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eboni001

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Everything posted by eboni001

  1. Hello guys does somebody know how to make all my mvp's Giants? my server is based on an anime where the enemies are Giants (Shingeki No Kyojin) and players want all mvps look giants, if possible from mini-boss to boss All of them Except LHZ MVP's. Help Somebody Help With This .
  2. Hello guys im trying to give my Not Headphones this effects: +5 MDEF. +5 Perfect Dodge. +100% Resist Against Sleep Status. [if Skill Tarot Card Of Fate is Learned at Levl 5] Adds a 5% chance to Auto-Cast Level 5 Tarot Card on the Target when inflicting damage. This is my Script but the 100% resistance to sleep i dont know if is working, what i know is not working is the tarot card auto cast only for clown and gypsy, i tested it for all players and work good but when i try only for bard and dancer class is not working does somebody fix this for me please? 5151,Headset_OST,Note Headphones,5,20,,200,,4,,1,0xFFFFFFFF,7,2,256,,0,1,220,{ bonus2 bResEff,Eff_Sleep,10000; bonus bMdef,5; bonus bFlee2,5; if(BaseClass==Job_Bard||BaseClass==Job_Dancer) bonus3 bAutoSpell,"CG_TAROTCARD",GetSkillLv("CG_TAROTCARD"),50; },{},{}
  3. i already have the drop sprite but about the .act any .act? of any sprite? like cyclop eyes?
  4. hello guys im making some custom bullets but i have an error when i left click the bullets, does i need a drop sprite or something? the only things im using is collection, item and item_db2, i can generate the item and view the descripcion but when i left click on it i get gravity. collection: item_db2: //Ammunitions //============================================================================= //Bullets 8121,fire_bullet,Fire Bullet,10,15,,0,15,,,,0x01000000,7,2,32768,,1,,3,{ bonus bAtkEle,Ele_Fire; },{},{} 8122,water_bullet,Water Bullet,10,15,,0,15,,,,0x01000000,7,2,32768,,1,,3,{ bonus bAtkEle,Ele_Water; },{},{} 8123,earth_bullet,Earth Bullet,10,15,,0,15,,,,0x01000000,7,2,32768,,1,,3,{ bonus bAtkEle,Ele_Earth; },{},{} 8124,wind_bullet,Wind Bullet,10,15,,0,15,,,,0x01000000,7,2,32768,,1,,3,{ bonus bAtkEle,Ele_Wind; },{},{} 8125,shadow_bullet,Shadow Bullet,10,15,,0,15,,,,0x01000000,7,2,32768,,1,,3,{ bonus bAtkEle,Ele_Dark; },{},{} 8126,immaterial_bullet,Immaterial Bullet,10,15,,0,15,,,,0x01000000,7,2,32768,,1,,3,{ bonus bAtkEle,Ele_Spirit; },{},{}
  5. omg ty very much i was looking this and cant find it.
  6. hello guys, this is my ygg trader npc, the idea of this npc is to pack ygg into boxes of 10x Ygg but this npc have the option of ask how much ygg you want to pack, if somebody input want to pack only 1x ygg npc still giving the 10x ygg berry box, what i want is this npc only accept to pack ygg in multiple of 10 (10,20,30,etc) if somebody input an amount not in multiple of 10 npc wil say im sorry i only can pack ygg in multiple of 10. this is my script: prontera,144,173,3 script Berry Trader#1::BT 91,{ set $@npcname_mpq$, "^4000C0[Trader]^000000"; mes $@npcname_mpq$; mes "Hi, I'm the Yggdrasil Berry Trader, I can pack them into boxes for easir trading! Would you like to do some packing?"; next; menu "Yes, Please!",L_Berry,"No Thanks.",L_Exit; L_Berry: mes $@npcname_mpq$; mes "Input the amount in multiples of 10 of yggdrassil berry you want to pack"; next; input .@amount; if ( .@amount == 0 || countitem(607) < .@amount ) { mes $@npcname_mpq$; mes "Invalid amount"; close; } delitem 607, .@amount; mes $@npcname_mpq$; mes "You really have " +.@amount+ " berrys? Okay, Let's trade!"; getitem 14232,1; mes ". . ."; mes "Thank you sweety. Dont ygg too much!"; close; LNotEnough: mes "You dont have the required items...?"; mes "Come back when you are actually ready. Now gtfo!"; close; Lnotenuff: mes "Wtf, come back when you got the goods!"; close; L_Exit: close; } turbo_room,122,108,3 duplicate(BT) Berry Trader#2 91 lighthalzen,177,89,1 duplicate(BT) Berry Trader#3 91
  7. hey sir im having problems with my commands, i cant use commands suffix example to use @jumpto i cant use @goto or @warpto, me and my friends were testing and we discover the carsh happen sometimes when people type @go, im newbie i dont know how to fix this, please somebody help me, i will donate if necesary. Solved
  8. OMG!! im so sorry xD i forgot to add the link of the kage sprites xD.
  9. Hello guys does somebody still have the Super saiyan hair hat? i already search but this link http://spriterepository.com/files/file/2532-costume-saiyan/ is on all the web but is down only (404 Not Found), if somebody still have this hat please share it .
