Jump to content

madtoyz

Members
  • Posts

    146
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by madtoyz

  1. function script int__ { set .@num, atoi(getarg(0)); if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0); set .@l, getstrlen(.@num); for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) { set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$; if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$; } return .@num$; } // This is the shop for this Branch room IF you already enable it. Can sell whatever things you want. - shop MVP room#branch -1,604:100000,12103:1000000 - script MVP Summoner -1,{ goto L_Start; OnInit: getmapxy .@map$, .@x, .@y, 1; if ( .@map$ == "" ) { // Config --------------------------------------------------------------------------------------- // Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0 set .timeout, 60; // if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0 set .nobodygiveup, 5; // NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny. // the cost to rent a room set .rentitemid, 674; // item id use for rent a room - 674 - mithil coin set .rentitemamount, 0; // amount of items to rent a room set .rentcost, 1000000; // otherwise, zeny cost to rent a room // limit each room can only summon 1 monster at a time. (only the Summoning option) // Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs // Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1 set .floodcontrol, 0; // if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs // so what is the maximum input to limit your players summon too many ? set .inputlimit, 30; // If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ? set .killmonster, 1; // Default is yes // Options menu setting for MVP Summoner NPC. set .@menu[0], 1; // Turn Heal option On/Off set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss set .@menu[3], 0; // Turn Group 3 summons On/Off set .@menu[4], 0; // Turn Group 4 summons On/Off set .@menu[5], 0; // Turn Group 5 summons On/Off set .@menu[6], 0; // Turn Group 6 summons On/Off set .@menu[7], 0; // Turn Group 7 summons On/Off set .@menu[8], 0; // Turn Group 8 summons On/Off set .@menu[9], 0; // Turn Group 9 summons On/Off set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above ) // set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc set .respawnmap$, "prontera"; // Note : "SavePoint" does NOT work set .respawnx, 150; set .respawny, 174; // The minimum GM level can kick a room in use set .gmlvlkick, 80; // .limitspawn in previous revision changed to .grouplimit . // it is for limit each monster spawn per session, prevent them only killing same monster again and again // Now you can configure one group has limited summon, and another group has unlimited summon // Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session // .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited // --------- // Group 1 -> MVP // --------- set .group1name$, "MVP"; // Group 1 name set .group1itemid, 674; // item id use for summon any Group 1 monster - 674 - mithil coin set .group1itemamount, 0; // amount of items to summon a Group 1 monster set .group1cost, 100000; // if no item is specify, zeny cost to summon a Group 1 monster set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again setarray .group1id, 1511,// Amon Ra 1647,// Assassin Cross Eremes 1785,// Atroce 1630,// Bacsojin 1039,// Baphomet 1874,// Beelzebub 1272,// Dark Lord 1719,// Datale 1046,// Doppelgangger 1389,// Dracula 1112,// Drake 1115,// Eddga 1418,// Evil Snake Lord 1871,// Fallen Bishop 1252,// Garm 1768,// Gloom Under Night 1086,// Golden Thief Bug 1885,// Gorynych 1990,// Hardrock Mammoth 1649,// High Priest Magaleta 1651,// High Wizard Katrinn 1832,// Ifrit 1492,// Incantation Samurai 1734,// Kiel D-01 1251,// Knight of Windstorm 1779,// Ktullanux 1688,// Lady Tanee 1646,// Lord Knight Seyren 1373,// Lord of Death 1147,// Maya 1059,// Mistress 1150,// Moonlight Flower 1087,// Orc Hero 1190,// Orc Lord 1038,// Osiris 1157,// Pharaoh 1159,// Phreeoni 1502,// Pori Pori 1623,// RSX 0806 1650,// Sniper Shecil 1583,// Tao Gunka 1991,// Tendril Lion 1708,// Thanatos 1312,// Turtle General 1751,// Valkyrie Randgris 1685,// Vesper 1648,// Whitesmith Harword 1917,// Wounded Morroc 1658;// Ygnizem // --------- // Group 2 -> mini boss // --------- set .group2name$, "mini boss"; // Group 2 name set .group2itemid, 674; // item id use for summon any Group 2 monster - 674 - mithil coin set .group2itemamount, 0; // amount of items to summon a Group 2 monster set .group2cost, 10000; // if no item is specify, zeny cost to summon a Group 2 monster set .group2limit, 0; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again setarray .group2id, 1096,// Angeling 1388,// Archangeling 1641,// Assassin Cross Eremes 1873,// Beelzebub 1830,// Bow Master 1795,// Bloody Knight 1839,// Byorgue 1307,// Cat o' Nine Tails 1283,// Chimera 1302,// Dark Illusion 1582,// Deviling 1091,// Dragon Fly 1093,// Eclipse 1957,// Entweihen Crothen 1205,// Executioner 1783,// Galion 1681,// Gemini-S58 1592,// Gangster 1120,// Ghostring 1259,// Gryphon 1626,// Hellion Revenant 1643,// High Priest Margaretha 1645,// High Wizard Kathryne 1720,// Hydro 1920,// Incarnation of Morroc 1918,// Incarnation of Morroc 1 1921,// Incarnation of Morroc 2 1919,// Incarnation of Morroc 3 1833,// Kasa 1640,// Lord Knight Seyren 1090,// Mastering 1289,// Maya Purple 1262,// Mutant Dragon 1203,// Mysteltainn 1870,// Necromancer 1700,// Dame of Sentinel 1295,// Owl Baron 1320,// Owl Duke 1702,// Baroness of Retribution 1831,// Salamander 1701,// Mistress of Shelter 1916,// Satan Morroc 1754,// Skeggiold 1755,// Skeggiold 1 1644,// Sniper Cecil 1703,// Lady Solace 1829,// Sword Master 1705,// Despero of Thanato 1710,// Despero of Thanato 1 1707,// Dolor of Thanatos 1712,// Dolor of Thanatos 1 1711,// Maero of Thanatos 1706,// Maero of Thanatos 1 1704,// Odium of Thanatos 1709,// Odium of Thanatos 1 1960,// Thorn of Magic 1961,// Thorn of Purification 1959,// Thorn of Recovery 1958,// Thorny Skeleton 1204,// Ogretooth 1089,// Toad 1092,// Vagabond Wolf 1765,// Valkyrie 1642;// Whitesmith Howard // --------- // Group 3 // --------- set .group3name$, "Poring-Family"; // Group 3 name set .group3itemid, 12109; // item id use for summon any Group 3 monster - 12109 - Poring box set .group3itemamount, 1; // amount of items to summon a Group 3 monster set .group3cost, 0; // if no item is specify, zeny cost to summon a Group 3 monster set .group3limit, -5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again setarray .group3id, 1002,// Poring 1113,// Drops 1031,// Poporing 1242,// Marin 1062,// Santa Poring 1613,// Metaling 1784,// Stapo 1090,// Mastering 1096,// Angeling 1120,// Ghostring 1582,// Deviling 1388;// Arc Angeling // --------- // Group 4 // --------- set .group4name$, ""; // Group 4 name set .group4itemid, 0; // item id use for summon any Group 4 monster set .group4itemamount, 0; // amount of items to summon a Group 4 monster set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again setarray .group4id, 1001, 1002; // --------- // Group 5 // --------- set .group5name$, ""; // Group 5 name set .group5itemid, 0; // item id use for summon any Group 5 monster set .group5itemamount, 0; // amount of items to summon a Group 5 monster set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again setarray .group5id, 1001, 1002; // --------- // Group 6 // --------- set .group6name$, ""; // Group 6 name set .group6itemid, 0; // item id use for summon any Group 6 monster set .group6itemamount, 0; // amount of items to summon a Group 6 monster set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again setarray .group6id, 1001, 1002; // --------- // Group 7 // --------- set .group7name$, ""; // Group 7 name set .group7itemid, 0; // item id use for summon any Group 7 monster set .group7itemamount, 0; // amount of items to summon a Group 7 monster set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again setarray .group7id, 1001, 1002; // --------- // Group 8 // --------- set .group8name$, ""; // Group 8 name set .group8itemid, 0; // item id use for summon any Group 8 monster set .group8itemamount, 0; // amount of items to summon a Group 8 monster set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again setarray .group8id, 1001, 1002; // --------- // Group 9 // --------- set .group9name$, ""; // Group 9 name set .group9itemid, 0; // item id use for summon any Group 9 monster set .group9itemamount, 0; // amount of items to summon a Group 9 monster set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again setarray .group9id, 1001, 1002; // Config Ends ------------------------------------------------------------------------ if ( .timeout == 0 ) set .timeout, 60; if ( .nobodygiveup == 0 ) set .nobodygiveup, 5; if ( .inputlimit < 1 ) set .inputlimit, 1; if ( .rentitemid && .rentitemamount ) { if ( getitemname(.rentitemid) == "null" ) { debugmes "Private MVP Room: Rent a room is using invalid item id."; } } set .