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madtoyz

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Everything posted by madtoyz

  1. so which one is the translation for this ? °í´ë ½ÅÀüÀÇ ¼öÈ£ÀÚ¿´´ø °ÅÀεéÀÇ Ã¢À» Å©±â¸¸ ÁÙÀÎ »óÅÂ. ÁøÁ¤ÇÑ ÈûÀ» ²ø¾î³¾ ¼ö ÀÖ´Â ÀÚ°¡ °ÅÀÇ ¾ø´Ù°í ÇÑ´Ù.
  2. OnMyMobDead: set .mob_left,.mob_left-1; if (.mob_left == 0) { announce "[Monsterspawn Event]: "+strcharinfo(0)+" has killed the last "+.mobname$+".",bc_all; donpcevent "MSE::OnStop"; } else { announce "["+.mob_left+"/"+.moba+"] "+.mobname$+" left.",bc_all; } end; } dont know how.
  3. ive already download at RMS but dontknow how to use it
  4. How to remove Delay Asura Strike Skill ?
  5. How to convert the worm text into english ? example : [1490] = { unidentifiedDisplayName = "Gigantic Lance", unidentifiedResourceName = "À𺧸°", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Gigantic Lance", identifiedResourceName = "±â°£Æ®·£½º", identifiedDescriptionName = { "°í´ë ½ÅÀüÀÇ ¼öÈ£ÀÚ¿´´ø °ÅÀεéÀÇ Ã¢À» Å©±â¸¸ ÁÙÀÎ »óÅÂ. ÁøÁ¤ÇÑ ÈûÀ» ²ø¾î³¾ ¼ö ÀÖ´Â ÀÚ°¡ °ÅÀÇ ¾ø´Ù°í ÇÑ´Ù.", "ASPD - 10, ÀåÂøÇØÁ¦ ½Ã SP - 600.", "½ºÆÄÀÌ·² ÇǾÀÇ Àç»ç¿ë µô·¹ÀÌ 20ÃÊ Ãß°¡.", "¼ø¼ö STR 120ÀÌ»óÀÏ ½Ã ATK 300 Ãß°¡.", "°è¿­ : ^777777¾ç¼Õâ^000000 °ø°Ý : ^77777720^000000", "¹«°Ô : ^7777772000^000000", "¹«±â ·¹º§ : ^7777774^000000", "¿ä±¸ ·¹º§ : ^777777140^000000", "ÀåÂø : ^777777·é³ªÀÌÆ®^000000", }, slotCount = 0, ClassNum = 5 },
  6. sorry because i dont know how to change the title...lets the MOD make it.
  7. im using client date 2012-05-15 done..from the 1st post until this post,what my problem is about the "" things in data/luafiles514/lua files/datainfo/spriterobename.lub thanks allot for helping me from the 1st post i made until solve the problem. very appreciate to members : jysn darristan dastgirpojee Winz ​[sOLVE]
  8. getitem still cannot use. but the error already fix
  9. prontera,167,178,3 script Gold Room Manager 965,{ mes "[ Gold Room Manager ]"; //mes "Hello, "; //mes "How may i serve for you ?"; mes "I can warp you to the gold room."; //mes "Would you like to go there try to get some gold ?"; //mes "You could be get rich if you lucky enough."; next; switch(select("Okay.:Not now.")) { Case 1: mes "[Gold Room Manager]"; //mes "So you have decide to go there."; //mes "A wise decision."; mes "You'll be there quickly. c;"; next; mes "[ Gold Room Manager ]"; mes "Enjoy."; close2; warp "guild_vs1",50,50; //OnInit: //waitingroom "Gold Room Warper",0; //end; Case 2: mes "[Gold Room Manager]"; //mes "Owh...."; //mes "Okay ;D"; //mes "It is all up to you."; mes "Come back to me if you've changed your mind."; close; } } //-------- Spawn Monster --------// guild_vs1,0,0,0,0 monster Golden Dokebi 1110,1000,0,0,0"GOLDMANAGERNAME::OnMobKilled" OnMobKilled: getitem 969,10; end; } //The Exit to Prontera guild_vs1,49,49,5 script Exit 902,{ warp "prontera" ,155,181; OnInit: waitingroom "Prontera",0,0; end; }
  10. i dont know which client i use
  11. cant change at here ? //-------- Spawn Monster --------// guild_vs1,0,0,0,0 monster Golden Dokebi 1110,1000,0,0,0
  12. how to do the Golden Dokebi drop gold only ? prontera,167,178,3 script Gold Room Manager 965,{ mes "[ Gold Room Manager ]"; //mes "Hello, "; //mes "How may i serve for you ?"; mes "I can warp you to the gold room."; //mes "Would you like to go there try to get some gold ?"; //mes "You could be get rich if you lucky enough."; next; switch(select("Okay.:Not now.")) { Case 1: mes "[Gold Room Manager]"; //mes "So you have decide to go there."; //mes "A wise decision."; mes "You'll be there quickly. c;"; next; mes "[ Gold Room Manager ]"; mes "Enjoy."; close2; warp "guild_vs1",50,50; //OnInit: //waitingroom "Gold Room Warper",0; //end; Case 2: mes "[Gold Room Manager]"; //mes "Owh...."; //mes "Okay ;D"; //mes "It is all up to you."; mes "Come back to me if you've changed your mind."; close; } } //-------- Spawn Monster --------// guild_vs1,0,0,0,0 monster Golden Dokebi 1110,1000,0,0,0 //The Exit to Prontera guild_vs1,49,49,5 script Exit 902,{ warp "prontera" ,155,181; OnInit: waitingroom "Prontera",0,0; end; }
