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Reborn

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Everything posted by Reborn

  1. spritename aquaring.act aquaring.spr npcidentity.lua ["JT_AQUARING"] = 3030, jobname.lua [jobtbl.JT_AQUARING] = "aquaring" i also tried this one but nothing happened. npcidentity.lua ["JT_aquaring"] = 3030, jobname.lua [jobtbl.JT_aquaring] = "aquaring" when i tried to summon this monster to my client i am having a gravity error....
  2. i already try that but it still not working. everything was setup, but when i try to summon the monster in my client im having a gravity error.
  3. but there is no ¸ó½ºÅÍ on my data folder. what do i need to do? do i need to create one? can anyone help me about this?
  4. guys please help me about this, i already have my custom mobs but i dont know where to put the spr and act files. can anyone help me with this one?? i follow the steps here in rathena on adding a custom mob but the article was not complete. the spr and act files i dont know where to put this.
  5. pneuma was correct i wanted to have an npc that will going to have a speech first and after that the npc will going to have a menu that has the items that will gonna be bought using the cashpoint or custom points. thanks anyway for helping. i hope someone will gonna help with this one...
  6. please help me with my map.. the map was already done. but when i run it on my server its working but why some areas on the map having an error (gravity error)? what does it mean? can anyone help on this one? and also for the second map that i already make in the browedit the objects was on the right position/alignment but when it comes to the server the objects in my custom map is not aligned/not in the correct position same in the browedit.
  7. topic closed.... ive already found the answer, thanks for those who help me...
  8. how can i make a custom map? i follow the instruction in making a custom mob here in rathena but unfortunately i cant make one or put the custom map ingame. where am i going to put my custom map sprite? and map are the step by step procedure? please help me.. i cant understand the guide in making a custom map and make it appear ingame. i hope someone can help me.
  9. i also tried that script but still i wasnt able to make my npc have an option first before buying the products using a custom points. i want an npc that has an option first like weapons, headgears and misc. all option has an items with a designated amount on it, like with euphys script "shop npc" just like it but i want to have an option first before buying an item and also i want to use a P=points not Z=zeny as the price of the item showing on the npc shop. can anyone help me with this one?
  10. but in some RO in there cashshop the prize of the items are not being showing as a discounted prize and it was not using a Z as the prize of the time, it is P as Points.
  11. i tried this one but i noticed that the price was zeny but it was points and if the player is a blacksmith it will gonna be discounted. i want a script/npc that has a price of 100 P not 100 z... and the discount of the blacksmith/merchant will not gonna show here.
  12. how can i make a custom map? i follow the instruction in making a custom mob here in rathena but unfortunately i cant make one or put the custom map ingame. where am i going to put my custom map sprite? and map are the step by step procedure? please help me.. i cant understand the guide in making a custom map and make it appear ingame. i hope someone can help me.
  13. im a newbie in scripting, can anyone make me an npc in which the npc will going to sell an item that uses a cashpoints. but i need an npc that has a menus menus will gonna be weapons, armors, headgears, and accesories. all of the item here will going to use a cashpoints to buy them. i hope someone can help me with this kind of npc. thanks.
  14. hi guys can anyone know how to do this? when a player killed the MVP any kind of MVP and once they got a MVP card it will automatically broadcasted to all players. can anyone knows how to do this? example: player got (MVP card) from (MVP)
  15. hi can anyone help me with this one? i want an item that when the player use it the item will grant you a 100 cash points. just like a credit coin 1 credit coin = 100 points. still newbie on this please help me..
  16. can anyone help me regardin on this one? is it possible to have this? if someone used a BCA. his/her name will be broadcasted automatically. "<name of the character> got a dracula card from using bloody card album." i hope someone could give me a script with this one.
  17. can anyone make this in src i think it is in src not in scripting. theres a npc and once a character click on it a trade window will appear automatically... if the item is correct it will be traded with a new item but before that a progressbar will appear first.. whether the player is near or far from the npc as long as they click on it a trade window will appear... for example im making valkyrian armor and the npc required 2000 jellopies to be traded after the trade is done there will be a cast time sometimes slow sometimes fast .. after the cast time finished the item will have a chance to be successful or failed tobe created. and if the character puts an incorrect or more or less than the required value of item when the player clicks on ok button in trade window the deal will automaticalky cancelled. i hope you undrstand i really mean for this... just like the image below. i got these in the RO that i am currently playing right now.. I hope anyone can make this....
  18. i am making an npc to create an equip item and i want it to have success rate in which they will get a random refinement.. example: +0 has a 100% success rate to obtain this +1 has a 90% success rate to obtain this +2 has a 80% success rate to obtain this +3 has a 70% success rate to obtain this and so on.... how to do this?? can anyone help me?
  19. how can i able to do an item with the use of npc that the character will get an item with his/her name and a randomized refinement of the item just like this one a random refine rate together with the name... in one item...
  20. can anyone give me the right bonus script for this item bonuses pls.. i studied the item_bonus in db folder but it is very hard for me to understand that. p[ls kindly help me.... im going to make a custom items/equips based on your answers... 1. Decreases after cast delay by (5 + Refine/2)% Ignores (2 + Refine/4)% elemental resistance Chance to put enemy to Sleep when hit. It was (2 + 0.2*Refine)% but has since been reduced and is unknown. Increases Movement Speed by (25 + Refine/2)% Unbreakable Chance to put enemy to Sleep when hit. It was (2 + 0.2*Refine)% but has since been reduced and is unknown. Adds resistance to Freeze by (65 + 5*Refine)% Increases MDEF by (8 + Refine/2) Increases MATK (25 + Refine)% 2. Reduce Magic Reflected Damage by (4 + refine/2.5)% Increase MAtk by (3 + Refine/3)% Movement speed (20 + Refine)% Unbreakable Reduce reflected melee damage by (5 + Refine/2)% Reduce After Cast Delay by (10 + Refine) 3. Increases Max HP by (3,000 + 300*Refine) Increases INT by (3 + Refine/3) Increases Movement Speed by (15 + Refine)% Increases INT by (5 + Refine) Increases MATK by (10 + Refine)% 4. Increase Max HP by (3000 + 300*refine) Increase DEX by (3 + Refine/3) Movement speed increased by (15 + Refine)% Increase DEX by (5 + Refine) Increase Freeze Resistance by (20 + 5*Refine)% Increase DEX by (3 + Refine/3) Increase MDef by (5 + Refine/2) Increases ATK by (10 + Refine)% 5. Increases Perfect Dodge by (8 + 0.7 * Refine)% Increases Critical Rate by (10 + Refine)% Increases Movement speed (20 + Refine/2)% Increases Critical Rate by (10 + Refine)% Increases Freeze Resistance by (35 + 5 * refine)% Increases MDef by (6 + Refine/2) Increases Hit by (15 + Refine) Increases ATK by (15 + Refine)% 6. Increase Critical by (5 + Refine) Increase Physical damage(also skills) by (3 + (2/3)*Refine)% If Cure is known, allows it to remove Critical Wounds or Deadly Poison. If Heal is known, allows it to be cast as an AoE on Party or Guild members within a 3x3 area around the target. If the refine is 3 or higher, the area increases to 5x5. Does not work properly unless the skill Heal is learned naturally. Acolyte class, Paladins, Super Novices, etc. (5 + Refine)% chance to cast Lex Aeterna and Decrease Agility when hit. Casts Safety Wall of level (2 + Refine/2), 5% of the time when hit. Reduces damage from Critical Attacks by (10 + 2*Refine)% Reduces the chance of any piece of your equipment being broken by 50% + 5% per refine. Has a chance to break the weapon of your attacker. Chance to activate and chance to break are both increased by refine. 7. Reduces VIT based Defense by (5 + Refine/2)% Increases Hard Defense by (2 + Refine/5)% Reduces melee reflected damage by (5 + Refine/2)% Increases Movement Speed by (20 + Refine)% Unbreakable Increases Resistance to Earth, Wind, Water and Fire by (15 + Refine/2)% Increases ATK by (50 + Refine*2)% Ignore Defense by (50 + Refine*5)% Adds a chance to Double Attack by (20 + Refine*2)% Causes splash damage, splash damage range increases at +8 Unbreakable Add a (5 + 0.5*Refine)% chance to inflict Stun, Silence, External Bleeding or Confusionwhen attacking Increases Perfect Dodge by (10 + Refine) Enables permanent Soul Link as long as it is equipped. Removed when this item is unequipped. If character is not a Soul Linker: Increase after-cast delay by 10% Increase damage received from all sources by 20%. 