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Everything posted by TheFinalEpisode
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Download link for adata.grf and for Ragnarok Beta Client
TheFinalEpisode replied to TheFinalEpisode's question in Client Requests
Thanks for the Help, I have the RAGNAROK ALPHA CLIENT, i need is a BETA CLIENT. if you have the GRF file of BETA CLIENT, thanks! Curiosity i hope you can share the whole GRF file of BETA CLIENT that you have -
[Tutorial] How to Create Ragnarok Offline 2013 client [Tutorial]
TheFinalEpisode replied to cassiel's question in Client-side Support
My Answer to your question is to change the IP Address to 127.0.0.1 since the server is a LAN BASED SERVER -
Download link for adata.grf and for Ragnarok Beta Client
TheFinalEpisode posted a question in Client Requests
i want to use old GRF files for my test server. as well how i can open these grf files? thanks -
Latest or Old Ragnarok Setup download link
TheFinalEpisode replied to TheFinalEpisode's question in Client Requests
thanks -
[Tutorial] How to Create Ragnarok Offline 2013 client [Tutorial]
TheFinalEpisode replied to cassiel's question in Client-side Support
Asuka105, please state the following info's about your server: Ragexe that is been used Diff Options Client Info Data.ini char_athena.conf settings inter_athena.conf settings map_athena.conf settings subnet_athena.conf settings mmo.h settings mySQL Workbench Instance and packet version that is been used. add some screenshots so we can identify the solution for that problem -
Anyways, thanks @Akinari #Salute
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[Tutorial] How to Create Ragnarok Offline 2013 client [Tutorial]
TheFinalEpisode replied to cassiel's question in Client-side Support
vash use the tortoise svn or tortoise git. please refer to the first thread -
Thanks for the update sir/maam. i would like to request about the data of level 175/60 on rAthena. as of now we're still on 160/50 data. thanks
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Latest or Old Ragnarok Setup download link
TheFinalEpisode replied to TheFinalEpisode's question in Client Requests
i mean the installer -
as mentioned
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[Tutorial] How to Create Ragnarok Offline 2013 client [Tutorial]
TheFinalEpisode replied to cassiel's question in Client-side Support
guys do you have info about level cap 175/60? i dont want to make changes on the level cap due to some undefined bonus stats -
Salute, Time to switch gears, i hope this thread is always updated
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Free Cash to Kafra Cash Converter with exchange rate
TheFinalEpisode posted a question in Script Requests
can i have an npc that has cash converter with an exchange rate? like euro to us dollar -
Requesting Card Seller Script
TheFinalEpisode replied to tsubasa amami's question in Script Requests
@Emistry, the software you mentioned is on renewal status or pre renewal? -
[Tutorial] How to Create Ragnarok Offline 2013 client [Tutorial]
TheFinalEpisode replied to cassiel's question in Client-side Support
to make it 500, select a job class first. example if you want to put it on 3rd job and kagerou/oboro class find: //Base - 3rd Jobs, Baby 3rds, Expanded Super Novice, and Kagerou/Oboro //Note: (First 98 values [Level 1 - 98] are dummy values (used Adv Jobs values), because 3rd classes start at level 99.) 160,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079: Replace: //Base - 3rd Jobs, Baby 3rds, Expanded Super Novice, and Kagerou/Oboro //Note: (First 98 values [Level 1 - 98] are dummy values (used Adv Jobs values), because 3rd classes start at level 99.) 500,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079: -
[Tutorial] How to Create Ragnarok Offline 2013 client [Tutorial]
TheFinalEpisode replied to cassiel's question in Client-side Support
@caizercafe about the level cap you need to change the MAX_LEVEL on \src\map\map.h and look for this line of code: #define MAX_LEVEL 160 \db\(pre-)re\job_exp.txt trunk/db/re/job_exp.txt sets the final maximum values for the base and job levels. The included file supports up to base level 1000. Each entry under job_exp.txt is in the format Max Level,Class list,Type (0 - Base Exp / 1 - Job Exp),Exp 1,2,3,... Example: //Base - Normal and Baby Jobs 99,0:1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:... = 99 Base level for Normal Jobs and baby Jobs Job changer can be found on \npc\custom\jobmaster.txt -make sure you enable it on scripts_athena.conf rates can be change on \conf\battle\exp.conf -if im not mistaken healer is also on the same folder of job changer. named healer.txt and enable it on scripts_athena.conf lastly recompile your server due to editing of max level. credits to http://rathena.org/wiki/Edit_Max_Level @themon do you mean that i need to redownload the GRF's of kRO? -