  10. did it and still not working, idk this is weird becaus my files are good, the most weird is this was working nice before but now is like that.
  11. this is my atcommand.conf /* Atcommands and charcommands configuration file */ /* The symbol that will be used to recognize commands. You can set any one character except: - control-characters (0x00-0x1f), - '%' (party chat symbol) - '$' (guild chat symbol) - '/' (client commands symbol) atcommand_symbol represents @commands used locally. charcommand_symbol represents #commands used on other players. */ atcommand_symbol : "@" charcommand_symbol: "#" /* Command aliases You can define aliases for any command. Aliases work just like original command. Format is <commandname>: ["<alias>", ...] */ aliases: { mobinfo: ["monsterinfo", "mi"] iteminfo: ["ii"] time: ["date", "serverdate", "servertime"] autotrade: ["at"] help: ["h"] jumpto: ["goto", "warpto"] mount: ["mountpeco"] who: ["whois"] npctalk: ["npctalkc"] gvgon: ["gpvpon"] gvgoff: ["gpvpoff"] jobchange: ["job"] load: ["return"] warp: ["rura", "mapmove"] dye: ["ccolor"] hairstyle: ["hstyle"] haircolor: ["hcolor"] monster: ["spawn"] blvl: ["lvup", "blevel", "baselvl", "baselvup", "baselevel", "baselvlup"] jlvl: ["jlevel", "joblvl", "joblvup", "joblevel", "joblvlup"] glvl: ["glevel", "guildlvl", "guildlvup", "guildlevel", "guildlvlup"] resetstat: ["streset"] resetskill: ["skreset"] allskill: ["allskills", "skillall", "skillsall"] allstats: ["allstat", "statall", "statsall"] ban: ["banish"] unban: ["unbanish"] unjail: ["discharge"] homlevel: ["hlvl", "hlevel", "homlvl", "homlvup"] homevolution: ["homevolve"] mutearea: ["stfu"] monsterignore: ["battleignore"] raise: ["revive"] kill: ["die"] guildstorage: ["gstorage"] accinfo: ["accountinfo"] itemreset: ["clearinventory"] channel: ["main"] } /* Commands help file */ help: { @include "conf/help.txt" } and this is my groups.conf: /* Player groups configuration file --------------------------------- This file defines "player groups" and their privileges. Each group has its id and name, lists of available commands and other permissions, and a list of other groups it inherits from. Group settings -------------- <id> Unique group number. The only required field. <name> Any string. If empty, defaults to "Group <id>". It is used in several @who commands. <level> Equivalent of GM level, which was used in revisions before r15572. You can set it to any number, but usually it's between 0 (default) and 99. Members of groups with lower level can not perform some actions/commands (like @kick) on members of groups with higher level. It is what script command getgmlevel() returns. Group level can also be used to override trade restrictions (db/item_trade.txt). <commands> A group of settings <command name> : <bool> or <commandname> : [ <bool>, <bool> ] First boolean value is for atcommand, second one for charcommand. If set to true, group can use command. If only atcommand value is provided, false is assumed for charcommand. If a command name is not included, false is assumed for both atcommand and charcommand. For a full list of available commands, see: doc/atcommands.txt. Command names must not be aliases. <log_commands> Boolean value. If true then all commands used by the group will be logged to atcommandlog. If setting is omitted in a group definition, false is assumed. Requires 'log_commands' to be enabled in 'conf/log_athena.conf'. <permissions> A group of settings <permission> : <bool> If a permission is not included, false is assumed. For a full list of available permissions, see: doc/permissions.txt <inherit> A list of group names that given group will inherit commands and permissions from. Group names are case-sensitive. Inheritance results ------------------- Both multiple inheritance (Group 2 -> Group 1 and Group 3 -> Group 1) and recursive inheritance (Group 3 -> Group 2 -> Group 1) are allowed. Inheritance rules should not create cycles (eg Group 1 inherits from Group 2, and Group inherits from Group 1 at the same time). Configuration with cycles is considered faulty and can't be processed fully by server. Command or permission is inherited ONLY if it's not already defined for the group. If group inherits from multiple groups, and the same command or permission is defined for more than one of these groups, it's undefined which one will be inherited. Syntax ------ This config file uses libconfig syntax: http://www.hyperrealm.com/libconfig/libconfig_manual.html#Configuration-Files Upgrading from revisions before r15572 ------------------------------------- http://rathena.org/board/index.php?showtopic=58877 */ groups: ( { id: 0 /* group 0 is the default group for every new account */ name: "Player" level: 0 inherit: ( /*empty list*/ ) commands: { /* no commands by default */ commands: true warp: true go: true