  13. which one i need to change it ? db/skill_cast_db_RENEWAL.txt //-- RK_HUNDREDSPEAR 2004,1000:900:800:700:600:500:400:300:200:100,500,3000,0,0,0,-1
  14. this is wing zero information. data/luafiles514/lua files/datainfo/spriterobeid.lub SPRITE_ROBE_IDs = { ROBE_WINGS = 1, ROBE_BAG_OF_ADVENTURER = 2, ROBE_WINGS_OF_FALLEN_ANGEL = 3, ROBE_WING_ZERO = 4, ROBE_BLOODWINGS = 5 } data/luafiles514/lua files/datainfo/spriterobename.lub RobeNameTable = { [sPRITE_ROBE_IDs.ROBE_WINGS] = "õ»ç³¯°³", [sPRITE_ROBE_IDs.ROBE_BAG_OF_ADVENTURER] = "¸ðÇè°¡¹è³¶", [sPRITE_ROBE_IDs.ROBE_WINGS_OF_FALLEN_ANGEL] = "Ÿ¶ôõ»çÀdz¯°³", [sPRITE_ROBE_IDs.ROBE_WING_ZERO] = wing_zero, [sPRITE_ROBE_IDs.ROBE_BLOODWINGS] = bloodwings, } RobeNameTable_Eng = { [sPRITE_ROBE_IDs.ROBE_WINGS] = "ANGEL_WINGS", [sPRITE_ROBE_IDs.ROBE_BAG_OF_ADVENTURER] = "BAG_OF_ADVENTURER", [sPRITE_ROBE_IDs.ROBE_WINGS_OF_FALLEN_ANGEL] = "WINGS_OF_FALLEN_ANGEL", [sPRITE_ROBE_IDs.ROBE_WING_ZERO] = wing_zero, [sPRITE_ROBE_IDs.ROBE_BLOODWINGS] = _bloodwings, } data/cskroption.lub [29004] = { unidentifiedDisplayName = "wing_zero", unidentifiedResourceName = "wing_zero", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "wing_zero", identifiedResourceName = "wing_zero", identifiedDescriptionName = { "Large, wings from zero gundam.", "All Stats + 1.", "Base stats (without modifiers) is equal to 20 or higher,", "-Str -> Attack + 1", "-Int -> Magic Attack + 1", "-Vit -> Tolerance to Neutral Property + 1%", "-Agi -> Increase ASPD (After Attack delay -1%)", "-Dex -> Ranged Attack +1%", "-Luk -> Inflict 1% more critical attack.", "Class : ^777777Garment^000000", "Defense : ^77777718^000000", "Weight : ^77777720^000000", "Required Level : ^7777771^000000", "Applicable Job : ^777777Every Job^000000", }, slotCount = 1, ClassNum = 4 }, db/item_db2.txt 29004,wing_zero,wing zero,5,0,,0,,0,,0,0xFFFFFFFF,7,2,4,,1,0,4,{ bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bWMatk,readparam(bInt)/20; bonus2 bSubEle,0,readparam(bVit)/20; bonus bAspdRate,readparam(bAgi)/20; bonus bCriticalRate,readparam(bLuk)/20; },{},{} when use it,still same like first post. my data\sprite\wing_zero base on Ragnarok 2012-07-04\rdata\sprite\·Îºê\õ»ç³¯°³ . spr and act format in wing_zero base on data\sprite\¾Ç¼¼»ç¸®(¿© and ³²)
  15. ive already try just like what you tell about,but still same ERROR. http://www.mediafire...3foo90v26h7ll7y this include : data\luafiles514\lua files\datainfo accessoryid.lub accname.lub accname_eng.lub spriterobeid.lub spriterobename.lub data\sprite\·Îºê\wing_zero ¿© ³² item_db2 29004,wing_zero,wing zero,5,0,,0,,0,,0,0xFFFFFFFF,7,2,4,,1,0,29004,{ bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bWMatk,readparam(bInt)/20; bonus2 bSubEle,0,readparam(bVit)/20; bonus bAspdRate,readparam(bAgi)/20; bonus bCriticalRate,readparam(bLuk)/20; },{},{}
  16. i try change Loc to 4,256,512,4096 but all same.no sprite is out.
  17. erkk...become lowerheadgear ?.
  18. its mean still dont have any custom item that can replace the fallen angel wings and archangel wings official ragnarok online ? im using grf format,not the data folder so what i need change in item_db ?
  19. accname_eng.lub [ACCESSORY_IDs.ACCESSORY_WING_ZERO] = "_wing_zero" yes my client support view id until 30k.
  20. thanks for the information.i'll try it spriterobeid.lub RobeNameTable = { [sPRITE_ROBE_IDs.ROBE_WING_ZERO] = wing_zero, } RobeNameTable_Eng = { [sPRITE_ROBE_IDs.ROBE_WING_ZERO] = wing_zero, } spriterobename.lub ROBE_WING_ZERO = 29004 after add,still just like the 1st post
