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Antares

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Everything posted by Antares

  1. Or simply right click -> Properties -> Compatibility -> Run as administrator. Still, the UAC will ask for permission.
  2. After relogging I had no problem viewing the items in my inventory. It's more like there would be some kind of effect when using the item that crashes the client, but I can't find anything in the item's script. Everyone crashes on screen when opening the box, so it's very much likely that there is some effect. How can I remove item use effects?
  3. When opening the item Wrapped Box (12023), the client crashes. Aside from it's id, everything is the same as Gift box. It gives IG_GiftBoxChina item. I can see it's name and sprite and everything just fine, but when I open it boom crash. Why? Even the item it gives is okay. No problem with sprites or names. I have 2012-04-10 client. How can I make this work?
  4. I would like it to look like an attack, just as it is with npcskill, but with predetermined damage value
  5. Hello! I would like to request a Rebellion job change quest. An official copy would be the best, but even a custom could suffice as long as it tries to copy the official as closely as it can, so custom things could be made to fill in the possible gaps in infos. I am utterly grateful in advance! Thanks!
  6. Hello! Is there a way to show damage numbers or deal damage with numbers appearing above the connected player's head? I already tried npcskill, but it uses stats to calculate an attack, and it is not enough against 3rd job characters, since the max stat the npc can have is only 99, so as the max base level. So, unless it can be modified to use much higher stats, it is useless for dealing a desired amount of damage (0~9999999). So, i'm looking for something like: showdamage <amount>, <hits> (shows damage numbers without actual damage, but can be used in combination with heal <hp>,<sp>) or dealdamage <amount>, <hits> (deals damage and shows numbers) is there such thing?
  7. Antares

