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Everything posted by Diss
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AnniRuru Limit skull drop need help and changing
Diss replied to Diss's question in Scripting Support
hi sir can you help me again the script if i killed the char x3 for today after 2 days its say "you have reach the max amount of skull for that player today" anyone can helpme in this script thanks sir patskie multiple map not working -
hi rA asking for script or whatever did u called this adding name on player's name for example [slayer]player name if where the item if you known the script of euphy's class specialization I want it to add to this script thanks for the help in advance
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is there anyone know how make it 9999999 damage for star glad using wrath of the .... isn't the mob.db or other configs ?
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AnniRuru Limit skull drop need help and changing
Diss replied to Diss's question in Scripting Support
thanks sir its works i've try to add some map like this if ( killedrid == getcharid(3) || strcharinfo(3) != "prontera,geffen" ) end; or if ( killedrid == getcharid(3) || strcharinfo(3) != "prontera","geffen" ) end; but its not works and the script if i killed the char x3 for today after 2 days its say "you have reach the max amount of skull for that player today" anyone can helpme in this script thanks -
/* create table last_pvp_kill ( id int(11) unsigned primary key auto_increment, killercid int(11) unsigned not null, killedcid int(11) unsigned not null, count smallint(6) unsigned, key (killercid), key (killedcid) ) engine = innodb; */ - script jfhdksfjhsk -1,{ OnClock0000: query_sql "truncate last_pvp_kill;"; end; OnPCKillEvent: if ( killedrid == getcharid(3) ) end; if ( query_sql( "select count from last_pvp_kill where killercid = "+( .@killercid = getcharid(0) )+" and killedcid = "+( .@killedcid = getcharid( 0, rid2name( killedrid ) ) ), .@count ) ) { // check if the user is in the list if ( .@count == .max_skull ) { dispbottom "you have reach the max amount of skull for that player today"; end; } query_sql "update last_pvp_kill set count = count +1 where killercid = "+ .@killercid +" and killedcid = "+ .@killedcid; } else query_sql "insert into last_pvp_kill values ( null, "+ .@killercid +", "+ .@killedcid +", 1 )"; // insert into table getitem2 7420, 1,1,0,0, 254, 0, .@killedcid % ( 1 << 16 ), .@killedcid >> 16; end; OnInit: .max_skull = 3; end; } hi this anniruru script limiting skull drop anyone can help me i want this script on designated map only to avoid feeding by dueling thnks to anniruru for very nice script . thnks for helping in advance
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//===== rAthena Script ======================================= //= 300 Monster Challenege //===== By: ================================================== //= Arcenciel //===== Version and Changes ================================== //= 1.0 - Initial Release //===== Description: ========================================= //= Script creates an instance in which a party is to fight //= 300 monsters and 1 MvP, both of which are randomly chosen //= from a predefined list. Script is highly configurable. //===== Additional Comments: ================================= //= Requires custom map files and client side edits. Both of //= which were provided in the release topic of this script. //============================================================ prontera,155,188,4 script Challenge#1-1 459,{ //===== Configurations ======================================= //= Name of the NPC that appears in NPC dialogues. set .