  21. when i using archangel wings.the sprite will show. if im using wing zero,no sprite is appear. wing zero im using this script item_db 2589,Fallen_Angel_Wings,Fallen Angel Wings,5,0,,200,,18,,1,0xFFFFFFFF,7,2,4,,0,1,3,{ bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bWMatk,readparam(bInt)/20; bonus2 bSubEle,0,readparam(bVit)/20; bonus bAspdRate,readparam(bAgi)/20; bonus bCriticalRate,readparam(bLuk)/20; },{},{} accid.lub ACCESSORY_WING_ZERO = 29004 accname.lub [ACCESSORY_IDs.ACCESSORY_WING_ZERO] = "_wing_zero" cskroption.lub [29004] = { unidentifiedDisplayName = "wing_zero", unidentifiedResourceName = "wing_zero", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "wing_zero", identifiedResourceName = "wing_zero", identifiedDescriptionName = { "Large, wings from zero gundam.", "All Stats + 1.", "Base stats (without modifiers) is equal to 20 or higher,", "-Str -> Attack + 1", "-Int -> Magic Attack + 1", "-Vit -> Tolerance to Neutral Property + 1%", "-Agi -> Increase ASPD (After Attack delay -1%)", "-Dex -> Ranged Attack +1%", "-Luk -> Inflict 1% more critical attack.", "Class : ^777777Garment^000000", "Defense : ^77777718^000000", "Weight : ^77777720^000000", "Required Level : ^7777771^000000", "Applicable Job : ^777777Every Job^000000", }, slotCount = 1, ClassNum = 29004 }, item_db2 29004,wing_zero,wing zero,5,0,,200,,18,,1,0xFFFFFFFF,7,2,4,,0,1,29004,{ bonus bAllStats,1; bonus bAtk,readparam(bStr)/20; bonus bWMatk,readparam(bInt)/20; bonus2 bSubEle,0,readparam(bVit)/20; bonus bAspdRate,readparam(bAgi)/20; bonus bCriticalRate,readparam(bLuk)/20; },{},{} in data folder
  22. thats mean the code for getmapmobs change to mobcount ? problem solve after using this script. // ....... if your server has { Overwriting user function [int__] } don't blame me .......... function script int__ { set .@num, atoi(getarg(0)+""); if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0); set .@l, getstrlen(.@num+""); for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) { set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$; if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$; } return .@num$; } //===== eAthena Script ====================================== //= Private MVP/Branch Room //===== By: =============================================== //= by ~AnnieRuru~ //===== Current Version: ====================================== //= 1.3 //===== Compatible With: ===================================== //= eAthena 11650 Trunk above or 11863 Stable above //===== Description: ========================================= //= Player can rent MVP room for the player him/herself, for party or for guilds //===== Topic ================================================= //= http://www.eathena.ws/board/index.php?showtopic=187654 //===== Additional Comments: ================================== //= 1.0 //= ---- break the tradition which a script only for a player, or only for a party. //= now 1 room can be use for party and another room can use for guilds. //= ---- timeout feature to prevent player owns the room indefinitely, //= by create a new account and sit/@at'ing inside overnight. //= ---- can disable mvp/boss summon via configuration and becomes a branch room script. //= ---- a double check to prevent players rent all the rooms for himself. //= 1.0a //= ---- fix a critial bug that the time count too fast " //= 1.1 //= ---- added item cost to rent or to summon //= ---- added a config to limit summoning per session //= ---- added flood control option //= 1.2 //= ---- rewrite the waitingroom counter //= ---- optimize the script in a way can add custom summon group //= ---- add config to kill the monsters if the room just being left empty //= ---- add GM can kick room in use //= ---- add able to spawn in numbers //= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one //= 1.3 //= ---- fix chatroom countdown issue due to rev13269 //= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room //= ---- add a feature so the GM can know how long the room has rented or abandoned //= 1.4 //= ---- update with new mvp and mini bosses //= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room //= ---- players die inside mvp room shouldn't lose exp //======================================================== // This is the shop for this Branch room IF you already enable it. Can sell whatever things you want. - shop MVP room#branch -1,604:100000,12103:1000000 - script MVP Summoner -1,{ goto L_Start; OnInit: getmapxy .