switch (select("Summon:Cancel")) {
    		case 1:
    			if (getgdskilllv(.@GID,10002) == 0) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill. We failed to summon the Guardian.";
    				close;
    			}
    			if (GetCastleData(strnpcinfo(2),.@GDnum) == 1) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "Master, you already have summoned that Guardian. We cannot summon another.";
    				close;
    			}
    			if (Zeny < 10000) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian.";
    				close;
    			}
    			set Zeny, Zeny - 10000;
    			SetCastleData strnpcinfo(2),.@GDnum,1; // mark as 'installed'
    			set .@UseGID,.@GDnum - 10;
    			if (.@guardiantype[.@UseGID] == 1) { set .@type,1287; }
    			else if (.@guardiantype[.@UseGID] == 2) { set .@type,1285; }
    			else { set .@type,1286; }
    			guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID;
    			mes "["+strnpcinfo(1)+"]";
    			mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place.";
    			close;
    		case 2:
    			mes "["+strnpcinfo(1)+"]";
    			mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up.";
    			close;
    		}
    	case 5:
    		if (GetCastleData(strnpcinfo(2),CD_ENABLED_KAFRA) == 1) {
    			mes "["+strnpcinfo(1)+"]";
    			mes "We are currently hiring a Kafra Employee... Do you want to fire the Kafra Employee?";
    			next;
    			switch (select("Fire:Cancel")) {
    			case 1:
    				cutin "kafra_01",2;
    				mes "[ Hired Kafra Employee ]";
    				mes "I worked so hard... How can you do that, Master?... Please... Please reconsider... Check it again, Master... Please...";
    				next;
    				switch (select("Fire:Cancel")) {
    				case 1:
    					mes "[ Hired Kafra Employee ]";
    					mes "Oh, my goodness! This is nonsense!";
    					next;
    					cutin "",255;
    					break;
    				case 2:
    					mes "[ Hired Kafra Employee ]";
    					mes "I'll work hard for you... Thank you!";
    					close;
    				}
    				break;
    			case 2:
    				mes "["+strnpcinfo(1)+"]";
    				mes "She worked hard in my opinion. It was a good decision to keep her.";
    				close;
    			}
    			disablenpc "Kafra Staff#"+strnpcinfo(2);
    			SetCastleData strnpcinfo(2),CD_ENABLED_KAFRA,0;
    			mes "["+strnpcinfo(1)+"]";
    			mes "....";
    			mes "I have discharged the Kafra Employee... But... are you unsatisfied with something?";
    			close;
    		}
    		mes "["+strnpcinfo(1)+"]";
    		mes "Will you contact the kafra Main Office and Hire a Employee for our Castle?";
    		mes "^ff0000 10,000 zeny is required for their services. ";
    		next;
    		switch (select("Hire.:Cancel")) {
    		case 1:
    			if (getgdskilllv(.@GID,10001) == 0) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "Master, we can't hire a Kafra Employee because we don't have a contract with the Kafra Main Office. If you want to obtain a contract with the Kafra Main Office, you will need to learn the Guild skill first.";
    				close;
    			}
    			if (Zeny < 10000) {
    				mes "["+strnpcinfo(1)+"]";
    				mes "Well... I'm sorry but we don't have enough funds to hire a Kafra Employee.";
    				close;
    			}
    			set Zeny, Zeny - 10000;
    			enablenpc "Kafra Staff#"+strnpcinfo(2);
    			SetCastleData strnpcinfo(2),CD_ENABLED_KAFRA,1;
    			mes "["+strnpcinfo(1)+"]";
    			mes "We obtained a contract with the kafra Main Office, and hired a Kafra Employee.";
    			next;
    			cutin "kafra_01",2;
    			mes "[ Hired Kafra Employee ]";
    			mes "How do you do? I was dispatched from the Main Office.";
    			mes "I'll do my best to not tarnish the reputation of the Guild.";
    			next;
    			cutin "",255;
    			mes "["+strnpcinfo(1)+"]";
    			mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";
    			mes "It will be useful for our members.";
    			close;
    		case 2:
    			mes "["+strnpcinfo(1)+"]";
    			mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra Employee quickly.";
    			close;
    		}
    	case 6:
    		mes "["+strnpcinfo(1)+"]";
    		mes "Do you want to visit the room where our valuables are stored?";
    		mes "That room is restricted to you... you are the only one with access to it.";
    		next;
    		switch (select("Go into Master's room.:Cancel")) {
    		case 1:
    			mes "["+strnpcinfo(1)+"]";
    			mes "I'll show you the secret path. Follow me...please.";
    			mes "When you want to return here, please press the secret switch.";
    			close2;
    			warp strnpcinfo(2),.@masterroom[0],.@masterroom[1];
    			end;
    		case 2:
    			mes "["+strnpcinfo(1)+"]";
    			mes "Goods are produced once a day... if you don't remove them in time, they will not be produced anymore.";
    			mes "Therefore, it will be better if you check up on them from time to time.";
    			close;
    		}
    	}
    }
    
    // WoE : Guild Dungeon Entrances
    //============================================================
    -	script	Lever#gd::gdlever	-1,{
    
    	set .@GID,GetCastleData(strnpcinfo(2),CD_GUILD_ID);
    
    	if (.@GID == 0) {
    		mes "[Ringing Voice]";
    		mes "'Those who overcome an ordeal shows a great deal of bravery... and will find their way to another ordeal.'";
    		close;
    	}
    
    	if (compare(strnpcinfo(2),"aldeg")) {
    		set .@destination$,"gld_dun02";
    		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122;
    		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,30;
    		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38;
    		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148;
    		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169;
    	}
    	else if (compare(strnpcinfo(2),"gefg")) {
    		set .@destination$,"gld_dun04";
    		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258;
    		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270;
    		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251;
    		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108;
    		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35;
    	}
    	else if (compare(strnpcinfo(2),"payg")) {
    		set .@destination$,"gld_dun01";
    		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165;
    		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165;
    		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39;
    		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39;
    		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202;
    	}
    	else if (compare(strnpcinfo(2),"prtg")) {
    		set .@destination$,"gld_dun03";
    		if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251;
    		else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268;
    		else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179;
    		else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203;
    		else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28;
    	}
    	else if (compare(strnpcinfo(2),"gl_cas02")) {
    		set .@destination$,"gld_dun03";
    		if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],114,178;
    	}
    	// Add custom Guild Castles here.
    	else {
    		end;
    	}
    
    	mes "[Ringing Voice]";
    	mes "'Only the truly brave can take the test.'";
    	next;
    	mes " ";
    	mes "There's a small lever. Will you pull it?";
    	next;
    	if(select("Pull.:Don't pull.") == 1) {
    		if (getcharid(2) == .@GID) {
    			close2;
    			warp .@destination$,.@coordinates[0],.@coordinates[1];
    			end;
    		}
    		mes " ";
    		mes "Nothing happened.";
    		close;
    	}
    	close;
    }
    
