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TheFinalEpisode

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  1. Thanks for the Help, I have the RAGNAROK ALPHA CLIENT, i need is a BETA CLIENT. if you have the GRF file of BETA CLIENT, thanks! Curiosity i hope you can share the whole GRF file of BETA CLIENT that you have
  2. My Answer to your question is to change the IP Address to 127.0.0.1 since the server is a LAN BASED SERVER
  3. i want to use old GRF files for my test server. as well how i can open these grf files? thanks
  4. Asuka105, please state the following info's about your server: Ragexe that is been used Diff Options Client Info Data.ini char_athena.conf settings inter_athena.conf settings map_athena.conf settings subnet_athena.conf settings mmo.h settings mySQL Workbench Instance and packet version that is been used. add some screenshots so we can identify the solution for that problem
  5. vash use the tortoise svn or tortoise git. please refer to the first thread
  6. Thanks for the update sir/maam. i would like to request about the data of level 175/60 on rAthena. as of now we're still on 160/50 data. thanks
  7. guys do you have info about level cap 175/60? i dont want to make changes on the level cap due to some undefined bonus stats
  8. Salute, Time to switch gears, i hope this thread is always updated
  9. can i have an npc that has cash converter with an exchange rate? like euro to us dollar
  10. @Emistry, the software you mentioned is on renewal status or pre renewal?
  11. to make it 500, select a job class first. example if you want to put it on 3rd job and kagerou/oboro class find: //Base - 3rd Jobs, Baby 3rds, Expanded Super Novice, and Kagerou/Oboro //Note: (First 98 values [Level 1 - 98] are dummy values (used Adv Jobs values), because 3rd classes start at level 99.) 160,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079: Replace: //Base - 3rd Jobs, Baby 3rds, Expanded Super Novice, and Kagerou/Oboro //Note: (First 98 values [Level 1 - 98] are dummy values (used Adv Jobs values), because 3rd classes start at level 99.) 500,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:
  12. @caizercafe about the level cap you need to change the MAX_LEVEL on \src\map\map.h and look for this line of code: #define MAX_LEVEL 160 \db\(pre-)re\job_exp.txt trunk/db/re/job_exp.txt sets the final maximum values for the base and job levels. The included file supports up to base level 1000. Each entry under job_exp.txt is in the format Max Level,Class list,Type (0 - Base Exp / 1 - Job Exp),Exp 1,2,3,... Example: //Base - Normal and Baby Jobs 99,0:1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:... = 99 Base level for Normal Jobs and baby Jobs Job changer can be found on \npc\custom\jobmaster.txt -make sure you enable it on scripts_athena.conf rates can be change on \conf\battle\exp.conf -if im not mistaken healer is also on the same folder of job changer. named healer.txt and enable it on scripts_athena.conf lastly recompile your server due to editing of max level. credits to http://rathena.org/wiki/Edit_Max_Level @themon do you mean that i need to redownload the GRF's of kRO?
  13. how i can fix this one? re download the latest English Translation Folder mentioned on first post?
  14. error occured: ------ Build started: Project: map-server_sql, Configuration: Release Win32 ------ Compiling... vending.c unit.c trade.c storage.c status.c skill.c searchstore.c script.c quest.c pet.c pc_groups.c pc.c path.c party.c npc_chat.c npc.c mob.c mercenary.c mapreg_sql.c map.c Compiling... mail.c log.c itemdb.c intif.c instance.c homunculus.c guild.c elemental.c duel.c date.c clif.c chrif.c chat.c channel.c cashshop.c buyingstore.c battleground.c battle.c atcommand.c msg_conf.c Compiling... cli.c utils.c timer.c thread.c strlib.c sql.c socket.c showmsg.c random.c raconf.c nullpo.c mutex.c mempool.c md5calc.c mapindex.c malloc.c grfio.c ers.c des.c db.c Compiling... core.c conf.c strbuf.c scanner.c scanctx.c libconfig.c grammar.c mt19937ar.c Linking... Generating code Finished generating code Embedding manifest... Build log was saved at "file://c:\Documents and Settings\Ragnarok\Desktop\Beginner rAthena (Developer Preview)\[X] rAthena\vcproj-9\map-server_sql\Release\BuildLog.htm" map-server_sql - 0 error(s), 0 warning(s) ------ Build started: Project: login-server_sql, Configuration: Release Win32 ------ Compiling... strbuf.c scanner.c scanctx.c libconfig.c grammar.c mt19937ar.c msg_conf.c cli.c utils.c timer.c thread.c strlib.c sql.c socket.c showmsg.c random.c raconf.c nullpo.c mutex.c mempool.c Compiling... md5calc.c malloc.c ers.c db.c core.c conf.c loginlog_sql.c login.c ipban_sql.c account_sql.c Linking... Generating code Finished generating code Embedding manifest... Build log was saved at "file://c:\Documents and Settings\Ragnarok\Desktop\Beginner rAthena (Developer Preview)\[X] rAthena\vcproj-9\login-server_sql\Release\BuildLog.htm" login-server_sql - 0 error(s), 0 warning(s) ------ Build started: Project: char-server_sql, Configuration: Release Win32 ------ Compiling... inter.c int_storage.c int_quest.c int_pet.c int_party.c int_mercenary.c int_mail.c int_homun.c int_guild.c int_elemental.c int_auction.c char.c ..