@map$, .@x, .@y, 1; if ( .@map$ == "" ) { // Config --------------------------------------------------------------------------------------- // Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0 set .timeout, 30; // if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0 set .nobodygiveup, 5; // NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny. // the cost to rent a room set .rentitemid, 0; // item id use for rent a room - 674 - mithil coin set .rentitemamount, 0; // amount of items to rent a room set .rentcost, 1000000; // otherwise, zeny cost to rent a room // limit each room can only summon 1 monster at a time. (only the Summoning option) // Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs // Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1 set .floodcontrol, 0; // if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs // so what is the maximum input to limit your players summon too many ? set .inputlimit, 30; // If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ? set .killmonster, 0; // Default is yes // Options menu setting for MVP Summoner NPC. set .@menu[0], 1; // Turn Heal option On/Off set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss set .@menu[3], 1; // Turn Group 3 summons On/Off set .@menu[4], 0; // Turn Group 4 summons On/Off set .@menu[5], 0; // Turn Group 5 summons On/Off set .@menu[6], 0; // Turn Group 6 summons On/Off set .@menu[7], 0; // Turn Group 7 summons On/Off set .@menu[8], 0; // Turn Group 8 summons On/Off set .@menu[9], 0; // Turn Group 9 summons On/Off set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above ) // set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc set .respawnmap$, "prontera"; // Note : "SavePoint" does NOT work set .respawnx, 150; set .respawny, 174; // The minimum GM level can kick a room in use set .gmlvlkick, 80; // .limitspawn in previous revision changed to .grouplimit . // it is for limit each monster spawn per session, prevent them only killing same monster again and again // Now you can configure one group has limited summon, and another group has unlimited summon // Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session // .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited // --------- // Group 1 // --------- set .group1name$, "Top Tier"; // Group 1 name set .group1itemid, 0; // item id use for summon any Group 1 monster - 674 - mithil coin set .group1itemamount, 0; // amount of items to summon a Group 1 monster set .group1cost, 40000000; // if no item is specify, zeny cost to summon a Group 1 monster set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again setarray .group1id, 1647,// Assassin Cross Eremes 1871,// Fallen Bishop 1768,// Gloom Under Night 1086,// Golden Thief Bug 1832,// Ifrit 1734,// Kiel D-01 1251,// Knight of Windstorm 1646,// Lord Knight Seyren 1147,// Maya 1650,// Sniper Shecil 1583,// Tao Gunka 1708,// Thanatos 1312,// Turtle General 1751,// Valkyrie Randgris 1685,// Vesper 1648,// Whitesmith Harword 1917;// Wounded Morroc // --------- // Group 2 -> mini boss // --------- set .group2name$, "Mid Tier"; // Group 2 name set .group2itemid, 0; // item id use for summon any Group 2 monster - 674 - mithil coin set .group2itemamount, 0; // amount of items to summon a Group 2 monster set .group2cost, 20000000; // if no item is specify, zeny cost to summon a Group 2 monster set .group2limit, 0; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again setarray .group2id, 1511,// Amon Ra 1630,// Bacsojin 1039,// Baphomet 1115,// Eddga 1252,// Garm 1649,// High Priest Magaleta 1651,// High Wizard Katrinn 1492,// Incantation Samurai 1190,// Orc Lord 1159,// Phreeoni 1658;// Ygnizem // --------- // Group 3 // --------- set .group3name$, "Low Tier"; // Group 3 name set .group3itemid, 0; // item id use for summon any Group 3 monster - 12109 - Poring box set .group3itemamount, 0; // amount of items to summon a Group 3 monster set .group3cost, 10000000; // if no item is specify, zeny cost to summon a Group 3 monster set .group3limit, 0; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again setarray .group3id, 1785,// Atroce 1096,// Angeling 1388,// Archangeling 1795,// Bloody Knight 1874,// Beelzebub 1272,// Dark Lord 1719,// Datale 1389,// Dracula 1112,// Drake 1046,// Doppelgangger 1418,// Evil Snake Lord 1120,// Ghostring 1688,// Lady Tanee 1373,// Lord of Death 1289,// Maya Purple 1150,// Moonlight Flower 1087,// Orc Hero 1038,// Osiris 1157,// Pharaoh 1623;// RSX 0806 // --------- // Group 4 // --------- set .group4name$, ""; // Group 4 name set .group4itemid, 0; // item id use for summon any Group 4 monster set .group4itemamount, 0; // amount of items to summon a Group 4 monster set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again setarray .group4id, 1001, 1002; // --------- // Group 5 // --------- set .group5name$, ""; // Group 5 name set .group5itemid, 0; // item id use for summon any Group 5 monster set .group5itemamount, 0; // amount of items to summon a Group 5 monster set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again setarray .group5id, 1001, 1002; // --------- // Group 6 // --------- set .group6name$, ""; // Group 6 name set .group6itemid, 0; // item id use for summon any Group 6 monster set .group6itemamount, 0; // amount of items to summon a Group 6 monster set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again setarray .group6id, 1001, 1002; // --------- // Group 7 // --------- set .group7name$, ""; // Group 7 name set .group7itemid, 0; // item id use for summon any Group 7 monster set .group7itemamount, 0; // amount of items to summon a Group 7 monster set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again setarray .group7id, 1001, 1002; // --------- // Group 8 // --------- set .group8name$, ""; // Group 8 name set .group8itemid, 0; // item id use for summon any Group 8 monster set .group8itemamount, 0; // amount of items to summon a Group 8 monster set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again setarray .group8id, 1001, 1002; // --------- // Group 9 // --------- set .group9name$, ""; // Group 9 name set .group9itemid, 0; // item id use for summon any Group 9 monster set .group9itemamount, 0; // amount of items to summon a Group 9 monster set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again setarray .group9id, 1001, 1002; // Config Ends ------------------------------------------------------------------------ if ( .timeout == 0 ) set .timeout, 60; if ( .nobodygiveup == 0 ) set .nobodygiveup, 5; if ( .inputlimit < 1 ) set .inputlimit, 1; if ( .rentitemid && .rentitemamount ) { if ( getitemname(.rentitemid) == "null" ) { debugmes "Private MVP Room: Rent a room is using invalid item id."; } } set .@i, 1; while ( .@i <= 9 ) { if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) { if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) { debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id."; } } set .@i, .@i +1 ; } set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room"; set .@i, 1; while ( .@i <= 9 ) { setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") ); if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) { set .@j, 0; while ( .@j < getd(".group"+ .@i +"idsize") ) { setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":"; set .@j, .@j +1 ; } } set .@i, .@i +1 ; } } else { sleep 1; mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1; mapwarp .@map$, .respawnmap$, .respawnx, .respawny; } end; L_Start: // I hate gotos ... but ... set .@dif, strnpcinfo(2); if ( .remind[.@dif] == 0 ) { set .remind[.