    // Guardian Spawner Template
    //============================================================
    -	script	Gld_Guard_Template::Gld_Guard_Template	-1,{
    // Spawn Guardians in castles
    // When adding new castles, ensure that the coordinates coincide
    // with the coordinates defined in the Guild Steward template.
    OnSpawnGuardians:
    	// Define the types of guardians on a per castle basis.
    	// 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian
    	// Define the x spawn point for each Guardian.
    	// [0] = 1st guardian's x spawn point.
    	// Define the y spawn point for each Guardian.
    	// [0] = 1st guardian's y spawn point.
    	// Aldebaran (Luina) Castles
    	if (strnpcinfo(2) == "aldeg_cas01") { 
    		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
    		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
    		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas02") {
    		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
    		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
    		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas03") {
    		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
    		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
    		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas04") {
    		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
    		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
    		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas05") {
    		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
    		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
    		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
    	}
    	// Geffen (Britoniah) Castles
    	else if (strnpcinfo(2) == "gefg_cas01") {
    		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
    		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
    		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
    	}
    	else if (strnpcinfo(2) == "gefg_cas02") {
    		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
    		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
    		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
    	}
    	else if (strnpcinfo(2) == "gefg_cas03") {
    		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
    		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
    		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
    	}
    	else if (strnpcinfo(2) == "gefg_cas04") {
    		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
    		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
    		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
    	}
    	else if (strnpcinfo(2) == "gefg_cas05") {
    		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
    		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
    		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
    	}
    	// Payon (Baulder) Castles
    	else if (strnpcinfo(2) == "payg_cas01") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
    		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
    	}
    	else if (strnpcinfo(2) == "payg_cas02") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
    		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
    	}
    	else if (strnpcinfo(2) == "payg_cas03") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
    		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
    	}
    	else if (strnpcinfo(2) == "payg_cas04") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
    		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
    	}
    	else if (strnpcinfo(2) == "payg_cas05") {
    		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
    		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
    		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
    	}
    	// Prontera (Valkyrie Realms) Castles
    	else if (strnpcinfo(2) == "prtg_cas01") {
    		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
    		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
    		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
    	}
    	else if (strnpcinfo(2) == "prtg_cas02") {
    		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
    		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
    		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
    	}
    	else if (strnpcinfo(2) == "prtg_cas03") {
    		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
    		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
    		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
    	}
    	else if (strnpcinfo(2) == "prtg_cas04") {
    		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
    		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
    		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
    	}
    	else if (strnpcinfo(2) == "prtg_cas05") {
    		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
    		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
    		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
    	}
    	else if (strnpcinfo(2) == "gl_cas02") {
    		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
    		setarray .@guardianposx[0],99,108,114,114,108,99,93,93;
    		setarray .@guardianposy[0],157,157,150,141,135,135,141,150;
    	}
    	// Add custom Guild Castles here.
    	else {
    		end;
    	}
    
    	// Kill all existing guardians before spawning new ones.
    	// This should prevent duplicating Guardians when char Server disconnects.
    	killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied";
    
    	for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) {
    		set .@UseGID,.@i + 10;
    		if (.@guardiantype[.@i] == 1) { set .@type,1287; }
    		else if (.@guardiantype[.@i] == 2) { set .@type,1285; }
    		else { set .@type,1286; }
    		if (GetCastleData(strnpcinfo(2),.@UseGID)) {
    			guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i;
    		}
    	}
    	end;
    
    OnGuardianDied:
    	end;
    }
    
    // Treasure Room Spawn Template
    //============================================================
    -	script	Gld_Trea_Spawn::Gld_Trea_Spawn	-1,{
    	end;
    
    OnClock0001:
    	// Do nothing if this script is the template.
    	if (strnpcinfo(1) == "Gld_Trea_Spawn") end;
    	
    	set .@GID, GetCastleData(strnpcinfo(2),CD_GUILD_ID);
    	
    	// If there is no owner, do nothing.
    	if (!.@GID) end;
    
    	// Is there Economy in this castle?
    	set .@Treasure,GetCastleData(strnpcinfo(2),CD_CURRENT_ECONOMY)/5+4;
    
    	// Set information
    	if (strnpcinfo(2) == "aldeg_cas01") { 
    		set .@treasurebox,1324;
    		setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116;
    		setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas02") { 
    		set .@treasurebox,1326;
    		setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132;
    		setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas03") { 
    		set .@treasurebox,1328;
    		setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222;
    		setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas04") { 
    		set .@treasurebox,1330;
    		setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82;
    		setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14;
    	}
    	else if (strnpcinfo(2) == "aldeg_cas05") { 
    		set .@treasurebox,1332;
    		setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59;
    		setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13;
    	}
    	else if (strnpcinfo(2) == "gefg_cas01") { 
    		set .@treasurebox,1334;
    		setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151;
    		setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114;
    	}
    	else if (strnpcinfo(2) == "gefg_cas02") { 
    		set .@treasurebox,1336;
    		setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137;
    		setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116;
    	}
    	else if (strnpcinfo(2) == "gefg_cas03") { 
    		set .@treasurebox,1338;
    		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
    		setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292;
    	}
    	else if (strnpcinfo(2) == "gefg_cas04") { 
    		set .@treasurebox,1340;
    		setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113;
    		setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120;
    	}
    	else if (strnpcinfo(2) == "gefg_cas05") { 
    		set .@treasurebox,1342;
    		setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141;
    		setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111;
    	}
    	else if (strnpcinfo(2) == "payg_cas01") { 
    		set .@treasurebox,1344;
    		setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288;
    		setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10;
    	}
    	else if (strnpcinfo(2) == "payg_cas02") { 
    		set .@treasurebox,1346;
    		setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142;
    		setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146;
    	}
    	else if (strnpcinfo(2) == "payg_cas03") { 
    		set .@treasurebox,1348;
    		setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156;
    		setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170;
    	}
    	else if (strnpcinfo(2) == "payg_cas04") { 
    		set .@treasurebox,1350;
    		setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144;
    		setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49;
    	}
    	else if (strnpcinfo(2) == "payg_cas05") { 
    		set .@treasurebox,1352;
    		setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154;
    		setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134;
    	}
    	else if (strnpcinfo(2) == "prtg_cas01") { 
    		set .@treasurebox,1354;
    		setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8;
    		setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210;
    	}
    	else if (strnpcinfo(2) == "prtg_cas02") { 
    		set .@treasurebox,1356;
    		setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199;
    		setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229;
    	}
    	else if (strnpcinfo(2) == "prtg_cas03") { 
    		set .@treasurebox,1358;
    		setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185;
    		setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133;
    	}
    	else if (strnpcinfo(2) == "prtg_cas04") { 
    		set .@treasurebox,1360;
    		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
    		setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163;
    	}
    	else if (strnpcinfo(2) == "prtg_cas05") { 
    		set .@treasurebox,1362;
    		setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273;
    		setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179;
    	}
    	else if (strnpcinfo(2) == "gl_cas02") { 
    		set .@treasurebox,1362;
    		setarray .@treasurex[0],105,102;
    		setarray .@treasurey[0],180,180;
    	}
    	// Add custom Guild Castles here.
    	else {
    		end;
    	}
    
