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Peopleperson49

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Everything posted by Peopleperson49

  1. I believe that is does have something to do with the stupid UAC. However I have made several installers and never had this problem before when installing them. Below ismy clientinfo. Thanks I hope this helps! Peopleperson49 <?xml version="1.0" encoding="euc-kr" ?> - <clientinfo> <desc>Ragnarok Client Information</desc> <servicetype>korea</servicetype> <servertype>sakray</servertype> - <connection> <display>Ragnarok Underground</display> <desc>Ragnarok Online Underground</desc> <balloon>Low Rate Server || 20x/20x/5x</balloon> <address>108.171.197.168</address> <port>6900</port> <version>20</version> <langtype>1</langtype> <registrationweb>www.ro-underground.com</registrationweb> - <yellow> <admin/> </yellow> - <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> <image>loading07.jpg</image> <image>loading08.jpg</image> <image>loading09.jpg</image> <image>loading10.jpg</image> <image>loading11.jpg</image> <image>loading12.jpg</image> <image>loading13.jpg</image> <image>loading14.jpg</image> <image>loading15.jpg</image> <image>loading16.jpg</image> <image>loading17.jpg</image> <image>loading18.jpg</image> <image>loading19.jpg</image> </loading> </connection> </clientinfo> Edit: I just realized that the section about <version>20</version> does not match the same packet version number of my game. Would that make a difference?
  2. I checked and I have the correct packet_db entry and packet version for my client. I'm not sure about the db entries since I don't know what you mean there. I'm willing to experment if you wish. Mysterious I'm currently in 12 hour shiftwork so I will get all that info as soon as I get time. I really appreciate all of your help! Peopleperson49
  3. When I put my full installer on a computer I keep running into the issue where it just wont seem to load it. The thor patcher will load and patch normally. When you click start it will show the thinking symbol for a second then go away. Nothing happens after that point. I thought it wasn't working at all, but if you check the task manager its listed under processes, but not applications. You can repeat this over and over and each time you will just add another yourclient.exe to the processes. I tried waiting for a period of time to see if it loaded, nothing happened. I tried increasing the priority, nothing happened. I ran as administrator, nothing happened. I looked through my UAC controls, but didn't find anything to actually disable them. I think it might be a permissions issue. I know for sure it happened on a windows vista and 7 platform. Thanks. Peopleperson49
  4. I would just leave it loaded all the time and activate and deactivate it with bindatcmd. You can use one command and have it end if your not a gm. When it is used it will start the event if not running and end it if it is running. Very simple scripting! Peopleperson49
  5. I may have missed something, but why not use bindatcmd instead of OnWhisperGlobal? Something like @grabcandy. Peopleperson49
  6. Yes it does it in both windowed and full screen. When it happens in full screen I just close out of the game and log back in. I'm in 12 hour shiftwork right now so I havn't had time to do testing on it. My client is 2011-11-22aRagexeRE. The ra Toolkit gives me, RoUG.exe: 97563E017EED709B485BF6441E627E77. I'm not sure what that means or if it is what you wanted. I will give you more info when I get the chance. Thanks a lot! Peopleperson49
  7. I'm using a 2011 client (can look up the exact one when I get home), but I had the same problem when I was using the 2012-04 client. I will have to look at the diffs I use also when I get home. I'm not sure what the click delay issue is? Yesterday I went from Prontera to the tool shop and had to click off the screen and back on to move again. I could still open all the menus and stuff. Thanks for your reply. Peopleperson49
  8. I purchased Smart Install Maker which seems to be working great for my full installer of 2.9Gb (uncompressed). It compresses it down to about 2Gb. I don't have the time to dedicate toward making a new full KRO/renewal installer every month, but it wouldn't be a bad idea for somebody to do. Peopleperson49
  9. I have been testing InnoSetup out. I have tried atleast four times now to make an installer for the entire RO folder. It always fails because the file is larger than 2.1gb. I created my mini-installer worked just fine, however I think I perfer using Install Creator Pro over Inno. Unless I'm doing something wrong then InnoSetup doesn't fit what I was hoping for. I wanted a way to put the entire RO folder in one compressed installer. Peopleperson49
  10. Than maybe that would a good one to use and post a single full installer for everybody to download. Peopleperson49
  11. I have been looking for a good installer program to make a full version of my client with and I have came across several. Some are very expensive and some not so much. I understand that Install Creator Pro works fairly well for installers under 2gb, but what happens when you want to create one over that? Well I looked up several that support larger files, but they tend to be pricey. However, my suggestion is to start a installer fund here on rA where people could donate towards that certain goal. When that goal is reached rA could purchase a license (shared is best so more than one dev can have it) and every month somebody could make a single full version of the latest files. That would eliminate the 3 or 7 or 14 or whatever part downloads. I'm not saying just jump into anything, but if this idea is considered on some level then I suggest that somebody (of authority on rA) take this by the horns and do the necessary research to see if its worth it. It could even contain the latest fulldata files so have it modify the data.ini to include a fulldata.grf also. The possiblities are pretty much endless. Peopleperson49 Edit: Two possible options: http://www.advancedinstaller.com/purchase.html http://www.actualinstaller.com/purchase.html