[Tutorial] How to Create Ragnarok Offline 2013 client [Tutorial]
TheFinalEpisode replied to cassiel's question in Client-side Support
how i can fix this one? re download the latest English Translation Folder mentioned on first post? -
Compilation Error -mapserver.sql
TheFinalEpisode replied to TheFinalEpisode's question in Installation Support
error occured: ------ Build started: Project: map-server_sql, Configuration: Release Win32 ------ Compiling... vending.c unit.c trade.c storage.c status.c skill.c searchstore.c script.c quest.c pet.c pc_groups.c pc.c path.c party.c npc_chat.c npc.c mob.c mercenary.c mapreg_sql.c map.c Compiling... mail.c log.c itemdb.c intif.c instance.c homunculus.c guild.c elemental.c duel.c date.c clif.c chrif.c chat.c channel.c cashshop.c buyingstore.c battleground.c battle.c atcommand.c msg_conf.c Compiling... cli.c utils.c timer.c thread.c strlib.c sql.c socket.c showmsg.c random.c raconf.c nullpo.c mutex.c mempool.c md5calc.c mapindex.c malloc.c grfio.c ers.c des.c db.c Compiling... core.c conf.c strbuf.c scanner.c scanctx.c libconfig.c grammar.c mt19937ar.c Linking... Generating code Finished generating code Embedding manifest... Build log was saved at "file://c:\Documents and Settings\Ragnarok\Desktop\Beginner rAthena (Developer Preview)\[X] rAthena\vcproj-9\map-server_sql\Release\BuildLog.htm" map-server_sql - 0 error(s), 0 warning(s) ------ Build started: Project: login-server_sql, Configuration: Release Win32 ------ Compiling... strbuf.c scanner.c scanctx.c libconfig.c grammar.c mt19937ar.c msg_conf.c cli.c utils.c timer.c thread.c strlib.c sql.c socket.c showmsg.c random.c raconf.c nullpo.c mutex.c mempool.c Compiling... md5calc.c malloc.c ers.c db.c core.c conf.c loginlog_sql.c login.c ipban_sql.c account_sql.c Linking... Generating code Finished generating code Embedding manifest... Build log was saved at "file://c:\Documents and Settings\Ragnarok\Desktop\Beginner rAthena (Developer Preview)\[X] rAthena\vcproj-9\login-server_sql\Release\BuildLog.htm" login-server_sql - 0 error(s), 0 warning(s) ------ Build started: Project: char-server_sql, Configuration: Release Win32 ------ Compiling... inter.c int_storage.c int_quest.c int_pet.c int_party.c int_mercenary.c int_mail.c int_homun.c int_guild.c int_elemental.c int_auction.c char.c ..\src\char\char.c(1903) : warning C4244: '=' : conversion from 'time_t' to 'uint32', possible loss of data ..\src\char\char.c(3673) : warning C4244: '=' : conversion from 'time_t' to 'uint32', possible loss of data msg_conf.c cli.c utils.c timer.c thread.c strlib.c sql.c socket.c Compiling... showmsg.c random.c raconf.c nullpo.c mutex.c mempool.c mapindex.c malloc.c ers.c db.c core.c conf.c strbuf.c scanner.c scanctx.c libconfig.c grammar.c mt19937ar.c Linking... Generating code Finished generating code Embedding manifest... Build log was saved at "file://c:\Documents and Settings\Ragnarok\Desktop\Beginner rAthena (Developer Preview)\[X] rAthena\vcproj-9\char-server_sql\Release\BuildLog.htm" char-server_sql - 0 error(s), 2 warning(s) ------ Build started: Project: mapcache, Configuration: Release Win32 ------ Compiling... mapcache.c utils.c strlib.c showmsg.c malloc.c grfio.c des.c core.c Linking... Generating code Finished generating code Embedding manifest... Build log was saved at "file://c:\Documents and Settings\Ragnarok\Desktop\Beginner rAthena (Developer Preview)\[X] rAthena\vcproj-9\mapcache\Release\BuildLog.htm" mapcache - 0 error(s), 0 warning(s) ========== Build: 4 succeeded, 0 failed, 0 up-to-date, 0 skipped ========== -
can we set up the thor patcher in offline mode? thanks
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can we use the patcher in offline mode? i mean use the patcher and the address will be your own pc? thanks
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we have to wait for the developer's move. we have more issue to discuss esp the wrong update in the GIT trunk
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just wait the rAthena developer's decision on this system
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im using the latest svn trunk. but i cant compile it. seems it has a problem since the implementation of new 3rd jobs skills.