    	// Apply investment to Eco. and Def. Only happens if there were investments made.
    	// Permanent Development can only happen once per day.
    	if (GetCastleData(strnpcinfo(2),CD_INVESTED_ECONOMY)) {
    		set .@Economy,GetCastleData(strnpcinfo(2),CD_CURRENT_ECONOMY);
    		SetCastleData strnpcinfo(2),CD_CURRENT_ECONOMY,.@Economy + GetCastleData(strnpcinfo(2),CD_INVESTED_ECONOMY) + (rand(2) && getgdskilllv(.@GID,10014));
    		if (GetCastleData(strnpcinfo(2),CD_CURRENT_ECONOMY) > 100) SetCastleData strnpcinfo(2),CD_CURRENT_ECONOMY,100;
    	}
    	if (GetCastleData(strnpcinfo(2),CD_INVESTED_DEFENSE)) {
    		set .@Defence,GetCastleData(strnpcinfo(2),CD_CURRENT_DEFENSE);
    		SetCastleData strnpcinfo(2),CD_CURRENT_DEFENSE,.@Defence + GetCastleData(strnpcinfo(2),CD_INVESTED_DEFENSE);
    		if (GetCastleData(strnpcinfo(2),CD_CURRENT_DEFENSE) > 100) SetCastleData strnpcinfo(2),CD_CURRENT_DEFENSE,100;
    	}
    	// Reset daily investment limits.
    	setcastledata strnpcinfo(2),CD_INVESTED_ECONOMY,0;
    	setcastledata strnpcinfo(2),CD_INVESTED_DEFENSE,0;
    
    	// Spawn boxes in proper order.
    	for (set .@i,0; .@i < .@Treasure ; set .@i,.@i+1) {
    		// set treasure box ID
    		set .@boxid, .@treasurebox + (.@i+2) % 2;
    		set .@box,1 << .@i;
    		// Spawn or do not spawn chests if one already exists.
    		if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) {
    			monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i;
    			setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box;
    		}
    	}
    	end;
    
    // Individual "You killed a chest" events to ensure proper spawning at the change of day.
    OnTreasureDied0:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1;
    	end;
    OnTreasureDied1:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2;
    	end;
    OnTreasureDied2:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4;
    	end;
    OnTreasureDied3:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8;
    	end;
    OnTreasureDied4:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16;
    	end;
    OnTreasureDied5:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32;
    	end;
    OnTreasureDied6:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64;
    	end;
    OnTreasureDied7:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128;
    	end;
    OnTreasureDied8:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256;
    	end;
    OnTreasureDied9:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512;
    	end;
    OnTreasureDied10:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024;
    	end;
    OnTreasureDied11:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048;
    	end;
    OnTreasureDied12:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096;
    	end;
    OnTreasureDied13:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192;
    	end;
    OnTreasureDied14:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384;
    	end;
    OnTreasureDied15:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768;
    	end;
    OnTreasureDied16:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536;
    	end;
    OnTreasureDied17:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072;
    	end;
    OnTreasureDied18:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144;
    	end;
    OnTreasureDied19:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288;
    	end;
    OnTreasureDied20:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576;
    	end;
    OnTreasureDied21:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152;
    	end;
    OnTreasureDied22:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304;
    	end;
    OnTreasureDied23:
    	setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608;
    	end;
    }

     

  6. Couldn't find what the issue in the above script was, so I replaced it with this one and it worked to the refine rate specified in the script.

    veil,111,199,0	script	Vestri#cash	87,{
    	disable_items;
    	mes "[Vestri]";
    	mes "I am the Armsmith";
    	mes "I can refine all kinds of weapons,";
    	mes "armor and equipment, so let me";
    	mes "know what you want to refine.";
    	next;
    
    	setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
    	for(set .@i,1; .@i<=10; set .@i,.@i+1) {
    		if (getequipisequiped(.@indices[.@i])) {
    			set .@menu$, .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]";
    			set .@equipped,1;
    		}
    		set .@menu$, .@menu$ + ":";
    	}
    	if (.@equipped == 0) {
    		mes "[Vestri]";
    		mes "I don't think I can refine any items you have...";
    		close;
    	}
    	set .@part, .@indices[ select(.@menu$) ];
    
    	if (!getequipisequiped(.@part)) //custom check
    		close;
    	if (!getequipisenableref(.@part)) {
    		mes "[Vestri]";
    		mes "Go find another Blacksmith. You can't refine this thing.";
    		close;
    	}
    	if (getequiprefinerycnt(.@part) >= 13) {
    		mes "[Vestri]";
    		mes "Hmm... someone perfected this already. I don't think I can work on it further.";
    		close;
    	}
    
    
    	.@refineitemid = getequipid(.@part); // save id of the item
    	.@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
    	.@price = getequiprefinecost(.@part, REFINE_COST_ENRICHED, REFINE_ZENY_COST);
    	.@material = getequiprefinecost(.@part, REFINE_COST_ENRICHED, REFINE_MATERIAL_ID);
    
    	// Make sure you have the necessary items and Zeny to refine your items
    	// Determines chance of failure and verifies that you want to continue.
    	callsub S_RefineValidate,getequipweaponlv(.@part),.@material,.@price,.@part,.@refineitemid,.@refinerycnt;
    
    	mes "[Vestri]";
    	mes "Clang! Clang! Clang!";
    	if (getequippercentrefinery(.@part, true) > rand(100)) {
    		successrefitem .@part;
    		next;
    		emotion ET_BEST;
    		mes "[Vestri]";
    		mes "There you go! It's done.";
    		mes "It's been a while since I've made such a fine "+((getequipweaponlv(.@part))?"weapon":"armor")+". You must be happy because it has become stronger!";
    		close;
    	}
    	failedrefitem .@part;
    	next;
    	emotion (!rand(5))?ET_MONEY:ET_HUK;
    	mes "[Vestri]";
    	mes "Uuuuuuuuuummmmmph!!!";
    	next;
    	mes "[Vestri]";
    	mes "...";
    	mes ".....";
    	mes ".......Huhuhuhuhu~";
    	mes "........It was your choice and my ability, no regret.";
    	close;
    
