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Yukaiii

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Yukaiii last won the day on October 29 2023

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    Aindanão

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  1. If I change the files in the "modules - main" folder and put the theme ones, it appears like this
  2. Can I send you a private message?
  3. The thing is that it doesn't indicate any error. @Chaos92 Could it be that I'm using an old fluxcp and eAmod? It's a very old project that I'm working on. I think I bought this theme for nothing HAHA
  4. Guys, I couldn't open a topic on web support... I'm having a problem when trying to use my flux cp theme. Most of the ones I've tested worked fine, I bought one a few days ago and I'm having this problem. The screen is going completely white. Could someone help me solve this? 'ThemeName' => 'teste', //
  5. Reviving this very old post.. Does anyone have these themes saved that they can share? Thanks in advance.
  6. try this example : 2@cata,111,39,1 script Trap#T1-1::Trap -1{
  7. But this skill works this way, doesn't it? It gives a bonus to whoever passes the bragi effect. Or do you want the effect to only work for the party? In pre-Renewal it works like this.. in Renewal I don't know how it works..
  8. Thank you very much friend!
  9. Goodnight! I'm terrible at editing... Could anyone help me with scr_logo.bmp? I needed something with the server name "Dimension-RO" I don't know if they still make this type of request hahaha Thank you in advance for any help
  10. SOLVED! switching : 2@cata,111,39,1 script Trap#T1-1::Trap 1904,1,1,{ put : 2@cata,111,39,1 script Trap#T1-1::Trap -1,44,1,{ 2@cata,113,118,1 duplicate(Trap) Trap#T1-2 1,44,1, 2@cata,48,90,1 duplicate(Trap) Trap#T1-3 1,44,1, 2@cata,78,113,1 duplicate(Trap) Trap#T1-4 1,44,1, 2@cata,113,94,1 duplicate(Trap) Trap#T1-5 1,44,1, 2@cata,84,60,1 duplicate(Trap) Trap#T1-6 1,44,1,
  11. I don't know if I posted it in the right area... I just don't know where I should post this error... I apologize in advance Guys, has anyone ever had this error? HAHAHAHA I searched here on the forum anyway and didn't see anything like that. It indicates that it is a spirit error, but I have never seen these files in any patch. Does anyone have any ideas on how I would fix this? When I go to the normal map, this error doesn't happen. After I used this script, it gave me this error on the map.
  12. What's up guys!! Guys, could someone give me some support on this script here? I would like that when the player makes the bet he could only bet on one portion... not on all of them if he has coins. Thank you very much for any help! //=-=-=-=-=-=-=-= Script by ColoExpress =-=-=-=-=-=-=-= //=-=-=-=-=-=-=-= 2010 - 2011 Develop present =-=-=-=-=-=-=-= //=-=-=-=-=-=-=-= Powered By www.coloexpress.in.th =-=-=-=-=-=-=-= //=-=-=-=-=-=-=-=Fix and translation in spanish by iraciz=-=-=-=-=-=-=-= - script PoringSlotsCh -1,{ end; OnInit: set $PSItem,7539; set $PSre,7539; //Prize set $NMItem,1; end; } prontera,147,285,6 duplicate(PoringSlotsCh) PoringSlots#01 