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Everything posted by Strand
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Hello guys. I know this is a rAthena community and it has nothing to do with eAthena/eAmod buti was hoping that someone of you all would help me with this, if you had a small idea about how to resolve this problem. Well, i'm using latest version of eAthena. When i grab and item from the floor or get it from a command, i can use the item with no problem, but, when i relog or restart the server, i cannot longer use that item (i'm talking about Consumables/Usables items only) The equipments work fine and also Misc. It's just the usable items. The console doesn't show any errors, either the client. And it does exist the table Inventory on my SQL. I've been investigating the whole yesterday and part of today and i have found no answers to this. I was wondering if one of you would have a clue. Thank you guys.
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Thank you Dhall, but i mean, this screenshot was taken from my current server so it is an option from my emulator (eAmod) that activates that event so all i want to know is in which part i can modify it (db/conf/npc) from eAmod. I don't want a new script with the same function. Thank you
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Hello guys. i was wondering if one of you know if is possible to change this broadcast color of a x map name every time you enter in the map. I'm using eAmod. I want it to be yellow color but i can't find anywhere to modify it. Thanks for your time.
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Excuse me Johnbond, how did you fix it? cause i'm having the same problem. Hope you can help me out. Thanks.
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Hi community. It is the way like the title says. I'm using rAthena and i had deactivated the Renewal mode on (renewal.h) and everything seems to be perfect, but, there are some renewal features that keeps even though the server is set to Pre-Renewal mode, like: The Cast Fail when a Mob gets out of range or there is an obstacle on the way: It happens against or in favor of the player. If you cast some skill on a player or mob and this one just keep running away and gets out of range or an map obstacle goes with it, the skill just fails. I would like to reverse this fact but i can't either find where to modify it. The MvP Aggro is wrong; in Renewal, when you are attacking an MvP it attacks you, but, if he sees another player nearby him, it changes the target for the nearest one. I want it to be like Pre-Renewal like, if you are attacking some MvP and someone passes by, it would ignore him and keep attacking the attacker. If you could help me how to change it it would be awesome cause i've been searching everywhere and i can't find anything solid. The Hitlocking thing; When you attack a monster with a certain aspd (190) being a Hunter, the monster would not stop walking to you anytime... it just keeps going forward like if he had Endure for ever... i tried to change it on battle/monster.conf but i didn't cause any effect on it. This is the line that i modified: // Monster damage delay rate (Note 1) // Setting to no/0 is like they always have endure. monster_damage_delay_rate: 100 I hope you can help me with these little things... I'm going crazy right now.... Thank you.
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Hi people. I'm trying to make a Custom Weapon for a Blacksmith that gives you 10% more damage on the Mammonite skill and also Reduce the cost of the Zeny by 20%, but the last one in red i can't find the way to make it happen. Anyone knows how to do that? I would apreciate it. heres the script: 19422,GW_TwoAxe_Blacksmith,GW TwoAxe Blacksmith,5,0,,0,195,,1,0,0x000444A2,63,2,34,3,60,0,7,{ bonus2 bSkillAtk,"MC_MAMMONITE",10; },{},{} Greetings.
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Hello community. I was trying to make a Cultivation System but my knowledge didn't let me do it cause is not enough and i'm almost a beginner... So, i was hoping someone would give me a ride with this... So, this is the mechanism: 1. You have to talk to a NPC (With a sprite of a plant) and it will ask you whatever you want to do: A) Cultivate (You need 1 seed to make it grow, ask if you have it) B ) Water (Use water on the plant to make it grow, ask if you have it) 1 Holy Water req. C) Extract (Random usable herb items based on what lvl or points your plant has) D) Kill (Abort the plant) 2. I would like it to work like the Official Pet System. You have to spill water on the plant every x period of time, and if you do you get +1 points or lvl on the plant. If you don't, your plant gets -1 point or lvl. It would have like 20 minutes cooldown to water the plant again. I don't know if its possible, but its simply i guess. I hope someone could help me with this so i can base on the script and continue it by myself. Thank you guys.
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Hey Litro Endemic, thanks for answering. It didnt work tho... The console doesnt show any problem, but it has no effect. Just the leader of the party get the buffs. :/ Anything?
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Hello community. I hope you're ok Well, i was wondering if someone could help me out with some script... Its about a NPCKillEvent, that i want to make it work but it doesnt: I want that if someone in the "Party" kills certain monster, him and his whole party receive buffs. The script works only for the person who killed the monster, not the whole party and him, and i don't know why: Heres the script: OnNPCKillEvent: if( killedrid == 3054 ){ getpartymember getcharid(1),1; getpartymember getcharid(1),2; for (.@i = 0; .@i < $@partymembercount; .@i++) { if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) { attachrid $@partymemberaid[.@i]; message strcharinfo(0),"You've killed the Dragon!"; sc_start SC_BLESSING,300000,50; sc_start SC_INCREASEAGI,300000,50; sc_start SC_MAGNIFICAT,300000,5; sc_start SC_ANGELUS,300000,10; specialeffect2 668; end; } } } I hope someone helps me with it, making it work for the whole party and himself. Greetings!
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Hello people. I hope you're ok. Well, this is about a script that displays the Town/Map name on top of the Client (as a broadcast but with bigger fonts) EX: https://rathena.org/board/topic/100103-can-someone-change-this-broadcast-im-using-ramod/ Everythings works fine. When i try to pass from one map to another it shows de message correctly, but, it will appear again when i use Teleport, Fly Wing, @jump, in the same area, it repeats itself when i execute anything of the options commented before. Is it possible to fix it? that just the message executes only once when you try to pass through one map to another, not in the same map? Hope someone has some time to help me out. Thank you.
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It still doesn't appear, i don't know what's wrong. Hope you help me out.
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Hello. I'm trying to restrict the use of my NPC only to these Jobs for my quest_custom: else if (BaseLevel >= 90 && quest_custom == 0 || BaseJob == Job_Lord_Knight || BaseJob == Job_High_Priest || BaseJob == Job_High_Wizard || BaseJob == Job_Whitesmith || BaseJob == Job_Sniper || BaseJob == Job_Assassin_Cross || BaseJob == Job_Lord_Knight2 || BaseJob == Job_Paladin || BaseJob == Job_Champion || BaseJob == Job_Professor || BaseJob == Job_Stalker || BaseJob == Job_Creator || BaseJob == Job_Clown || BaseJob == Job_Gypsy || BaseJob == Job_Paladin2 || BaseJob == Job_Ninja || BaseJob == Job_Gunslinger || BaseJob == Job_Taekwon || BaseJob == Job_Star_Gladiator || BaseJob == Job_Star_Gladiator2 || BaseJob == Job_Soul_Linker) { But apparently it doesnt detect the "BaseLevel >=90". i mean, i can do it at any level. Also if my quest_custom is more than 0, when i put @set quest_custom 5, it gets stuck in 0, says the same message everytime. I dont know whats going on, i would need some help please.
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Hello. An User on my server just told me that the Claymore Trap (Hunter Skill) doesn't work as it is supposed to do. He says that this skill is supposed to inflict more damage everytime a mob of monsters pass through it, i mean, if there are 30 monsters and fall down on the trap, it will duplicate de damage of the Claymore Trap in a certain area... The question is... Does it really duplicate or multiplies the damage for the amount of monsters that pass through it? I've read that it was a bug and it was fixed by rAthena in a certain date, i don't remember when. Also, he says that that effect was changed in Renewal but in Pre-Renewall it works the same way that he explains.... I don't know what to think. is it really true?
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Hello guys. I just got this script from one guy on rAthena.org, its really good but when i try to make it automatic at a certain time it just doesnt start, i dont know why... If you have better eyes than me, maybe you could help me out... I'd be thankful... (By the way, i want it to be every 4 hours...) Heres de script: - script TownInvasion -1,{ OnClock0100: OnClock0500: OnClock1033: OnClock1300: OnClock1700: OnClock2100: if(gettime(3) % 2 == 1 && !agitcheck() && !agitcheck2()) { for(.@i = 0; .@i < 1; .@i++) { //Spawn on 4 towns .Town_Invade$ = .Town$[rand(getarraysize(.Town$))]; announce Guardia de .Town_Invade$+": ¡Ayuda! nos han invadido",bc_blue|bc_all; for(.@ix = 0; .@ix < 1; .@ix++) { //MvP spawner monster .Town_Invade$,0,0,"--ja--",.MvP[rand(getarraysize(.MvP))],1,strnpcinfo(1)+"::OnInvadeDeath"; } for(.@iy = 0; .@iy < 400; .@iy++) { //Mob spawner monster .Town_Invade$,0,0,"--ja--",-1,1,strnpcinfo(1)+"::OnMobsDeath"; } } } end; OnInvadeDeath: .@RandMvP = rand(getarraysize(.Prize)); getitem .Prize[.@RandMvP],.PAmt[.@RandMvP]; end; OnMobsDeath: .@RandMob = rand(getarraysize(.Prize2)); getitem .Prize2[.@RandMob],.PAmt2[.@RandMob]; end; OnInit: //Towns to Invade setarray .Town$[0],"prontera","izlude","geffen","payon","alberta","aldebaran","yuno","lighthalzen","einbroch","einbech","comodo","umbala","amatsu","gonryun","ayothaya","louyang","hugel","rachel","veins"; //MvPs to summon setarray .MvP[0],1630,1885,1389,1583,1418; //Prize to give MVP setarray .Prize[0],604,607,608,501,502,503,504,505,506,507,508,509,510,511,512; setarray .PAmt[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; //Prize to give Mobs setarray .Prize2[0],604,607,608,501,502,503,504,505,506,507,508,509,510,511,512; setarray .PAmt2[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; end; } Thanks.
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The NPC doesnt show up on. Don't know why.
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It could help, but, i had a lead how to do it, i would do it by myself i hope someone really want to try. Thanks though
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Hello, my name is George and i've looking for a Warper Evolution which had the option "Last Warp" but i couldn't find it. I was wondering if someone of you would be so kind to make it for everyone who'll need it in the future. I think this script is already useful but i think it would be more useful if it had the option "Last Warp". So, i would like to make a request to someone who really wants to help other people. Heres the script: // // [========================================================] // [=========== Warper Evolution ===========] // [========================================================] // [ Versión 23 ] // [========================================================] // [ Script original: Ivion ] // [========================================================] // [ Descripción: ] // [--------------------------------------------------------] // [ ] // [ - Save. ] // [ - Warp a Ciudades. ] // [ - Warp a Mazmorras. ] // [ - Warp a Áreas de WoE. ] // [ - Warp a otros Grupos de Destinos personalizados. ] // [ - Modo Evolution / Quest Warper. ] // [========================================================] // [ 5 últimas actualizaciones: ] // [--------------------------------------------------------] // [ ] // [ v19: [Ivion] ] // [ - Relocalizados destinos y npcs de las dungeons. ] // [ - Bugfix: Somatology Laboratory. ] // [ - Bugfix: Los precios no se aplicaban. ] // [ - Los submenús se muestran desactivados si no ] // [ tienes activado ninguno de sus destinos. ] // [ - Se muestra la gente que hay en cada destino. ] // [ ] // [ v20: [Ivion] ] // [ - Bugfix: Submenus sin modo evolution. ] // [ ] // [ v21: [Ivion] ] // [ - Optimizando un poco el script. ] // [ - Los submenús no pueden agrupar otros submenús. ] // [ - Nuevos destinos del Ep 13.2 . ] // [ - Añadida opción para configurar como se guardarán los ] // [ destinos del Modo Evolution. ] // [ ] // [ v22: [Ivion] ] // [ - Added missing Jawaii warp and npc. ] // [ ] // [ v23: [Ivion] ] // [ - Bugfix: La función de guardar punto de inicion no ] // [ aparecía en los menús. ] // [========================================================] - script WEfunc -1,{ OnInit: // [--------------------------------------------------------] // [ Configuración: ] // [========================================================] set .@n$,"Warper Evolution"; // Nombre del NPC. set $@WEm,1; // Modo Evolution. (0 = off | 1 = Player | 2 = Account | 3 = Global) set .@p,0; // Guardar Punto de Inicio. (-1 = off | Precio) // [--------------------------------------------------------] // [ Final de la configuración. ] // [========================================================] set .@a,1; while(!setnpcdisplay("WE#"+.@a,.@n$+"#"+.@a)) set .@a,.@a + 1; set $@WE$,"^008888"+.@n$+"^000000"; if($@WEm == 2) set $@WEm$,"#"; if($@WEm == 3) set $@WEm$,"$"; if(.@p >= 0) { set $@WE,1; set $@WEb1$,"Guardar Punto de Inicio."; set $@WEc1,.@p; set $@WEd0[0],1; } // [--------------------------------------------------------] // [ Configuración de destinos: ] // [========================================================] // Declaración de Grupos de Destinos: // callsub Onc0,{"Nombre"},{Precio}; // Crea un nuevo Grupo de Destinos dentro del menú principal del npc. // Los Grupos de Destinos agrupan los diferentes Destinos con un mismo precio. // Ejemplo: Ciudades / Mazmorras / Áreas de WoE // Declaración de Destinos: // callsub Onc1,{Id},{"Nombre"},{"Mapa"},{x},{y},{"Mapa Activación 1"},{"Mapa Activación 2"},{...},{"Mapa Activación #"}; // Crea un nuevo Destino dentro del último Grupo de Destinos declarado. // {Id}: Identificador único del destino. Ponedlo a 0 si queréis desactivar el Modo Evolution. // {"Mapa Activación #"}: // En Modo Evolution, cuando un jugador se situe en cualquiera de estos mapas, el destino le quedará desbloqueado. // Esta lista de mapas es también utilizada para hacer el recuento de personas en cada destino. // Declaración de Submenús: // callsub Onc2,{"Nombre"}; // Crea un nuevo Submenú dentro del último Grupo de Destinos declarado. // Es útil para agrupar diferentes Destinos relacionados, por ejemplo para los niveles de una Dungeon. // Para cerrar un submenú, debeis utilizar la misma función sin argumentos. // callsub Onc2; // Cities: callsub Onc0,"Viajar a una Ciudad.",0; callsub Onc1,0,"Alberta","alberta",51,241,"alberta"; callsub Onc1,0,"Al De Baran","aldebaran",139,121,"aldebaran"; callsub Onc1,0,"Amatsu","amatsu",93,254,"amatsu"; callsub Onc1,0,"Ayothaya","ayothaya",207,206,"ayothaya"; callsub Onc1,0,"Comodo","comodo",202,113,"comodo"; callsub Onc1,0,"Einbech","einbech",70,90,"einbech"; callsub Onc1,0,"Einbroch","einbroch",69,196,"einbroch"; callsub Onc1,0,"Geffen","geffen",49,121,"geffen"; callsub Onc1,0,"Gonryun","gonryun",161,119,"gonryun"; callsub Onc1,0,"Hugel","hugel",96,127,"hugel"; callsub Onc1,0,"Izlude","izlude",128,92,"izlude"; callsub Onc1,21,"Jawaii","jawaii",129,264,"jawaii"; callsub Onc1,0,"Juno","yuno",158,84,"yuno"; callsub Onc1,0,"Lighthalzen","lighthalzen",214,93,"lighthalzen"; callsub Onc1,0,"Louyang","louyang",217,114,"louyang"; callsub Onc1,0,"Lutie","xmas",148,116,"xmas"; callsub Onc1,19,"Manuk","manuk",277,137,"manuk"; callsub Onc1,13,"Midgarts Expedition Camp","mid_camp",210,288,"mid_camp"; callsub Onc1,0,"Morroc","morocc",161,71,"morocc"; callsub Onc1,0,"Moscovia","moscovia",224,192,"moscovia"; callsub Onc1,0,"Niflheim","niflheim",194,185,"niflheim"; callsub Onc1,0,"Payon","payon",156,223,"payon"; callsub Onc1,0,"Prontera","prontera",156,161,"prontera"; callsub Onc1,0,"Rachel","rachel",142,139,"rachel"; callsub Onc1,20,"Splendide","splendide",190,144,"splendide"; callsub Onc1,0,"Umbala","umbala",122,135,"umbala"; callsub Onc1,0,"Veins","veins",198,232,"veins"; // Dungeons: callsub Onc0,"Viajar a una Mazmorra.",0; callsub Onc1,31,"Abyss Lake Underground Cave","hu_fild05",192,206,"abyss_01","abyss_02","abyss_03"; callsub Onc1,0,"Amatsu Dungeon","ama_dun01",230,11,"ama_dun01","ama_dun02"; callsub