    S_RefineValidate:
    	.@weapon_lvl = getarg(0);
    	.@item_req = getarg(1);
    	.@price = getarg(2);
    	.@part = getarg(3);
    	setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
    
    	// If the VIP system is enabled, the prices for non-VIP players are considerably higher.
    	if (VIP_SCRIPT && !vip_status(VIP_STATUS_ACTIVE)) {
    		switch(.@weapon_lvl){
    			case 0: set .@price, .@price * 10; break;
    			case 1: set .@price, .@price * 40; break;
    			case 2: set .@price, .@price * 50; break;
    			case 3: set .@price, .@price * 2; break;
    			case 4: set .@price, .@price * 2; break;
    		}
    	}
    
    	mes "[Vestri]";
    	if (.@weapon_lvl)
    		mes "You want to refine a level "+ .@weapon_lvl +" weapon?";
    	mes "To refine that, you'll need to have one ^ff9999"+ getitemname(.@item_req) +"^000000 and "+ .@price +" zeny.";
    	mes "Would you like to continue?";
    	next;
    	if(select("Yes:No") == 1) {
    		if (getequippercentrefinery(.@part) < 100) {
    			if (.@weapon_lvl) {
    				mes "[Vestri]";
    				mes "Wow!!";
    				mes "This weapon probably";
    				mes "looks like it's been refined...";
    				mes "many times...";
    				mes "It may break if";
    				mes "you refine it again.";
    				next;
    				mes "And if it breaks,";
    				mes "you can't use it anymore!";
    				mes "All the cards in it and the properties ^ff0000will be lost^000000!";
    				mes "^ff0000Besides, the equipment will break!^000000";
    				mes "Are you sure you still want to continue?";
    				next;
    				if(select("Yes:No") == 2) {
    					mes "[Vestri]";
    					mes "Good.";
    					mes "Because if the weapon breaks from unreasonable refining, then I get a bad mood, too.";
    					close;
    				}
    			} else {
    				mes "[Vestri]";
    				mes "Giggle. Giggle. Oh, you have guts, daring to refine this.";
    				mes "You know it's pretty risky, don't you?";
    				next;
    				mes "If your defensive equipment is broken, you'll never be able to use it again.";
    				mes "Even your cards and your modifications will ^ff0000completely disappear^000000.";
    				//mes "Everything will disappear. As in... GONE!";
    				mes "Do you really wish to continue?";
    				next;
    				if(select("Yes:No") == 2) {
    					mes "[Vestri]";
    					mes "What nonsense. You waste my precious time.";
    					mes "Get lost, punk.";
    					close;
    				}
    			}
    		}
    		if (countitem(.@item_req) > 0 && Zeny > .@price) {
    			delitem .@item_req,1;
    			set Zeny, Zeny - .@price;
    
    			// anti-hack
    			if (callfunc("F_IsEquipIDHack", .@part, getarg(4)) ||
    				callfunc("F_IsEquipRefineHack", .@part, getarg(5)) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3])) {
    				mes "[Holink]";
    				emotion ET_FRET;
    				mes "Wait a second...";
    				mes "Do you think I'm stupid?!";
    				mes "You switched the item while I wasn't looking! Get out of here!";
    				close;
    			}
    
    			return;
    		}
    		mes "[Vestri]";
    		mes "Are these all you have?";
    		mes "I'm very sorry, but I can't do anything without all the materials. Besides, I deserve some payments for my work, don't I?";
    		close;
    	}
    	mes "[Vestri]";
    	mes "I can't help it even if you're not happy about it...";
    	close;
    }

     

  7. Couldn't find a simple resolution, so I took the long way.
     

    35251,2nd_Class_Costume,2nd Class Costume,4,20,,0,,0,,0,0xFFFFFFFF,63,2,8192,,0,0,,{ bonus bAllStats,1; },{ if(BaseJob==Job_Knight) { changebase 7; }  if(BaseJob==Job_Wizard) { changebase 9; } if(BaseJob==Job_Hunter) { changebase 11; } if(BaseJob==Job_Priest) { changebase 8; } if(BaseJob==Job_Blacksmith) { changebase 10; } if(BaseJob==Job_Assassin) { changebase 12; } if(BaseJob==Job_Crusader) { changebase 14; } if(BaseJob==Job_Sage) { changebase 16; } if(BaseJob==Job_Bard) { changebase 19; } if(BaseJob==Job_Dancer) { changebase 20; } if(BaseJob==Job_Monk) { changebase 15; } if(BaseJob==Job_Alchemist) { changebase 18; } if(BaseJob==Job_Rogue) { changebase 17; } },{ changebase Class; }

     

  8. Good day,

    I'm having some troubles finding a resource here for sending a player back to @go 0 (or their saved locaed) when entering a map. I tried using the Mapflags built into the game, but players can still @warp to my GM maps even with nowarp/nowarpto enabled. Anyone have a simple script to remove players from a specified map? I'd appreciate it greatly.

  9. Good day,
    The refiner NPC I added won't read my items, I've tried everything I can think of to fix it but nothing works. Any thoughts?
     

    //===== rAthena Script ======================================= 
    //============================================================
    //============================================================
    // +11 and above Refiners
    //============================================================
    veil,111,199,5	script	Vestri#prt	826,{
    	callfunc "refinenew","Vestri",0;
    	end;
    }
    morocc_in,64,41,5	script	Vestri#moc	826,{
    	callfunc "refinenew","Vestri",0;
    	end;
    }
    payon_in01,18,132,3	script	Vestri#pay	826,{
    	callfunc "refinenew","Vestri",0;
    	end;
    }
    
    //============================================================
    // +11 and above Refiner Function
    //============================================================
    //= To allow auto safe refining/multiple refining set the
    //= second argument to '1' in the function call.
    //= If you enable this function, be sure to edit the value of
    //= .@safe to the max safe refine in refine_db.txt as well.
    //=
    //= On official servers, if an item is unsuccessfully refined
    //= it will break at a 20% rate and downgrade at an 80% rate.
    //============================================================
    function	script	refinenew	{
    	.@npc_name$ = getarg(0);
    	disable_items;
    	mes "["+ .@npc_name$ +"]";
    	mes "I am the best Armsmith ever!";
    	mes "I don't refine normal, boring items.";
    	mes "I only refine items that are Level 10 or higher.";
    	next;
    	mes "["+ .@npc_name$ +"]";
    	mes "Anyway, you may use my services if your item is Level 10 or higher.";
    	mes "What do you want me to refine?";
    	next;
    
