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eboni001

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Everything posted by eboni001

  1. is not working, sometimes when i equipped nothing happen but sometimes it give me stone cursed.
  2. Hello guys i was trying to add a custom card, with a effect similar to eddga card, but with another skill, i was trying to make a creator card that make you have a permanent FCP when the armor with this card is equiped and removed when armor is unequiped but i dont get it, can somebody please help me with this? this is my code. 8145,creator_flamel_card,Creator Card,6,20,,10,,,,,,,,16,,,,,{ bonus bNoKnockback,0; },{ sc_start4 CR_FULLPROTECTION,60000,5,0,0,1; },{ sc_end CR_FULLPROTECTION; }
  3. hello guys i was trying add a custom card but when i compound the card it looks like an X, (only when is compounded) how to fix this? no gravity, no errors only it looks like an X.
  4. no i dont have it, what i want is reduce the skill points each job have when they reach job lvl 100, because when somebody is already job lvl 70 they can fill everyskill, and all other points gained over lvl 70 are useless, people report to have 30 extra points useless xD. i have 2 pictures here 1 from my server and 1 from another server (Both Character have skills reseted): Another Server: My Server:
  5. Bump please. Please can somebody move this topic to source request? I didnt noticed i posted on source support, thank you and sorry for this inconveniense.
  6. Hello guys i was looking a source (or if available a script) on how to make something like this. My server max aspd is 196 but sinx take advantage since they can use 2 weapons and edp lvl 5, what i want to do is, if somebody use edp lvl 5 the aspd of this player decrease to 195 while edp effect is active, if they use edp lvl 4 or below aspd won't be affected, (Only if they use edp lvl 5 get the reduction from 196 to 195, if they use it lvl 4 or below the aspd still in 196).
  7. Hey sir emistry, i changed my server max stat and i want to reset all builds saved into build manager, how can i do it?
  8. Hello guys can somebody please add a broadcast to this mvp summoner only in the map it will summon the mvp? i want when somebody spawn and mvp it announce(only in the map where mvp is summoned): (charname) has spawned (mvp name). this is the func: function script Ramvp_M { setarray .mvpList$[0], "Moonlight Flower:1150:400000", "Eddga:1115:600000", "Mistress:1059:500000", "Maya:1147:400000"; mes "How do you need help?"; menu "Summon Mvp",L_Spawn,"Heal Please",L_Heal,"Leave",L_Leave; L_Spawn: for(set .@i,0; .@i < getarraysize(.mvpList$);set .@i, .@i + 1){ explode(.mvpData$,.mvpList$[.@i],":"); if(.@i == 0) set .@menu$, .mvpData$[0]; else set .@menu$, .@menu$ + (":"+.mvpData$[0]); } set .@choice,select(.@menu$); explode(.mvpSpawn$,.mvpList$[.@choice - 1],":"); mes "You want to spawn: "+.mvpSpawn$[0], "It cost: "+.mvpSpawn$[2]; next; switch(select("Yes","No")){ case 1: if(ZENY >= atoi(.mvpSpawn$[2])){ set ZENY, ZENY - atoi(.mvpSpawn$[2]); monster strcharinfo(3),99,135,.mvpSpawn$[0],atoi(.mvpSpawn$[1]),1; } else { mes "You don't have enough zeny."; close; } end; case 2: mes "Ok, Come back when you get ready!"; close; } end; L_Heal: mes "Ok, the heal cost 1M Zeny, do you still want i heal you?"; next; switch(select("Ok","No")){ case 1: if(ZENY >= 1000000){ set ZENY, ZENY - 1000000; percentheal 100,100; } else { mes "I'm sorry you don't have enough zeny."; close; } } end; L_Leave: warp "quiz_00",57,24; close; }