@npcname$,"Gorge"; //= Users higher or equal this level will not be able to take on the challenge. set .@maxlvl,150; //= Number of people allowed in a party to take on the challenge. set .@maxpartymembercount,3; //= How much time in seconds is given to the party to complete the challenge. Default: 10 Minutes set .@durationalive,600; //= Sets whether other party members would get the quest as well. 0 = disabled | 1 = enabled set .@giveothersquest,1; //= Sets whether the script will check other party members for requirements. 0 = disabled | 1 = enabled set .@docheck,1; //= Checks if the other party members have the quest time limit. 0 = disabled | 1 = enabled set .@questothers,1; //= Checks if the other party members are higher or equal to the max level allowed. 0 = disabled | 1 = enabled set .@lvlothers,1; //= How many treasure chest should each party member recieve. set .@rewardcount,1; //= Tier One - Monster ID and Name setarray .@chamonid[0],1015,1023,1122; setarray .@chamonname$[0],"Zombie","Orc","Goblin"; //= Tier Two - Monster ID and Name setarray .@chamonid2[0],1197,1273,1258; setarray .@chamonname2$[0],"Zombie Prisoner","Orc Lady","Goblin Archer "; //= Tier Three - Monster ID and Name setarray .@chamonid3[0],1865,1213,1308; setarray .@chamonname3$[0],"Ragged Zombie","High Orc","Panzer Goblin"; //= Last Tier [MVP] - Monster ID and Name setarray .@chamonid4[0],1871,1190,1785; setarray .@chamonname4$[0],"Fallen Bishop Hibram","Orc Lord","Atroce"; //= Treasure - Mob ID setarray .@chamonid5[0],1337,1329,1946,1938; //===== End of Configurations ================================ mes "[ ^0033CC"+.@npcname$+"^000000 ]"; if ((checkquest(70000,PLAYTIME) == -1) || (checkquest(70000,PLAYTIME)== 2)) { set .@talkname,getcharid(3,strcharinfo(0)); set .@party_id,getcharid(1); set .@ins_mas,getpartyleader(.@party_id,2); getpartymember(.@party_id,0); set .@partymembercount,$@partymembercount; copyarray .@partymembername$[0],$@partymembername$[0],.@partymembercount; getpartymember(.@party_id,1); copyarray .@partymembercid[0],$@partymembercid[0] ,.@partymembercount; getpartymember(.@party_id,2); copyarray .@partymemberaid[0],$@partymemberaid[0] ,.@partymembercount; mes "Have you heard of the legendary party who has defeated 300 monsters?"; next; mes "[ ^0033CC"+.@npcname$+"^000000 ]"; mes "BAHAHA! You're talking to one of the members right now! Do you think you can accomplish the same thing we did?!"; next; mes "[ ^0033CC"+.@npcname$+"^000000 ]"; mes "Listen kid..I have an arena set up where you can attempt to complete this task. How bout we make a bet!?"; next; mes "[ ^0033CC"+.@npcname$+"^000000 ]"; mes "I'll let you take on the challenge and you'll get a chance to win a treasure chest full of stuff in the end!"; next; mes "[ ^0033CC"+.@npcname$+"^000000 ]"; mes "So how bout it..."; mes "Do you want to take it on?!"; if (select("Yeah, Bring it!:No, Maybe next time") == 2) { next; mes "[ ^0033CC"+.@npcname$+"^000000 ]"; mes "Ha! I knew you couldn't do it!"; close; } next; mes "[ ^0033CC"+.@npcname$+"^000000 ]"; if ( BaseLevel >= .@maxlvl ) { mes "Is that a scar? You seem to have been through a lot already. Only users lower than Level ^ff0000"+.@maxlvl+"^000000 can take on the challenge."; close; } if ( (.@party_id == 0) || (.@partymembercount < .@maxpartymembercount) ) { mes "You can't do this alone! I would have been killed without my comrades. You have to be in a ^ff0000"+.@maxpartymembercount+" - member party^000000 in order to do the challenge."; close; } if ( (.@partymembercount > .