can anyone give me the right bonus script for this item bonuses pls.. i studied the item_bonus in db folder but it is very hard for me to understand that. p[ls kindly help me.... im going to make a custom items/equips based on your answers...
1.
Decreases after cast delay by (5 + Refine/2)%
Ignores (2 + Refine/4)% elemental resistance
Chance to put enemy to Sleep when hit. It was (2 + 0.2*Refine)% but has since been reduced and is unknown.
Increases Movement Speed by (25 + Refine/2)%
Unbreakable
Chance to put enemy to Sleep when hit. It was (2 + 0.2*Refine)% but has since been reduced and is unknown.
Adds resistance to Freeze by (65 + 5*Refine)%
Increases MDEF by (8 + Refine/2)
Increases MATK (25 + Refine)%
2.
Reduce Magic Reflected Damage by (4 + refine/2.5)%
Increase MAtk by (3 + Refine/3)%
Movement speed (20 + Refine)%
Unbreakable
Reduce reflected melee damage by (5 + Refine/2)%
Reduce After Cast Delay by (10 + Refine)
3.
Increases Max HP by (3,000 + 300*Refine)
Increases INT by (3 + Refine/3)
Increases Movement Speed by (15 + Refine)%
Increases INT by (5 + Refine)
Increases MATK by (10 + Refine)%
4.
Increase Max HP by (3000 + 300*refine)
Increase DEX by (3 + Refine/3)
Movement speed increased by (15 + Refine)%
Increase DEX by (5 + Refine)
Increase Freeze Resistance by (20 + 5*Refine)%
Increase DEX by (3 + Refine/3)
Increase MDef by (5 + Refine/2)
Increases ATK by (10 + Refine)%
5.
Increases Perfect Dodge by (8 + 0.7 * Refine)%
Increases Critical Rate by (10 + Refine)%
Increases Movement speed (20 + Refine/2)%
Increases Critical Rate by (10 + Refine)%
Increases Freeze Resistance by (35 + 5 * refine)%
Increases MDef by (6 + Refine/2)
Increases Hit by (15 + Refine)
Increases ATK by (15 + Refine)%
6.
Increase Critical by (5 + Refine)
Increase Physical damage(also skills) by (3 + (2/3)*Refine)%
If Cure is known, allows it to remove Critical Wounds or Deadly Poison.
If Heal is known, allows it to be cast as an AoE on Party or Guild members within a 3x3 area around the target.
If the refine is 3 or higher, the area increases to 5x5.
Does not work properly unless the skill Heal is learned naturally. Acolyte class, Paladins, Super Novices, etc.
(5 + Refine)% chance to cast Lex Aeterna and Decrease Agility when hit.
Casts Safety Wall of level (2 + Refine/2), 5% of the time when hit.
Reduces damage from Critical Attacks by (10 + 2*Refine)%
Reduces the chance of any piece of your equipment being broken by 50% + 5% per refine.
Has a chance to break the weapon of your attacker. Chance to activate and chance to break are both increased by refine.
7.
Reduces VIT based Defense by (5 + Refine/2)%
Increases Hard Defense by (2 + Refine/5)%
Reduces melee reflected damage by (5 + Refine/2)%
Increases Movement Speed by (20 + Refine)%
Unbreakable
Increases Resistance to Earth, Wind, Water and Fire by (15 + Refine/2)%
Increases ATK by (50 + Refine*2)%
Ignore Defense by (50 + Refine*5)%
Adds a chance to Double Attack by (20 + Refine*2)%
Causes splash damage, splash damage range increases at +8
Unbreakable
Add a (5 + 0.5*Refine)% chance to inflict Stun, Silence, External Bleeding or Confusionwhen attacking
Increases Perfect Dodge by (10 + Refine)
Enables permanent Soul Link as long as it is equipped. Removed when this item is unequipped.
If character is not a Soul Linker:
Increase after-cast delay by 10%
Increase damage received from all sources by 20%.