    Episode

    We are not advancing by episodes. More likely by features and other bits and pieces we have info of. I'm not even sure where is kRo, but we look something like a mirrored logarithmyc graph starting somewhere near episode 13.1/13.2 being 100% and dropping as you advance towards the latest kRo things, which are 0% implemented. https://rathena.org/wiki/History_of_Ragnarok_Emulation
  8. Thanks Tokei and Capuche! For now, I'll go with the modless solution, but it would be good to be actually be able to use the killedgid in mapxy sime time in the future. There might be other cases where it would be neccessary Btw it came to my mind that it would be pretty cool if we could add custom monsters through script (define sprite id, stats, elements, skills, drop, exp and finally spawn it). Just imagine the possibilities with dynamically created monsters! Ex: quest mobs that size themselves to the player, and get stronger for higher players, or change their behavior based on player's class and other fancy and fun things
  9. Currently I am using it, but it looks lame, and if a homunculus/pet/mercenary/summon/negative status kills the mob, the function will not work properly. Is there any other way to give an existing monster a custom drop? I know about the item script bonus and custom mob methods, but is there a way to do this by scripting? Btw, why getmapxy isn't working on mobs? What's the point of the flag then?
  10. Hello! I want to make a custom mob for a server quest which drops an item when killed. I want to do this by script and not by adding a real custom mob (if possible). Is this possible? I have the following script: - script Weird Plant -1,{ OnInit: .mobid = 2135; //2135 monster "prontera",0,0,"Weird Plant",.mobid,10,strnpcinfo(0)+"::OnMyMobDead"; end; OnMyMobDead: getmapxy(.@map$, .@x, .@y, 3); .@itemno = rand(2); for(set .@i,0; .@i<.@itemno; set .@i,.@i+1){ makeitem(909, 1, .@map$, .@x+rand(2)-1, .@y+rand(2)-1); } monster "prontera",0,0,"Weird Plant",.mobid,1,strnpcinfo(0)+"::OnMyMobDead"; end; } Unfortunately, getmapxy neither with 3(monster) nor with 1(npc) as flag does return the position of the monster, so is it possible to get it in another way??
  11. Well, nevermind It was because my soundcard driver was malfunctioning after the update and needed a reinstall If anyone has something similar, try checking drivers
  12. Hi there! I was expecting this.... my 2012-04-10 client won't start after I updated to Windows 10. No error message, the windows simply flashes and disappears. Any solutions?
  13. O.o By who? Even government agencies didn't keep up their ddos attacks for more than a few days/hours. My theory is that rA is simply very popular and the hoster/provider recognises that as ddos. Especially when the site comes down and everyone starts hitting refresh My other theory is that the hoster is braindead and we should switch. Just ask the guys on IRC, we had quite a conversation about our hoster.
  14. Same here. Offline for days. Additionally, that bitching about the correct link really upsets me. -.-
  15. Yes, on first look this is it, thank you very much! I'll try it asap
  16. Hello everyone! Please help me out dear scripting masters with the following script: I would like an npc which asks for some item and zeny, let's say a jellopy and 5k zeny, and if you bring those to him, it will warp the player to the party leader with the following restrictions: - no warp to gvg/woe/battleground map - no warp to instances, quest/event maps (where guild recall can't be used) Basically, it should be a reverse guild recall for party members. The member initiates it, but the party leader's position/map determines if you can jump to him or not. Thank you very much in advance!
  17. Lol what is that? That is exaclty the faulty table: everything is in the prefix table and the postfix table is empty. And as I said, I used that site to update my files, this is my problem. Eversince names are messdup. I'm just wondering what's happening on the client translation project.... tons of items missing, pre/postfixes bugged, descriptions bugged, item/skill names mixed with iRo names... I'm starting to think that I'd be better off with the korean texts '-.-
  18. What if I collect all the labels of the script mvps? Are those labels global? Can I process them from my own script? What I mean: OnNPCKillEvent: OnMyMobDead: OnLoDDead: On..... ..... ..... ..... .... .... .... <if MVP then announce the kill>
  19. So what is the solution? How to announce every mvp? The client always gets the info from the server who is the mvp. Does it have any event or can we use that somehow?
  20. Hello, I have found some similar topics, and I managed to get this working: - script MVPAnnouncer -1,{ OnNPCKillEvent: if ( getmonsterinfo(killedrid,MOB_MVPEXP) ) announce strcharinfo(0)+" has defeated "+getmonsterinfo(killedrid,0)+" at "+strcharinfo(3),0,0xFF0101; end; } The problem with this script is that it announces @clones with "null" name, and another problem that it is not announcing NPC spawned mvps, like Lord of Death, Thanatos, Nydhogg's Shadow. Additionally, I want to extend the script, to only display kills below gmlvl 99, but I think I got this part. So how do I modify the script to counter the above problems? My script currently: - script MVPAnnouncer -1,{ OnNPCKillEvent: if ( getmonsterinfo(killedrid,MOB_MVPEXP) && (getgmlevel() < 99) ) announce strcharinfo(0)+" has defeated "+getmonsterinfo(killedrid,0)+" at "+strcharinfo(3),0,0xFF0101; end; } Another question: What are the default OnEvents? I was thinking about using OnMobKill, but I'm not sure if it's a default event... I'm also unsure if it's wise to run a ckeck on every mobkill... isn't there any other option to announce MVP kills (npc and player spawned ones as well)?
  21. ...unless there is no other source Hi, I write this to the guys whoever made the lua translation project. DON'T USE IRO ITEM DESCRIPTIONS, SKILL DESCRIPTIONS, INFOS, ETC. They just mess up things and we should be following kRo. Currently, many items have different description and display name. Please stop using iRo as source or at least don't rename already translated strings.
  22. Recently I noticed that item pre and suffixes are swapped when a card is compounded in an item. eg: Bloody Blade -> Blade Bloody, Hat of Madness -> of Madness Hat Is this client or server sided? I have 2012-04-10 client. Did they swap it for the 2013+ clients and this is why it is in the wrong order in my client? My item data txts are made from the latest luas from the translation project site using the provided lua to txt converter. Could be the converter malfunctioning?
  23. "aye mod" is a pretty wide range of possibilities. I advise you to check the mod, or give us more info.
  24. Our server is not dead! It has 3 merchants online! Well.. most of the time Btw a problem is that for example my advertisement got archived after some time, so I had no chance to modify it. I suspect many has the same problem.
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