Oh thank you very much. I'm new to this all still ^^' I will run this and see how it goes.
prontera,164,167,2 script Bossnia Staff#1 10006,{
mes "[Riss]";
mes "Hello?";
mes "I found some beautiful places";
mes "while I travelled all over the world.";
mes "I am an adventurer.";
mes "Haha~";
next;
mes "[Riss]";
mes "What? My name is...";
mes "'Bossnia Staff'?? No no...";
mes "Well, my name is not so important.";
mes "Sometimes you should be generous.";
mes "No time for considering that kind of small stuff";
mes "when you have to concentrate on more important things.";
next;
mes "[Riss]";
mes "Hum... anyway I want to say... something..";
mes "While I was travelling through some places,";
mes "I found a really fearful place.";
next;
mes "[Riss]";
mes "Most of the time when you come to a place,";
mes "there is one strong and fearful monster.";
mes "Isn't it?";
next;
mes "[Riss]";
mes "But... but... in there...";
mes "There are lots of fearful and strong monsters in there...";
mes "That was really frightful.";
next;
mes "[Riss]";
mes "If I had reacted a bit later... a few seconds...";
mes "I might have been killed.";
next;
mes "[Riss]";
mes "What?";
mes "You want to go in there?";
mes "Oh~ Boy~ you didn't get me.";
mes "In there.......";
next;
mes "[Riss]";
mes "Uh... you already know?";
mes "Although you know the place, you want to go in...";
mes "Good, I will send you there.";
mes "But after you went there, don't hold";
// If the VIP system is enabled, players pay a Reset Stone for 5 entrances (with a choice of warps).
// If it's disabled, players pay 5,000z per entrance.
if (VIP_SCRIPT) {
mes "a grudge against me. It'll cost you 1 Reset Stone for 5 access.";
next;
mes "[Riss]";
if (bossnia_event > 0) {
set .@type,1;
mes "Remaining access: "+bossnia_event;
} else if (countitem(6320)) {
set .@type,2;
mes "Do you want to go?";
} else {
mes "You don't have a ticket now.....";
mes "So come to me again with a Reset Stone later.";
close;
}
next;
if(select("Enter:Leave") == 2)
close;
set .@i, select("First:Second:Third:Fourth");
switch(select("Warp 1:Warp 2:Warp 3:Warp 4")) {
case 1: set .@x,31; set .@y,208; break;
case 2: set .@x,31; set .@y,31; break;
case 3: set .@x,208; set .@y,31; break;
case 4: set .@x,208; set .@y,208; break;
}
if (.@type == 1)
set bossnia_event, bossnia_event-1;
else {
delitem 6320,1; //Premium_Reset_Stone
set bossnia_event,4;
}
specialeffect2 EF_MAXPOWER;
warp "bossnia_0"+.@i,.@x,.@y;
close;
} else {
mes "a grudge against me. Also it costs 5,000 zeny.";
next;
if (Zeny > 4999) {
mes "[Riss]";
mes "Would you really like to take the challenge?";
mes "Ok, just choose the course.";
next;
set .@i, select("First:Second:Third:Fourth");
mes "[Riss]";
mes "Take care, boy~";
mes "Don't hold a grudge against me.";
close2;
set Zeny, Zeny - 5000;
warp "bossnia_0"+.@i,rand(202,204),rand(202,204);
end;
} else {
mes "[Riss]";
mes "You don't have enough money...";
mes "Come back when you have at least 5,000 zeny.";
close;
}
}
}
- script control -1,{
OnInit:
OnHour12:
if(gettime(DT_DAYOFWEEK)==WEDNESDAY)
enablenpc "npc";
else
disablenpc "npc";
end;
}
So this is the script I've got, it's a basic Bossnia script. I'm trying to get it to appear only on Wednesdays at 1200 hour and disappear 12 hours later until the next Wednesday. When I put the timer command it either doesn't let me click the NPC or it just doesn't do anything. I think I might be putting it in the wrong place.
EDIT: I have resolved the issue. Appears I just forgot to change "npc" in the lines. Thanks for the help!