@dif], 1; initnpctimer; } mes "[MVP Summoner]"; mes "Hi, what can I do for you ?"; next; switch ( select(.menu$) ) { case 1: mes "[MVP Summoner]"; if ( mobcount("this","all") > 0 ) { mes "I cannot offer heal service when there are monsters around."; close; } sc_end sc_stone; sc_end sc_slowdown; sc_end sc_freeze; sc_end sc_sleep; sc_end sc_curse; sc_end sc_silence; sc_end sc_confusion; sc_end sc_blind; sc_end sc_bleeding; sc_end sc_decreaseagi; sc_end sc_poison; sc_end sc_hallucination; sc_end sc_stripweapon; sc_end sc_striparmor; sc_end sc_striphelm; sc_end sc_stripshield; sc_end sc_changeundead; sc_end sc_orcish; sc_end sc_berserk; sc_end sc_ske; sc_end sc_swoo; sc_end sc_ska; percentheal 100,100; specialeffect2 7; mes "You have completely healed."; close; default: set .@group, @menu -1; if ( .floodcontrol && mobcount("this","all") > 0 ) { mes "[MVP Summoner]"; mes "I cannot summon another monster when there are monsters around."; close; } else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { mes "[MVP Summoner]"; mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +"."; if ( getd(".group"+ .@group +"limit") < 0 ) mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } else if ( getd(".group"+ .@group +"cost") ) { mes "[MVP Summoner]"; mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny."; if ( getd(".group"+ .@group +"limit") < 0 ) mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } else if ( getd(".group"+ .@group +"limit") < 0 ) { mes "[MVP Summoner]"; mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) { mes "[MVP Summoner]"; mes "I'm sorry, but you can't summon any more monster for this group."; close; } else if ( getd(".group"+ .@group +"limit") > 0 ) { for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 ) set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":"; set .@menu, select(.@menu$) -1; } else set .@menu, select( getd(".group"+ .@group +"menu$") ) -1; mes "[MVP Summoner]"; if ( .floodcontrol == 0 && .inputlimit > 1 ) { mes "Input an amount of monsters to summon."; next; input .@amount; if ( .@amount == 0 ) close; else if ( .@amount > .inputlimit ) set .@amount, .inputlimit; mes "[MVP Summoner]"; } else set .@amount, 1; if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) { mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +"."; close; } } else if ( getd(".group"+ .@group +"cost") ) { if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) { mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group +"name$") +"."; close; } } if ( .floodcontrol && mobcount("this","all") > 0 ) { mes "I cannot summon another monster when there are monsters around."; close; } else if ( getd(".group"+ .@group +"limit") > 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) { mes "I'm sorry, but you already summoned that monster too much. Try summon another."; close; } else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) { mes "The amount you input is more than the limit you can summon. Try reduce the amount."; close; } } else if ( getd(".group"+ .@group +"limit") < 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) { mes "I'm sorry, but you can't summon any more monster for this group."; close; } else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) { mes "The amount you input is more than the limit you can summon. Try reduce the amount."; close; } } mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +"."; mes "Ok, get ready ?"; close2; if ( .floodcontrol && mobcount("this","all") > 0 ) end; if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end; delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount; } else if ( getd(".group"+ .@group +"cost") ) { if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end; set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount; } if ( getd(".group"+ .@group +"limit") > 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end; setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount; } else if ( getd(".group"+ .