    	setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
    	for(.@i = 1; .@i<=10; ++.@i) {
    		if (getequipisequiped(.@indices[.@i])) {
    			.@menu$ = .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]";
    			.@equipped = 1;
    		}
    		.@menu$ = .@menu$ + ":";
    	}
    	if (.@equipped == 0) {
    		mes "["+ .@npc_name$ +"]";
    		mes "I don't think I can refine any items you have...";
    		close;
    	}
    	.@part = .@indices[ select(.@menu$) ];
    
    	if (!getequipisequiped(.@part)) { //custom check
    		mes "["+ .@npc_name$ +"]";
    		mes "You're not wearing";
    		mes "anything there that";
    		mes "I can refine.";
    		emotion ET_FRET;
    		close;
    	}
    	if (!getequipisenableref(.@part)) {
    		mes "["+ .@npc_name$ +"]";
    		mes "I don't think I can";
    		mes "refine this item at all...";
    		close;
    	}
    	.@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
    	if (.@refinerycnt < 10) {
    		mes "["+ .@npc_name$ +"]";
    		mes "I said I don't work with items that are lower than Level 10.";
    		close;
    	}
    	if (.@refinerycnt >= 20) { //custom check
    		mes "["+ .@npc_name$ +"]";
    		mes "I can't refine this";
    		mes "any more. This is as";
    		mes "refined as it gets!";
    		close;
    	}
    	.@refineitemid = getequipid(.@part); // save id of the item
    	setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
    	.@price = getequiprefinecost(.@part, REFINE_COST_OVER10, REFINE_ZENY_COST);
    	.@material = getequiprefinecost(.@part, REFINE_COST_OVER10, REFINE_MATERIAL_ID);
    	.@safe = 10;
    
    	if (getequipweaponlv(.@part) >= 1 && getequipweaponlv(.@part) <= 4) {
    		.@article$ = "a";
    		.@type$ = "weapon";
    	} else {
    		.@article$ = "an";
    		.@type$ = "armor";
    	}
    	
    	mes "["+ .@npc_name$ +"]";
    	mes "Hmm " + .@article$ + " " + .@type$ + ", is that ok?";
    	mes "If you want to refine this armor,";
    	mes "I will need 1 ^003366" + getitemname(.@material) + "^000000 and " + callfunc("F_InsertComma",.@price) + " zeny.";
    	mes "Are you sure you want to continue?";
    	next;
    	if (select("Yes:No") == 2) {
    		mes "["+ .@npc_name$ +"]";
    		mes "Hm... if you mind... never mind...";
    		close;
    	}
    	if (getarg(1) != 1) {
    		if (getequippercentrefinery(.@part) < 100) {
    			mes "["+ .@npc_name$ +"]";
    			mes "This "+.@type$+" already has been refined serveral times.";
    			mes "It could be destroyed if I try again.";
    			mes "It won't break for sure, but there is has a small chance.";
    			next;
    			mes "["+ .@npc_name$ +"]";
    			mes "You could be ^FF0000lowering the upgrade level^000000 of the "+.@type$+",";
    			mes "or if it breaks, you will lose ^FF0000any cards^000000 or special properties added to it.";
    			next;
    			mes "["+ .@npc_name$ +"]";
    			mes "Do you still want me to refine it?";
    			mes "I think I have given you enough warning.";
    			next;
    			if(select("Yes.:No.") == 2) {
    				mes "["+ .@npc_name$ +"]";
    				mes "Well, no challenge is one way to go...";
    				mes "No risk... that could be wise.";
    				close;
    			}
    		}
    		if (countitem(.@material) < 1 || Zeny < .@price) {
    			mes "["+ .@npc_name$ +"]";
    			mes "Hm. You don't seem to have enough money or "+getitemname(.@material)+".";
    			mes "Please come back when you have them.";
    			close;
    		}
    		Zeny = Zeny - .@price;
    		delitem .@material,1;
    
    		// anti-hack
    		if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) ||
    		    callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) {
    			mes "["+ .@npc_name$ +"]";
    			emotion ET_FRET;
    			mes "Wait a second...";
    			mes "Do you think I'm stupid?!";
    			mes "You switched the item while I wasn't looking! Get out of here!";
    			close;
    		}
    
    		if (getequippercentrefinery(.@part) > rand(100)) {
    			mes "Clang! Clang! Clang! Clang!";
    			successrefitem .@part;
    			next;
    			emotion ET_BEST;
    			mes "["+ .@npc_name$ +"]";
    			mes "Good! Succes!!!";
    			mes "I am the best Armsmith.";
    			close;
    		} else {
    			if (rand(100) < 80) {
    				mes "["+ .@npc_name$ +"]";
    				mes "Clang! Clang! Clang! Clang!";
    				downrefitem .@part,3; // Failed refine attempts decrease the item's refine level by 3
    				next;
    				emotion (!rand(5))?ET_MONEY:ET_HUK;
    				mes "["+ .@npc_name$ +"]";
    				mes "Ahhh!!!";
    				next;
    				mes "["+ .@npc_name$ +"]";
    				mes "Oh my god!";
    				mes "The upgrade level has dropped...";
    			} else {
    				mes "["+ .@npc_name$ +"]";
    				mes "Clang! Clang! Clang!";
    				failedrefitem .@part;
    				next;
    				emotion (!rand(5))?ET_MONEY:ET_HUK;
    				mes "["+ .@npc_name$ +"]";
    				mes "Hmmm!";
    				next;
    				mes "["+ .@npc_name$ +"]";
    				mes "Oh my! I've failed to refine stuff...";
    				mes "I didn't mean it!";
    			}
    			mes "I could have made a mistake even though I am the best Armsmith ever.";
    			mes "It just wasn't meant to be.";
    			next;
    			mes "["+ .@npc_name$ +"]";
    			mes "I will do a better job next time! Don't worry!";
    			close;
    		}
    	}
    // New +11 and above Refining Functions ========================
    	if (.@refinerycnt < .@safe) {
    		mes "["+ .@npc_name$ +"]";
    		mes "I can refine this to the safe limit or a desired number of times. It's your choice.";
    		next;
    		.@menu2 = select("To the safe limit, please.","I'll decide how many times.","I've changed my mind...");
    	} else
    		.@menu2 = 2;
    	switch(.@menu2){
    	case 1: 
    		.@refinecnt = .@safe - .@refinerycnt;
    		break;
    	case 2:
    		mes "["+ .@npc_name$ +"]";
    		mes "How many times would you like me to refine your item?";
    		next;
    		input .@refinecnt;
    		.@refinecheck = .@refinecnt + .@refinerycnt;
    		if (.@refinecnt < 1 || .@refinecheck > 20) {
    			mes "["+ .@npc_name$ +"]";
    			mes "I can't refine this item that many times.";
    			close;
    		}
    		if (.@refinecheck > .@safe) {
    			.@refinecheck = .@refinecheck - .@safe;
    			mes "["+ .@npc_name$ +"]";
    			mes "This will try to refine the equipment " + .@refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?";
    			next;
    			if(select("Yes...","No...") == 2){
    				mes "["+ .@npc_name$ +"]";
    				mes "You said so... So be it.";
    				close;
    			}
    		}
    		break;
    	case 3:
    		mes "["+ .@npc_name$ +"]";
    		mes "You said so... So be it.";
    		close;
    	}
    	.@fullprice = .@price * .@refinecnt;
    	mes "["+ .@npc_name$ +"]";
    	mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?";
    	next;
    	if(select("Yes:No...") == 2){
    		mes "["+ .@npc_name$ +"]";
    		mes "You said so... So be it.";
    		close;
    	}
    	if (countitem(.@material) < .@refinecnt || Zeny < .@fullprice) {
    		mes "["+ .@npc_name$ +"]";
    		mes "Hm. You don't seem to have enough money or "+getitemname(.@material)+".";
    		mes "Please come back when you have them.";
    		close;
    	}
    	Zeny = Zeny - .@fullprice;
    	delitem .@material,.@refinecnt;
    	while(.@refinecnt){
    		if (getequipisequiped(.@part) == 0) {
    			mes "["+ .@npc_name$ +"]";
    			mes "Look here... you don't have any items on...";
    			close;
    		}
    		// anti-hack
    		if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) ||
    		    callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt))
    			close;
    
    		if (getequipid(.@part) != .@refineitemid || (.@menu2 == 1 && getequippercentrefinery(.@part) < 100)) {
    			mes "["+ .@npc_name$ +"]";
    			mes "Clang... No, but did you imagine I could be so stupid?!";
    			mes "You changed it...";
    			mes "Get out before I stun you with my Hammer!!";
    			close;
    		}
    		if (getequippercentrefinery(.@part) > rand(100)) {
    			mes "Clang! Clang! Clang! Clang!";
    			successrefitem .@part;
    			.@refinecnt = .@refinecnt - 1;
    			next;
    		} else {
    			if (rand(100) < 80) {
    				mes "["+ .@npc_name$ +"]";
    				mes "Clang! Clang! Clang! Clang!";
    				downrefitem .@part,3; // Failed refine attempts decrease the item's refine level by 3
    				next;
    				emotion (!rand(5))?ET_MONEY:ET_HUK;
    				mes "["+ .@npc_name$ +"]";
    				mes "Ahhh!!!";
    				next;
    				mes "["+ .@npc_name$ +"]";
    				mes "Oh my god!";
    				mes "The upgrade level has dropped...";
    			} else {
    				mes "["+ .@npc_name$ +"]";
    				mes "Clang! Clang! Clang!";
    				failedrefitem .@part;
    				next;
    				emotion (!rand(5))?ET_MONEY:ET_HUK;
    				mes "["+ .@npc_name$ +"]";
    				mes "Hmmm!";
    				next;
    				mes "["+ .@npc_name$ +"]";
    				mes "Oh my! I've failed to refine stuff...";
    				mes "I didn't mean it!";
    			}
    			mes "I could have made a mistake even though I am the best Armsmith ever.";
    			mes "It just wasn't meant to be.";
    			next;
    			mes "["+ .@npc_name$ +"]";
    			mes "I will do a better job next time! Don't worry!";
    			close;
    		}
    		.@refinerycnt = getequiprefinerycnt(.@part);
    	}
    	emotion ET_BEST;
    	mes "["+ .@npc_name$ +"]";
    	mes "Good! Succes!!!";
    	mes "I am the best Blacksmith.";
    	close;
    }
    
    // Ori/Elu to Carnium/Bradium Refiners
    //============================================================
    -	script	Austri#ref	-1,{
    	if (checkweight(1201,1) == 0) {
    		mes "- Wait a minute !! -";
    		mes "- Currently you're carrying -";
    		mes "- too many items with you. -";
    		mes "- Please try again -";
    		mes "- after you lose some weight. -";
    		close;
    	}
    	mes "[Austri]";
    	mes "If you bring me 3";
    	mes "Oridecon or Elunium";
    	mes "I can exchange them for";
    	mes "Bradium or Carnium.";
    	mes "Just give me 50,000z.";
    	next;
    	switch(select("Oridecon to Bradium.:Elunium to Carnium.:Purified Bradium to Carnium.:No thanks.")) {
    	case 1:
    		setarray .@i[0],984,3,6224;  //Oridecon -> Bradium
    		break;
    	case 2:
    		setarray .@i[0],985,3,6223;  //Elunium -> Carnium
    		break;
    	case 3:
    		setarray .@i[0],6090,1,6223; //Purified_Bradium -> Carnium
    		break;
    	case 4:
    		mes "[Austri]";
    		mes "Hmm...";
    		close;
    	}
    	if (countitem(.@i[0]) >= .@i[1] && Zeny >= 50000) {
    		delitem .@i[0],.@i[1];
    		Zeny = Zeny - 50000;
    		getitem .@i[2],1;
    		mes "[Austri]";
    		if (.@i[0] == 6090) {
    			mes "Refining with Refined Bradium";
    			mes "can be a little expensive.";
    			mes "I can exchange it for some Carnium.";
    		} else
    			mes "Ok! Here's your "+getitemname(.@i[2])+".";
    		mes "Take it and use it well.";
    		close;
    	}
    	mes "[Austri]";
    	mes "You better not be trying";
    	mes "to cheat me because you";
    	mes "don't have enough money";
    	mes "or "+getitemname(.@i[0])+".";
    	close;
    }
    prt_in,85,71,5	duplicate(Austri#ref)	Austri#prt	826
    payon_in01,14,125,5	duplicate(Austri#ref)	Austri#pay	826
    morocc_in,60,38,5	duplicate(Austri#ref)	Austri#moc	826
    
    // Malangdo Refiner
    //============================================================
    malangdo,224,172,6	script	Clink#mal_normal	544,{
    	disable_items;
    	mes "[Clink]";
    	mes "My cool dad Holink said I have the world's greatest refine hammer!!";
    	mes "Meow Meow~";
    	mes "Who do you think I am?";
    	mes "Yes!!! You!! You want to refine?";
    	next;
    	setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
    	for(.@i = 1; .@i<=10; set .@i,.@i+1)
    		.@menu$ = .@menu$ + ( getequipisequiped(.@indices[.@i]) ? getequipname(.@indices[.@i]) : F_getpositionname(.@indices[.@i]) +"-[Empty]" ) +":";
    	.@part = .@indices[ select(.@menu$) ];
    	if (!getequipisequiped(.@part)) {
    		mes "[Clink]";
    		switch(.@part) {
    		case 1:
    			mes "Dad said. There's no cure for stupidity...";
    			break;
    		case 2:
    			mes "There's nothing to see here!!";
    			break;
    		case 3:
    			mes "What an arrogant left hand this is!";
    			break;
    		case 4:
    			mes "What an arrogant right hand this is!";
    			break;
    		case 5:
    			mes "Get that dirty thing off my face!!";
    			break;
    		case 6:
    			mes "Kyaong~! Do not provoke me.";
    			break;
    		case 7:
    		case 8:
    			mes "Where is the accessory?";
    			break;
    		case 9:
    		case 10:
    			mes "Are you talking about the other head part?";
    			break;
    		}
    		close;
    	}
    	if (!getequipisenableref(.@part)) {
    		mes "[Clink]";
    		mes "This can't be refined!!";
    		close;
    	}
    	.@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
    	if (.@refinerycnt >= 10) {
    		mes "[Clink]";
    		mes "Perfect refining. Did I do this for you?";
    		close;
    	}
    	