1002 prontera,149,285,6 duplicate(PoringSlotsCh) PoringSlots#02 1002 prontera,151,285,6 duplicate(PoringSlotsCh) PoringSlots#03 1031 prontera,153,285,6 duplicate(PoringSlotsCh) PoringSlots#04 1113 prontera,155,285,6 duplicate(PoringSlotsCh) PoringSlots#05 1002 prontera,157,285,6 duplicate(PoringSlotsCh) PoringSlots#06 950 prontera,159,285,6 duplicate(PoringSlotsCh) PoringSlots#07 1002 prontera,161,285,6 duplicate(PoringSlotsCh) PoringSlots#08 1096 prontera,163,285,6 duplicate(PoringSlotsCh) PoringSlots#09 1002 prontera,165,285,6 duplicate(PoringSlotsCh) PoringSlots#10 1113 prontera,165,283,6 duplicate(PoringSlotsCh) PoringSlots#11 1031 prontera,165,281,6 duplicate(PoringSlotsCh) PoringSlots#12 1031 prontera,165,279,6 duplicate(PoringSlotsCh) PoringSlots#13 1002 prontera,165,277,6 duplicate(PoringSlotsCh) PoringSlots#14 1113 prontera,163,277,6 duplicate(PoringSlotsCh) PoringSlots#15 1002 prontera,161,277,6 duplicate(PoringSlotsCh) PoringSlots#16 1031 prontera,159,277,6 duplicate(PoringSlotsCh) PoringSlots#17 1002 prontera,157,277,6 duplicate(PoringSlotsCh) PoringSlots#18 1113 prontera,155,277,6 duplicate(PoringSlotsCh) PoringSlots#19 1002 prontera,153,277,6 duplicate(PoringSlotsCh) PoringSlots#20 950 prontera,151,277,6 duplicate(PoringSlotsCh) PoringSlots#21 1002 prontera,149,277,6 duplicate(PoringSlotsCh) PoringSlots#22 1031 prontera,147,277,6 duplicate(PoringSlotsCh) PoringSlots#23 1113 prontera,145,277,6 duplicate(PoringSlotsCh) PoringSlots#24 1002 prontera,145,279,6 duplicate(PoringSlotsCh) PoringSlots#25 1388 prontera,145,281,6 duplicate(PoringSlotsCh) PoringSlots#26 1113 prontera,145,283,6 duplicate(PoringSlotsCh) PoringSlots#27 1002 prontera,145,285,6 duplicate(PoringSlotsCh) PoringSlots#28 1096 prontera,145,279,6 script PoringSlotsPoint 1578,1,1,{} - script PoringSlotsSetter -1,{ OnInit: //--TOP //--RIGHT //BOTTOM //LEFT setarray $PoringSlotsX,147,149,151,153,155,157,159,161,163, 165,165,165,165,165, 163,161,159,157,155,153,151,149,147,155, 144,144,144,144,144; setarray $PoringSlotsY,285,285,285,285,285,285,285,285,285, 285,283,281,279,277, 277,277,277,277,277,277,277,277,277,277, 279,281,283,285,287; set $@PoringSlotsPlaying, 0; set $@PoringSlotsRunning, 0; donpcevent "PoringSlotsChoose#01::OnResetRoom"; donpcevent "PoringSlotsChoose#02::OnResetRoom"; donpcevent "PoringSlotsChoose#03::OnResetRoom"; donpcevent "PoringSlotsChoose#04::OnResetRoom"; donpcevent "PoringSlotsChoose#05::OnResetRoom"; end; } prontera,154,281,6 script Poring Slots Play 563,{ mes "[ Poring Slots Play ]"; mes "Bienvenido a la ruleta poring"; mes "Antes de girar la ruleta, procura hacer tus apuestas ok? "; mes "- Se cobra [ ^9900FF" +$NMItem+ "^000000 ] ^00AA55"+getitemname($PSItem)+"^000000 por lanzamiento."; next; if(select("- Girar la Ruleta","- Cancelar")==2) close; if($@PoringSlotsPlaying==1){ mes "[ Poring Slots Play ]"; mes "Ya hay un lanzamiento en fila. Debes esperar que termine para iniciar otro."; close; } if(countitem($PSItem)<$NMItem){ mes "[ Poring Slots Play ]"; mes " No tienes la cantidad necesaria de monedas para girar la ruleta."; close; } delitem $PSItem,$NMItem; mes "[ Poring Slots Play ]"; mes "Comenzamos.."; donpcevent "Poring Slots Play::OnPoringSlotsAnnounce"; close; OnPoringSlotsAnnounce: set $@PoringSlotsPlaying,1; mapannounce "poring_w01","[ PoringSlots ] : Atencion a todos, la ruleta va a dar inicio en 1 Minuto a partir de este momento.",bc_map; sleep 20000; npctalk "La ruleta va a girar dentro 40 segundos, vayan cerrando sus apuestas."; sleep 20000; npctalk "Dentro de poco iniciara el lanzamiento! quedan 20 Segundos"; sleep 5000; npctalk "15 segundos restantes para el lanzamiento dela ruleta Poring."; sleep 5000; npctalk "Inicia el conteo regresivo de 10 segundos."; sleep 1000; npctalk "9"; sleep 1000; npctalk "8"; sleep 1000; npctalk "7"; sleep 1000; npctalk "6"; sleep 1000; npctalk "5"; sleep 1000; npctalk "4"; sleep 1000; npctalk "3"; sleep 1000; npctalk "2"; sleep 1000; npctalk "1"; sleep 1000; npctalk "It's Show Time!!"; donpcevent "Poring Slots Play::OnPoringSlotsPlaying"; end; OnPoringSlotsPlaying: set $@PoringSlotsRunning,1; set $PoringSlotsRound,$PoringSlotsRound+1; set $@PoringSlotsSpeed,10; for(set $@PoringSlotsRound,0;$@PoringSlotsRound<8;set $@PoringSlotsRound,$@PoringSlotsRound+1){ set $@PoringSlotsTemp,rand(20,40); for(set $@i,0;$@i<$@PoringSlotsTemp;set $@i,$@i+1){ movenpc "PoringSlotsPoint",$PoringSlotsX[$@PoringSlotsPoint],$PoringSlotsY[$@PoringSlotsPoint]; set $@PoringSlotsPoint,$@PoringSlotsPoint+1; if($@PoringSlotsPoint>=28) set $@PoringSlotsPoint,0; sleep $@PoringSlotsSpeed; } set $@PoringSlotsSpeed,$@PoringSlotsSpeed+10; } set $@PoringSlotsTemp,rand(5,10); for(set $@i,0;$@i<$@PoringSlotsTemp;set $@i,$@i+1){ movenpc "PoringSlotsPoint",$PoringSlotsX[$@PoringSlotsPoint],$PoringSlotsY[$@PoringSlotsPoint]; set $@PoringSlotsPoint,$@PoringSlotsPoint+1; if($@PoringSlotsPoint>=28) set $@PoringSlotsPoint,0; set $@PoringSlotsSpeed,$@PoringSlotsSpeed+100; sleep $@PoringSlotsSpeed; } set $@PoringSlotsTemp,rand(8,15); for(set $@i,0;$@i<$@PoringSlotsTemp;set $@i,$@i+1){ movenpc "PoringSlotsPoint",$PoringSlotsX[$@PoringSlotsPoint],$PoringSlotsY[$@PoringSlotsPoint]; set $@PoringSlotsPoint,$@PoringSlotsPoint+1; if($@PoringSlotsPoint>=28) set $@PoringSlotsPoint,0; set $@PoringSlotsSpeed,$@PoringSlotsSpeed+150; sleep $@PoringSlotsSpeed; } switch($@PoringSlotsPoint) { case 6:case 20: set $FSC_Win,0;break; case 1:case 2:case 5:case 7:case 9:case 12:case 13:case 15:case 17:case 19:case 21:case 24:case 27: set $FSC_Win,1;break; case 4:case 10:case 14:case 18:case 23:case 26: set $FSC_Win,2;break; case 3:case 11:case 16:case 22: set $FSC_Win,3;break; case 8:case 0: set $FSC_Win,4;break; case 25: set $FSC_Win,5;break; } specialeffect 577; if($FSC_Win==0) { npctalk "Ups.. se detuvo en un Ghostring"; sleep 1000; npctalk "Todos Pierden... Muahaha!!!"; } if($FSC_Win==1) { npctalk "La ruleta se detuvo en Poring, Aquel que aposto al poring ha ganado del doble de la inversion!"; sleep 1000; npctalk "Quien haya ganado, retire su premio!"; } if($FSC_Win==2) { npctalk "La ruleta se detuvo en Drops, Aquel que aposto al Drops, ganaria el Triple de la Inversion"; sleep 1000; npctalk "Quien haya ganado, retire su premio!"; } if($FSC_Win==3) { npctalk "La ruleta se detuvo en Poporing"; sleep 1000; npctalk "Gana x 5 tu inversion"; sleep 1000; npctalk "Retiren su premio si han ganado!"; } if($FSC_Win==4) { npctalk "La ruleta se detuvo en el exquisito Angeling.. multiplicando la inversion x9"; sleep 1000; npctalk "El feliz ganador puede retirar su botin!"; } if($FSC_Win==5) { npctalk "Oh por Dios, La ruleta se detuvo en el el Arch Angeling..."; sleep 1000; npctalk "Quien haya apostado al Arch Angeling habra multiplicado » 17 Veces lo que invirtio!!";} donpcevent "PoringSlotsChoose#01::OnResetRoom"; donpcevent "PoringSlotsChoose#02::OnResetRoom"; donpcevent "PoringSlotsChoose#03::OnResetRoom"; donpcevent "PoringSlotsChoose#04::OnResetRoom"; donpcevent "PoringSlotsChoose#05::OnResetRoom"; donpcevent "PoringSlotsChoose#0"+$FSC_Win+"::OnEffect"; set $@PoringSlotsPlaying,0; set $@PoringSlotsRunning,0; end; } function script FuncPoringSlotsChoose { if($@PoringSlotsRunning==1){ mes "[ Poring Slots Play ]"; mes "- Hay un juego en proceso"; mes "- debes esperar que termine para volver a apostar."; close; end; } set .@FSC_Poring,getarg(0); set .@FSC_GetPoint,getarg(1); if(getd("FSC_Coin"+.@FSC_Poring)>0){ if(getd("PoringSlotsRound"+.@FSC_Poring)==$PoringSlotsRound-1&&.@FSC_Poring==$FSC_Win){ set .@FSC_Temp,getd("FSC_Coin"+.@FSC_Poring)*.@FSC_GetPoint; getitem $PSRe,.@FSC_Temp; specialeffect2 18; setd "FSC_Coin"+.@FSC_Poring,0; mes "[ Poring Slots Play ]"; mes "- Ganaste la bolsa de ^00AA55"+getitemname($PSRe)+"^000000"; mes "- Premio [ ^AA3366"+.@FSC_Temp+"^000000 ]"; close; } } mes "[ Poring Slots Play ]"; mes "Deseas apostar ^00AA55"+getitemname($PSItem)+"^000000?"; mes "- Ganaras ^0000FF"+getitemname($PSRe)+" * "+.@FSC_GetPoint+"^000000 "; if(getd("FSC_Coin"+.@FSC_Poring)!=0&&getd("PoringSlotsRound"+.@FSC_Poring)==$PoringSlotsRound){ mes "- La bolsa actual es [ ^AA3333"+getd("FSC_Coin"+.@FSC_Poring)+"^000000 ]"; mes "- Habla conmigo despues de girar y te entregare tu premio."; close; } mes "^FF0000Consejos:^000000"; mes "El stack maximo es de ^FF000030,000 Coins^000000"; mes "Conserva monedas para pagar el lanzamiento."; next; input .@FSC_Input; mes "[ Poring Slots Play ]"; mes "- Haz ingresado [ ^2236BB"+.@FSC_Input+"^000000 ] unidades."; next; if(select("- Confirmar","- Cambie de idea")==2) close; if(countitem($PSItem)<.@FSC_Input){ mes "[ Poring Slots Play ]"; mes "No tienes suficientes [ ^2236BB"+getitemname($PSItem)+"^000000 ] para la cantidad que elegiste."; close; return; } if(.@FSC_Input==0){ mes "[ Poring Slots Play ]"; mes "Debes apostar como minimo ^0000FF1^000000 moneda.."; close; return; } delitem $PSItem,.@FSC_Input; setd "FSC_Coin"+.@FSC_Poring,.@FSC_Input; delwaitingroom "PoringSlotsChoose#0"+.@FSC_Poring; setd "$FSC_Coin"+.@FSC_Poring,getd("$FSC_Coin"+.@FSC_Poring)+.@FSC_Input; setd "$FSC_Player"+.@FSC_Poring,getd("$FSC_Player"+.@FSC_Poring)+1; waitingroom "Bets ["+getd("$FSC_Player"+.@FSC_Poring)+"] Inv ["+getd("$FSC_Coin"+.@FSC_Poring)+"]",0; setd "PoringSlotsRound"+.