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Tales

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Everything posted by Tales

  1. Sorry, but i used 2012-04-10 for two years and i never saw this bug. I believe you're using a miss configuration on your server. Try to check your /config/groups.conf and /config/batttle/*.conf in your server and check your msngstringtable.txt.
  2. It's not working... This script aways show my Online Character and my Autotrade character. dali,133,80,5 script TesteAutoTr 677,{ .@query_result = query_sql("SELECT login.account_id FROM login LEFT JOIN `char` ON login.account_id=`char`.account_id WHERE login.last_ip=(SELECT last_ip FROM login WHERE account_id="+getcharid(3)+") AND `char`.online=1 AND login.account_id NOT IN (SELECT account_id FROM vendings WHERE account_id="+getcharid(3)+")", .@account_id); if ( .@query_result > 1 && compare( $whiteList$,getcharid(3) +"" ) == 0 ) { mes "[AVISO]"; mes "Você não poderá acessar as funções deste npc enquanto houverem mais de 1 conta conectada no mesmo IP. Foram encontrados "+ .@query_result +" registros."; end; } else { mes "Funcinou?"; close; } }
  3. How can i modify this skill? It's too hard to disable this skill using Ruwarch, Concentration, or revelation skills... Can you help me?
  4. How? How to check if the character are in Autotrade with mysql
  5. Hi guys! I use this code to prevent my events to run for "dual player's". .@query_result = query_sql("SELECT login.account_id FROM login LEFT JOIN `char` ON login.account_id=`char`.account_id WHERE login.last_ip=(SELECT last_ip FROM login WHERE account_id="+getcharid(3)+") AND `char`.online=1", .@account_id); if ( .@query_result > 1 && compare( $whiteList$,getcharid(3) +"" ) == 0 ) { mes "[AVISO]"; mes "Você não poderá acessar as funções deste npc enquanto houverem mais de 1 conta conectada no mesmo IP. Foram encontrados "+ .@query_result +" registros."; end; } Do you have know some way to check if the .@query_result gets a Autotrade user? Some ways, my players are using dual account for Merchant and other for Player...can you help me?
  6. Anyone know about any rotative WoE Setter Script that allows to define a WoE 3 times per week with days of castles rotatives? I mean: Wednesday: All Castles of Aldebaran Saturday: 2 Castles of Payon Sunday: 2 Castles of Prontera
  7. Do you have some screens? Some Warnings/Errors? Press this button
  8. Go to your/path/ro/server/System Open the systeminfo.lua and dont forget to Increase my Rep let's rock I mean ClassNum In your "/serverFolder/System", open the file itemInfo.lua and add this code: [13500] = { unidentifiedDisplayName = "Black Rose", unidentifiedResourceName = "Blackrose", unidentifiedDescriptionName = { "A rose that's increase your life.", "^000088+45 HP^000000.", "^FFFFFF_^000000", "Weight: ^7777777^000000" }, identifiedDisplayName = "Black Rose", identifiedResourceName = "Blackrose", identifiedDescriptionName = { "A rose that's increase your life.", "^000088+45 HP^000000.", "^FFFFFF_^000000", "Weight: ^7777777^000000" }, slotCount = 0, ClassNum = 98 },
  9. Weapon_IDs = { --normal IDs here... WEAPONTYPE_Wizardy_Staff = 97, WEAPONTYPE_Blackrose = 98 } WeaponNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "", -- .... [Weapon_IDs.WEAPONTYPE_Blackrose] = "_Blackrose" } Expansion_Weapon_IDs = { [Weapon_IDs.WEAPONTYPE_Main_Gauche] = Weapon_IDs.WEAPONTYPE_SHORTSWORD, --... [Weapon_IDs.WEAPONTYPE_Blackrose] = Weapon_IDs.WEAPONTYPE_TWOHANDSWORD } WeaponHitWaveNameTable = { DO NOT CHANGE ANYTHING HERE } ±â»ç/±â»ç_¿©_Blackrose.spr ±â»ç/±â»ç_¿©_Blackrose.act ±â»ç/±â»ç_³²_Blackrose.spr ±â»ç/±â»ç_³²_Blackrose.act @EDIT In your luafile's you need to set the view_id of Blackrose to 98
  10. Indeed...but you have to agree with me that if they can show the weapons also could. Could it be that there is no way? Bump?
  11. Hi, guys! I produce a weapon thats show a skin when used like a normal weapon, but, when i change it to shadow weapon (5,131072) nothings show... Its a bug?
  12. Guys...please, clear my mind... What do what here? E.G: If i set my server EXP and JOB rate to 20x i have it? base_exp_rate: 2000 job_exp_rate: 2000 It's mean that's all gains in the server are magnified per 20x. Is it? Its include quests? MvP? Heal? Ressurection? // MVP bonus exp rate. (Note 2) mvp_exp_rate: 100 // Rate of base/job exp given by NPCs. (Note 2) quest_exp_rate: 2500 // The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. // The balance of the exp. rate is best used with 5 to 10) heal_exp: 100 // The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. // Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. resurrection_exp: 100
  13. Ty master, but, what about the "CheckList"? I dont not have any ideia how can i do this
  14. - script DualControl -1,{ if ((query_sql("SELECT login.account_id FROM login LEFT JOIN `char` ON login.account_id=`char`.account_id WHERE login.last_ip=(SELECT last_ip FROM login WHERE account_id="+getcharid(3)+") AND `char`.online=1", .@account_id) > 1) && ("+getcharid(3)+" != .whiteList)) { } OnInit: .whiteList = 2000000,2000001,2000002,2000003; } I dont know how can i proceed with this check... i need that this script check a "List" and execute something. And before I forget... other npcs will call this npcs to execute this "function"... any way to proceed?
  15. Do you know how can i produce a monster to attack other without attack player? Like the monster are friend of players...
  16. REALLY NICE, MAN!!! I saw that i can make a monster attack other monster, but nothing about do not attack Real players, do you know something about it? Let me show you how to do Monster VS Monster... But this code makes the monster attack a normal player too... - script test -1,{ OnWhisperGlobal: getmapxy(.@map$,.@x,.@y,0); monster .@map$,.@x,.@y,"AI 0",1647,1,"",0,0; monster .@map$,.@x,.@y,"AI 1",1785,1,"",0,1; end; }
  17. Summon will not invoke a "Bot Player..." Summon will only invoke a monsters... =/
  18. Yes!!! Like a normal player...its possible? @I FOUND A WAY How can i make a Monster to attack another monster without attack players?
  19. I glad for your help, but i'm talking about "Ally Bot's" walking away in maps like prontera, pay_filds pay_duns, etc... But not only walking...play with real peoples.
  20. ARGGGGGGGGGGGGGGGGGGGG Bub Confirmed.
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