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joelolopez

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Everything posted by joelolopez

  1. maybe their trying to connect even if the map,char,login server is still loading the files, thats why they cant login at the first attempt lol, +1 if it helps
  2. since you diabled read data folder first patch, see to it that your client.grfs has clientinfo.xml inside, and since you want to open it to the public check your public i.p if its the same with the ip in your clieninfo.xml (inside your grf). dont forget to +1 if it helps
  3. it seems that theres no problem with your patches, check your grf files..maybe you have some other files missing but since you have "ignore missing file patch" it doesnt show any error and just closing up by itself. use load iteminfo lua first before lub patch because it is very important. if you're having issues with luas try to fix your luas. look for appropriate luas compatible to your client version. dont forget to +1 if it helps
  4. epoque's bonus expansion is originally made for eathena, is there a rathena compatible version for epoque's bonus expansion pack?
  5. epoque's bonus expansion is originally made for eathena, is there a rathena compatible version for epoque's bonus expansion pack?
  6. izlude,100,100,4 script Test 844,5,5,{ getmapxy( .@map$, .@x, .@y, 0 ); if( distance( .x, .y, .@x, .@y ) <= 5 ) if( hp != maxhp ) percentheal 100,100; else dispbottom "Come closer for heal."; end; OnInit: getmapxy( .@map$, .x, .y, 1 ); } its not working for me, sir skorm, did u try it?
  7. thanks for your help :3 but i already know how to apply it :3
  8. How to use this ? You can enable or disable this feature conf/battle/misc.conf how to create cell pvp How to use auto buff script Add npc script don't edit npc name "deathmatch_core" Change log enjoy! im just wondering how to apply this .patch file? i already downloaded lots of .patch files but i didnt know how to apply it..
  9. Maybe you wanted it area restricted?... izlude,100,100,4 script Test 844,5,5,{ getmapxy( .@map$, .@x, .@y, 0 ); if( distance( .x, .y, .@x, .@y ) <= 5 ) percentheal 100,100; else dispbottom "Come closer for heal."; end; OnInit: getmapxy( .@map$, .x, .y, 1 ); } sir skorm how about a condition that only the players who doesnt have 100% hp will be healed within the range, characters with full hp wont receive some healing
  10. no sir i just want to make my npc show this quest icons,
  11. it does the npc should heal the character w/o clicking them , kind of auto detection
  12. sir is there any soultion that i can make this icon appear w/o using 1001 quest id and using job_novice, i just want to make it appear thats all
  13. sir i forgot , the npc automatically heal a character whos hp is not 100%
  14. thanks sir capuche, i forgot about warp portals lol
  15. i would like to request a script that concatenate char name with own base level + title +winning rate title will be determined like this for example: 100 kills "Executor" 80 kills "Punisher" winning rate will be determined by winning rate = ((kill)/ (kill+death)*100) for example kill= 4 death=0 winning rate = 100% full display: Megaman Level:49 [Punisher] wr:[87%] this will be displayed in game every time from the moment the character loged in
  16. is it possible to have an script that makes a warp portal in a designated coordinates the idea is like a portal is opening every 12:00 am and warps you based on your configuration
  17. i would like to have a script that will heal all players within a specific range all players who doesnt have 100% hp will be healed within the npc range
  18. my problem is i cant make this appear from the moment the server starts showevent QTYPE_QUEST,2; //shows quest icon at the top of npc all i want to do is to make this quest icon to appear at the top of my npc w/o clicking the npc (this should appear at the moment when the server starts)
  19. ok im just going to say that this will be a service charge
