Considering how much I lurk this forum and admire your own work, this is really high praise for me! Thanks, Olrox!
Go for it! Some advice though, since there was a problem with that map I only realized after making it!
If you are going to have a group of objects making up something bigger, as I did with the trees in Carnivale (multiple leafy objects, and a separate one for the trunk, all duplicated over and over), make sure you're careful about how many objects you've got! I had a bunch of leaf clusters inside the middle of the trees, where they were really unnecessary, because players simply can't see them.
There were so many objects on that map that my old computer straight-up couldn't render shadows for it! Consider that a little pro-tip: When you map, try to look at your work from a player's perspective, and try to focus most of your time and effort on the parts of the map they can actually see and go to!
What an honor! I did have to think for a really, really long time over whether or not I would release my works for free. I eventually decided that I would because RO has been a large part of my life for many years now, and seeing as I've gotten fairly good at mapping, I thought this would be a nice way I can do my part to make the private server community just a little bit better. I don't have as much time as I'd like to play RO proper nowadays, but I'd really love seeing my maps just completely fill up with players on different servers.
That is correct! <3
Update time!
I am working on new field maps for the region surrounding Dorado Harbor. Here is an (Warning, big image!) overview image of what I've managed to put together over the weekend and monday. The two western-most maps are complete and available in the 1.0 package posted above (dorado and dor_fild01, respectively!) and everything east of those is a work-in-progress. Here are a few work in progress screencaps in closer detail, a few of which are more recently taken than the preview image.
Unless something comes up in my schedule this week, I would like to release version 1.1 of my map package this weekend, which will just add mini-maps and data files for the exits of maps and other convenient things, so you all don't need to take guesses as to what interiors are meant for what buildings and things like that. (I think that could get particularly confusing as time goes on!)
The preview images shared above will be included in version 1.2, of which I don't have a solid estimate for a release date right now. This is largely because I don't like to release my work before I've playtested it and made sure it looks/functions as well in-game as it does in the editor.
Dorado is a large region- All in all, I expect it to be comparable in size to the Sograt desert before Gravity made it stupid and cut out like half the maps. Maybe a bit bigger. There will be another town accessible by land to the east of it, and you can expect a few varying landscapes, namely arid biomes like dunes, canyons, salt flats, and a volcano, all of which I think are awesome and under-represented in RO.
What will definitely be in 1.2:
Field maps East of Dorado, including a mountainous area, a sandy plain of dunes, and the southern beach!
Several new Dorado interiors!
Mini-maps and warp data files for the above!
A small expansion to Aquitaine's fields!
A dungeon! There are several I could whip up for this reason so we'll see what I come up with.
Question: Would people be interested if I included, in a separate package, a collection of recommended BGM tracks for the various maps? On my test server I mostly just use songs I enjoyed from videogames and TV shows that seem fitting.
When i see something very beautiful, i almost cry T_T your maps is so beautiful T_T how many time for do this nexet work??