@maxpartymembercount) ) { mes "Your party is too big. Cut down on some members. I only need ^ff0000"+.@maxpartymembercount+"^000000 people."; close; } if ( getcharid(0) != .@ins_mas ) { mes "Party members need to listen to the party leader or everything falls apart. ^ff0000Only party leaders can set up challenge^000000. Tell your leader to come talk to me."; close; } for( set .@i, 0; .@i < .@partymembercount; set .@i, .@i +1 ) { if ( isloggedin(.@partymemberaid[.@i],.@partymembercid[.@i]) == 0 ) { attachrid(.@talkname); mes "One of your party members is offline. Either kick them out or you won't be able to proceed."; if ( .@instance > 0 ) instance_destroy (.@instance); close; } attachrid(getcharid(3,.@partymembername$[.@i])); if ( checkquest(70000,PLAYTIME) == 2) { dispbottom "You can now enter the 300 Monster Challenge Room"; erasequest 70000; } detachrid; } attachrid(.@talkname); if ((.@docheck == 1)) { mes "Let me just check your party for requirements..."; sleep2 500; for( set .@i, 0; .@i < .@partymembercount; set .@i, .@i +1 ) { if ( isloggedin(.@partymemberaid[.@i],.@partymembercid[.@i]) == 0 ) { attachrid(.@talkname); mes "One of your party members is offline. Either kick them out or you won't be able to proceed."; if ( .@instance > 0 ) instance_destroy (.@instance); close; } attachrid(getcharid(3,.@partymembername$[.@i])); if ((.@lvlothers == 1) && (BaseLevel >= .@maxlvl) ) { attachrid(.@talkname); mes .@partymembername$[.@i]+": Level is too high"; set .@docheck, 2; detachrid; attachrid(getcharid(3,.@partymembername$[.@i])); } if ( (.@questothers == 1) && ((checkquest(70000) == 0) || (checkquest(70000) == 1)) ) { attachrid(.@talkname); mes .@partymembername$[.@i]+": Is still wounded and not ready to fight."; set .@docheck, 2; detachrid; attachrid(getcharid(3,.@partymembername$[.@i])); } detachrid; } attachrid(.@talkname); if ((.@docheck == 2)) { mes "You might want to fix the problems above. Come back when they're fixed and I'll let you through."; close; } else { sleep2 2000; mes "Everything seems to be in order."; next; } } mes "[ ^0033CC"+.@npcname$+"^000000 ]"; mes "Don't die kid!"; mes "You and your party will be warped immediately."; set .@instance,instance_create("300 Monsters",.@party_id); if ( .@instance < 0 ) { next; mes "[ ^0033CC"+.@npcname$+"^000000 ]"; mes "Something seemed to have went awry..."; mes "You can't attempt this challenge at this moment."; mes "Come back later."; close; } instance_attachmap ("1@gvs5",.@instance); instance_attach(.@instance); instance_set_timeout .@durationalive,60,.@instance; instance_init(.@instance); set .@chanum,rand(getarraysize(.@chamonid)); set 'chamonid,.@chamonid[.@chanum]; set 'chamonname$,.@chamonname$[.@chanum]; set 'chamonid2,.@chamonid2[.@chanum]; set 'chamonname2$,.@chamonname2$[.@chanum]; set 'chamonid3,.@chamonid3[.@chanum]; set 'chamonname3$,.@chamonname3$[.@chanum]; set 'chamonid4,.@chamonid4[.@chanum]; set 'chamonname4$,.@chamonname4$[.@chanum]; copyarray 'chamonid5[0],.@chamonid5[0],getarraysize(.@chamonid5); set 'npcname$,.@npcname$; set 'instid,.@instance; set 'maxpartymembercount,.@maxpartymembercount; set 'party_id,.@party_id; set 'rewardcount,.@rewardcount; donpcevent instance_npcname("#Initial Wave", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("Challenge#1-3", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("#MvP Summoner", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("#Instance Destroy", instance_id())+"::OnInstanceInit"; if ((.@giveothersquest == 1)) { for( set .@i, 0; .@i < .@partymembercount; set .@i, .@i +1 ) { if ( isloggedin(.@partymemberaid[.