8. Matk -10% Matk + 2% per refine. Increases magic damage by 15%. Increases Int by 1 Int per 24 base Int. Cannot be stripped [soul Linker] Ignores 20% of the enemy's MDef Adds 5% chance of auto casting Level 1 Critical Wound when dealing physical damage. Add a chance of auto casting Level 2 Critical Wound when using the skill Mammonite. Add a 5% chance of breaking the enemy's weapon or armor when attacking. Increase damage inflicted on Medium size monster 70% Unstrippable Indestructible Adds 150 Hit if you are Merchant Class Attack Speed +25% Increases Magic Attack by 10% Increases physical and magical damage to all non-Neutral enemies proportional to refine rate.Increases Maximum HP proportional to DEX and Base Level. 9. Grants the user a chance to cast a random level of Random Attack when attacking. All stats +7 With Rainbow Ring : All Stats +7 Resistance to Holy, Shadow, Undead, Poison and Ghost Property Attacks by +7% Note: If 2 Rainbow Rings are worn, you gain the bonus twice, for a total of All stats + 14 and Resistances increased by 14% 10. Increases Movement Speed Max HP and Max SP + 10% After Cast Delay - 10% MDEF + 5 ATK and MATK + 5% Critical + 5 Hit + 10 Increase after-cast delay by 10% Increase damage received from all sources by 20%. Enables the use of level 1 Falconry Mastery Enables the use of level 1 Detecting Increases Attack and Magic Attack by 3% STR + 15 DEX + 15 Max HP + 15% ATK + 200. Increase ATK by an additional 20per refine. MDEF increased by 1 per refine. Grants the user a chance to cast a random level of Random Attack when attacking. Ignores 5% of Enemy's MDEF Unbreakable Unstrippable Reduce damage done by boss monsters by 10% Increase damage done to Fire, Water, Wind and Earth monsters by 10% INT + 15 Reduces damage taken from Reflected Magic and Reflected Melee by 10%. Increases Max HP and Max SP by 1% per refine. Increases Max HP and Max SP by 1.5% per refine. AGI +10 Adds a 10% chance to ignore all types of attack damage. Increases resistance to all elements by 10%. Reduces damage from all attack types by 10%. Reduces MATK, ATK, Flee, Perfect Dodge and Hit by 50% Increases after cast delay of Acid Demonstration by (100-4*refine)%. Reduces ASPD by (25 - Refine)% Adds 10% Additional Speed. (Stacks with other speed bonuses) Makes Assumptio affect friendly targets around your chosen target as well. Increases healing by 50% if Poring Book is equipped. 11. Increases Magic Damage against all races by 15%. Add a 20% resistance against Wind, Earth, Holy and Poison Property. Adds a small chance to cast Lv1 Vampire's Gift. Increases Magic Damage against all races by an additional 1% per refine. Increases Max HP proportional to refine. Grants use of Warm Wind lv 4. When this skill is used, it will cast NPC ATTRICHANGE which will change your armor's elemental property to a random major element for 30 minutes. Major elements include: Fire, Wind, Water, Earth Increases Max HP and Max SP by 10% and an additional 1% per refine. Increases Defense by 0.5 per refine. Increases Magic Defense by 1 per refine. MATK +125 Decreases SP Usage by 25% Decreases After Cast Delay by 5% Adds a small chance to cast Lv5 Guided Attack.Guided Attack - An attack that does not miss (i.e. Perfect hit) I am very hoping that someone in there can share there knowledge in item bonuses. i know this is so many but this will be going my guide. it is very easy understand if someone can share the item bonuses of this.... i hope and really hoping someone will going to share there ideas on this item bonuses that i have posted.... as i say it is very easy to understand if someone will going to share there knowledge...... thx in advanced......
  21. can u help me with this pls .. for example a party will enter an event map then there will be a mvp to be killed aftwr the mvp xied the partyleader ill automarically get an item and a treasure bow will appear in the center of the map an(only the partyleader can distribute the item inside the treasure box to the member of the party or put it in the loot section where all member can loot it but only the player that has a highest percentage will get item in the loot section... i hope someone can give me the script for this....
  22. i got that pic on the ro that i am playing.. i hope u or someone can help me. bump***** does no one knows?
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