@FSC_Poring,$PoringSlotsRound; mes "[ Poring Slots Play ]"; mes "Tu apuesta ha sido registrada, todavia puedes apostar a otros porings o lanzar la ruleta."; mes "Buena suerte."; close; return; } prontera,149,290,3 script PoringSlotsChoose#01 1002,{ callfunc("FuncPoringSlotsChoose",1,2); end; OnEffect: for(set $@FSC_i,1;$@FSC_i<15;set $@FSC_i,$@FSC_i+1){ specialeffect 377; sleep 800; } end; OnResetRoom: delwaitingroom "PoringSlotsChoose#01"; set $FSC_Coin1,0; set $FSC_Player1,0; waitingroom"Bets [0] $ [0]",0; end; OnInit: waitingroom"Bets [0] $ [0]",0; end; } prontera,146,288,3 script PoringSlotsChoose#02 1113,{ callfunc("FuncPoringSlotsChoose",2,3); end; OnEffect: for(set $@FSC_i,1;$@FSC_i<15;set $@FSC_i,$@FSC_i+1){ specialeffect 377; sleep 800; } end; OnResetRoom: delwaitingroom "PoringSlotsChoose#02"; set $FSC_Coin2,0; set $FSC_Player2,0; waitingroom"Bets [0] $ [0]",0; end; OnInit: waitingroom"Bets [0] $ [0]",0; end; } prontera,162,290,3 script PoringSlotsChoose#03 1031,{ callfunc("FuncPoringSlotsChoose",3,5); end; OnEffect: for(set $@FSC_i,1;$@FSC_i<15;set $@FSC_i,$@FSC_i+1){ specialeffect 377; sleep 800; } end; OnResetRoom: delwaitingroom "PoringSlotsChoose#03"; set $FSC_Coin3,0; set $FSC_Player3,0; waitingroom"Bets [0] $ [0]",0; end; OnInit: waitingroom"Bets [0] $ [0]",0; end; } prontera,165,288,3 script PoringSlotsChoose#04 1096,{ callfunc("FuncPoringSlotsChoose",4,9); end; OnEffect: for(set $@FSC_i,1;$@FSC_i<15;set $@FSC_i,$@FSC_i+1){ specialeffect 377; sleep 800; } end; OnResetRoom: delwaitingroom "PoringSlotsChoose#04"; set $FSC_Coin4,0; set $FSC_Player4,0; waitingroom"Bets [0] $ [0]",0; end; OnInit: waitingroom"Bets [0] $ [0]",0; end; } prontera,155,294,4 script PoringSlotsChoose#05 1388 ,{ callfunc("FuncPoringSlotsChoose",5,17); end; OnEffect: for(set $@FSC_i,1;$@FSC_i<15;set $@FSC_i,$@FSC_i+1){ specialeffect 377; sleep 800; } end; OnResetRoom: delwaitingroom "PoringSlotsChoose#05"; set $FSC_Coin5,0; set $FSC_Player5,0; waitingroom"Bets [0] $ [0]",0; end; OnInit: waitingroom"Bets [0] $ [0]",0; end; }
  13. Hey, guys! Could someone with better knowledge help me solve this problem? The following happens... the event starts normally, everything goes perfectly until it's time to really get going... Even though the event has started, I can't cross the starting line. The emulator does not show any errors. I'm working on an old project. eAthena.. Many people here have already given me ideas for using current and updated emulators. I have a lot of modifications in the sourcer and I wouldn't know how to update them and I don't think I would even know where I applied all these mods HAHA if anyone can help me I would really appreciate it. // - NPC Corrida Maluca // - Corrigida por: Thor ( Renato Guedes ) 100% sem Bugs //------------------------------------------------------- prontera,159,151,3 script Crazy Race 715,{ set @npc$,"[^008000Crazy Race^000000]"; mes @npc$; mes "Hi "+strcharinfo(0)+"!"; mes "Welcome to the Crazy Race event portal."; mes "What do you want?"; switch(select("- Join the event","- Info","Exit")) { next; case 1: if (!