@i],.@partymembercid[.@i]) == 0 ) { attachrid(.@talkname); mes "One of your party members is offline. Either kick them out or you won't be able to proceed."; if ( .@instance > 0 ) instance_destroy (.@instance); close; } attachrid(getcharid(3,.@partymembername$[.@i])); if (checkquest(70000)== -1) setquest 70000; detachrid; } attachrid(.@talkname); } if ((checkquest(70000)== -1)) { setquest 70000; } sleep2 1000; warpparty "1@gvs5",49,40,.@party_id; end; } else if ( (checkquest(70000,PLAYTIME) == 0) || (checkquest(70000,PLAYTIME) == 1) ) { mes "Is that wound still bleeding?! Come back later when you're fully healed and well rested."; close; }} 1@gvs5,51,41,4 script Challenge#1-2 459,{ getpartymember('party_id); mes "[ ^0033CC"+ 'npcname$+"^000000 ]";; if ( ($@partymembercount != 'maxpartymembercount) ){ mes "Are you trying to scam me?!"; mes "You can't sneak an extra person in for extra help!"; close2; for( set 'i, 0; 'i < $@partymembercount; set 'i, 'i +1 ) { atcommand "@request "+$@partymembername$['i]+" tried to use a loophole in an NPC."; atcommand "@jail "+$@partymembername$['i]; logmes $@partymembername$['i]+", tried to use a loophole in an NPC."; } instance_destroy ('instid); end; } mes "Are you ready? Do note your time is still running."; if (select("Yeah, Let's go!:No, Hold on.") == 2) { next; mes "[ ^0033CC"+ 'npcname$+"^000000 ]";; mes "Clock is ticking for you but I got all day."; close; } next; mes "[ ^0033CC"+ 'npcname$+"^000000 ]";; mes "Don't die kid!"; close2; donpcevent instance_npcname("Challenge#1-3", instance_id())+"::OnEnable"; end; } 1@gvs5,51,41,4 script Challenge#1-3 459,{ end; OnInstanceInit: disablenpc instance_npcname("Challenge#1-3", instance_id()); end; OnEnable: disablenpc instance_npcname("Challenge#1-2", instance_id()); enablenpc instance_npcname("Challenge#1-3", instance_id()); initnpctimer; end; OnTimer1000: instance_announce 0,'npcname$+": Couldn't you all get here any faster?!",bc_map; end; OnTimer9000: instance_announce 0,'npcname$+": Here is what's going to happen..so listen up..",bc_map; end; OnTimer17000: instance_announce 0,'npcname$+": Once I get outta here, the monsters are going to be released",bc_map; end; OnTimer25000: instance_announce 0,'npcname$+": Your job is to kill ALL the monsters till none are standing.",bc_map; end; OnTimer33000: instance_announce 0,'npcname$+": However, more monsters will come the more you kill. Stick together! Got that?",bc_map; end; OnTimer41000: instance_announce 0,'npcname$+": Cause once your party is wiped. It's over. You'll have to wait to try again...",bc_map; end; OnTimer49000: instance_announce 0,'npcname$+": Now ya'll better get your weapons out and spells ready....anytime now..",bc_map; end; OnTimer57000: instance_announce 0,'npcname$+": And Oh...DON'T LOSE A LIMB!",bc_map; end; OnTimer65000: instance_announce 0,'npcname$+": Here they come! I'll see ya'll afterwards if ya'll make it alive!",bc_map; end; OnTimer68000: donpcevent instance_npcname("#Initial Wave", instance_id())+"::OnEnable"; disablenpc instance_npcname("Challenge#1-3", instance_id()); specialeffect 304; stopnpctimer; end; } 1@gvs5,18,52,0 script #Initial Wave -1,{ end; OnInstanceInit: disablenpc instance_npcname("#Initial Wave", instance_id()); end; OnEnable: enablenpc instance_npcname("#Initial Wave", instance_id()); set 'monscount, 300; instance_announce 0,'monscount+" "+'chamonname$+" left",bc_map; monster "1@gvs5",0,0,'chamonname$,'chamonid,30,instance_npcname("#Initial Wave", instance_id())+"::OnMyMobDead"; end; OnMyMobDead: set 'monscount, 'monscount - 1; if ( 'monscount == 0 ) { donpcevent instance_npcname("#MvP Summoner", instance_id())+"::OnEnable"; end; } instance_announce 0,'monscount+" monster[s] left",bc_map; if ( ('monscount == 280) && ('monscount != 0) ) { monster "1@gvs5",0,0,'chamonname$,'chamonid,30,instance_npcname("#Initial Wave", instance_id())+"::OnMyMobDead"; } if ( ( ('monscount == 260) ||('monscount == 240) ) && ('monscount != 0) ) { monster "1@gvs5",0,0,'chamonname$,'chamonid,20,instance_npcname("#Initial Wave", instance_id())+"::OnMyMobDead"; monster "1@gvs5",0,0,'chamonname2$,'chamonid2,10,instance_npcname("#Initial Wave", instance_id())+"::OnMyMobDead"; } if ( ( ('monscount == 220) ||('monscount == 200) ) && ('monscount != 0) ) { monster "1@gvs5",0,0,'chamonname$,'chamonid,15,instance_npcname("#Initial Wave", instance_id())+"::OnMyMobDead"; monster "1@gvs5",0,0,'chamonname2$,'chamonid2,15,instance_npcname("#Initial Wave", instance_id())+"::OnMyMobDead"; } if ( ( ('monscount == 180) ||('monscount == 160) ) && ('monscount != 0) ) { monster "1@gvs5",0,0,'chamonname$,'chamonid,10,instance_npcname("#Initial Wave", instance_id())+"::OnMyMobDead"; monster "1@gvs5",0,0,'chamonname2$,'chamonid2,20,instance_npcname("#Initial Wave", instance_id())+"::OnMyMobDead"; } if ( ('monscount == 140) && ('monscount != 0) ) { monster "1@gvs5",0,0,'chamonname2$,'chamonid2,20,instance_npcname("#Initial Wave", instance_id())+"::OnMyMobDead"; monster "1@gvs5",0,0,'chamonname3$,'chamonid3,10,instance_npcname("#Initial Wave", instance_id())+"::OnMyMobDead"; } if ( ('monscount == 120 ) && ('monscount != 0) ) { monster "1@gvs5",0,0,'chamonname2$,'chamonid2,15,instance_npcname("#Initial Wave", instance_id())+"::OnMyMobDead"; monster "1@gvs5",0,0,'chamonname3$,'chamonid3,15,instance_npcname("#Initial Wave", instance_id())+"::OnMyMobDead"; } end; } 1@gvs5,18,52,0 script #MvP Summoner -1,{ end; OnInstanceInit: disablenpc instance_npcname("#MvP Summoner", instance_id()); end; OnEnable: enablenpc instance_npcname("#MvP Summoner", instance_id()); instance_announce 0,'npcname$+": The final monster will be released in 10 seconds. Get ready!",bc_map; initnpctimer; end; OnTimer10000: instance_announce 0,'npcname$+": The final monster has been released. Kill it and you're done!",bc_map; monster "1@gvs5",0,0,'chamonname4$,'chamonid4,1,instance_npcname("#MvP Summoner", instance_id())+"::OnMyMVPDead"; stopnpctimer; end; OnMyMVPDead: instance_announce 0,'npcname$+": Congratulations! The treasure chest is yours!",bc_map; getpartymember('party_id); set 'trecount,$@partymembercount * 'rewardcount; for( set 'i, 0; 'i < ($@partymembercount * 'rewardcount); set 'i, 'i +1 ) { set 'randnum,rand(getarraysize('chamonid5)); monster "1@gvs5",44 + 'i,40,"Treasure Chest",'chamonid5['randnum],1,instance_npcname("#MvP Summoner", instance_id())+"::OnChestBreak"; } end; OnChestBreak: set 'trecount,'trecount - 1; instance_announce 0,"A chest has been opened by "+strcharinfo(0),bc_map; if (('trecount == 0)) { enablenpc instance_npcname("#Instance Destroy", instance_id()); donpcevent instance_npcname("#Instance Destroy", instance_id())+"::OnEnable"; } end; } 1@gvs5,18,52,0 script #Instance Destroy -1,{ end; OnInstanceInit: disablenpc instance_npcname("#Instance Destroy", instance_id()); end; OnEnable: enablenpc instance_npcname("#Instance Destroy", instance_id()); instance_announce 0,"Instance will be destroyed in 10 seconds...",bc_map; initnpctimer; end; OnTimer10000: instance_destroy ('instid); stopnpctimer; end; } 1@gvs5 mapflag nomemo 1@gvs5 mapflag noreturn 1@gvs5 mapflag nosave SavePoint 1@gvs5 mapflag noteleport 1@gvs5 mapflag nowarp 1@gvs5 mapflag nowarpto 1@gvs5 mapflag partylock here's my script