  9. I already modified those 2 to the one i want .
  10. Thank you very much, now is working great!! im very happy with my new mvp room.
  11. Sir now i have another problem xD, im sorry for this, now npc show the name of the mvp's separate but, i have set 4 mvp ,orc lord, orc hero, phreeoni and turtle general, npc only show orc hero, phreeoni and turtle general, when i click summon orc hero it ask if i want to summon turtle general xD, when i click phreeoni it only say it cost (Ammount of zeny) but still spawn turtle general, same when i click turtle general xD, and mvp's dont have name when get spawned, only say (HP:100%). Edit: i have it like this: function script Ramvp_M { setarray .mvpList$[0], "Orc Lord:1190:2000000", "Orc Hero:1087:3000000", "Phreeoni:1159:4000000", "Turtle General:1312:5000000"; mes "How do you need help?"; menu "Summon Mvp",L_Spawn,"Heal Please",L_Heal,"Leave",L_Leave; L_Spawn: for(set .@i,0; .@i < getarraysize(.mvpList$);set .@i, .@i + 1){ explode(.mvpData$,.mvpList$[.@i],":"); if(!.@i) set .menu$, .mvpData$[0]; else set .@menu$, .@menu$ + (":"+.mvpData$[0]); } set .@choice,select(.@menu$); explode(.mvpSpawn$,.mvpList$[.@choice + 1],":"); mes "You want to spawn: "+.mvpSpawn$[0], "It cost: "+.mvpSpawn$[2]; next; switch(select("Yes","No")){ case 1: if(ZENY >= atoi(.mvpSpawn$[2])){ set ZENY, ZENY - atoi(.mvpSpawn$[2]); monster strcharinfo(3),0,0,.mvpSpawn$[0],atoi(.mvpSpawn$[1]),1; } else { mes "You don't have enough zeny."; close; } end; case 2: mes "Ok, Come back when you get ready!"; close; } end; L_Heal: mes "Ok, the heal cost 1M Zeny, do you still want i heal you?"; next; switch(select("Ok","No")){ case 1: if(ZENY >= 1000000){ set ZENY, ZENY - 1000000; percentheal 100,100; } else { mes "I'm sorry you don't have enough zeny."; close; } } end; L_Leave: warp "prontera",156,179; close; }
  12. OMG!! you are a master, More Power to You.
  13. Hello guys, there is any way to comment or remove the time from mvp tombs? i want it only say the mvp has met its demise, Defeated by killer, i dont want other players know the time of death.
  14. OK, i'm almost done but now how to fix this? npc put all names of the mvp's together and i only can summon 1 of them.
  15. i have it like this: function script Ramvp_M { setarray .mvpList$[0], "<Orc Lord>:<1190>:<3000000>", "<Orc Hero>:<1087>:<5000000>", "<Phreeoni>:<1159>:<7000000>", "<Turtle General>:<1312>:<10000000>"; mes "How do you need help?."; menu "Summon Mvp",L_Spawn,"Heal Please",L_Heal,"Leave",L_Leave; L_Spawn: for(set .@i,0; .@i < getarraysize(.mvpList$);set .@i, .@i + 1){ explode(.mvpData$,.mvpList$[.@i],":"); if(!.@i) set .menu$, .mvpData$[0]; else set .@menu$ += ","+.mvpData$[0]; } set .@choice,select(.@menu$); explode(.mvpSpawn$,.mvpList$[.@choice + 1],":"); mes "You want to spawn: "+.mvpSpawn$[0], "It cost: "+.mvpSpawn$[2]; next; switch(select("Yes","No")){ case 1: if(ZENY >= atoi(.mvpSpawn$[2])){ set ZENY, ZENY - atoi(.mvpSpawn$[2]); monster strcharinfo(3),0,0,.mvpSpawn$[0],atoi(.mvpSpawn$[1]); } else { mes "You don't have enough zeny."; close; } end; case 2: mes "Ok"; close; } end; L_Heal: mes "Ok, the heal cost 1M Zeny, do you still want i heal you?"; next; switch(select("Ok","No")){ case 1: if(ZENY >= 1000000){ set ZENY, ZENY - 1000000; percentheal 100,100; } else { mes "I'm sorry you don't have enough zeny."; close; } } end; L_Leave: warp "prontera",156,179; close; } by it give me this error: Edit: there's any way to do it like this? setarray .zeny[1],3000000,5000000,7000000,10000000; ======> mvp cost setarray .mobid[0],1511,1647,1785,1630; ===> mvp id
  16. Hello guys im editing my mvp room, i want to add to mvp support npc people have to pay for summon mvp and have to pay 1m zeny for heal, can somebody add this please to this func.? function script Ramvp_M { mes "How do you need help?."; menu "Summon Mvp",L_Spawn,"Heal Please",L_Heal,"Leave",L_Leave; L_Spawn: return; (Here add the mvp id and price for summon and please add any comment if they don't have enough zeny) L_Heal: percentheal 100,100; (Here add npc tell to people have to pay for heal and the ammount they have to pay and please add any comment if they don't have enough zeny) close; L_Leave: warp "prontera",156,179; close; } thanks in advance, hope somebody help me
  17. can you share this 2 files please?
  18. my sevrer is high rates they change like this, Novice = 9, second = 50 and trans reach lvl 100
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