@i, 1; while ( .@i <= 9 ) { if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) { if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) { debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id."; } } set .@i, .@i +1 ; } set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room"; set .@i, 1; while ( .@i <= 9 ) { setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") ); if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) { set .@j, 0; while ( .@j < getd(".group"+ .@i +"idsize") ) { setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":"; set .@j, .@j +1 ; } } set .@i, .@i +1 ; } } else { sleep 1; mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1; mapwarp .@map$, .respawnmap$, .respawnx, .respawny; } end; L_Start: // I hate gotos ... but ... set .@dif, strnpcinfo(2); if ( .remind[.@dif] == 0 ) { set .remind[.@dif], 1; initnpctimer; } mes "[MVP Summoner]"; mes "Hi, what can I do for you ?"; next; switch ( select(.menu$) ) { case 1: mes "[MVP Summoner]"; if ( getmapmobs("this") > 0 ) { mes "I cannot offer heal service when there are monsters around."; close; } sc_end sc_stone; sc_end sc_slowdown; sc_end sc_freeze; sc_end sc_sleep; sc_end sc_curse; sc_end sc_silence; sc_end sc_confusion; sc_end sc_blind; sc_end sc_bleeding; sc_end sc_decreaseagi; sc_end sc_poison; sc_end sc_hallucination; sc_end sc_stripweapon; sc_end sc_striparmor; sc_end sc_striphelm; sc_end sc_stripshield; sc_end sc_changeundead; sc_end sc_orcish; sc_end sc_berserk; sc_end sc_ske; sc_end sc_swoo; sc_end sc_ska; percentheal 100,100; specialeffect2 7; mes "You have completely healed."; close; default: set .@group, @menu -1; if ( .floodcontrol && getmapmobs("this") > 0 ) { mes "[MVP Summoner]"; mes "I cannot summon another monster when there are monsters around."; close; } else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { mes "[MVP Summoner]"; mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +"."; if ( getd(".group"+ .@group +"limit") < 0 ) mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } else if ( getd(".group"+ .@group +"cost") ) { mes "[MVP Summoner]"; mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny."; if ( getd(".group"+ .@group +"limit") < 0 ) mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } else if ( getd(".group"+ .@group +"limit") < 0 ) { mes "[MVP Summoner]"; mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) { mes "[MVP Summoner]"; mes "I'm sorry, but you can't summon any more monster for this group."; close; } else if ( getd(".group"+ .@group +"limit") > 0 ) { for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 ) set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":"; set .@menu, select(.@menu$) -1; } else set .@menu, select( getd(".group"+ .@group +"menu$") ) -1; mes "[MVP Summoner]"; if ( .floodcontrol == 0 && .inputlimit > 1 ) { mes "Input an amount of monsters to summon."; next; input .@amount; if ( .@amount == 0 ) close; else if ( .@amount > .inputlimit ) set .@amount, .inputlimit; mes "[MVP Summoner]"; } else set .@amount, 1; if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) { mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +"."; close; } } else if ( getd(".group"+ .@group +"cost") ) { if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) { mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group +"name$") +"."; close; } } if ( .floodcontrol && getmapmobs("this") > 0 ) { mes "I cannot summon another monster when there are monsters around."; close; } else if ( getd(".group"+ .@group +"limit") > 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) { mes "I'm sorry, but you already summoned that monster too much. Try summon another."; close; } else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) { mes "The amount you input is more than the limit you can summon. Try reduce the amount."; close; } } else if ( getd(".group"+ .