  20. this is what im looking for but its not complete does kagero quest warp included in this script? ok here it is: included the alternate 2nd jobs //Job Quest Warper NPC //by: Geiszer "greyman15" //Version 1.0 //Caution: don't touch in if you don't know how to change it.. //-----------------------Script Goes here--------------------// prontera,159,187,3 script Job Quester::Job Quester 733,{ mes "[Job Quest]"; mes "Hello there!"; mes "are you qualified to test your"; mes "self to change your job and"; mes "choose what class do you want?"; next; mes "[Job Quest]"; mes "Then I'm here to help you on your"; mes "trip to your chosen class."; next; mes "[Job Quest]"; mes "Please make a Selection"; next; menu "1st Job Quest",FJob,"2nd Job Quest",SJob,"Alternate Job Quest",ajob,"Super Novice",snov; next; //First Job Quest---------------------------------- FJob: mes "[Job Quest]"; mes "Please Select what class"; mes "will I warp you."; menu "Acolyte",aco,"Archer",arch,"Mage",mage,"Merchant",merch,"Swordman",sword,"Thief",thief; next; aco: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "prt_church" ,184,36; close; arch: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "payon_in02" ,64,66; close; mage: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "geffen_in" ,157,119; close; merch: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "alberta_in" ,61,43; close; sword: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "izlude_in" ,74,166; close; thief: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "moc_prydb1" ,47,120; close; //Second Job Quest---------------------------------- SJob: mes "[Job Quest]"; mes "Please Select what class"; mes "will I warp you."; menu "Priest",prst,"Hunter",hunt,"Wizard",wiz,"Blacksmith",blck,"Knight",cav,"Assassin",ass; next; prst: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "prt_church" ,16,36; close; hunt: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "hu_in01" ,382,373; close; wiz: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "gef_tower" ,110,33; close; blck: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "ein_in01" ,19,22; close; cav: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "prt_in" ,82,102; close; ass: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "in_moc_16" ,19,30; close; //Alternate Job Quest-------------------------------------------- ajob: mes "[Job Quester]"; mes "Please select what class"; mes "will I warp you."; menu "Alchemist",alche,"Bard",bard,"Crusader",crus,"Dancer",dance,"Monk",mon,"Rogue",rog,"Sage",sag; next; alche: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "alde_alche" ,27,180; close; bard: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "comodo" ,226,120; close; crus: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "prt_castle" ,45,164; close; dance: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "comodo" ,180,150; close; mon: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "prt_monk" ,59,244; close; rog: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "moc_ruins" ,89,103; close; sag: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "yuno_in02" ,41,61; close; //Super Novice-------------------------------------------- snov: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "aldeba_in" ,219,167; close; } does it have a rebirth warper and 3rd job quests warps? kagerou too? Orginal by Euhpy, edit by Normynator, ever class is included. //===== rAthena Script ======================================= //= Job Warper //===== By: ================================================== //= Euphy, edit by Normynator //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A functional job warper. //============================================================ prontera,153,182,6 script Job Warper 123,{ function Job_Menu; mes "[Job Warper]"; if (Class > 4049) { mes "No more jobs are available."; close; } set .@eac, eaclass(); set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class); if (.@i > 6 && .@i < 22) { if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel; mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue."; close; } while(1) { mes "Select an option."; next; set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000"); if (.@i==3) close; mes "[Job Warper]"; mes "Are you sure?"; next; Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD))); mes "[Job Warper]"; } } set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2); if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99; if (Class == Job_Ninja || Class == Job_Gunslinger) setarray .@exp[0],.@j1,70; if (.@exp[0] && .SecondExpanded) { if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel; mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue."; close; } mes "Switch to "+jobname(.@exp[0])+"?"; next; Job_Menu(.@exp[0]); close; } if (.