    	.@refineitemid = getequipid(.@part); // save id of the item
    	setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
    	.@price = getequiprefinecost(.@part, REFINE_COST_NORMAL, REFINE_ZENY_COST);
    	.@material = getequiprefinecost(.@part, REFINE_COST_NORMAL, REFINE_MATERIAL_ID);
    	
    	mes "[Clink]";
    	switch(getequipweaponlv(.@part)) {
    	default:
    	case 0: // Armor
    		.@type$ = "armor";
    		mes "Hmm, an armor refine? Someone like you?";
    		break;
    	case 1: // Level 1 Weapon
    		.@type$ = "weapon";
    		mes "A level 1 weapon?";
    		mes "Urr... Annoying... Okay, let's try...";
    		break;
    	case 2: // Level 2 Weapon
    		.@type$ = "weapon";
    		mes "A level 2 weapon?";
    		break;
    	case 3: // Level 3 Weapon
    		.@type$ = "weapon";
    		mes "Woot!! A level 3 weapon? Impressive~";
    		break;
    	case 4: // Level 4 Weapon
    		.@type$ = "weapon";
    		mes "Wow!... A level 4 weapon~!!";
    		break;
    	}
    	mes "You need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny. Do you have them?";
    	next;
    	if(select("Yes, I do!!:Forget about it!!") == 2) {
    		mes "[Clink]";
    		mes "I knew it!!";
    		mes "I knew you were not worth trying my magical refining hammer for.";
    		close;
    	}
    	if (getequippercentrefinery(.@part) < 100) {
    		mes "[Clink]";
    		mes "Wow!!";
    		mes "This "+.@type$+" has been refined quite a bit, huh?";
    		mes "You do know that this might break, right?";
    		next;
    		mes "[Clink]";
    		mes "If you break the "+.@type$+", you can never use it again.";
    		mes "Cards and enchant effects...";
    		mes "the ^ff0000whole thing will disappear^000000.";
    		mes "You still up for this~?";
    		next;
    		if(select("Yes, I am!!:Forget about it!!") == 2) {
    			mes "[Clink]";
    			mes "I knew it!!";
    			mes "You can't even take this big step. Don't think about refining...";
    			close;
    		}
    	}
    	if (countitem(.@material) == 0 || Zeny < .@price) {
    		mes "[Clink]";
    		mes "Hey you!! Didn't I tell you";
    		mes "that you need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny??!!";
    		close;
    	}
    	delitem .@material,1;
    	Zeny = Zeny-.@price;
    
    	// anti-hack
    	if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) ||
    		callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) {
    		mes "[Clink]";
    		emotion ET_FRET;
    		mes "Wait a second...";
    		mes "Do you think I'm stupid?!";
    		mes "You switched the item while I wasn't looking! Get out of here!";
    		close;
    	}
    
    	if (getequippercentrefinery(.@part) <= rand(100)) {
    		failedrefitem .@part;
    		mes "[Clink]";
    		mes "Cry Hammer!! Cry!!!";
    		next;
    		switch(rand(1,5)) {
    			case 1: emotion ET_CRY; break;
    			case 2: emotion ET_PROFUSELY_SWEAT; break;
    			case 3: emotion ET_KEK; break;
    			case 4: emotion ET_SCRATCH; break;
    			case 5: emotion ET_BIGTHROB; break;
    		}
    		mes "[Clink]";
    		mes "Huh?! I failed?!";
    		next;
    		mes "[Clink]";
    		mes "Arrgg~ It's all~ Broken...? What a pity~";
    		next;
    		mes "[Clink]";
    		mes "Hey...!! Get me another one.";
    		mes "This is not possible.";
    		mes "How can my hammer fail from refining?";
    		close;
    	}
    	successrefitem .@part;
    	mes "[Clink]";
    	mes "Cry Hammer!! Cry!!!";
    	next;
    	emotion ET_CHUP;
    	mes "[Clink]";
    	mes "Ok!! Perfect!!";
    	mes "There's nothing I can't refine";
    	mes "with this special hammer.";
    	mes "You can praise me!!";
    	mes "What a day!!";
    	close;
    }

     

    1.png

  10. Good day,
    I am trying to add my custom items, item range 35000+, but the script won't allow me to enter these values in. it only lets me do the default items.

     

    veil,135,163,4	script	ROTD	858,{
    while(1){
    
    mes "^FF0000ROTD^000000 refer to ^0000FFRace of the Day^000000";
    mes "In another word, it mean that the ^FF0000Monster's Race^000000 that you killed by day will grant you ^FF0000Extra Bonus EXP / Item / Zeny ^000000.";
    next;
    mes "[ ^FF0000Today's ROTD^000000 ] = ^0000FF"+.ROTD$[.Race]+"^000000 Race";
    mes "^FF0000_____________________________^000000";
    mes "Bonus Lists :";
    mes "^FF0000@^000000 EXP  = ^0000FF"+( ( !.BonusEXP )?"No":.BonusEXP+" %" )+"^000000 EXP Bonus";
    mes "^FF0000@^000000 Zeny = ^0000FF"+( ( !.BonusZeny )?"No":.BonusZeny )+"^000000 Zeny";
    mes "^FF0000@^000000 Item = ^0000FF"+( ( !.BonusItemAmount )?"No Items":.BonusItemAmount+" x "+getitemname( .BonusItem ) )+"^000000";
    if( .BonusItemAmount ){
    	mes "^FF0000@^000000 Rate = ^0000FF"+.BonusRate+"^000000 %";
    	mes "^FF0000_____________________________^000000";
    	mes "The Amount of Bonus Reward is given ^FF0000Randomly^000000 at a fixed Rate.";
    	}
    next;
    switch(select("^4EEE94ROTD Information^000000",
    			( getgmlevel() < .GMLevel )?"":"^FF0000[GM]^000000Set a New Monster's Race",
    			( getgmlevel() < .GMLevel )?"":"^FF0000[GM]^000000Set EXP Bonus",		
    			( getgmlevel() < .GMLevel )?"":"^FF0000[GM]^000000Set Item / Zeny Bonus")){	
    