\src\char\char.c(1903) : warning C4244: '=' : conversion from 'time_t' to 'uint32', possible loss of data ..\src\char\char.c(3673) : warning C4244: '=' : conversion from 'time_t' to 'uint32', possible loss of data msg_conf.c cli.c utils.c timer.c thread.c strlib.c sql.c socket.c Compiling... showmsg.c random.c raconf.c nullpo.c mutex.c mempool.c mapindex.c malloc.c ers.c db.c core.c conf.c strbuf.c scanner.c scanctx.c libconfig.c grammar.c mt19937ar.c Linking... Generating code Finished generating code Embedding manifest... Build log was saved at "file://c:\Documents and Settings\Ragnarok\Desktop\Beginner rAthena (Developer Preview)\[X] rAthena\vcproj-9\char-server_sql\Release\BuildLog.htm" char-server_sql - 0 error(s), 2 warning(s) ------ Build started: Project: mapcache, Configuration: Release Win32 ------ Compiling... mapcache.c utils.c strlib.c showmsg.c malloc.c grfio.c des.c core.c Linking... Generating code Finished generating code Embedding manifest... Build log was saved at "file://c:\Documents and Settings\Ragnarok\Desktop\Beginner rAthena (Developer Preview)\[X] rAthena\vcproj-9\mapcache\Release\BuildLog.htm" mapcache - 0 error(s), 0 warning(s) ========== Build: 4 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
  15. can we set up the thor patcher in offline mode? thanks
  16. can we use the patcher in offline mode? i mean use the patcher and the address will be your own pc? thanks
  17. we have to wait for the developer's move. we have more issue to discuss esp the wrong update in the GIT trunk
  18. just wait the rAthena developer's decision on this system
  19. im using the latest svn trunk. but i cant compile it. seems it has a problem since the implementation of new 3rd jobs skills.
  20. it looks like somewhere in eden building
  21. //===== eAthena Script ======================================= //= Jack en Poy //============================================================ //===== By: ================================================== //= imp18(Admin of RelyRO) //===== Current Version: ===================================== //= 1.0 //===== Description: ========================================= //= you need to win 5 straight times. //= if you get draw it counts as lost. //= just pick your bet if it is Rock,Paper or Scissors. //= Bored Players will use this/ if you win this game you will //= gain 20 Mithril Coins. //============================================================. prontera,154,175,4 script Pat 898,{ mes "Do you want to play Rock, Paper and Scissors?"; menu "Yes, Let's Play",play,"What is the Jackpot Prize",jackpot; jackpot: next; mes "The current Jackpot Prize is ^0000FFBlank^000000!!"; mes "But to win this, ^FF0000you must win 5 straight times^000000"; mes "Draws are not counted so you start over"; close; play: mes "Rock! Paper! Scissors! ..."; set .@rps,rand(1,3); next; switch(select("Scissors:Rock:Paper")) { //Scissors case 1: if (.@rps==1) { emotion e_scissors; emotion e_scissors,1; mes "Hmpf."; mes "It's a draw."; mes "One more time!"; mes "Rock! Paper!"; mes "Scissors!"; set winRPS,0; set anticlick,0; close; } else if (.@rps==2) { emotion e_rock; emotion e_scissors,1; mes "Hahaha!!!"; mes "You Lose!!!"; set winRPS,0; set anticlick,0; close; } else { emotion e_paper; emotion e_scissors,1; set anticlick, anticlick+1; goto prizes; } break; case 2: if (.@rps==1) { emotion e_scissors; emotion e_rock,1; goto prizes; } else if (.@rps==2) { emotion e_rock; emotion e_rock,1; mes "Hmpf."; mes "It's a draw."; mes "One more time!"; mes "Rock! Paper!"; mes "Scissors!"; set winRPS,0; close; } else { emotion e_paper; emotion e_rock,1; mes "Hahaha!!!"; mes "You Lose!!!"; set winRPS,0; close; } break; case 3: if (.@rps==1) { emotion e_scissors; emotion e_paper,1; mes "Hahaha!!!"; mes "You Lose!!!"; set winRPS,0; close; } else if (.@rps==2) { emotion e_rock; emotion e_paper,1; goto prizes; } else { emotion e_paper; emotion e_paper,1; mes "Hmpf."; mes "It's a draw."; mes "One more time!"; mes "Rock! Paper!"; mes "Scissors!"; set winRPS,0; close; } } gotcha: next; mes "Sorry, to prevent autoclicker from ruining this event, I'm gonna have to reset your win."; mes "Your win will be reseted to 0."; next; mes "Try playing it fairly, Thanks"; set anticlick,0; set winRPS,0; close; prizes: if (anticlick == 4) goto gotcha; set winRPS,winRPS+1; if (winRPS<5) { mes "You win!"; mes "That makes "+winRPS+" wins in a row."; } else { mes "You've won five times! Take this! Congratulations!"; getitem 512,1; set winRPS,0; } close; } } what's wrong here? its not working
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