$CMisopen) callsub mesclose, "Sorry, Crazy Race hasn't started yet!"; else if (countitem(12016) > 0) callsub mesclose, "You cannot enter Wind Potion!"; else if (countitem(662) > 0) callsub mesclose, "You cannot sign in with Official Badge!"; else if (countitem(12028) > 0) callsub mesclose, "You cannot enter Thunderbox!"; else if (checkriding()) callsub mesclose, "You cannot sign in with PecoPeco!"; else if (CheckCart()) callsub mesclose, "You cannot sign in with Cart!"; mes @npc$; mes "Good luck!"; for(set @i,0; @i<=225; set @i,@i+1){sc_end @i;} set $Campeao,0; warp "turbo_n_1",54,364; close; case 2: mes @npc$; mes "The event will require you very quickly and boldly."; next; mes @npc$; mes "The Crazy Race occurs every day every 4 hours."; next; mes @npc$; mes "After the start you will need to go through various obstacles and traps on 9 race tracks."; next; mes @npc$; mes "If you can reach 1st, 2nd or 3rd place, you will receive exclusive prizes according to your position."; close; case 3: mes @npc$; mes "Ok, see you next time!"; close; } mesclose: mes getarg(0); close; OnClock1220: set $CMisopen, 1; announce "[Crazy Race]: The race is about to start, you only have 5 minutes!",bc_yellow|bc_all; end; OnClock1225: mapannounce "turbo_n_1","3..",bc_yellow|bc_all; sleep 1000; mapannounce "turbo_n_1","2..",bc_yellow|bc_all; sleep 1000; mapannounce "turbo_n_1","1..",bc_yellow|bc_all; sleep 1000; set $CMisopen, 0; announce "[Crazy Race]: The race has started!",bc_yellow|bc_all; end; } turbo_n_1,63,350,5 script Checagem -1,1,30,{ OnInit: atcommand "@skilloff"; end; OnClock1050: set $Check, 0; end; OnClock1055: set $Check, 1; end; OnTouch: if($Check == 0){ mes "[Crazy race]"; mes "==================================="; mes "burned the start!"; mes "==================================="; sleep2 1200; warp "turbo_n_1", 54, 364; end; } } turbo_n_1,370,57,0 script Checagem2 -1,0,30,{ end; OnTouch: if($Campeao == 0) { announce "|Corrida Maluca| "+strcharinfo(0)+" Acaba de vencer a Corrida Maluca",0; set $Campeao,1; set @Ganhou,1; warp "turbo_n_1",383,161; } else if($Campeao == 1) { announce "|Corrida Maluca| "+strcharinfo(0)+" Ficou com o segundo lugar na Corrida Maluca!",0; set $Campeao,2; set @Ganhou,2; warp "turbo_n_1",383,161; } else if($Campeao == 2) { announce "|Corrida Maluca| "+strcharinfo(0)+" Ficou com o terceiro lugar na Corrida Maluca!",0; set $Campeao,3; set @Ganhou,3; warp "turbo_n_1",383,161; } else { warp "prontera",150,171; } end; } turbo_n_1,384,168,5 script Premiador 866,{ mes "[Premiador]"; if(@Ganhou == 1) { mes "Parabéns pelo primeiro lugar!"; mes "Aqui está seu prêmio!"; getitem $Prize1,1; set @Ganhou,0; } else if(@Ganhou == 2) { mes "Parabéns pelo segundo lugar!"; mes "Aqui está seu item!"; getitem $Prize2,2; } else if(@Ganhou == 3) { mes "Parabéns pelo terceiro lugar!"; mes "Aqui está seu item!"; getitem $Prize3,2; set @Ganhou,0; } else { mes "O que está fazendo aqui?"; } next; close2; warp "prontera",150,171; end; } turbo_n_1,56,376,5 script Maluquinho 715,{ mes "Você quer voltar para Prontera?"; next; if(select("Sim:Não")==1) { mes "Ok, boa viagem"; close2; warp "prontera", 155, 177; end; } mes "Ok, volte quando quiser voltar para a cidade!"; close; } //Portais turbo_n_1,169,364,0 script Corrida1 45,1,1,{ set .@wrpuser,rand(1,4); if (.@wrpuser == 1) warp "turbo_n_1",210,368; else if (.