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Peopleperson49

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Everything posted by Peopleperson49

  1. Well removing the @request info would also give you a few more characters in your message. However, I suggest that people wish for less lengthly thing, lol. My client acually uses extended chat boxes so I have quite about more room. For help with that I suggest you post in Client and Patcher support. Peopleperson49
  2. The easiest way is just to comment out this: if(LastWishDay==gettime(5)) { next; mes "[Fountain]"; mes "Maybe you shouldn't try so many times in a day."; close; } And this: set LastWishDay,gettime(5); Please feel free to give me and other some feedback con the script. What you think about it... How it could be improved... Also I suggest you mod your SRC files to not give the '@request sent' message to players. Peopleperson49
  3. I understand bindatcmd and I have that also already. It just makes sense to have the @idenfityall there. Keep script and other stuff at a minimum that way. Either way I'm covered, but suggestions are what source discussion is for. Peopleperson49
  4. I added my Super Magnifier script to my script collection so you don't have to identify any more items ever again! Peopleperson49
  5. Their is currently the command for @identify which only does one item at a time, but why not make a command for @identifyall in the SVN? I already made one for scripts and others have also, but why not just take it one step farther? Peopleperson49
  6. Maybe thats why I don't understand how a 255 server works. I have never played on, lol. I made my server got to 150 for all classes. This alone helps to bridge the gap between the way over powered 3rd classes and the other classes. That extra 51 base levels makes the 3rd class alone way more powerful so if you allow the others to reach it then they atleast match them before you take into account the super powerful skills... Peopleperson49
  7. Thinking about servers where the maximum level is 255 made me curious. How do you balance skill damage, sp usage, stat points, etc... What is the maximum amount of stat points a single stat can have? For example should INT go to 120 or is it more? If you don't increase the max stat limit then every class will max out all skills. As INT stat goes so does a characters max sp which throws off skill balance. Thanks. Peopleperson49
  8. I'm glad you enjoy them! Let me know if you have any suggestions or comments. Peopleperson49
  9. Actually I use the renewal server right now, but I removed the 3rd job quests. So when they are fixed I can just implement changes and restore quests. That helps more with players so there isn't a large transitiion when I finally do update. Peopleperson49
  10. Sorry I wasn't very clear. I meant in terms of being over powered. The 3rd classes where very unbalanced and I was wondering if they were balanced yet. Peopleperson49
  11. I currently use renewal mechanics with it moded to allow trans classes to to go 150 and use renewal mechanics. With the current updates are the 3rd classes stable enough to be used as currently are? Peopleperson49
  12. I purchased this and it works very well for weapons with specified attack ranges. The only downside to it is that if you try to use it for a card effect close range melee weapons wont use the normal range of skills and will go right up to the target to use the skill. This is easily corrected if you use the bonus bAtkRange in the script also to set the attack range. I use my item_combo_db to modify my rods to have the effect without having to mess with any actual items (makes updates so much easier). Peopleperson49 I use this this format in the item_combo_db to for all my rods: 1601:1601,{ bonus bAtkRange,6; bonus2 bIndOnAtkCast,17,1; }
  13. The item data is included at the bottom of the script. It uses sprites already in the data.grf. I have no clue how to make a youtube video so thats out, sorry. This is just one hand played till its busted, I hope it helps. Peopleperson49
  14. Thats not a lot of bugs, lol. Actually I wouldn't really call them bugs at all! There friendly warnings and I have them in my scripts. Such as don't use the Jokers in my Video Poker script unless you modify the payout amounts, lol. I really just wanted to say very nice job, thanks!!! Peopleperson49
  15. After making the source change, you also need to modify the refine_db for it to work. Just take the one from re and put it in you pre-re folder. It will work like a charm. Peopleperson49
  16. Request a modification that makes it patch the official KRO and Renewal before patching the players game files. Thanks. Peopleperson49
  17. I updated it with easy to set prize values. Also added some more color visualizations. I'm not sure about rewriting it to use a function is the best way to go with this script. It is dependant on the previous card values and suits too much. I know that I could do a function and then return, but with also causes other issues. I will rewrite it when I get a chance and see how it works out. However, you didin't say how fun it was, lol. Thanks again. Peopleperson49
  18. Good to know. Figured I would ask the question. Why do they show up as virus's? As soon as they downloaded they were flagged? Peopleperson49
  19. I recently downloaded the SVN for the LUA Project and no sooner than I got it downloaded my 2 of my 3 virus scan programs got a hit from it. I did a full scan and this is what I found. It wasn't done at the time I took the screenshot but there were a few more than whats in the picture. I just want to know if anybody else has found the same thing? Peopleperson49
  20. Ph1047 do you think you can take the mod from the first post and make it work like you said? Peopleperson49
  21. File Name: BlackJack Scratchcard File Submitter: Peopleperson49 File Submitted: 17 Dec 2012 File Category: Scripts Content Author: Peopleperson49 Blackjack script that designed to work like a scratchcard. It is based on using eight decks or cards and both numbers and suits determine winning hands. Buster prize for scoring a 30 or 31, which can only be done if you already have a 20 or 21 adding one more element of gambling to it. Item data is included at the bottom of the script. Uses easily customizable prize amounts. Click here to download this file
  22. Thank you very much I will give it a try soon. Peopleperson49
  23. I saw that when I searched for the mammonite earlier. That only modifys the damage when used. I want it to basically have a 3x3 spash damage since it can't be done through the skill_db file. Peopleperson49
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