@eac&EAJL_2) if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) { mes "No more jobs are available."; close; } if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) { if (JobLevel < .JobReq[0]) mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class."; else if (Class == 4001 && .LastJob && lastJob) { mes "Switch classes now?"; next; Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); } else switch(Class) { case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023); case 4001: Job_Menu(4002,4003,4004,4005,4006,4007); case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045); default: mes "An error has occurred."; break; } close; } if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) mes "No more jobs are available."; else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1]) mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class."; else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) { mes "Switch classes now?"; next; Job_Menu(lastJob+4001); } else Job_Menu(.@j1,.@j2); close; function Job_Menu { while(1) { if (getargcount() > 1) { mes "Select a job."; set .@menu$,""; for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":"; set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; next; set .@i, getarg(select(.@menu$)-1,0); if (!.@i) close; if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) { mes "[Job Warper]"; mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+"."; close; } mes "[Job Warper]"; mes "Are you sure?"; next; } else set .@i, getarg(0); if (select(" ~ Want to become a ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) { mes "[Job Warper]"; mes "You are getting Warped to "+callfunc("F_InsertArticle",jobname(.@i))+" Quest Npc!"; if (.@i==4001 && .LastJob) set lastJob, Class; //mes .@i; goto Job; //Warps here !!!! if (.@i==4001 || .@i==4023) warp "yuno_in02",88,164; //specialeffect2 EF_ANGEL2; specialeffect2 EF_ELECTRIC; close; } if (getargcount() == 1) return; mes "[Job Warper]"; } end; } Job: if(.@i > 4000 && .@i < 4030 && !4046 && !4047 && !4049){ warp "valkyrie", 48, 48; }else{ switch(.@i){ case 1: warp "izlude", 52, 137; break; case 2: warp "geffen", 64, 177; break; case 3: warp "pay_arche", 145, 164; break; case 4: warp "prontera", 234, 314; break; case 5: warp "alberta", 36, 42; break; case 6: warp "moc_ruins", 58, 159; break; case 7: warp "prontera", 35, 346; break; case 8: warp "prt_church", 16, 41; break; case 9: warp "geffen", 120, 111; break; case 10: warp "einbroch", 255, 107; break; case 11: warp "hu_in01", 381, 368; break; case 12: warp "in_moc_16", 19, 33; break; case 14: warp "prontera", 156, 356; break; case 15: warp "prt_monk", 184, 16; break; case 16: warp "yuno_in03", 154, 35; break; case 17: warp "cmd_fild07", 196, 117; break; case 18: warp "alde_alche", 27, 185; break; case 19: warp "comodo", 226, 122; break; case 20: warp "comodo", 193, 150; break; case 23: warp "aldebaran", 116, 63; break; case 24: warp "Einbroch Tower", 134,199; break; case 25: warp "alberta", 30,63; break; case 4046: warp "payon", 158, 140; break; case 4047: warp "payon", 215, 102; break; case 4049: warp "morocc", 55,259; break; //==============3rd============================================ case 4054: case 4060: warp "prt_in", 164, 23; break; case 4055: case 4061: warp "morroc", 102, 143; break; case 4056: case 4062: warp "tur_dun01", 157, 54; break; case 4057: case 4063: warp "prt_church", 103, 88; break; case 4058: case 4064: warp "yuno", 129, 156; break; case 4059: case 4065: warp "morroc", 45, 107; break; case 4066: case 4073: warp "prt_castle", 48, 161; break; case 4067: case 4074: warp "gef_tower", 102, 34; break; case 4068: case 4075: warp "alberta", 196, 133; break; case 4069: case 4076: warp "xmas", 161, 209; break; case 4070: case 4077: warp "ve_in", 241, 128; break; case 4071: case 4078: warp "alde_alche", 35, 185; break; case 4072: case 4079: warp "morroc", 156, 70; break; case 4211: case 4212: warp "amatsu", 21, 76; break; case 4215: warp "Hugel", 70,137; break; } } end; OnInit: setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class set .ThirdClass,1; // Enable third classes? (1: yes / 0: no) set .SecondExpanded,1; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion? (1: yes / 0: no) set .SNovice,45; // Minimum base level to turn into Super Novice set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no) set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no) set .Platinum,0; // Get platinum skills automatically? (1: yes / 0: no) end; } im going to try this ,