@group +"limit") < 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end; setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount; } monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount; end; case 11: if ( mobcount("this","all") > 0 ) { mes "[MVP Summoner]"; mes "I cannot offer this service when there are monsters around."; close; } close2; callshop "MVP room#branch", 0; end; case 12: mes "[MVP Summoner]"; mes "Are you sure you want to leave this room ?"; mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room."; if ( select( "Yes:No") == 2 ) close; warp .respawnmap$, .respawnx, .respawny; end; case 13: mes "[MVP Summoner]"; getmapxy .@map$, .@x, .@y, 0; if ( getmapusers(.@map$) > 1 ) { mes "There are still some players in this room. Make sure you are the last member in this room to use this option."; close; } mes "Are you sure you want to give up this room ?"; if ( .rentcost ) mes "You will need to pay again to enter this room."; next; if ( select( "Yes:No" ) == 2 ) close; warp .respawnmap$, .respawnx, .respawny; set .remaintime[.@dif], -1; end; } close; OnEnterMap: set .@dif, strnpcinfo(2); set .remind[.@dif], 0; for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 ) deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize"); set .nobodycounter[.@dif], 0; getmapxy .@map$, .@x, .@y ,1; set .starttime[.@dif], gettimetick(2); do { set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2); set .@hour[.@dif], .remainTime[.@dif] / 3600 ; set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ; set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ; delwaitingroom strnpcinfo(0); waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0; if ( getmapusers(.@map$) ) set .nobodycounter[.@dif], 0; else { set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ; if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break; } sleep 995; } while ( .remaintime[.@dif] > 1 ); set .remaintime[.@dif], 0; delwaitingroom "MVP Summoner#"+ .@dif; mapwarp .@map$, .respawnmap$, .respawnx, .respawny; end; OnTimer100: stopnpctimer; npctalk "Hi ~ the bubble above my head is the countdown for using this room."; sleep 2000; npctalk "Sometimes, I can skip for about 1 second in the countdown."; sleep 3000; npctalk "That is because the server is experiencing minor lag problem."; sleep 3000; npctalk "So, don't complain about me cheated for the countdown ~ ^.^"; sleep 3000; npctalk "Have a nice day ~"; end; } prontera,164,175,4 script Private MVP Room 100,{ mes "[Private MVP Room]"; mes "Please select a private MVP room."; if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +"."; else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny."; else mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes."; mes " "; for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) { if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) { switch ( .type[.@i] ) { case 1: set .@color$, "^EE8800"; break; case 2: set .@color$, "^70CC11"; break; case 3: set .@color$, "^0000FF"; break; default: set .@color$, "^000000"; } mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000"; } } next; set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]", "MVP Room 2 ["+ getmapusers("06guild_02") +"]", "MVP Room 3 ["+ getmapusers("06guild_03") +"]", "MVP Room 4 ["+ getmapusers("06guild_04") +"]", "MVP Room 5 ["+ getmapusers("06guild_05") +"]", "MVP Room 6 ["+ getmapusers("06guild_06") +"]", "MVP Room 7 ["+ getmapusers("06guild_07") +"]", "MVP Room 8 ["+ getmapusers("06guild_08") +"]"); if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) { if ( .inuseid[.@room] == getcharid(.type[.@room]) ) { if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 ) killmonsterall "06guild_0"+ .@room; warp "06guild_0"+ .@room, 0,0; end; } else { mes "[Private MVP Room]"; switch ( .type[.@room] ) { case 1: set .@color$, "^EE8800Party "; break; case 2: set .@color$, "^70CC11Guild "; break; case 3: set .@color$, "^0000FFPlayer "; } mes "This room is reserved for "; mes .@color$ + .whoinuse$[.@room] +"^000000 ."; if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) { mes "Please select another."; close; } mes " "; mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players"; mes "in that room."; set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner"); mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left."; set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner"); if ( .@nobodycounter ) mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s."; mes "Kick them ?"; next; if ( select ( "No:Yes" ) == 1 ) close; set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1; mes "[Private MVP Room]"; mes "Room#"+ .@room +" is empty now."; close; } } mes "[Private MVP Room]"; if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) { mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room."; close; } } else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) { if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) { mes "You don't have enough zeny to rent a room."; close; } } mes "You reserve this room for ..."; next; set .@type, select("For my party members", "For my guild members", "For personal account use" ); if ( getcharid(.@type) == 0 ) { mes "[Private MVP Room]"; mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+"."; close; } else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) { mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room."; close; } } else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) { mes "[Private MVP Room]"; mes "I'm sorry, somebody else has already register this room faster than you."; close; } for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) { if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) { mes "[Private MVP Room]"; mes "You already rented Room#"+ .@i +". Use that room instead."; close; } } set .type[.@room], .@type; set .inuseid[.@room], getcharid(.@type); set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type ); if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end; delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner"); } else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) { if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end; set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner"); } warp "06guild_0"+ .@room, 0,0; killmonsterall "06guild_0"+ .@room; donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap"; end; } 06guild_01,49,49,4 duplicate(MVP Summoner) MVP Summoner#1 116 06guild_02,49,49,4 duplicate(MVP Summoner) MVP Summoner#2 116 06guild_03,49,49,4 duplicate(MVP Summoner) MVP Summoner#3 116 06guild_04,49,49,4 duplicate(MVP Summoner) MVP Summoner#4 116 06guild_05,49,49,4 duplicate(MVP Summoner) MVP Summoner#5 116 06guild_06,49,49,4 duplicate(MVP Summoner) MVP Summoner#6 116 06guild_07,49,49,4 duplicate(MVP Summoner) MVP Summoner#7 116 06guild_08,49,49,4 duplicate(MVP Summoner) MVP Summoner#8 116 06guild_01 mapflag nowarpto 06guild_02 mapflag nowarpto 06guild_03 mapflag nowarpto 06guild_04 mapflag nowarpto 06guild_05 mapflag nowarpto 06guild_06 mapflag nowarpto 06guild_07 mapflag nowarpto 06guild_08 mapflag nowarpto 06guild_01 mapflag nomemo 06guild_02 mapflag nomemo 06guild_03 mapflag nomemo 06guild_04 mapflag nomemo 06guild_05 mapflag nomemo 06guild_06 mapflag nomemo 06guild_07 mapflag nomemo 06guild_08 mapflag nomemo 06guild_01 mapflag noteleport 06guild_02 mapflag noteleport 06guild_03 mapflag noteleport 06guild_04 mapflag noteleport 06guild_05 mapflag noteleport 06guild_06 mapflag noteleport 06guild_07 mapflag noteleport 06guild_08 mapflag noteleport 06guild_01 mapflag nosave 06guild_02 mapflag nosave 06guild_03 mapflag nosave 06guild_04 mapflag nosave 06guild_05 mapflag nosave 06guild_06 mapflag nosave 06guild_07 mapflag nosave 06guild_08 mapflag nosave 06guild_01 mapflag nopenalty 06guild_02 mapflag nopenalty 06guild_03 mapflag nopenalty 06guild_04 mapflag nopenalty 06guild_05 mapflag nopenalty 06guild_06 mapflag nopenalty 06guild_07 mapflag nopenalty 06guild_08 mapflag nopenalty
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