@wrpuser == 2) warp "turbo_n_1",211,355; else if (.@wapuser == 3) warp "turbo_n_1",247,386; else warp "turbo_n_1",251,353; end; } turbo_n_1,233,367,0 warp Corrida2 1,1,turbo_n_1,316,365 turbo_n_1,385,366,0 warp Corrida3 1,1,turbo_n_1,11,267 turbo_n_1,114,191,0 warp Corrida4 1,1,turbo_n_1,251,200 turbo_n_1,217,212,0 warp Corrida5 1,1,turbo_n_1,268,275 turbo_n_1,389,275,0 warp Corrida6 1,1,turbo_n_1,4,91 turbo_n_1,96,19,0 warp Corrida7 1,1,turbo_n_1,176,10 turbo_n_1,223,65,0 warp Corrida8 1,1,turbo_n_1,306,46 //Mapflags turbo_n_1 mapflag nosave turbo_n_1 mapflag nomemo turbo_n_1 mapflag nopenalty turbo_n_1 mapflag nobranch turbo_n_1 mapflag nowarp turbo_n_1 mapflag nowarpto turbo_n_1 mapflag noteleport turbo_n_1 mapflag noicewall turbo_n_1 mapflag noreturn turbo_n_1 mapflag noskill // Armadilhas turbo_n_1,118,377,0 script trap_a#n_1-1::TurboLogRace -1,44,1,{ end; OnTouch: set .@dropuser,rand(1,3); if (.@dropuser == 1) warp "turbo_n_1",72,372; else if (.@dropuser == 2) warp "turbo_n_1",72,365; else warp "turbo_n_1",72,357; end; } turbo_n_1,77,375,0 duplicate(TurboLogRace) trap_a#n_1-14 -1,3,1 turbo_n_1,82,375,0 duplicate(TurboLogRace) trap_a#n_1-15 -1,1,1 turbo_n_1,82,372,0 duplicate(TurboLogRace) trap_a#n_1-16 -1,0,2 turbo_n_1,83,372,0 duplicate(TurboLogRace) trap_a#n_1-17 -1,0,2 turbo_n_1,97,374,0 duplicate(TurboLogRace) trap_a#n_1-18 -1,1,2 turbo_n_1,98,374,0 duplicate(TurboLogRace) trap_a#n_1-19 -1,1,2 turbo_n_1,122,372,0 duplicate(TurboLogRace) trap_a#n_1-20 -1,2,4 turbo_n_1,125,374,0 duplicate(TurboLogRace) trap_a#n_1-21 -1,0,4 turbo_n_1,132,374,0 duplicate(TurboLogRace) trap_a#n_1-22 -1,7,2 turbo_n_1,156,374,0 duplicate(TurboLogRace) trap_a#n_1-23 -1,6,2 turbo_n_1,163,375,0 duplicate(TurboLogRace) trap_a#n_1-24 -1,0,3 turbo_n_1,164,377,0 duplicate(TurboLogRace) trap_a#n_1-25 -1,1,1 // second line turbo_n_1,76,369,0 duplicate(TurboLogRace) trap_b#n_1-23 -1,2,2 turbo_n_1,79,369,0 duplicate(TurboLogRace) trap_b#n_1-24 -1,0,2 turbo_n_1,77,366,0 duplicate(TurboLogRace) trap_b#n_1-25 -1,3,0 turbo_n_1,85,366,0 duplicate(TurboLogRace) trap_b#n_1-26 -1,5,1 turbo_n_1,87,363,0 duplicate(TurboLogRace) trap_b#n_1-27 -1,2,1 turbo_n_1,88,368,0 duplicate(TurboLogRace) trap_b#n_1-28 -1,2,5 turbo_n_1,92,370,0 duplicate(TurboLogRace) trap_b#n_1-29 -1,1,3 turbo_n_1,98,368,0 duplicate(TurboLogRace) trap_b#n_1-30 -1,4,1 turbo_n_1,109,371,0 duplicate(TurboLogRace) trap_b#n_1-31 -1,7,2 turbo_n_1,110,368,0 duplicate(TurboLogRace) trap_b#n_1-32 -1,7,0 turbo_n_1,113,366,0 duplicate(TurboLogRace) trap_b#n_1-33 -1,3,2 turbo_n_1,117,368,0 duplicate(TurboLogRace) trap_b#n_1-34 -1,0,5 turbo_n_1,123,364,0 duplicate(TurboLogRace) trap_b#n_1-35 -1,6,1 turbo_n_1,136,368,0 duplicate(TurboLogRace) trap_b#n_1-36 -1,8,1 turbo_n_1,136,366,0 duplicate(TurboLogRace) trap_b#n_1-37 -1,8,0 turbo_n_1,144,370,0 duplicate(TurboLogRace) trap_b#n_1-38 -1,2,3 turbo_n_1,147,370,0 duplicate(TurboLogRace) trap_b#n_1-39 -1,0,3 turbo_n_1,155,369,0 duplicate(TurboLogRace) trap_b#n_1-40 -1,7,0 turbo_n_1,155,368,0 duplicate(TurboLogRace) trap_b#n_1-41 -1,7,0 turbo_n_1,151,367,0 duplicate(TurboLogRace) trap_b#n_1-42 -1,3,0 turbo_n_1,153,366,0 