Onc1,0,"Ant Hell","anthell01",35,262,"anthell01","anthell02"; callsub Onc1,0,"Ayothaya Ancient Shrine","ayo_fild02",277,150,"ayo_dun01","ayo_dun02"; callsub Onc2,"Beach Dungeon"; callsub Onc1,0,"Karu, the West Cave","comodo",35,216,"beach_dun"; callsub Onc1,0,"Ruande, the North Cave","comodo",176,335,"beach_dun2"; callsub Onc1,0,"Mao, the East Cave","cmd_fild01",33,317,"beach_dun3"; callsub Onc2; callsub Onc1,0,"Clock Tower","c_tower1",200,161,"alde_dun03","alde_dun02","alde_dun03","alde_dun04","c_tower1","c_tower2","c_tower3","c_tower4"; callsub Onc1,36,"Cursed Abbey Dungeon","nameless_n",164,184,"abbey01","abbey02","abbey03"; callsub Onc1,0,"Geffen Dungeon","gef_dun00",104,97,"gef_dun00","gef_dun01","gef_dun02","gefenia01","gefenia02","gefenia03","gefenia04"; callsub Onc1,0,"Glast Heim","glast_01",199,114,"glast_01","gl_cas01","gl_cas02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_prison","gl_prison1","gl_knt01","gl_knt02","gl_dun01","gl_dun02"; callsub Onc1,0,"Gonryun Ancient Shrine","gonryun",162,187,"gon_dun01","gon_dun02","gon_dun03"; callsub Onc1,40,"Holy Ground","ra_san01",140,135,"ra_san01","ra_san02","ra_san03","ra_san04","ra_san05"; callsub Onc1,0,"Ice Cave","ra_fild01",233,329,"ice_dun01","ice_dun02","ice_dun03","ice_dun04"; callsub Onc1,0,"Labyrinth Forest","prt_fild01",136,364,"prt_maze01","prt_maze02","prt_maze03"; callsub Onc1,0,"Mine Dungeon","einbech",136,245,"ein_dun01","ein_dun02"; callsub Onc1,0,"Mjolnir Dead Pit","mjolnir_02",80,358,"mjo_dun01","mjo_dun02","mjo_dun03"; callsub Onc1,45,"Moscovia Forest","mosk_fild02",190,251,"mosk_dun01","mosk_dun02","mosk_dun03"; //callsub Onc1,64,"Nidhogg","nyd_dun01",0,0,"nyd_dun01","nyd_dun02"; callsub Onc1,0,"Magma Dungeon","yuno_fild03",38,139,"mag_dun01","mag_dun02"; callsub Onc1,0,"Odin Shrine","odin_tem01",98,146,"odin_tem01","odin_tem02","odin_tem03"; callsub Onc1,0,"Orc Dungeon","gef_fild10",67,332,"orcsdun01","orcsdun02"; callsub Onc1,0,"Payon Cave","pay_arche",41,130,"pay_dun00","pay_dun01","pay_dun02","pay_dun03","pay_dun04"; callsub Onc1,0,"Prontera Culvert","prt_sewb1",125,248,"prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4"; callsub Onc1,0,"Pyramid","moc_ruins",58,154,"moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06"; callsub Onc1,0,"Robot Factory","kh_dun01",3,228,"kh_dun01","kh_dun02"; callsub Onc1,0,"Royal Tomb","louyang",53,249,"lou_dun01","lou_dun02","lou_dun03"; callsub Onc1,0,"Ruins of Juperos","jupe_cave",50,51,"juperos_01","juperos_02","jupe_core"; callsub Onc1,55,"Somatology Laboratory","lighthalzen",308,300,"lhz_dun01","lhz_dun02","lhz_dun03"; callsub Onc1,0,"Sphinx","moc_fild19",112,99,"in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5"; callsub Onc1,0,"Sunken Ship","alb2trea",76,98,"treasure01","treasure02"; callsub Onc1,58,"Thanatos Tower","tha_scene01",140,199,"tha_t01","tha_t02","tha_t03","tha_t04","tha_t05","tha_t06","tha_t07","tha_t08","tha_t09","tha_t10","tha_t11","tha_t12"; callsub Onc1,0,"Thor Volcano Dungeon","ve_fild03",169,236,"thor_v01","thor_v02","thor_v03"; callsub Onc1,0,"Toy Factory","xmas",143,305,"xmas_dun01","xmas_dun02"; callsub Onc1,0,"Turtle Island","tur_dun01",151,51,"tur_dun01","tur_dun02","tur_dun03","tur_dun04"; callsub Onc1,0,"Umbala Dungeon","umbala",160,250,"um_dun01","um_dun02"; callsub Onc1,0,"Undersea Tunnel","izlu2dun",107,93,"iz_dun00","iz_dun01","iz_dun02","iz_dun03","iz_dun04"; // Identificadores disponibles: [22,30] U [68,90] U [194,...) // [--------------------------------------------------------] // [ Final de la configuración de destinos. ] // [========================================================] set $@WE,0; set $@WEm,0; set $@WEd[0],0; set $@WEd[1],0; end; // Declaración del Grupos de Destinos: // getarg(0): Nombre. // getarg(1): Precio. Onc0: set $@WE,$@WE + 1; set getd("$@WEb"+$@WE+"$"),getarg(0); set getd("$@WEc"+$@WE),getarg(1); set .@a,getarraysize($@WEd0); set $@WEd0[.@a],$@WE; set $@WEd[0],$@WE; set $@WEd[1],0; return; // Declaración de Destinos: // getarg(0): Id. // getarg(1): Nombre. // getarg(2): Mapa. // getarg(3): x. // getarg(4): y. Onc1: if($@WEd[0]) { set $@WE,$@WE + 1; if($@WEm) set .@a,getarg(0); set getd("$@WEa"+$@WE),.@a; set getd("$@WEb"+$@WE+"$"),getarg(1); set getd("$@WEe"+$@WE+"$"),getarg(2); set getd("$@WEf"+$@WE),getarg(3); set getd("$@WEg"+$@WE),getarg(4); set .@b,5; while(getarg(.@b,"") != "") { // Mapas de activación: set .@m$,getarg(.@; set getd("$@WEh"+$@WE+"$["+(.@b - 5)+"]"),.@m$; if(.@a) { setmapflag .@m$,42; set getd("$@WE_"+.@m$+"["+getarraysize(getd("$@WE_"+.@m$))+"]"),$@WE; } set .@b,.@b + 1; } set .@a,$@WEd[getarraysize($@WEd) - 1]; set .@b,getarraysize(getd("$@WEd"+.@a)); set getd("$@WEd"+.@a+"["+.@b+"]"),$@WE; } return; // Declaración de Submenús: // getarg(0): Nombre. Onc2: if($@WEd[0]) { if(getarg(0,"") == "") set $@WEd[1],0; else { set $@WE,$@WE + 1; set getd("$@WEb"+$@WE+"$"),getarg(0); set .@a,$@WEd[0]; set .@b,getarraysize(getd("$@WEd"+.@a)); set getd("$@WEd"+.@a+"["+.@b+"]"),$@WE; set $@WEd[1],$@WE; } } return; // Activación de Destinos: OnPCLoadMapEvent: getmapxy .@m$,.@x,.@y,0; set .@a,getarraysize(getd("$@WE_"+.@m$)); while(.@a) { set .@a,.@a - 1; set .@b,getd("$@WE_"+.@m$+"["+.@a+"]"); set .@c,getd("$@WEa"+.@; set .@d,getd($@WEm$+"WE_"+(.@c / 31)); if(!(.@d & pow(2,.@c % 31))) { if($@WEm$ == "$") set .@e,0; else set .@e,3; announce "Nuevo destino desactivado: "+getd("$@WEb"+.@b+"$")+".",.@e,0x00ccdd; set getd($@WEm$+"WE_"+(.@c / 31)),.@d + pow(2,.@c % 31); } } end; } // Npcs: - script WE#0::WE -1,{ mes $@WE$; mes "Hola "+strcharinfo(0)+"."; mes "¿En que puedo ayudarte?"; next; while(.@a < getarraysize($@WEd0)) { set .@b,$@WEd0[.@a]; set .@a$[.@a],getd("$@WEb"+.@b+"$"); set .@b,getd("$@WEc"+.@; if(.@ { if(Zeny < .@ set .@a$[.@a],"^bbbbbb"+.@a$[.@a]+" ^bb0000("+.@b+" z)^000000"; else set .@a$[.@a],.@a$[.@a]+" ^00bb00("+.@b+" z)^000000"; } set .@a,.@a + 1; } set .@a,select("^880000Salir^000000",.@a$[0],.@a$[1],.@a$[2],.@a$[3],.@a$[4],.@a$[5],.@a$[6],.@a$[7],.@a$[8],.@a$[9],.@a$[10],.@a$[11],.@a$[12],.@a$[13],.@a$[14],.@a$[15],.@a$[16],.@a$[17],.@a$[18],.@a$[19]); if(.@a == 1) { mes $@WE$; mes "Hasta pronto."; emotion 12; close; } set .@a,$@WEd0[.@a - 2]; set .@b,getd("$@WEc"+.@a); callsub Ona0,.@b; mes $@WE$; if(.