skill.c inside int skill_additional_effect{.. } ,try to find and replace with
if( sd && sd->special_state.bonus_coma && skill_id==0 ) { rate = sd->weapon_coma_ele[tstatus->def_ele]; rate += sd->weapon_coma_race[tstatus->race]; rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; if (rate) status_change_start(bl, SC_COMA, rate, 0, 0, 0, 0, 0, 0); }
Hi, I tried it out. I'm getting this error: