Hi!
We have the problem, that some skills/items can be only used on normal fields and some can be used in pvp environment.
The problem is that as soon as you turn pkserver on, it mixes everything. Skills that are usable only on normal maps are not usable anywhere anymore, and skills only usable in pvp will become usable almost everywhere.
We can customize the skill casts in db/skill_nocast.txt, but if you change let's say every "normal" mapflagged skill to "pvp" it won't only affect the original "normal" maps, but it will affect the pvprooms and other places as well. For example:
We want to enable the usage of the item "token of siegfried" on fields, in dungeons, but we don't want to enable it in pvp arenas, but still we want to enable players to attack each other on fields/dungeons. Currenty this can't be done. This goes for some other skills as well.
To simplify it a bit more further, we would like to use the original nocast restrictions vs maps as it would be on a normal server, but in the meantime enable pvp on fields. Is this possible somehow?