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hi this line 161 set .@instance,instance_create("300 Monsters",.@party_id); its look like the old instance how can i change for the new svn thanks in advance
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ok its works but the 1st 2 line got error on spacing it should be tab spacing .. thanks to you .. +! sir sir patskie how about the donation with preview ? thanks
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else if ( rand(100) < 20 ) { getitem 4399,1; //Thanatos Card mapannounce "trinity","" + strcharinfo(0) + " has caught a Thanatos Card!!",bc_map,"0xff77ff"; } should i make it like this ? or like this else if ((.@rhea_ran > 28) && (.@rhea_ran < 20)) {
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this is fishing script how can i change the chance to get the item else if (.@rhea_ran == 28) { getitem 4399,1; //Thanatos Card mapannounce "trinity","" + strcharinfo(0) + " has caught a Thanatos Card!!",bc_map,"0xff77ff"; }
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is there any commands for converter or exchanger coin to tcg for example @converter . and commands for callshop window for exmaple @questshop @donation. thanks
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euphy's quest shop maybe can help .
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its work fine now thanks to both of you guys !!
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its work thanks, but the apple does not delete i want is 1 apple per costume
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@Mr BrycE sir its not working they can passed the npc to make a costume item and still not get the specific requirement
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// ------------------------------------------------------------------------------- // Script Name : Headgear to Costume converter >> Costume to Headgear converter // ------------------------------------------------------------------------------- // Description : // - Allows a user to convert the equipped headgear (on Top, Mid or Low) into a // costume item. It will remove any card and refine of the Item. // - Allows a user to restore the equipped costume headgear (on Top, Mid or Low) // into its original form. It will not return any card or refine of the item. // ------------------------------------------------------------------------------- - script Costume Clown -1,{ mes "[Clown]"; mes "Here you can convert your headgears into a Costume Headgear or restore to its Original form."; switch(select("I want to convert.:I want to restore.:No thanks.")) { case 1: next; mes "Please, select what to convert."; mes "Remember, cards and refine will be removed."; next; setarray .@Position$[1],"Top","Mid","Low"; setarray .@Position[1], 1, 9, 10; set .@Menu$,""; for( set .@i, 1; .@i < 5; set .@i, .@i + 1 ) { if( getequipisequiped(.@Position[.@i]) ) set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]"; set .@Menu$, .@Menu$ + ":"; } set .@Part, .@Position[ select(.@Menu$) ]; if( !getequipisequiped(.@Part) ) { mes "[Clown]"; mes "Your not wearing anything there..."; close; } mes "[Clown]"; mes "You want to Costume your " + getitemname(getequipid(.@Part)) + "?"; next; if( select("Yes, proceed:No, I am sorry.") == 2 ) { mes "[Clown]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; close; } costume .@Part; // Convert the Headgear mes "[Clown]"; mes "Done, enjoy your costume headgear."; close; case 2: next; mes "Please, select what to restore."; mes "Remember, I will only restore it back without refine and cards."; next; setarray .@Position$[1],"Top","Mid","Low"; setarray .@Position[1], 13, 12, 11; set .@Menu$,""; for( set .@i, 1; .@i < 5; set .@i, .@i + 1 ) { if( getequipisequiped(.@Position[.@i]) ) set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]"; set .@Menu$, .@Menu$ + ":"; } set .@Part, .@Position[ select(.@Menu$) ]; if( !getequipisequiped(.@Part) ) { mes "[Clown]"; mes "Your not wearing anything there..."; close; } mes "[Clown]"; mes "You want to restore your " + getitemname(getequipid(.@Part)) + "?"; next; if( select("Yes, proceed:No, I am sorry.") == 2 ) { mes "[Clown]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; close; } a = getequipid(.@Part); delitem a,1; getitem a,1; mes "[Clown]"; mes "Done, enjoy your restored headgear."; close; case 3: mes "[Clown]"; mes "Very well. Return at once if you seek my services."; close; } } // -------------------------------------------------------------------------- // Use duplicates to put your npc on different cities // -------------------------------------------------------------------------- trinity,83,97,4 duplicate(Costume Clown) Costume Clown#1 715 hi guys this is a costume system npc how can i add requirement every use of this npc thanks for the help
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help My Custom Headgear Doesn't Appear! But No Error Message, No
Diss replied to Chiaki's question in Client-side Support
at accname [ACCESSORY_IDs.ACCESSORY_FALLEN_GLADIATOR_CROWN] = "_fallen_gladiator_crown", at accessoryid ACCESSORY_FALLEN_GLADIATOR_CROWN = 1056, USE CAPITAL LETTER TRY IT AND DONT PUT A COMA IN THE LAST ITEM . -
help My Custom Headgear Doesn't Appear! But No Error Message, No
Diss replied to Chiaki's question in Client-side Support
have you chech the spr and act have a file size ? try to reload the sprite . post your accessoryid lua accname lua idresnametable and iddisplaynametable item_db2 -
any one have attribute fix to 85%
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anyone know how to make costume armor i want the suit in costume armor anyone help .
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help My Custom Headgear Doesn't Appear! But No Error Message, No
Diss replied to Chiaki's question in Client-side Support
just write it in trunk\db\item_db2 -
help My Custom Headgear Doesn't Appear! But No Error Message, No
Diss replied to Chiaki's question in Client-side Support
check your view id in ur item_db2 -
any support for this script i got 2 errors in this line line 10 function fail { mes "^FF0000["+getarg(0)+"]^000000"; close; } if(select("[Play]:[Leave Game]")==2){ if(!instance_id(1)) <<<<<<<<<<<<<<<<<<<<>>> LINE 10 fail("You don't have game now."); instance_warpall "prontera",155,180; instance_destroy instance_id(1); fail("Finish."); } Line 125 set 't,atoi(strnpcinfo(2)); if(!instance_id()) end; if(mobcount("this","all")) end; set 'datalevel,'datalevel+1; if('datalevel<=getarraysize('num[1])){ instance_announce instance_id(1),"[system]Level."+'datalevel+"!!",0; <<<<<>>>>> LINE 125 Onmvp('t); for(;'num['datalevel]>0;set 'num['datalevel],'num['datalevel]-1) { set 'p,'mvp[rand(getarraysize('mvp))]; areamonster "this",$@MVPtowerSpawnMX['t]-5,$@MVPtowerSpawnMY['t]-5,$@MVPtowerSpawnMX['t]+5,$@MVPtowerSpawnMY['t]+5,"--ja--",'p,1,instance_npcname("MVPtower Administrator#"+'t,instance_id(1))+"::OnKill"; }
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i got the ticket refiner from the svn trunk how can i add refine for accessory,middle and lower HG even the unrefine item thanks
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thanks maam .. its fix now