duplicate(TurboLogRace) trap_b#n_1-43 -1,1,0 turbo_n_1,155,367,0 duplicate(TurboLogRace) trap_b#n_1-44 -1,0,1 //third line turbo_n_1,78,362,0 duplicate(TurboLogRace) trap_c#n_1-29 -1,4,1 turbo_n_1,78,359,0 duplicate(TurboLogRace) trap_c#n_1-30 -1,4,1 turbo_n_1,83,362,0 duplicate(TurboLogRace) trap_c#n_1-31 -1,0,1 turbo_n_1,88,359,0 duplicate(TurboLogRace) trap_c#n_1-32 -1,5,1 turbo_n_1,89,357,0 duplicate(TurboLogRace) trap_c#n_1-33 -1,1,1 turbo_n_1,92,390,0 duplicate(TurboLogRace) trap_c#n_1-34 -1,1,1 turbo_n_1,92,357,0 duplicate(TurboLogRace) trap_c#n_1-35 -1,1,1 turbo_n_1,98,364,0 duplicate(TurboLogRace) trap_c#n_1-36 -1,6,1 turbo_n_1,98,362,0 duplicate(TurboLogRace) trap_c#n_1-37 -1,6,0 turbo_n_1,106,364,0 duplicate(TurboLogRace) trap_c#n_1-38 -1,2,2 turbo_n_1,107,360,0 duplicate(TurboLogRace) trap_c#n_1-39 -1,1,2 turbo_n_1,109,360,0 duplicate(TurboLogRace) trap_c#n_1-40 -1,0,2 turbo_n_1,112,361,0 duplicate(TurboLogRace) trap_c#n_1-41 -1,3,1 turbo_n_1,116,359,0 duplicate(TurboLogRace) trap_c#n_1-42 -1,0,2 turbo_n_1,117,359,0 duplicate(TurboLogRace) trap_c#n_1-43 -1,0,2 turbo_n_1,116,356,0 duplicate(TurboLogRace) trap_c#n_1-44 -1,0,2 turbo_n_1,117,356,0 duplicate(TurboLogRace) trap_c#n_1-45 -1,0,2 turbo_n_1,129,360,0 duplicate(TurboLogRace) trap_c#n_1-46 -1,12,1 turbo_n_1,129,358,0 duplicate(TurboLogRace) trap_c#n_1-47 -1,12,0 turbo_n_1,132,357,0 duplicate(TurboLogRace) trap_c#n_1-48 -1,2,1 turbo_n_1,137,357,0 duplicate(TurboLogRace) trap_c#n_1-49 -1,2,1 turbo_n_1,147,363,0 duplicate(TurboLogRace) trap_c#n_1-50 -1,16,1 turbo_n_1,149,365,0 duplicate(TurboLogRace) trap_c#n_1-51 -1,1,0 turbo_n_1,158,362,0 duplicate(TurboLogRace) trap_c#n_1-52 -1,1,4 turbo_n_1,154,360,0 duplicate(TurboLogRace) trap_c#n_1-53 -1,2,2 turbo_n_1,161,360,0 duplicate(TurboLogRace) trap_c#n_1-54 -1,1,2 turbo_n_1,161,365,0 duplicate(TurboLogRace) trap_c#n_1-55 -1,1,0 turbo_n_1,160,366,0 duplicate(TurboLogRace) trap_c#n_1-56 -1 //fourth line turbo_n_1,79,353,0 duplicate(TurboLogRace) trap_d#n_1-16 -1,5,2 turbo_n_1,85,354,0 duplicate(TurboLogRace) trap_d#n_1-17 -1,0,1 turbo_n_1,99,353,0 duplicate(TurboLogRace) trap_d#n_1-18 -1,14,0 turbo_n_1,99,352,0 duplicate(TurboLogRace) trap_d#n_1-19 -1,14,0 turbo_n_1,99,356,0 duplicate(TurboLogRace) trap_d#n_1-20 -1,3,3 turbo_n_1,103,356,0 duplicate(TurboLogRace) trap_d#n_1-21 -1,0,3 turbo_n_1,108,354,0 duplicate(TurboLogRace) trap_d#n_1-22 -1,5,1 turbo_n_1,112,356,0 duplicate(TurboLogRace) trap_d#n_1-23 -1,0,1 turbo_n_1,113,356,0 duplicate(TurboLogRace) trap_d#n_1-24 -1,0,1 turbo_n_1,123,353,0 duplicate(TurboLogRace) trap_d#n_1-25 -1,3,2 turbo_n_1,127,353,0 duplicate(TurboLogRace) trap_d#n_1-26 -1,0,2 turbo_n_1,145,352,0 duplicate(TurboLogRace) trap_d#n_1-27 -1,17,1 turbo_n_1,152,354,0 duplicate(TurboLogRace) trap_d#n_1-28 -1,10,1 turbo_n_1,145,357,0 duplicate(TurboLogRace) trap_d#n_1-29 -1,1,2 turbo_n_1,148,357,0 duplicate(TurboLogRace) trap_d#n_1-30 -1,1,2
  14. Yukaiii

    2007rwc

    Guys, I got the 2007, here it is. in case anyone needs it RWC.rar
  15. Yukaiii

    Poring Race

    is in this search lol
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