@group +"limit") < 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) { mes "I'm sorry, but you can't summon any more monster for this group."; close; } else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) { mes "The amount you input is more than the limit you can summon. Try reduce the amount."; close; } } mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +"."; mes "Ok, get ready ?"; close2; if ( .floodcontrol && getmapmobs("this") > 0 ) end; if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end; delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount; } else if ( getd(".group"+ .@group +"cost") ) { if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end; set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount; } if ( getd(".group"+ .@group +"limit") > 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end; setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount; } else if ( getd(".group"+ .@group +"limit") < 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end; setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount; } monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount; end; case 11: if ( getmapmobs("this") > 0 ) { mes "[MVP Summoner]"; mes "I cannot offer this service when there are monsters around."; close; } close2; callshop "MVP room#branch", 0; end; case 12: mes "[MVP Summoner]"; mes "Are you sure you want to leave this room ?"; mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room."; if ( select( "Yes:No") == 2 ) close; warp .respawnmap$, .respawnx, .respawny; end; case 13: mes "[MVP Summoner]"; getmapxy .@map$, .@x, .@y, 0; if ( getmapusers(.@map$) > 1 ) { mes "There are still some players in this room. Make sure you are the last member in this room to use this option."; close; } mes "Are you sure you want to give up this room ?"; if ( .rentcost ) mes "You will need to pay again to enter this room."; next; if ( select( "Yes:No" ) == 2 ) close; warp .respawnmap$, .respawnx, .respawny; set .remaintime[.@dif], -1; end; } close; OnEnterMap: set .@dif, strnpcinfo(2); set .remind[.@dif], 0; for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 ) deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize"); set .nobodycounter[.@dif], 0; getmapxy .@map$, .@x, .@y ,1; set .starttime[.@dif], gettimetick(2); do { set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2); set .@hour[.@dif], .remainTime[.@dif] / 3600 ; set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ; set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ; delwaitingroom strnpcinfo(0); waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0; if ( getmapusers(.@map$) ) set .nobodycounter[.@dif], 0; else { set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ; if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break; } sleep 995; } while ( .remaintime[.@dif] > 1 ); set .remaintime[.@dif], 0; delwaitingroom "MVP Summoner#"+ .@dif; mapwarp .@map$, .respawnmap$, .respawnx, .respawny; end; OnTimer100: stopnpctimer; npctalk "Hi ~ the bubble above my head is the countdown for using this room."; sleep 2000; npctalk "Sometimes, I can skip for about 1 second in the countdown."; sleep 3000; npctalk "That is because the server is experiencing minor lag problem."; sleep 3000; npctalk "So, don't complain about me cheated for the countdown ~ ^.^"; sleep 3000; npctalk "Have a nice day ~"; end; } prontera,164,175,4 script Private MVP Room 100,{ menu "Malay",Q_1, "English",Q_2; Q_1: mes "[bilik MvP Peribadi]"; mes "Pilih kawasan bilik persendirian anda untuk MvP."; if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) mes "Harga untuk penyewaan bilik ini adalah "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +"."; else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) mes "Harga untuk penyewaan bilik ini adalah "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny."; else mes "Anda hanya boleh menggunakan bilik ini hanya "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes."; mes " "; for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) { if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) { switch ( .type[.@i] ) { case 1: set .@color$, "^EE8800"; break; case 2: set .@color$, "^70CC11"; break; case 3: set .@color$, "^0000FF"; break; default: set .@color$, "^000000"; } mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000"; } } next; set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]", "MVP Room 2 ["+ getmapusers("06guild_02") +"]", "MVP Room 3 ["+ getmapusers("06guild_03") +"]", "MVP Room 4 ["+ getmapusers("06guild_04") +"]", "MVP Room 5 ["+ getmapusers("06guild_05") +"]", "MVP Room 6 ["+ getmapusers("06guild_06") +"]", "MVP Room 7 ["+ getmapusers("06guild_07") +"]", "MVP Room 8 ["+ getmapusers("06guild_08") +"]"); if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) { if ( .inuseid[.@room] == getcharid(.type[.@room]) ) { if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 ) killmonsterall "06guild_0"+ .@room; warp "06guild_0"+ .@room, 0,0; end; } else { mes "[bilik MvP Peribadi]"; switch ( .type[.@room] ) { case 1: set .@color$, "^EE8800Party "; break; case 2: set .@color$, "^70CC11Guild "; break; case 3: set .@color$, "^0000FFPlayer "; } mes "Bilik ini ditempah oleh "; mes .@color$ + .whoinuse$[.@room] +"^000000 ."; if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) { mes "Pilih bilik yang lain."; close; } mes " "; mes "Sukacitanya mereka adalah "+ getmapusers("06guild_0"+ .@room) +" players"; mes "didalam bilik tersebut."; set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner"); mes "Ia masih ada "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left."; set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner"); if ( .@nobodycounter ) mes "Dan telah ditinggalkan kosong selama "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s."; mes "Keluarkan mereka ?"; next; if ( select ( "No:Yes" ) == 1 ) close; set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1; mes "[bilik MvP Peribadi]"; mes "Room#"+ .@room +" is empty now."; close; } } mes "[bilik MvP Peribadi]"; if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) { mes "Kamu tidak mencukupi "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room."; close; } } else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) { if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) { mes "Zeny anda tidak mencukupi untuk bilik ini."; close; } } mes "Kamu menyewa bilik ini untuk ..."; next; set .@type, select("Untuk kawan-kawan", "Untuk ahli kesatuan", "Untuk peribadi sahaja" ); if ( getcharid(.@type) == 0 ) { mes "[bilik MvP Peribadi]"; mes "Kamu tidak ada "+( (.@type == 1)?"Party":"Guild" )+"."; close; } else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) { mes "[bilik MvP Peribadi]"; mes "Minta maaf kerana sudah ada orang yang tempah lebih awal daripada kamu."; close; } for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) { if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) { mes "[bilik MvP Peribadi]"; mes "Kamu sudah menyewa Room#"+ .@i +". masih ingin menggunakannya?."; close; } } set .type[.@room], .@type; set .inuseid[.@room], getcharid(.@type); set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type ); if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end; delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner"); } else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) { if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end; set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner"); } warp "06guild_0"+ .@room, 0,0; killmonsterall "06guild_0"+ .@room; donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap"; end; Q_2: mes "[Private MVP Room]"; mes "Please select a private MVP room."; if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +"."; else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny."; else mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes."; mes " "; for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) { if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) { switch ( .type[.@i] ) { case 1: set .@color$, "^EE8800"; break; case 2: set .@color$, "^70CC11"; break; case 3: set .@color$, "^0000FF"; break; default: set .@color$, "^000000"; } mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000"; } } next; set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]", "MVP Room 2 ["+ getmapusers("06guild_02") +"]", "MVP Room 3 ["+ getmapusers("06guild_03") +"]", "MVP Room 4 ["+ getmapusers("06guild_04") +"]", "MVP Room 5 ["+ getmapusers("06guild_05") +"]", "MVP Room 6 ["+ getmapusers("06guild_06") +"]", "MVP Room 7 ["+ getmapusers("06guild_07") +"]", "MVP Room 8 ["+ getmapusers("06guild_08") +"]"); if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) { if ( .inuseid[.@room] == getcharid(.type[.@room]) ) { if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 ) killmonsterall "06guild_0"+ .@room; warp "06guild_0"+ .@room, 0,0; end; } else { mes "[Private MVP Room]"; switch ( .type[.@room] ) { case 1: set .@color$, "^EE8800Party "; break; case 2: set .