    Case 1:
    	mes "Today's ROTD has choosen ^0000FF"+.ROTD$[.Race]+"^000000 Race , which will grant you some ^FF0000Extra Bonus EXP^000000.";
    	mes "The amount of ^FF0000EXP Bonus^000000 are ^0000FF"+.BonusEXP+" %^000000.";
    	next;
    	mes "For ^0000FFParty Members^000000 , they will only receive ^FF0000Bonus EXP^000000 if they didnt killed any monster.";
    	mes "Besides, they have to stay in the ^FF0000Same Map^000000 in order to get the ^FF0000EXP Bonus^000000.";
    	next;
    	break;
    
    Case 2:
    	mes "Choose ^FF0000Randomly / Manually^000000 ?";
    	for( set .@i,0; .@i < getarraysize( .ROTD$ ); set .@i,.@i+1 ){
    		mes "[ ^FF0000"+.@i+"^000000. ] ^0000FF"+.ROTD$[.@i]+"^000000 Race";
    		}
    	message strcharinfo(0),"Input the Number. Choose Random if you want it Randomise a Race for you.";
    	input .Race,0,getarraysize( .ROTD$ )-1;
    	next;
    	if( .Race == getarraysize( .ROTD$ )-1 ){
    		set .Race,rand( getarraysize( .ROTD$ )-1 );
    	}
    	mes "[ ^FF0000ROTD Update^000000 ]";
    	mes "[ ^FF0000Updated^000000 ] = ^0000FF"+.ROTD$[.Race]+"^000000 Race";
    	mes "[ ^FF0000Bonus EXP^000000 ] = Extra ^0000FF"+.BonusEXP+"^000000 %";
    	announce "[ ROTD ] : New Race : "+.ROTD$[.Race]+" with Bonus EXP of "+.BonusEXP+" % ",bc_blue;
    	delwaitingroom;
    	waitingroom "[ROTD]:"+.ROTD$[.Race]+" ",0;
    	next;
    	break;
    	
    Case 3:
    	mes "Set ^FF0000Random EXP / Manually^000000"; 
    	mes "Input 0 for ^0000FFRandom Bonus EXP Rate^000000";
    	mes "Input ^FF0000RATE^000000 for ^0000FFManual Bonus EXP Rate^000000";
    	mes "^FF0000EXP Range^000000 : 100% ~ 200%";
    	mes "Current Rate = [ ^0000FF"+.BonusEXP+"^000000 % ]";
    	input .BonusEXP,100,200;
    	if( .BonusEXP == 0 ){
    	set .BonusEXP,rand( 100,200 );
    	}
    	next;
    	mes "The New EXP Rate is [ ^0000FF"+.BonusEXP+"^000000 % ]";
    	announce "[ ROTD ] : New Race : "+.ROTD$[.Race]+" with Bonus EXP of "+.BonusEXP+" % ",bc_blue;
    	next;
    	break;
    
    Case 4:
    	mes "You may set a ^FF0000 Item / Zeny Bonus^000000 for the ^0000FFROTD^000000.";
    	mes "This will work when you have killed a ^FF0000ROTD's Monster^000000, there will be a chances for Player to gain the ^FF0000Item / Zeny^000000.";
    	next;
    	mes "Input the ^FF0000Zeny Bonus^000000";
    	message strcharinfo(0),"You may input 0 to disable it. [ Use it Wisely ]";
    	input .BonusZeny;;
    	mes "Input the ^FF0000Item ID^000000";
    	do{
    		input .BonusItem,0,32767;
    	}while( getitemname( .BonusItem ) == "null" );
    	mes "Input the ^FF0000Item Bonus Amount^000000";
    	mes "Range of Amount = 0 ~ 30,000";
    	message strcharinfo(0),"You may input 0 to disable it. [ Use it Wisely ]";
    	input .BonusItemAmount,0,30000;
    	next;
    	mes "^FF0000Rate^000000 to get it ??";
    	mes "^FF0000100 = 100%^000000";
    	mes "^FF0000 10 =  10%^000000";
    	mes "^FF0000  1 =   1%^000000";
    	mes "^FF0000  0 = DISABLED^000000";
    	input .BonusRate,0,100;
    	next;
    	mes "[ ^FF0000ROTD Update^000000 ]";
    	mes "^0000FFZeny Bonus^000000 : "+.BonusZeny+" Zeny";
    	mes "^0000FFItem Bonus^000000 : "+.BonusItemAmount+" x "+getitemname( .BonusItem );
    	mes "^0000FFItem Rate^000000  : "+.BonusRate+" %";
    	next;
    	break;
    	}
    }
    close;
    
    OnInit:
    OnClock0000:
    set .GMLevel,80;
    setarray .ROTD$[0],
    				"Formless",
    				"Undead",
    				"Brute",
    				"Plant",
    				"Insect",
    				"Fish",
    				"Demon",
    				"Demi-Human",
    				"Angel",
    				"Dragon",
    				"Random";
    				
    set .Race,rand( 10 );
    set .BonusEXP,rand( 100,200 );
    set .ExpLvlRange,50;
    delwaitingroom;
    waitingroom "[ROTD]:"+.ROTD$[.Race]+" ",0;
    end;
    	
    OnNPCKillEvent:
    if( getmonsterinfo( killedrid,19 ) != .Race  ) end;
    if( getcharid(1) ){
    set .@Location$,strcharinfo(3);
    set .BaseLvl,BaseLevel;
    getpartymember getcharid(1),1;
    getpartymember getcharid(1),2;
    for ( set .@a, 0; .@a < .partymembercount; set .@a, .@a +1 )
    	if ( isloggedin( .partymemberaid[.@a] )  )
    		attachrid( .partymemberaid[.@a] );
    			if( strcharinfo(3) == .@Location$ && ( .BaseLvl - BaseLevel ) <= .ExpLvlRange )
    				getexp ( getmonsterinfo( killedrid,3 ) * .BonusEXP / 100 ),( getmonsterinfo( killedrid,4 ) * .BonusEXP / 100 );
    }else{
    	getexp ( getmonsterinfo( killedrid,3 ) * .BonusEXP / 100 ),( getmonsterinfo( killedrid,4 ) * .BonusEXP / 100 );
    }
    if( rand(100) <= .BonusRate && .BonusItemAmount )
    	getitem .BonusItem,rand( 1,.BonusItemAmount );
    if( rand(100) <= .BonusRate && .BonusZeny )
    	set Zeny,Zeny + rand( 1,.BonusZeny );
    end;
    }

     

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