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Posts posted by Kido
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Does abra_db.txt reloads and take its effects when i use @reloaditemdb ?
also, where can i see wich .txt documents reload and take effect with @reload ?
thank you so mucho in advice o:!
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Wikipedia page: Mobile donating --> US Mobile Giving Providers
I use paygol, and then you use google to search a script to put the code in game.
thank you for hellping me, i forgot to mention a very important detail, im from mexico, my server is mexican (the hosting service, page an everything is from the U,S,A,, does someone know about the service on Latin America?
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26085,Black_Furry_Coat,Black_Furry_Coat,5,20,,,,10,,1,0xFFFFFFFE,7,2,4096,,70,0,1036,{ bonus bInt,1; bonus bVit,1; bonus bStr,1; bonus bAgi,1; bonus bDex,1; bonus bLuk,1; },{},{}
the bonus didnt work
bump
the bonus part it's ok
take care on checking this part:
26085,Black_Furry_Coat,Black_Furry_Coat,5,20,,,,10,,1,0xFFFFFFFE,7,2,4096,,70,0,1036,{}.{},{}
also, make sure to use @reloaditemdb after you save the item_db2.txt and the WinSCP stops saving
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I do not know any company that gives this service, i also googled about it but i did not found many information.
Someone know something about how to implement donations by SMS in my server?
thank you so much :3
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y
if you don't get it, just empty your guild tables.
Sir if im not mistaken, all i need to delete then are the information ins thos tables right?
sorry if im asking something pretty simple, but im so unskilled on the whole thing that i have to make sure what im about to do directly
thank you so much for spending your time helping me :3
yes, empty those tables. not delete the table.. ok?
done sir, do i have to recompile or @reloadscript?
thanks Sir it worked perfectly! i also had to recompile, thank you again!
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if you don't get it, just empty your guild tables.
Sir if im not mistaken, all i need to delete then are the information ins thos tables right?
sorry if im asking something pretty simple, but im so unskilled on the whole thing that i have to make sure what im about to do directly
thank you so much for spending your time helping me :3
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just truncate it, not delete.
¿truncate it? sorry i really don't get it ):
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since my current script to restrict mvp cards is not working properly, i will just bump again ):
bump ):
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i think its because the some of the guilds have 10 or more members before you reduce the max members of the guild, i suggest to drop all the guilds in your database.
you mean, delete all guild, guidl_alliance, guild_castle, guild_expulsion, guild_member, guild_position, guild_skill and guild_storage from my SQL?
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I reduced the capacity of guildsman from 14 to 9 and now my guilds doe snot have any skills or can not be used at all becasu ppl can not recruit ):
when they change position or nicknames they reset D:!
they dont ssave, like the pic will show
even the emblem does now show ):
it resets )
skills too ):
i do not know why, the last time i reduced the capacity of players worked pretty good
any idea how to fix it? please ):
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Do you want to enable only one card not two?
i want to make allow the use of max of 2 of selected mvp card, they can be the same or they can be combined, for example
1 ifrit + 1 kiel = ok
1 ifrit + 1 ifrit = ok
1 ifrit + 1 kiel + 1 ifrit = both 3 cards loose its effects or all items are un-equiped
All mvp cards tha have the "callfunc "Card";" script like the ifrit one o:!
4430,Ifrit_Card,Ifrit Card,6,20,,10,,,,,,,,136,,,,,{ bonus bBaseAtk,(JobLevel/1); bonus bCritical,(JobLevel/8); bonus bHit,(JobLevel/5); bonus bAspdRate,50; bonus3 bAutoSpellWhenHit,"NPC_EARTHQUAKE",2,10; },{ callfunc "Card"; },{}
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hi, that's a eamod cp, it is free to eamod members.
also you can contact staff to purchase it alone at http://www.zephysoft.com/eamod/.
eamod dev.
i registred, but i can not find where to download it D:! ¿may i ask for support on there?