load: true autoloot: true changegm: true autotrade: true whodrops: true iteminfo: true time: true jailtime: false me: true request: true mobinfo: true hominfo: true homtalk: true showexp: true storage: true guildstorage: true who2: true breakguild: true alootid: true } permissions: { /* without this basic permissions regular players could not trade or party */ can_trade: true can_party: true } }, { id: 1 name: "Super Player" inherit: ( "Player" ) /* can do everything Players can and more */ level: 0 commands: { /* informational commands */ commands: true charcommands: true help: true rates: true uptime: true showdelay: true exp: true mobinfo: true iteminfo: true whodrops: true time: true jailtime: true hominfo: true homstats: true showexp: true showzeny: true whereis: true /* feature commands */ refresh: true noask: true noks: true autoloot: true alootid: true autotrade: true request: true go: true breakguild: true channel: true langtype: true } permissions: { } }, { id: 2 name: "Support" inherit: ( "Super Player" ) level: 1 commands: { version: true where: true jumpto: true who: true who2: true who3: true whomap: true whomap2: true whomap3: true users: true broadcast: true localbroadcast: true } log_commands: true permissions: { receive_requests: true view_equipment: true } }, { id: 3 name: "Script Manager" inherit: ( "Support" ) level: 1 commands: { tonpc: true hidenpc: true shownpc: true loadnpc: true unloadnpc: true npcmove: true addwarp: true } log_commands: true permissions: { any_warp: true } }, { id: 4 name: "Event Manager" inherit: ( "Support" ) level: 1 commands: { monster: true monstersmall: true monsterbig: true killmonster2: true cleanarea: true cleanmap: true item: [true, true] zeny: [true, true] disguise: [true, true] undisguise: [true, true] size: [true, true] raise: true raisemap: true day: true night: true skillon: true skilloff: true pvpon: true pvpoff: true gvgon: true hide: true gvgoff: true allowks: true me: true marry: true divorce: true refreshall: true } log_commands: true permissions: { can_trade: false any_warp: true } }, { id: 10 name: "Law Enforcement" inherit: ( "Support" ) level: 2 commands: { hide: true follow: true kick: true disguise: true fakename: true option: true speed: true warp: true kill: true recall: true ban: true block: true jail: true jailfor: true mute: true storagelist: true cartlist: true itemlist: true stats: true } log_commands: true permissions: { join_chat: true kick_chat: true hide_session: true who_display_aid: true hack_info: true any_warp: true view_hpmeter: true } }, { id: 99 name: "Admin" level: 99 inherit: ( "Support", "Law Enforcement" ) commands: { /* not necessary due to all_commands: true */ } log_commands: true permissions: { can_trade: true can_party: true all_skill: false all_equipment: true skill_unconditional: true use_check: true use_changemaptype: true all_commands: true channel_admin: true can_trade_bounded: true } } ) and this is the prove i cant use any suffixs:
  12. hello guys, can somebody please recolor this kage hat to brown? i want to use this as tshuchikage hat. a brown like this please: Kage sprites link: https://mega.co.nz/#!QVsx1Q4Z!a_sTChAdjQyy1Fpzpm6k8xDUd6Jmizm3p5STON4xCTY
  13. Aw!1 i don't know what you mean, sry newbie here. please somebody help me, im up to donate(but not too much xD actually not working) if somebody help me to fix this, because im loosing players because sometimes im not in my house and people cant login untill i restart server.
  14. Hello guys i have this problem, people is working normally in my server but server crash lot of times in 1 day and when people try to login back they got rejected from server, if i want playes can login again i have to restart the server. thi is my putty image:
  15. hey guys can sombody help me about this, my problem is before i can use my commands suffix, example for @jumpto before i can use @goto/warpto but idk what happen now i can't i have to use the exactly command, i cant use suffix such as, @mi,@ii,@spawn, etc.. all of them if i wan to use it i have to write the exact command, please somebody help me fix this, thanks in advance.
  16. mootie you are awesome men really thanks, your help via Teamview was amazing.
  17. hello guys, i was learning how to add custom items and after i upload the patch some of my items(not custom) turn like (''X'') does somebody why? and how i can fix it? all this items was working good before and after custom items patch they turned like this, i tried to remove custom patch and restart server but still the same, please somebody help me, ty. image:
  18. Try : - script SkillPoints -1,{ OnPCJobLvUpEvent: if ( Class != Job_Paladin ) end; if ( JobLevel == <MAX JOB LEVEL> ) SkillPoint = 148; end; } nope now it only get 99 xD
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