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it looks like somewhere in eden building
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//===== eAthena Script ======================================= //= Jack en Poy //============================================================ //===== By: ================================================== //= imp18(Admin of RelyRO) //===== Current Version: ===================================== //= 1.0 //===== Description: ========================================= //= you need to win 5 straight times. //= if you get draw it counts as lost. //= just pick your bet if it is Rock,Paper or Scissors. //= Bored Players will use this/ if you win this game you will //= gain 20 Mithril Coins. //============================================================. prontera,154,175,4 script Pat 898,{ mes "Do you want to play Rock, Paper and Scissors?"; menu "Yes, Let's Play",play,"What is the Jackpot Prize",jackpot; jackpot: next; mes "The current Jackpot Prize is ^0000FFBlank^000000!!"; mes "But to win this, ^FF0000you must win 5 straight times^000000"; mes "Draws are not counted so you start over"; close; play: mes "Rock! Paper! Scissors! ..."; set .@rps,rand(1,3); next; switch(select("Scissors:Rock:Paper")) { //Scissors case 1: if (.@rps==1) { emotion e_scissors; emotion e_scissors,1; mes "Hmpf."; mes "It's a draw."; mes "One more time!"; mes "Rock! Paper!"; mes "Scissors!"; set winRPS,0; set anticlick,0; close; } else if (.@rps==2) { emotion e_rock; emotion e_scissors,1; mes "Hahaha!!!"; mes "You Lose!!!"; set winRPS,0; set anticlick,0; close; } else { emotion e_paper; emotion e_scissors,1; set anticlick, anticlick+1; goto prizes; } break; case 2: if (.@rps==1) { emotion e_scissors; emotion e_rock,1; goto prizes; } else if (.@rps==2) { emotion e_rock; emotion e_rock,1; mes "Hmpf."; mes "It's a draw."; mes "One more time!"; mes "Rock! Paper!"; mes "Scissors!"; set winRPS,0; close; } else { emotion e_paper; emotion e_rock,1; mes "Hahaha!!!"; mes "You Lose!!!"; set winRPS,0; close; } break; case 3: if (.@rps==1) { emotion e_scissors; emotion e_paper,1; mes "Hahaha!!!"; mes "You Lose!!!"; set winRPS,0; close; } else if (.@rps==2) { emotion e_rock; emotion e_paper,1; goto prizes; } else { emotion e_paper; emotion e_paper,1; mes "Hmpf."; mes "It's a draw."; mes "One more time!"; mes "Rock! Paper!"; mes "Scissors!"; set winRPS,0; close; } } gotcha: next; mes "Sorry, to prevent autoclicker from ruining this event, I'm gonna have to reset your win."; mes "Your win will be reseted to 0."; next; mes "Try playing it fairly, Thanks"; set anticlick,0; set winRPS,0; close; prizes: if (anticlick == 4) goto gotcha; set winRPS,winRPS+1; if (winRPS<5) { mes "You win!"; mes "That makes "+winRPS+" wins in a row."; } else { mes "You've won five times! Take this! Congratulations!"; getitem 512,1; set winRPS,0; } close; } } what's wrong here? its not working