@color$, "^70CC11Guild "; break; case 3: set .@color$, "^0000FFPlayer "; } mes "This room is reserved for "; mes .@color$ + .whoinuse$[.@room] +"^000000 ."; if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) { mes "Please select another."; close; } mes " "; mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players"; mes "in that room."; set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner"); mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left."; set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner"); if ( .@nobodycounter ) mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s."; mes "Kick them ?"; next; if ( select ( "No:Yes" ) == 1 ) close; set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1; mes "[Private MVP Room]"; mes "Room#"+ .@room +" is empty now."; close; } } mes "[Private MVP Room]"; if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) { mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room."; close; } } else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) { if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) { mes "You don't have enough zeny to rent a room."; close; } } mes "You reserve this room for ..."; next; set .@type, select("For my party members", "For my guild members", "For personal account use" ); if ( getcharid(.@type) == 0 ) { mes "[Private MVP Room]"; mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+"."; close; } else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) { mes "[Private MVP Room]"; mes "I'm sorry, somebody else has already register this room faster than you."; close; } for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) { if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) { mes "[Private MVP Room]"; mes "You already rented Room#"+ .@i +". Use that room instead."; close; } } set .type[.@room], .@type; set .inuseid[.@room], getcharid(.@type); set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type ); if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end; delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner"); } else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) { if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end; set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner"); } warp "06guild_0"+ .@room, 0,0; killmonsterall "06guild_0"+ .@room; donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap"; end; } 06guild_01,49,49,4 duplicate(MVP Summoner) MVP Summoner#1 116 06guild_02,49,49,4 duplicate(MVP Summoner) MVP Summoner#2 116 06guild_03,49,49,4 duplicate(MVP Summoner) MVP Summoner#3 116 06guild_04,49,49,4 duplicate(MVP Summoner) MVP Summoner#4 116 06guild_05,49,49,4 duplicate(MVP Summoner) MVP Summoner#5 116 06guild_06,49,49,4 duplicate(MVP Summoner) MVP Summoner#6 116 06guild_07,49,49,4 duplicate(MVP Summoner) MVP Summoner#7 116 06guild_08,49,49,4 duplicate(MVP Summoner) MVP Summoner#8 116 06guild_01 mapflag nowarpto 06guild_02 mapflag nowarpto 06guild_03 mapflag nowarpto 06guild_04 mapflag nowarpto 06guild_05 mapflag nowarpto 06guild_06 mapflag nowarpto 06guild_07 mapflag nowarpto 06guild_08 mapflag nowarpto 06guild_01 mapflag nomemo 06guild_02 mapflag nomemo 06guild_03 mapflag nomemo 06guild_04 mapflag nomemo 06guild_05 mapflag nomemo 06guild_06 mapflag nomemo 06guild_07 mapflag nomemo 06guild_08 mapflag nomemo 06guild_01 mapflag noteleport 06guild_02 mapflag noteleport 06guild_03 mapflag noteleport 06guild_04 mapflag noteleport 06guild_05 mapflag noteleport 06guild_06 mapflag noteleport 06guild_07 mapflag noteleport 06guild_08 mapflag noteleport 06guild_01 mapflag nosave SavePoint 06guild_02 mapflag nosave SavePoint 06guild_03 mapflag nosave SavePoint 06guild_04 mapflag nosave SavePoint 06guild_05 mapflag nosave SavePoint 06guild_06 mapflag nosave SavePoint 06guild_07 mapflag nosave SavePoint 06guild_08 mapflag nosave SavePoint
  2. 1.data/sprite/¾ÆÀÌÅÛ and then data/sprite/¾Ç¼¼»ç¸®/¿© and data/sprite/¾Ç¼¼»ç¸®/³² 2.data/sprite/Àΰ£Á/(job folder) example : ¿¬±Ý¼ú»ç or ¿î¿µÀÚ or ±â»ç or »óÀÎ etc 3.all spr/act files in data/sprite/Àΰ£Á/(job folder) example : in data/sprite/Àΰ£Á/¿¬±Ý¼ú»ç/¿¬±Ý¼ú»ç_¿©_13428 and data/sprite/Àΰ£Á/¿¬±Ý¼ú»ç/¿¬±Ý¼ú»ç_¿©_13428.spr
  3. in collection and item on texture folder. in sprite folder. in item_db.txt. 13428,Priest_Sword,Priest Sword,4,20,,1200,170,,1,3,0x000654E2,7,2,2,4,50,1,2,{},{},{} in game. need i put on accessoryid.lub and accname.lub also ?
  4. Anyone can teach me how to make custom weapon ?
  5. OnInit: set .Guild$,"NAME"; set .Item,<itemID>; set .Amount,<Amount>; end; - How to use this code for lot guild. example : - Setup only Leader guild from LordOfDeath,ArmyOfHeaven,JackFrozen can redeem item from NPC getitem : getitem 18601,5;//Red Bred Hat getitem 18603,5;//Black Devil Mask[1] getitem 18509,5;//RWC 2010 Indonesia getitem 18508,5;//Garuda Hat getitem 18599,5;//Black Devil Mask correct me if wrong : getitem 18601,5;//Red Bred Hat getitem 18603,5;//Black Devil Mask[1] getitem 18509,5;//RWC 2010 Indonesia getitem 18508,5;//Garuda Hat getitem 18599,5;//Black Devil Mask set .Guild$,LordOfDeath,ArmyOfHeaven,JackFrozen;
  6. thats mean,at the code no need to put itemid and guildname right ?.just put at OnWhisperGlobal only ?
  7. and this code is what for ? if( getguildname(getcharid(2)) == .Guild$ && getguildmaster(getcharid(2)) == strcharinfo(0) ){ getitem 18601,5;//Red Bred Hat getitem 18603,5;//Black Devil Mask[1] getitem 18509,5;//RWC 2010 Indonesia getitem 18508,5;//Garuda Hat getitem 18599,5;//Black Devil Mask set .Guild$,RENZO; mes "here's your reward."; }else{ mes "Sorry there is nothing you can claim here."; } close;
  8. this is via admin cmd, how bout if just put the item in getiitem on script then set name of guild(only leader can redeem it) ?
  9. set .Guild$,RENZO; izit right ? OnWhisperGlobal: if( getgmlevel() >= 99 ){ if( getitemname(atoi(@whispervar1$)) != "null" && atoi(@whispervar1$) > 0 ){ set .Guild$,@whispervar0$; set .Item,atoi(@whispervar1$); set .Amount,atoi(@whispervar2$); dispbottom "[ Guild Assigned : "+.Guild$+" | Item : "+getitemname(.Item)+" | Amount : "+.Amount+" ]"; }else{ dispbottom "[ Invalid Setup ] : GuildName#ItemID#Amount"; } } end; } explain this func for me please....because when i try using gm level99,nothing happen
  10. prontera,157,187,5 script Guild Redeem Item 757,{ if( getguildname(getcharid(2)) == .Guild$ && getguildmaster(getcharid(2)) == strcharinfo(0) ){ getitem 18601,5;//Red Bred Hat getitem 18603,5;//Black Devil Mask[1] getitem 18509,5;//RWC 2010 Indonesia getitem 18508,5;//Garuda Hat getitem 18599,5;//Black Devil Mask set .Guild$,RENZO; mes "here's your reward."; }else{ mes "Sorry there is nothing you can claim here."; } close; OnWhisperGlobal: if( getgmlevel() >= 99 ){ if( getitemname(atoi(@whispervar1$)) != "null" && atoi(@whispervar1$) > 0 ){ set .Guild$,@whispervar0$; set .Item,atoi(@whispervar1$); set .Amount,atoi(@whispervar2$); dispbottom "[ Guild Assigned : "+.Guild$+" | Item : "+getitemname(.Item)+" | Amount : "+.Amount+" ]"; }else{ dispbottom "[ Invalid Setup ] : GuildName#ItemID#Amount"; } } end; } when click this NPC....they will say Sorry there is nothing you can claim here... how the script working ?teach me please
  11. can anyone make this one got 4room ?
  12. Leader Guild redeem item at NPC - GM will setup name of guild on the NPC. - Setup what item will give to the guild. - Guild leader only can redeem for 1time only and wait until next update from GM to recieve the reward on NPC.
  13. using the original NPC in valhalla version
  14. madtoyz

    SQL DEBUG

    what the problem is ?
  15. problem is solve,thanks all for information. but the color is so ugly
  16. this i save use 24bit in photoshop this i save use 16bit in photoshop
  17. when i use 16bit and red/blue 255. i will getting ERROR
  18. how make background screenshot become transparent ? im using this color in paint application
  19. problem is solve after i untick "read data folder first" with ShinsDiffPatcher program for diff client hexed 2012-04-10aRagexeRE.
  20. yes the scr_logo i already put in data/texture/scr_logo.bmp
×
×
  • Create New...