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- script Card -1,{ setarray .Card[0],4357,4359,4361,4363,4365,4367,4457,4463,4462,4459,4456,4458,4441,4408,4430,4263,4403,4419,4376,4399,4407,4451; for ( set .@i,0; .@i < getarraysize(.Card); set .@i,.@i+1 ) { if ( isequippedcnt(.Card[.@i]) > 2 ) { dispbottom "Superaste el limite de 2 cartas restringidas, por favor usa maximo dos."; nude; } } return; }
Try this? Why you are using function?
nope still not working, i were abble to equip 2 hw card and 2 ifrits (testing of course with my gm)
- script Card -1,{ setarray .Card[0],4357,4359,4361,4363,4365,4367,4457,4463,4462,4459,4456,4458,4441,4408,4430,4263,4403,4419,4376,4399,4407,4451; for ( set .@i,0; .@i < getarraysize(.Card); set .@i,.@i+1 ) { if ( isequippedcnt(.Card[.@i]) > 2 ) { dispbottom "Superaste el limite de 2 cartas restringidas, por favor usa maximo dos."; nude; } } return; }
i found that script on google an started to use it becaus im unskilled on scripting ): and i requested befor for an mvp card restrict but the psot was kinda ignored
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Edited my previous post. Change end to return. Sorry i don't have the time to check on my local server so bare with me
sorry sir the problem persists, nothing happens ):
function script Card { setarray .Card[0],4357,4359,4361,4363,4365,4367,4457,4463,4462,4459,4456,4458,4441,4408,4430,4263,4403,4419,4376,4399,4407,4451; set .size, getarraysize(.Card); for ( set .@i,0; .@i < .size; set .@i,.@i+1 ) { if ( isequippedcnt(.Card[.@i]) > 2 ) { dispbottom "Superaste el limite de 2 cartas restringidas, por favor usa maximo dos."; nude; } } return; }
sorry for bother you this much
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Try this one instead :
function script Card { setarray .Card[0],4357,4359,4361,4363,4365,4367,4457,4463,4462,4459,4456,4458,4441,4408,4430,4263,4403,4419,4376,4399,4407,4451; set .size, getarraysize(.Card); for ( set .@i,0; .@i < .size; set .@i,.@i+1 ) { if ( isequippedcnt(.Card[.@i]) > 2 ) { dispbottom "Superaste el limite de 2 cartas restringidas, por favor usa maximo dos."; nude; } } end; }
it did not work ):
this how i have it on my restricted cards
4430,Ifrit_Card,Ifrit Card,6,20,,10,,,,,,,,136,,,,,{ bonus bBaseAtk,(JobLevel/1); bonus bCritical,(JobLevel/8); bonus bHit,(JobLevel/5); bonus bAspdRate,50; bonus3 bAutoSpellWhenHit,"NPC_EARTHQUAKE",2,10; },{ callfunc "Card"; },{}
What's wrong ):?
function script Card { setarray .Card[0],4357,4359,4361,4363,4365,4367,4457,4463,4462,4459,4456,4458,4441,4408,4430,4263,4403,4419,4376,4399,4407,4451; set .size, getarraysize(.Card); for ( set .@i,0; .@i < .size; set .@i,.@i+1 ) { if ( isequippedcnt(.Card[.@i]) > 2 ) { dispbottom "Superaste el limite de 2 cartas restringidas, por favor usa maximo dos."; nude; } } end; }
i puted tabs and everything ):
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Well i'm trying to restrict mvp card
where you may use a limite of 2 of the marked as restricted cards
and if you equip more han 2, you will un-equip all
this is the script im using
function script Card { setarray .Card[0],4357,4359,4361,4363,4365,4367,4457,4463,4462,4459,4456,4458,4441,4408,4430,4263,4403,4419,4376,4399,4407,4451; for( set .@i,0; .@i<getarraysize(.Card); set .@i,.@i+1 ) { if ( isequipped(.Card[.@i]) == 1 ) { set @Card,@Card+1; if ( @Card > 2){ dispbottom "Superaste el limite de 2 cartas restringidas, por favor usa maximo dos."; set @Card,0; nude; } } } end; }
The problem is, that when i run that script, i can NOT use 2 mvp cards of the restricted IDs, when i do, everything is un-equiped. Well the main problem is that even if i use 1 of the restricted mvp cards, anyway it will un-equip everything.