@a == 1) { getmapxy .@m$,.@x,.@y,0; set Zeny,Zeny - .@b; mes "Muy bien."; mes "A partir de ahora este lugar quedará guardado como tu Punto de Inicio."; save .@m$,.@x,.@y; specialeffect2 500; close2; emotion 12; end; } mes "Elige tu Destino."; next; do { cleararray .@a$[0],"",getarraysize(.@a$); set .@c,0; while(.@c < getarraysize(getd("$@WEd"+.@a))) { set .@d,getd("$@WEd"+.@a+"["+.@c+"]"); set .@e,getd("$@WEa"+.@d); set .@b$,"bbbbbb"; set .@c$,""; if(getd("$@WEe"+.@d+"$") == "") { set .@g,getarraysize(getd("$@WEd"+.@d)); set .@f,0; while(.@g && !.@f) { set .@g,.@g - 1; set .@e,getd("$@WEa"+getd("$@WEd"+.@d+"["+.@g+"]")); if(!.@e || (getd($@WEm$+"WE_"+(.@e / 31)) & pow(2,.@e % 31))) set .@f,1; } if(.@f) set .@b$,"000000"; } else if(!.@e || (getd($@WEm$+"WE_"+(.@e / 31)) & pow(2,.@e % 31))) { set .@b$,"000000"; set .@g,0; set .@f,getarraysize(getd("$@WEh"+.@d+"$")); while(.@f > 0) { set .@f,.@f - 1; set .@g,.@g + getmapusers(getd("$@WEh"+.@d+"$["+.@f+"]")); } if(.@g) set .@c$,"00bb00"; else set .@c$,"aaaaaa"; set .@c$," [^"+.@c$+""+.@g+"^000000]"; } set .@a$[.@c],"^"+.@b$+""+getd("$@WEb"+.@d+"$")+"^000000"+.@c$; set .@c,.@c + 1; } if(.@h) set .@b$,"Atrás"; else set .@b$,"Salir"; set .@c,select("^880000"+.@b$+"^000000",.@a$[0],.@a$[1],.@a$[2],.@a$[3],.@a$[4],.@a$[5],.@a$[6],.@a$[7],.@a$[8],.@a$[9],.@a$[10],.@a$[11],.@a$[12],.@a$[13],.@a$[14],.@a$[15],.@a$[16],.@a$[17],.@a$[18],.@a$[19],.@a$[20],.@a$[21],.@a$[22],.@a$[23],.@a$[24],.@a$[25],.@a$[26],.@a$[27],.@a$[28],.@a$[29],.@a$[30],.@a$[31],.@a$[32],.@a$[33],.@a$[34],.@a$[35],.@a$[36],.@a$[37],.@a$[38],.@a$[39],.@a$[40],.@a$[41],.@a$[42],.@a$[43],.@a$[44],.@a$[45],.@a$[46],.@a$[47],.@a$[48],.@a$[49]); if(.@c == 1) { if(.@h) { set .@a,.@h; set .@h,0; } else { mes $@WE$; mes "Hasta pronto."; emotion 12; close; } } else { set .@c,.@c - 2; if(compare(.@a$[.@c],"^bbbbbb")) { mes $@WE$; mes "Lo siento."; mes "Este destino aún no se encuentra disponible."; emotion 40; close; } set .@h,.@a; set .@a,getd("$@WEd"+.@a+"["+.@c+"]"); } } while(getd("$@WEe"+.@a+"$") == ""); callsub Ona0,.@b; set Zeny,Zeny - .@b; mes $@WE$; mes "Muy bien."; mes "Espera un segundo mientras te abro un portal..."; close2; specialeffect2 71; pcblockmove getcharid(3),1; sleep2 500; specialeffect2 402; sleep2 500; emotion 12; specialeffect2 6; sleep2 200; specialeffect2 304; warp getd("$@WEe"+.@a+"$"),getd("$@WEf"+.@a),getd("$@WEg"+.@a); pcblockmove getcharid(3),0; end; Ona0: set .@a,getarg(0); if(Zeny < .@a) { mes $@WE$; mes "Lo siento."; mes "Para utilizar este servicio deberás pagar ^880000"+.@a+" z^000000."; emotion 40; close; } return; } // ----------- Towns ------------- alberta,31,240,4 duplicate(WE) WE#1 811 aldebaran,145,123,4 duplicate(WE) WE#2 811 amatsu,192,81,1 duplicate(WE) WE#3 811 ayothaya,144,117,6 duplicate(WE) WE#4 811 comodo,194,158,4 duplicate(WE) WE#5 811 einbroch,59,205,4 duplicate(WE) WE#6 811 einbroch,243,189,2 duplicate(WE) WE#7 811 einbech,135,249,4 duplicate(WE) WE#8 811 geffen,56,125,3 duplicate(WE) WE#9 811 gonryun,151,130,4 duplicate(WE) WE#10 811 izlude,134,150,4 duplicate(WE) WE#11 811 hugel,88,151,5 duplicate(WE) WE#12 811 