8.
Matk -10%
Matk + 2% per refine.
Increases magic damage by 15%.
Increases Int by 1 Int per 24 base Int.
Cannot be stripped
[soul Linker]
Ignores 20% of the enemy's MDef
Adds 5% chance of auto casting Level 1 Critical Wound when dealing physical damage.
Add a chance of auto casting Level 2 Critical Wound when using the skill Mammonite.
Add a 5% chance of breaking the enemy's weapon or armor when attacking.
Increase damage inflicted on Medium size monster 70%
Unstrippable
Indestructible
Adds 150 Hit if you are Merchant Class
Attack Speed +25%
Increases Magic Attack by 10%
Increases physical and magical damage to all non-Neutral enemies proportional to refine rate.Increases Maximum HP proportional to DEX and Base Level.
9.
Grants the user a chance to cast a random level of Random Attack when attacking.
All stats +7
With Rainbow Ring :
All Stats +7
Resistance to Holy, Shadow, Undead, Poison and Ghost Property Attacks by +7%
Note: If 2 Rainbow Rings are worn, you gain the bonus twice, for a total of All stats + 14 and Resistances increased by 14%
10.
Increases Movement Speed
Max HP and Max SP + 10%
After Cast Delay - 10%
MDEF + 5
ATK and MATK + 5%
Critical + 5
Hit + 10
Increase after-cast delay by 10%
Increase damage received from all sources by 20%.
Enables the use of level 1 Falconry Mastery
Enables the use of level 1 Detecting
Increases Attack and Magic Attack by 3%
STR + 15
DEX + 15
Max HP + 15%
ATK + 200. Increase ATK by an additional 20per refine.
MDEF increased by 1 per refine.
Grants the user a chance to cast a random level of Random Attack when attacking.
Ignores 5% of Enemy's MDEF
Unbreakable
Unstrippable
Reduce damage done by boss monsters by 10%
Increase damage done to Fire, Water, Wind and Earth monsters by 10%
INT + 15
Reduces damage taken from Reflected Magic and Reflected Melee by 10%.
Increases Max HP and Max SP by 1% per refine.
Increases Max HP and Max SP by 1.5% per refine.
AGI +10
Adds a 10% chance to ignore all types of attack damage.
Increases resistance to all elements by 10%.
Reduces damage from all attack types by 10%.
Reduces MATK, ATK, Flee, Perfect Dodge and Hit by 50%
Increases after cast delay of Acid Demonstration by (100-4*refine)%.
Reduces ASPD by (25 - Refine)%
Adds 10% Additional Speed. (Stacks with other speed bonuses)
Makes Assumptio affect friendly targets around your chosen target as well.
Increases healing by 50% if Poring Book is equipped.
11.
Increases Magic Damage against all races by 15%.
Add a 20% resistance against Wind, Earth, Holy and Poison Property.
Adds a small chance to cast Lv1 Vampire's Gift.
Increases Magic Damage against all races by an additional 1% per refine.
Increases Max HP proportional to refine.
Grants use of Warm Wind lv 4. When this skill is used, it will cast NPC ATTRICHANGE which will change your armor's elemental property to a random major element for 30 minutes. Major elements include: Fire, Wind, Water, Earth
Increases Max HP and Max SP by 10% and an additional 1% per refine.
Increases Defense by 0.5 per refine.
Increases Magic Defense by 1 per refine.
MATK +125
Decreases SP Usage by 25%
Decreases After Cast Delay by 5%
Adds a small chance to cast Lv5 Guided Attack.Guided Attack - An attack that does not miss (i.e. Perfect hit)
I am very hoping that someone in there can share there knowledge in item bonuses. i know this is so many but this will be going my guide. it is very easy understand if someone can share the item bonuses of this.... i hope and really hoping someone will going to share there ideas on this item bonuses that i have posted.... as i say it is very easy to understand if someone will going to share there knowledge...... thx in advanced......