  12. I appolgize for that. I will try to look at it tonight and see why it didn't work. Those commands are pretty much the same except the guildmonster gives some extra options for spawning mobs. I did it in a hurry so I probably just messed up a line, lol. Peopleperson49
  13. I am by no means an expert at src mods, but I know it is controlled through the battle.c. Since it is based on doing 8 hits the damage is calculated using the following: case AS_SONICBLOW: skillratio += -50+5*skill_lv; If you replace it with what I have below I believe it will reduce the damage by half. Add it and compile. If it don't work just restore the old version. case AS_SONICBLOW: skillratio += -25+(5*skill_lv)/2; Peopleperson49 Edit: This will also do the same thing. http://rathena.org/b...kill-damage-20/
  14. I got tired of removing all the guildmonster stuff from my KoE script everytime there was an update for my script collection (because people didn't have the mod) so I just completely removed the guildmonster stuff and added the KoE patch to my server. This is not tested, but I believe it will work. Let me know, and if I get more time I will work on it when I get home. I have been super busy and I think I speant more time on this post than the mod, lol. Thanks for using. Peopleperson49 King_Of_Emperium_Hill.txt
  15. I would say give it a try and see. I only provide support for rA since that is the only version that I use and therefore can't test anything else. Peopleperson49
  16. If I remember correctly I think you just subistute the monster command with the guildmonster command. I havn't looked at that script in a long time. Give it a try and let me know. The patch provided with the KoE script also works to prevent it from being broken multiple times, you just have to manually install it though. Peopleperson49
  17. I have a small glitch with the client. When you log in to the game or load maps the character cannot move. This doesn't happen everytime, but is frequent enough to be annoying expecially if you play in full screen mode. You can still open all menus or perform other features and is not a lag issue. To get around this issue you simply click off of the screen to another application or the desktop and then back into the game. You can then freely move. There are no errors and it happens on different platforms with different client versions. I hope somebody has a solution. Let me know if you need any specific testing done, thanks. Peopleperson49
  18. Thanks Darristan I went all the way to the end of this file just to ask that question. Peopleperson49
  19. This is awesome and I wish it would be added to the SVN. However, when I installed this in version 17079 it causes the map server to crash upon loading the server. I have narrowed it down to two lines that are replaced in the battle.c. Peopleperson49 Line the mod has you replace: if (sd && (i = pc_skillatk_bonus(sd, skill_num))) md.damage += md.damage*i/100; This is what it changed to in 17079: if (sd && (i = pc_skillatk_bonus(sd, skill_id))) md.damage += (int64)md.damage*i/100;
  20. Going to level 255 seems like it imbalance monsters also. I know you can conf it to increase monsters health/damage by 150% or something, but in renewal you get penalized for killing monsters of a lower level. It seems like it would take a lot of work to then increase the base level of all the monsters to counter this. So even if the focus of the server is PvP it might take forever to level up or find rare item drops as the rates are lower. Peopleperson49
  21. File Name: Lucky Slots File Submitter: Peopleperson49 File Submitted: 27 Dec 2012 File Category: Games, Events, Quests Content Author: peopleperson49 Very realistic slot machine using actual cutins to show reel animation. Varying payout amounts based on how the player bets. The player can choose to make a minimum bet, 2x bet, 3x bet, 4x bet, 5x bet, or maximum bet. The option to lock in the bet is also available to allow players to keep the same bet amount if they wish without having to choose everytime. For GM support it tells how much money is put into it compared to how much has been won by players. The default payout amounts are based on much testing and should not be modified without a lot of testing!!! Click here to download this file
  22. Thanks for the reply I had already figured this out, but should of came back an reposted. Peopleperson49
  23. I can't say for sure, but I don't think so. I think that the game doesn't do so well with capital vs lower case lettering! My problems came from custom items I made using #cashpoints. I perged the #cashpoints from my SQL DB and changed my scripts to use #CASHPOINTS and I havn't had any trouble sense. The cashshop script was detecting that I had both a balance of #cashpoints. But when it tried to collect it was trying to do so from #CASHPOINTS which I didn't have since I used the other variable. I hope this helps. Peopleperson49
  24. I was wondering if somebody would make a source mod that allowed you to determine the exact type of item equipable items. For example if you getiteminfo(getequipid(ItemID),2) it will give you a 4 for a weapon and 5 for anything else (including accesories which is not listed in the doc/item_db.txt). I suggest expanding it to include the following item types: HEAD_TOP, ARMOR, HAND_L, HAND_R, GARMENT, SHOES, ACC_L, ACC_R, HEAD_MID, HEAD_LOW, SHIELD. This would very useful for a lot of features and checks expecially refiners where you might only want to restrict or only allow specific types of items for some reason. I'm not sure what the exact numbers would be for item types, possibly leave the 4/5 as it is and just use new numbers for what I listed before. Peopleperson49
  25. If you edit your SQL DB to remove the incorrect cashpoints then fix all your scripts to use the correct variable #CASHPOINTS. Besides that there isn't anything you can do. As long as your SQL DB has both #cashpoints and #CASHPOINTS then you will get errors. All I did was perge my SQL DB and I was good. Peopleperson49
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