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Peopleperson49

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Everything posted by Peopleperson49

  1. Did you restart your server or use the command to reload conf files? Peopleperson49
  2. I don't think you could have said that any better darristan! WillSuranol what error messages are you getting exactly? What version of eAthena you use? Just saying it doesn't work is a very open ended statement! Also do you know how to use OnGlobalWhisper properly? Peopleperson49
  3. Glad you figured it out! Peopleperson49
  4. Can you give the actual script that you tried to use it in so I can look at that? I use OnPCBaseLvUpEvent without any issues on my server. Peopleperson49
  5. I hope this is what you asking zhoasin, but below is how you modify it to change the rates. If you read Note 2 it says, "Note 2: Value is in percents (100 means 100%)". Peopleperson49 When you go to the conf/battle/exp.conf you will see this. It is set a 1x rate: // Rate of base/job exp given by NPCs. (Note 2) quest_exp_rate: 100 To make it a 100x that you simply add two '0's to it: // Rate of base/job exp given by NPCs. (Note 2) quest_exp_rate: 10000
  6. I did that also and other players cannot see the aura. However, for some reason the player can still see their own aura. I was just wondering if there was a way to eliminate that. An old client that I used to have allowed you to set what level you wanted the auras to activate. Of course back then there were no third classes, but it did allow you to set different max levels for non-trans and trans classes. Maybe that would be a good diff to make if possible. I just think that a limit of 127 is too low for most servers now days since thirds go to 150. I can't even make it so my trans classes can go to 150 without arua issues. For mid/high rate servers that go greater than 150 its even more of an issue. Peopleperson49
  7. The latest version of my KoE is there in my script collection and I put the KoE patch that AnnieRuru provided there also so it could be downloaded together. Peopleperson49
  8. Thanks Joseph I posted that for somebody who PMed me for this request. That is part of a larger script of mine and I forgot to take out that section. I will modify it to work for others. Peopleperson49
  9. I have also made another version of a secutiry script. http://rathena.org/board/topic/70567-peopleperson49s-scripts/ Peopleperson49
  10. Sup donkeyg go up to post #49 and download and patch the file koe_patch_ppl49.patch. I hope that helps. Peopleperson49
  11. Do I need to modify this below? All I found was this, but I'm not sure if that is what I need to modify. I don't want to experment with my server without a high level of confidence! I think just modifying the conf/battle/client.txt would be sufficient to modify this though. Thanks. Peopleperson49 src/map/battle.c: { "max_lv", &battle_config.max_lv, 99, 0, MAX_LEVEL, }, { "aura_lv", &battle_config.aura_lv, 99, 0, INT_MAX, },
  12. Thanks Xantara I will give it a try. Peopleperson49
  13. For servers that has a maximum base level of 255 how do they get the aura to not activate till they reach 255. Whats the trick? Peopleperson49
  14. I have already translated most of the minimap icons to english and tested it within my server. If you open lua files/naviagaion/navi_npc_krsak.lua you can see the warp coordiates to each town. Just warp to those coordianates and look at the NPC then simply input the name of the NPC (which is in english). I may not be able to read korean, but english is simple enough, lol. It is a long list, but if you copy an replace since theres a lot of repeats such as tool dealers, etc... I hope this helps. Peopleperson49
  15. I have already used the above script to share zeny in the past, I just wanted a more reliable way to do it. Thanks for your input. Peopleperson49
  16. I found Alt+F4 to work 99.99% of the time. Also if for the some reason the server crashes suddenly you lose it. It would add insult to injury to have the server crash, people lose any recent progress, and all their zeny is gone... I tried to get around it before by making it not modify the zeny or #zeny if the amount was 0. So if the server did crash it would maintain there current amount. For example the character haz 1,000z and the server crashes it would not save the #zeny and not set zeny to 0. The #zeny amount it will be 0 and when you log back in it won't meet the >0 requirement keeping the same amount. I hope that made sense, let me know what you think. OnPCLoginEvent: set zeny,zeny+#zeny; set #zeny,0; OnPCLogoutEvent: set #zeny,#zeny+zeny; set zeny,0; Peopleperson49 Edit: The other problem I had with it was that the control panel would always show that the character had 0 zeny unless they were logged in. I'm not sure how this ended up in source requests, it was spost to be in source support.
  17. I have already thought of that and actually done that in the past, but for some reason every once in a while when a character would exit the game using Alt+F4 it would not update the zeny properly. It was just too unreliable. Thanks for the reply. Peopleperson49
  18. Is it possible to make all zeny to be shared between all characters of an account? I understand that zeny is a permanent character variable, but would a source mod be enough to make it shared without changing everything else that uses zeny? Peopleperson49
  19. Nana if you figure out the minimap solution I will modify a new client to fix the issue if I have to. Is it something that can be done with a diff to remove them? Thanks for you time and work! Peopleperson49
  20. Sure sdesign what did you need help with? Donkeyg I would hope that I have the best KoE script in e/rAthena! It works fine, but without the patch you can hit the emperium even if you own the guild (which every script is like that without the patch). RazorX I can modify it to not warp out the controlling guild if that will help, as for now you just have to go back in to it. I made it remove everybody because it won't stop telling your client the map is in GvG mode unless you actually leave the map. For now I suggest you make the simple change yourself. To collect rewards you just go to "Return to Non-GM Menu" if your a GM or just talk to the NPC if you are the guildmaster of the controlling guild. Peopleperson49 Use the script_commands.txt to your advantage: *maprespawnguildid "<map name>",<guild id>,<flag>; This command goes through the specified map and for each player and monster found there does stuff. Flag is a bit-mask (add up numbers to get effects you want) 1 - warp all guild members to their save points. 2 - warp all non-guild members to their save points. 4 - remove all monsters which are not guardian or Emperium. Flag 7 will, therefore, mean 'wipe all mobs but guardians and the Emperium and kick all characters out', which is what the official scripts do upon castle surrender. Upon start of WoE, the scripts do 2 (warp all intruders out). Characters not belonging to any guild will warp out regardless of the flag setting. For examples, check the WoE scripts in the distribution. Find this below and change it using what I posted above: if(getmapusers("guild_vs1")>0) { MapRespawnGuildID "guild_vs1",$KOEGUILD,7; }
  21. Nana your awesome and I love your diables of the navigation and quest! As zXoOm asked can you teach me how to disable the battlegrounds, replay and party booking buttons also? Peopleperson49 Edit: Nana did you ever figure out whats up with the minimap icons? To either disable them or translate them? Thanks again!
  22. Can somebody tell me what program I need to tell the client date and give a link if you have one. Thanks. Peopleperson49
  23. After much testing I got the same results as before. Without the patch it still won't let you attack it if you not in a guild, but it does let you hit it even if you own it. With the patch I have no issues. Thanks for the support Annie. Peopleperson49
  24. With the user interface that donkeyg wanted when I created it for him it cannot be set to every hour without modification. To do that you would need to modify it to activate using OnMinute00 or a similar command. Peopleperson49
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