  21. this is what im looking for but its not complete does kagero quest warp included in this script? ok here it is: included the alternate 2nd jobs //Job Quest Warper NPC //by: Geiszer "greyman15" //Version 1.0 //Caution: don't touch in if you don't know how to change it.. //-----------------------Script Goes here--------------------// prontera,159,187,3 script Job Quester::Job Quester 733,{ mes "[Job Quest]"; mes "Hello there!"; mes "are you qualified to test your"; mes "self to change your job and"; mes "choose what class do you want?"; next; mes "[Job Quest]"; mes "Then I'm here to help you on your"; mes "trip to your chosen class."; next; mes "[Job Quest]"; mes "Please make a Selection"; next; menu "1st Job Quest",FJob,"2nd Job Quest",SJob,"Alternate Job Quest",ajob,"Super Novice",snov; next; //First Job Quest---------------------------------- FJob: mes "[Job Quest]"; mes "Please Select what class"; mes "will I warp you."; menu "Acolyte",aco,"Archer",arch,"Mage",mage,"Merchant",merch,"Swordman",sword,"Thief",thief; next; aco: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "prt_church" ,184,36; close; arch: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "payon_in02" ,64,66; close; mage: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "geffen_in" ,157,119; close; merch: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "alberta_in" ,61,43; close; sword: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "izlude_in" ,74,166; close; thief: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "moc_prydb1" ,47,120; close; //Second Job Quest---------------------------------- SJob: mes "[Job Quest]"; mes "Please Select what class"; mes "will I warp you."; menu "Priest",prst,"Hunter",hunt,"Wizard",wiz,"Blacksmith",blck,"Knight",cav,"Assassin",ass; next; prst: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "prt_church" ,16,36; close; hunt: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "hu_in01" ,382,373; close; wiz: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "gef_tower" ,110,33; close; blck: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "ein_in01" ,19,22; close; cav: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "prt_in" ,82,102; close; ass: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "in_moc_16" ,19,30; close; //Alternate Job Quest-------------------------------------------- ajob: mes "[Job Quester]"; mes "Please select what class"; mes "will I warp you."; menu "Alchemist",alche,"Bard",bard,"Crusader",crus,"Dancer",dance,"Monk",mon,"Rogue",rog,"Sage",sag; next; alche: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "alde_alche" ,27,180; close; bard: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "comodo" ,226,120; close; crus: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "prt_castle" ,45,164; close; dance: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "comodo" ,180,150; close; mon: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "prt_monk" ,59,244; close; rog: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "moc_ruins" ,89,103; close; sag: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "yuno_in02" ,41,61; close; //Super Novice-------------------------------------------- snov: mes "[Job Quest]"; mes "Well good luck to your quest"; warp "aldeba_in" ,219,167; close; } does it have a rebirth warper and 3rd job quests warps? kagerou too?
  22. this is what im looking for but its not complete does kagero quest warp included in this script?
  23. accepting custom content work , cards, headgear, scripting, palletting/recolor

  24. dude im not claiming that this script is mine, its just that even if you use the old 1.3 script you wont be able to use it w/o bugs.. or should i say you wont be able toto be contented since it has many issues..i fix all the bugs that i encountered while im using this script and its for my own benefit because i love this script, and after understanding the script line by line everyday,should i give it for free?wtf! im a programmer too thats why i have some background in scripting. if your not interested its not my lost. im just saying that i have a better version of this very awesome script but its not for free.. because i have a contribution for this script! and i use all my brain cells to make this 100% bugless script! why dont you just get lost because just like you said your not that interested knowing that you already read the whole thread lol. fix this whole script for free if you can..if you have the guts ahaah! by the way i can make my "own script" thats why i am able to fix this ghost script..
  25. i would like to request a script that will warp you to the guild that you desire to take a job change quest, instead of instant job change npc (all job change quest warp locations) for low rate or classic style server purpose job change quest warp will warp you from ex: -swordsman guild -and etc -kagero quest included -rebellion quest if we already have rebellion quest
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