lighthalzen,155,79,6 duplicate(WE) WE#13 811 lighthalzen,98,241,6 duplicate(WE) WE#14 811 louyang,210,106,4 duplicate(WE) WE#15 811 morocc,156,95,4 duplicate(WE) WE#16 811 prontera,160,193,4 duplicate(WE) WE#17 811 payon,162,226,4 duplicate(WE) WE#18 811 umbala,96,161,4 duplicate(WE) WE#19 811 xmas,150,136,4 duplicate(WE) WE#20 811 rachel,132,116,4 duplicate(WE) WE#21 811 moscovia,232,198,4 duplicate(WE) WE#22 811 // ------------ Dungeons ------------ ama_dun01,233,9,1 duplicate(WE) WE#23 811 cmd_fild08,329,359,6 duplicate(WE) WE#24 811 ayo_fild02,279,154,4 duplicate(WE) WE#25 811 izlu2dun,104,82,4 duplicate(WE) WE#26 811 prt_fild05,274,217,4 duplicate(WE) WE#27 811 mjolnir_02,85,363,4 duplicate(WE) WE#28 811 einbech,81,101,1 duplicate(WE) WE#29 811 glast_01,370,308,4 duplicate(WE) WE#30 811 yuno_fild03,37,135,4 duplicate(WE) WE#31 811 niflheim,32,161,4 duplicate(WE) WE#32 811 gef_fild10,71,339,4 duplicate(WE) WE#33 811 pay_arche,39,135,4 duplicate(WE) WE#34 811 moc_ruins,64,166,4 duplicate(WE) WE#35 811 moc_fild19,106,97,4 duplicate(WE) WE#36 811 alb2trea,73,101,4 duplicate(WE) WE#37 811 tur_dun01,148,239,4 duplicate(WE) WE#38 811 lhz_dun01,157,285,4 duplicate(WE) WE#39 811 hu_fild05,186,210,4 duplicate(WE) WE#40 811 yuno_fild07,221,179,4 duplicate(WE) WE#41 811 tha_scene01,139,194,1 duplicate(WE) WE#42 811 odin_tem01,96,149,4 duplicate(WE) WE#43 811 I'd be very thankful if someones decides to help. Thank you very much.
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Hola, muy buen día. Soy un aprendíz en esto del scripting y he estado intentando crear una Quest Custom donde participen 3 o más NPCs, pero no puedo. Me gustaría que alguien me ayudara en la creación de una simple Custom Quest Irrepetible con diálogos entre ellas, que si terminas con lo encomendado de la "1era Quest" que te diga que tienes que seguir con el otro NPC y viceversa, en un juego de 3 NPCs en total. Ejemplo: NPC 1: Hola, asi que quieres iniciar con est Quest - Si - No (si presionas si que te diga que tienes que ver al NPC 2) NPC 2: Veo que has hablado con el NPC1, asi que te voy a encargar hacer esto, y al finalizar vuelve a hablar con NPC1. NPC 1 : veo que finalizaste con NPC2, bien, ahora te mando con NPC 3. NPC 3: Hola, veo que has estado viendo a mis hermanos NPC1 y NPC 2. Y así sucesivamente... No sé si me explico, algo sencillo para poder entender mejor este sistema de quest irrepetibles. Se los agradecería bastante.
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MF_NOEQUIP - Player can't put on any equipments at this mapflag
Strand replied to Cydh's topic in Source Releases
How do i add the ,patch file? how can i make it work? -
wearing eqs restriction when characters enter to a map
Strand replied to retroflav's question in Source Requests
Did it work? i've been looking for something like it but i'm not sure if it automatically unequip, did it work for you? -
Quests, Games: Zombie Mode (inspired by Call of Duty 4)
Strand replied to Snow's topic in Game, Event, Quest Script Releases
How to set a price, or get item to the winner? also, i think Range Jobs (Sniper) are unbalanced for this