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Posts posted by Start_
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- script TestScript::QuickTest 4_F_03,{ mes "What you want?"; next; switch(select("Use Charge", "See Charge", "Exit")) { case 1: if (.n_now > 0){ .n_now--; if (.n_now < .n_max) { setnpctimer 0; initnpctimer; mes "Starting recharges."; } getitem 512, 1; mes "Done. Current Charges: "+.n_now+"/"+.n_max+"."; } else{ mes "No Charges."; } close; case 2: mes "Next Charge in "+((.cont)/1000)+" seconds."; close; } close; OnTimer1000: if (.cont <= 0) { .cont = .delay; .n_now++; } else{ .cont -= 1000; stopnpctimer; setnpctimer 0; if (.cont <= 0) { .n_now++; if (.n_now >= .n_max) end; .cont = .delay; } initnpctimer; } end; OnInit: .n_max = 5; //max charges .n_now = 5; //actual charge .delay = 10*1000;//time to recover 1 charge (10,000) .cont = 0; //actual time left to recharge end; } prontera,164,170,4 duplicate(QuickTest) Test Quick#prt 4_F_03
Not sure it's work like what do you want but try it first.
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Use SDE >> Edit >> Replace all >> Edit field slot. (Do for both server and client sided)
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db > re > skill_tree
db > job_db2
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.@zeny_reward = rand(5000,50000); Zeny += .@zeny_reward; dispbottom "Gained " + .@zeny_reward + "z";
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Please post some update for this game, maybe on project forums. (When it's available)
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Fly wing use skill 'Teleport'.
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Store char_id as array and pick first 3 arrays to give them prize.
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Check slot in ItemInfo files (Folder System in client).
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It's should be.
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You can adapt NPC Timers.
initnpctimer; Onxxxxx: //Do anything end;
OnSec maybe kill performance.
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idk what lines does skill animation but try to find function "skill_attack" (maybe line 14280 at skill.cpp)
then adjust the parameters (Flag to show/skip animation cast)
Or wait for others to answers more clearly.
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D:\Start\src\map\skill.cpp
Line 3251.
Try to change parameter on gn_hells skills.
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Checking IP (char_athena, map_athena).
Did it worked on your own PC?
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Looking good.
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conf > motd
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Make sure translated is on top when reading .grf
Or check on data folder.
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When patching NEMO you should tick something said frostjoke (Try to search it on filter).
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You need to redo map cache. It's complicated, try https://github.com/rathena/rathena/blob/master/doc/map_cache.txt
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if(vip_status(VIP_STATUS_ACTIVE)){
}
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-Make sure you've reload db or restart server.
-Make sure you do the correct folder pre-re/re, import/import-tmp, etc.
Otherwise can you made a 1 items for that group and test how it work.
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Custom wings can be easily error because it's take a lot of process to do.
You should follow the guide carefully.
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setrandomoption(EQI_HAND_R,0,.opt[.@sel],12,0); setrandomoption(EQI_HAND_L,0,.opt[.@sel],12,0); setrandomoption(EQI_GARMENT,0,.opt[.@sel],0,0); setrandomoption(EQI_GARMENT,0,.opt[.@sel],0,0); setrandomoption(EQI_SHOES,0,.opt[.@sel],0,0); setrandomoption(EQI_ACC_L,0,.opt[.@sel],0,0); setrandomoption(EQI_ACC_R,0,.opt[.@sel],0,0); setrandomoption(EQI_ACC_R,0,.opt[.@sel],0,0); setrandomoption(EQI_HEAD_MID,0,.opt[.@sel],0,0); setrandomoption(EQI_HEAD_LOW,0,.opt[.@sel],0,0); setrandomoption(EQI_HEAD_TOP,0,.opt[.@sel],0,0);
At these lines you should change EQI_XXX,0 to EQI_XXX,1 for random option #2
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Did you merge from pull request yet?
Need help making monster spawn in 60min rotation
in Script Requests
Posted
I think best way to keep it alive for 30min is don't spawn it.
But if you want to try, Look at this post:
setunitdata UMOB_DMGIMMUNE.
Not sure skill can damaged mob or not but you can try.