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Peopleperson49

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Everything posted by Peopleperson49

  1. I suggest you get all new patcher files and the docs that go with them. Reinstall and configure them instead of trying to figure out what is wrong with what you currently got. You know theres something wrong and would probably be faster than troubleshooting. Peopleperson49
  2. Your welcome I'm glad you enjoyed them. I tried to think outside of the box and asleast those are working correctly! I put a lot of work into making the Arch Bishop one like actually getting saved with actual bible quotes! I used my own getting saved and what I would tell others to make it. And the guillotine cross I made the pigs and bulls game for. Anyways enjoy them! Up my posts if you get a chance. Peopleperson49
  3. Thanna as long as you have an updated version you can set up to 4 seperate events for any time you want in game. It is very user friendly. I believe it is on version 4.5 now. Feel free to use all you want that is why I made it. Thanks. Peopleperson49 Edit: Per your request Razon X there is now a OnWhisperGlobal to start and stop KoE with version 4.6. I hope you enjoy it. Be sure to up my posts. Thanks.
  4. Keep in mind it was intended for summons/slaves and not pets. But on my server it works for some pets and not others. Summons have hp and can be killed. My pets were attacked but never killed. It kind of was an exploit since it was like an invincable tank, but a lot of mobs can change targets so weaker chars just die anyway. I also have custom mercensaries that look and work just like players so that sysem might be messing with how they work, but I don't think so. Peopleperson49
  5. One more thing you really might want to consider. Set this to no and it will make monsters attack your spawned monsters/pets instead of you. When your spawned/pet attacks them it will not turn on you. Peopleperson49 monster.conf // When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself? // NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists retaliate_to_master: yes
  6. Lilith you sure do release some good stuff!!! I just wish they would incorporate it into the actual SVN. As soon as a revision changes a source document it affects added any source mods from then on. Anyways, thanks! Peopleperson49
  7. Have you got it to patch correctly before you had this problem? Can you give more detials of exactly what it is doing? How you applied the patch, etc...? I had a problem where it would download the patch and when the client opens it would either error or just igonre the patch. Peopleperson49
  8. I request a custom map for Anthell 3. I want it to be like a deep underground ant mound. I will set it up like a real ant mound with chambers holding various ant eggs etc... The drawing is set up on a standard 100x100 grid. I basically want an edit of Anthell02 like the picture I provided below, but doesn't need it to look exactly like it. All the objects from Anthell02 are not necessary such as bones, plants, traps, but I need varous jewels, gold, etc in the walls and floors. Thank you. Anthell03.bmp
  9. Did you get it to work mana? Peopleperson49
  10. Thanks I knew they were there somewhere but I never could find them. Peopleperson49
  11. If you look at his video he has no pet accessory equiped. I really think that is his problem also. Set your pet.conf files to this: // Does the pet need its equipment before it does its skill? (Note 1) pet_equip_required: no // When the master receives damage from the monster, whether or not the pet attacks back. (Note 1) pet_damage_support: yes // When the master attacks a monster, whether or not the pet will also attack. (Note 1) pet_attack_support: yes // Whether or not the pet's will use skills. (Note 1) // Note: Offensive pet skills need at least pet_attack_support or // pet_damage_support to work (they trigger while the pet is attacking). pet_status_support: yes Peopleperson49 Edited: Removed double paste.
  12. You need the accessory for your pet to attack unless you have it set to not require one in the conf files. Peopleperson49
  13. I combined the prtg_cas01 (Kriemhild) script and Gld_Agit_Manager to allow this castle to stay active 24 hours a day without having the server in constant Agit state and to keep all WoE functions working. I have NOT tested this out since I did it all at work. Make sure to keep a backup of your other script before replacing with this one! Again it is NOT tested!!! When I get home I will test it out and adjust as necessary. I believe it is just fine or I wouldn't post this here, but you never really know. Peopleperson49
  14. I made a custom Arch Bishop and Guillotine Cross jobchange script if you want to use that until an official is released. Peopleperson49 http://rathena.org/board/topic/70567-peopleperson49s-scripts/page__p__136087#entry136087
  15. I guess its part of the rAthena client, its not one of my custom scripts. You click on it and it uses a progress bar. Then you get some random ore type item or an unidentified mineral. There are also 3 yodas in a row that give raw fish. Peopleperson49 Mysterious Rock man_fild02 339 305
  16. Thanks man I will play with it until I get it working. Peopleperson49
  17. Thats was the date I used. How do I find out which LUA files I should have for that client? Thanks. Peopleperson49
  18. Anybody have any idea what the Yoda npc actually does? It give Raw Fish and Unidentified Mineral. I just can't seem to figure out whats it does. Peopleperson49
  19. I am not sure what to do with this, but when I use it to open my client they only thing I recongize is a date stamp. If you need something else from it to tell the version let me know. Thanks. Peopleperson49 Time Date Stamp: 4D7F06A5 Mar 15, 2011 6:26:45
  20. Do you have a good link for it from a trusted site? Peopleperson49
  21. Honestly I'm not sure what version of the rAthena client I am using. Peopleperson49
  22. How do I figure out which skillinfo_f.lua to use? Peopleperson49
  23. I updated both server and client side. Peopleperson49
  24. Mainly I changed the max levels of skills. I also gave the novice class the pushcart and vending skills. Other than that I didn't change anything. Peopleperson49
  25. I have to admit that I don't know much about LUB files. I have customized my LUA files and if I update the LUB files will they affect my changes? I really need to know exactly what I would need to fix to allow it to be level selectable. Replacing all the files would be a very bad thing for me. Peopleperson49
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