I just want to make it un-equip your armos if you use more than 2 of the restricted mvp cards, but this just won't happen, i also tryied to define it more than 3 if ( @Card > 3){ but same problema.
Please help ):
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this is basically ceres control panel
yeah i know but i dont know how to activate all of that functions D:!
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I was searching for this control panel with the only Clue that this control panel was made from a guy
nicknamed "Zeph" i totally don't know who is she or he
i did not found a thing on google ):
so i was wondering guys if you can help me to get this cool and awesome control panel
i just love it
i love the feature that shows how many mvp cards are on the server
here is a pic
well thank you for reading this
my players and i will always love this help
thanks again :3
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bump ):
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bump ):
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i dont sure at 100%, but try make like this:
26329,Thanatos_Dragon,Thanatos_Dragon,5,,,0,,0,,1,0xFFFFFFFF,7,63,513,,1,1,1248,{ callfunc "bonus_parametr1"; },{ callfunc "bonus_parametr2"; },{ }function script bonus_parametr1 { bonus bIntravision,0; bonus bAllStats,15; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bLongAtkRate,30; bonus bMatkRate,30; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Sleep,10000; bonus2 bResEff,Eff_Poison,10000; bonus2 bResEff,Eff_Freeze,10000; bonus2 bResEff,Eff_Silence,10000; bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Curse,10000; bonus2 bResEff,Eff_Confusion,10000; bonus2 bResEff,Eff_Stone,10000; if(isequipped(2647)) bonus bAllStats,10; if(isequipped(4399)) bonus bDef,30; if(isequipped(4399)) bonus bFlee,10; end;}function script bonus_parametr2 { if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief||(BaseJob==Job_Taekwon&&Class!=Job_Soul_Linker)) { bonus2 bSkillAtk,"KN_BOWLINGBASH",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus2 bSkillAtk,"SG_SUN_WARM",10; bonus2 bSkillAtk,"SG_MOON_WARM",10; bonus2 bSkillAtk,"SG_STAR_WARM",10; bonus2 bSkillAtk,"413",10; bonus2 bSkillAtk,"415",10; bonus2 bSkillAtk,"417",10; bonus2 bSkillAtk,"419",10; bonus2 bSkillAtk,"421",10; bonus bInt,100; bonus bMatkRate,-70; end; } else if(BaseClass==Job_Mage||BaseClass==Job_Acolyte||class==Job_Ninja||class==Job_Soul_Linker) { bonus bMatkRate,15; bonus bMaxHPrate,10; } else if(BaseClass==Job_Archer||BaseClass==Job_Gunslinger) { bonus bLongAtkRate,15; end; } else if(BaseJob==Job_Novice||BaseJob==Job_SuperNovice) { bonus bMaxHP,92000; bonus bMaxSP,5000; end; }}
the bonus of the second parameter is not working D:! the other ones works fine!
Edit:
finally it worked, i had to take the script from function 2 to function 1, it ended like this, thank you so much!function script bonus_parametr1 { bonus bIntravision,0; bonus bAllStats,15; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bLongAtkRate,30; bonus bMatkRate,30; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Sleep,10000; bonus2 bResEff,Eff_Poison,10000; bonus2 bResEff,Eff_Freeze,10000; bonus2 bResEff,Eff_Silence,10000; bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Curse,10000; bonus2 bResEff,Eff_Confusion,10000; bonus2 bResEff,Eff_Stone,10000; if(isequipped(2647)) bonus bAllStats,10; if(isequipped(4399)) bonus bDef,30; if(isequipped(4399)) bonus bFlee,10; if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief||(BaseJob==Job_Taekwon&&Class!=Job_Soul_Linker)) { bonus2 bSkillAtk,"KN_BOWLINGBASH",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus2 bSkillAtk,"SG_SUN_WARM",10; bonus2 bSkillAtk,"SG_MOON_WARM",10; bonus2 bSkillAtk,"SG_STAR_WARM",10; bonus2 bSkillAtk,"413",10; bonus2 bSkillAtk,"415",10; bonus2 bSkillAtk,"417",10; bonus2 bSkillAtk,"419",10; bonus2 bSkillAtk,"421",10; bonus bInt,100; bonus bMatkRate,-70; end; } else if(BaseClass==Job_Mage||BaseClass==Job_Acolyte||class==Job_Ninja||class==Job_Soul_Linker) { bonus bMatkRate,15; bonus bMaxHPrate,10; } else if(BaseClass==Job_Archer||BaseClass==Job_Gunslinger) { bonus bLongAtkRate,15; end; } else if(BaseJob==Job_Novice||BaseJob==Job_SuperNovice) { bonus bMaxHP,92000; bonus bMaxSP,5000; end; } }
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wow that's amazing, it works with ifequiped?
becaus i need it to only a specific top headgear
for example, this will work?
if(isequipped(#ID)) { bonus bStr, getequiprefinerycnt( EQI_HEAD_TOP ); }
or how shoukd i combine them?
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Well i want to combine this script, actually it works pretty good
26329,Thanatos_Dragon,Thanatos_Dragon,5,,,0,,0,,1,0xFFFFFFFF,7,63,513,,1,1,1248,{ bonus bIntravision,0; bonus bAllStats,15; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bLongAtkRate,30; bonus bMatkRate,30; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Sleep,10000; bonus2 bResEff,Eff_Poison,10000; bonus2 bResEff,Eff_Freeze,10000; bonus2 bResEff,Eff_Silence,10000; bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Curse,10000; bonus2 bResEff,Eff_Confusion,10000; bonus2 bResEff,Eff_Stone,10000; if(isequipped(2647)) bonus bAllStats,10; if(isequipped(4399)) bonus bDef,30; if(isequipped(4399)) bonus bFlee,10; },{ specialeffect2 454; specialeffect2 409; specialeffect2 668; },{ }
With this other script
if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief||(BaseJob==Job_Taekwon&&Class!=Job_Soul_Linker)) bonus2 bSkillAtk,"KN_BOWLINGBASH",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus2 bSkillAtk,"SG_SUN_WARM",10; bonus2 bSkillAtk,"SG_MOON_WARM",10; bonus2 bSkillAtk,"SG_STAR_WARM",10; bonus2 bSkillAtk,"413",10; bonus2 bSkillAtk,"415",10; bonus2 bSkillAtk,"417",10; bonus2 bSkillAtk,"419",10; bonus2 bSkillAtk,"421",10; bonus bInt,100; bonus bMatkRate,-70; else if(BaseClass==Job_Mage||BaseClass==Job_Acolyte||class==Job_Ninja||class==Job_Soul_Linker) bonus bMatkRate,15; bonus bMaxHPrate,10; else if(BaseClass==Job_Archer||BaseClass==Job_Gunslinger) bonus bLongAtkRate,15; else if(BaseJob==Job_Novice||BaseJob==Job_SuperNovice) { bonus bMaxHP,92000; bonus bMaxSP,5000; }
So, when i do it, i have this in the end, but it does not work
26329,Thanatos_Dragon,Thanatos_Dragon,5,,,0,,0,,1,0xFFFFFFFF,7,63,513,,1,1,1248,{ bonus bIntravision,0; bonus bAllStats,15; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bLongAtkRate,30; bonus bMatkRate,30; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Sleep,10000; bonus2 bResEff,Eff_Poison,10000; bonus2 bResEff,Eff_Freeze,10000; bonus2 bResEff,Eff_Silence,10000; bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Curse,10000; bonus2 bResEff,Eff_Confusion,10000; bonus2 bResEff,Eff_Stone,10000; if(isequipped(2647)) bonus bAllStats,10; if(isequipped(4399)) bonus bDef,30; if(isequipped(4399)) bonus bFlee,10; if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief||(BaseJob==Job_Taekwon&&Class!=Job_Soul_Linker)) bonus2 bSkillAtk,"KN_BOWLINGBASH",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus2 bSkillAtk,"SG_SUN_WARM",10; bonus2 bSkillAtk,"SG_MOON_WARM",10; bonus2 bSkillAtk,"SG_STAR_WARM",10; bonus2 bSkillAtk,"413",10; bonus2 bSkillAtk,"415",10; bonus2 bSkillAtk,"417",10; bonus2 bSkillAtk,"419",10; bonus2 bSkillAtk,"421",10; bonus bInt,100; bonus bMatkRate,-70; else if(BaseClass==Job_Mage||BaseClass==Job_Acolyte||class==Job_Ninja||class==Job_Soul_Linker) bonus bMatkRate,15; bonus bMaxHPrate,10; else if(BaseClass==Job_Archer||BaseClass==Job_Gunslinger) bonus bLongAtkRate,15; else if(BaseJob==Job_Novice||BaseJob==Job_SuperNovice) { bonus bMaxHP,92000; bonus bMaxSP,5000; } },{ specialeffect2 454; specialeffect2 409; specialeffect2 668; },{ }
I also tryied this, to put a { } after each if bonus, but that did not work too
26329,Thanatos_Dragon,Thanatos_Dragon,5,,,0,,0,,1,0xFFFFFFFF,7,63,513,,1,1,1248,{ bonus bIntravision,0; bonus bAllStats,15; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bLongAtkRate,30; bonus bMatkRate,30; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Sleep,10000; bonus2 bResEff,Eff_Poison,10000; bonus2 bResEff,Eff_Freeze,10000; bonus2 bResEff,Eff_Silence,10000; bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Curse,10000; bonus2 bResEff,Eff_Confusion,10000; bonus2 bResEff,Eff_Stone,10000; if(isequipped(2647)) bonus bAllStats,10; if(isequipped(4399)) bonus bDef,30; if(isequipped(4399)) bonus bFlee,10; if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief||(BaseJob==Job_Taekwon&&Class!=Job_Soul_Linker)) { bonus2 bSkillAtk,"KN_BOWLINGBASH",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus2 bSkillAtk,"SG_SUN_WARM",10; bonus2 bSkillAtk,"SG_MOON_WARM",10; bonus2 bSkillAtk,"SG_STAR_WARM",10; bonus2 bSkillAtk,"413",10; bonus2 bSkillAtk,"415",10; bonus2 bSkillAtk,"417",10; bonus2 bSkillAtk,"419",10; bonus2 bSkillAtk,"421",10; bonus bInt,100; bonus bMatkRate,-70; } else if(BaseClass==Job_Mage||BaseClass==Job_Acolyte||class==Job_Ninja||class==Job_Soul_Linker) { bonus bMatkRate,15; bonus bMaxHPrate,10; } else if(BaseClass==Job_Archer||BaseClass==Job_Gunslinger) bonus bLongAtkRate,15; else if(BaseJob==Job_Novice||BaseJob==Job_SuperNovice) { bonus bMaxHP,92000; bonus bMaxSP,5000; } },{ specialeffect2 454; specialeffect2 409; specialeffect2 668; },{ }
I would love if some one of you guys can help me to make it work pleasee
thanks again !
Quick question about reloadscript
in General Support
Posted
yeah sir i know that but i want also to know wich .txt exactly does it reload with that command o: